Maratona domenicale in Gruppo Misto
LA GIOIA DI ESPRIMERSI
Mini Maratona
di Counselling per il Benessere
LA CRESCITA di SÉ NELLE RELAZIONI
Roma Eur
domenica: sab 29 Aprile 2017
durata 5 ore dalle 14.30 alle 19.30
Location: studio in Roma da definire (Eur o San Giovanni)
'Espressione prima ancora di "servire" l'arte , SERVE LA VITA e la salute di Sé che è il progetto nel fondo di ognuno di noi individua.
La vita e la comunicazione assieme alle relazioni ci rende espressivi sin dalla nascita... con il gesto, il suono, con il movimento la parola e le emozioni, diventa sogno e realtà realizzazione di sé intimità affettiva.
BREVE MARATONA ESPERIENZIALE PER APPROFONDIRE ATTRAVERSO ESPERIENZE GUIDATE E DINAMICHE DI GRUPPO IL PROPRIO SÉ IN PROGRESS.
Le transmedia ou comment raconter une histoire différemment Bahia Nar
Le transmedia storytelling est une nouvelle forme de narration qui se caractérise par l’utilisation combinée de plusieurs médias pour développer un univers .
Plusieurs facteurs sociologiques ou économiques ont contribué à une plus grande visibilité du transmedia storytelling.
5. how to choose your investor startups.beStartUps.be
Find out how to choose an investor that adds value to your business: track record, partners and which are the red flags you should pay attention to. Learn more and get investor-ready: www.startups.be/fundraising
The document discusses open data and the European Data Portal. It provides information on what the portal offers, including metadata, visualizations, quality checks, events, news, and best practices. It also measures open data maturity across Europe. Additionally, it summarizes Belgium's approach to open data, including national guidelines, regional initiatives, and coordination between different levels of government. Finally, it discusses the benefits of open data reuse for public administrations, businesses, and civil society.
14 Banking Facts to Help You Master the New Digital EconomyCognizant
Digital transformation is changing banking and financial services. A new study by Cognizant's Center for the Future of Work and Roubini Thought Works examines how firms can adapt to these changes. The full study is available for those wanting to learn more about seizing the digital advantage in this industry.
This document discusses the success of the mobile game Clash of Clans, created by the game company Supercell. It outlines Supercell's founding in 2010 with a small team of gaming veterans, and their focus on free-to-play, tablet-first social games. The rest of the document details the development process for Clash of Clans, from concept to launch, including pre-production, production, soft launch, and ongoing updates. It identifies four key factors for the game's success: compact interdisciplinary teams, empowering team members, playing the game yourself, and interacting with players.
Maratona domenicale in Gruppo Misto
LA GIOIA DI ESPRIMERSI
Mini Maratona
di Counselling per il Benessere
LA CRESCITA di SÉ NELLE RELAZIONI
Roma Eur
domenica: sab 29 Aprile 2017
durata 5 ore dalle 14.30 alle 19.30
Location: studio in Roma da definire (Eur o San Giovanni)
'Espressione prima ancora di "servire" l'arte , SERVE LA VITA e la salute di Sé che è il progetto nel fondo di ognuno di noi individua.
La vita e la comunicazione assieme alle relazioni ci rende espressivi sin dalla nascita... con il gesto, il suono, con il movimento la parola e le emozioni, diventa sogno e realtà realizzazione di sé intimità affettiva.
BREVE MARATONA ESPERIENZIALE PER APPROFONDIRE ATTRAVERSO ESPERIENZE GUIDATE E DINAMICHE DI GRUPPO IL PROPRIO SÉ IN PROGRESS.
Le transmedia ou comment raconter une histoire différemment Bahia Nar
Le transmedia storytelling est une nouvelle forme de narration qui se caractérise par l’utilisation combinée de plusieurs médias pour développer un univers .
Plusieurs facteurs sociologiques ou économiques ont contribué à une plus grande visibilité du transmedia storytelling.
5. how to choose your investor startups.beStartUps.be
Find out how to choose an investor that adds value to your business: track record, partners and which are the red flags you should pay attention to. Learn more and get investor-ready: www.startups.be/fundraising
The document discusses open data and the European Data Portal. It provides information on what the portal offers, including metadata, visualizations, quality checks, events, news, and best practices. It also measures open data maturity across Europe. Additionally, it summarizes Belgium's approach to open data, including national guidelines, regional initiatives, and coordination between different levels of government. Finally, it discusses the benefits of open data reuse for public administrations, businesses, and civil society.
14 Banking Facts to Help You Master the New Digital EconomyCognizant
Digital transformation is changing banking and financial services. A new study by Cognizant's Center for the Future of Work and Roubini Thought Works examines how firms can adapt to these changes. The full study is available for those wanting to learn more about seizing the digital advantage in this industry.
This document discusses the success of the mobile game Clash of Clans, created by the game company Supercell. It outlines Supercell's founding in 2010 with a small team of gaming veterans, and their focus on free-to-play, tablet-first social games. The rest of the document details the development process for Clash of Clans, from concept to launch, including pre-production, production, soft launch, and ongoing updates. It identifies four key factors for the game's success: compact interdisciplinary teams, empowering team members, playing the game yourself, and interacting with players.
Монетизация игр и приложений на рынках Кореи и ЯпонииLeonid Bogolubov
The document provides contact information for an advertising company called Metaps, including their email for sales inquiries and URLs for their website and social media profiles. It invites the reader to contact them regarding Android advertising and monetization needs and says they will provide comprehensive marketing consultation.
1) The document discusses analytics data from the app stores, showing growth in downloads and revenues, with games making up 30-35% of downloads and over 60% of revenues.
2) It provides various analytics on top earning apps and categories, with the number 1 app in the US generating over 114,000 daily downloads in January 2013 and the top 3 grossing apps generating $8.3 million in revenues.
3) The document emphasizes that focusing on in-app purchases and user engagement can lead to more sustainable long-term revenues than one-time app purchases.
The document summarizes mobile app usage trends from 2008-2012 based on data from Flurry Analytics. Key points include:
- Worldwide in-app events have grown exponentially from 100 billion in 2008 to over 1 trillion in 2012.
- The US, China, UK, Japan, and South Korea have the most active iOS and Android devices. Emerging markets like China and Vietnam have seen the fastest growth over the last year.
- Time spent on mobile apps now exceeds time spent on the web and is approaching TV viewing levels in the US.
- Gaming dominates app usage but social, media, and shopping apps are growing rapidly. Disruption is occurring across many industries like retail, media, and travel
Мобильная игровая сеть BoosterMedia подготовила познавательный отчет об экосистеме HTML5-игр. В презентации и инфографике подробно рассматривается разработка, инструменты, дистрибуция, способы монетизации, истории успехов и тренды 2013 года на рынке мобильных игр на базе HTML5.
Flurry: миллиардная аудитория – насколько большим может быть рынок мобильных ...Leonid Bogolubov
This document discusses the growth of the mobile games market and analyzes usage trends across smartphones, tablets, and platforms. Some key points:
- The mobile games market is growing rapidly, surpassing 1 billion users next year, and apps are disrupting industries globally. Tablet usage is more concentrated during primetime and older users.
- The top successful game types are endless pass time, social RPGs, and "gamer's games" featuring high-end graphics. Flurry Services help developers increase engagement, acquire users, and maximize monetization.
- Tablet usage is longer per session but less frequent than smartphones. Entertainment dominates tablet time spent versus a mix of categories on smartphones.
Монетизация игр и приложений на рынках Кореи и ЯпонииLeonid Bogolubov
The document provides contact information for an advertising company called Metaps, including their email for sales inquiries and URLs for their website and social media profiles. It invites the reader to contact them regarding Android advertising and monetization needs and says they will provide comprehensive marketing consultation.
1) The document discusses analytics data from the app stores, showing growth in downloads and revenues, with games making up 30-35% of downloads and over 60% of revenues.
2) It provides various analytics on top earning apps and categories, with the number 1 app in the US generating over 114,000 daily downloads in January 2013 and the top 3 grossing apps generating $8.3 million in revenues.
3) The document emphasizes that focusing on in-app purchases and user engagement can lead to more sustainable long-term revenues than one-time app purchases.
The document summarizes mobile app usage trends from 2008-2012 based on data from Flurry Analytics. Key points include:
- Worldwide in-app events have grown exponentially from 100 billion in 2008 to over 1 trillion in 2012.
- The US, China, UK, Japan, and South Korea have the most active iOS and Android devices. Emerging markets like China and Vietnam have seen the fastest growth over the last year.
- Time spent on mobile apps now exceeds time spent on the web and is approaching TV viewing levels in the US.
- Gaming dominates app usage but social, media, and shopping apps are growing rapidly. Disruption is occurring across many industries like retail, media, and travel
Мобильная игровая сеть BoosterMedia подготовила познавательный отчет об экосистеме HTML5-игр. В презентации и инфографике подробно рассматривается разработка, инструменты, дистрибуция, способы монетизации, истории успехов и тренды 2013 года на рынке мобильных игр на базе HTML5.
Flurry: миллиардная аудитория – насколько большим может быть рынок мобильных ...Leonid Bogolubov
This document discusses the growth of the mobile games market and analyzes usage trends across smartphones, tablets, and platforms. Some key points:
- The mobile games market is growing rapidly, surpassing 1 billion users next year, and apps are disrupting industries globally. Tablet usage is more concentrated during primetime and older users.
- The top successful game types are endless pass time, social RPGs, and "gamer's games" featuring high-end graphics. Flurry Services help developers increase engagement, acquire users, and maximize monetization.
- Tablet usage is longer per session but less frequent than smartphones. Entertainment dominates tablet time spent versus a mix of categories on smartphones.
7. Победа на конкурсе Apps4All
Итоги конкурса подводились в ходе Международного форума разработчиков
Apps4all, который состоялся 6 апреля в центре Digital October.
Игорю Баринову был вручен Диплом победителя Первого российского
конкурса мобильных приложений Apps4all и призовой сертификат Microsoft
на сумму $10 тыс.
7 / 11
9. Наши планы
• официальное приложение донора РФ
• учет кроводач в приложении вводом кода который донор
получил в СПК
• открытие совершенных кроводач для учета в рейтинге доноров
• рейтинг доноров
• адаптация для большого количества платформ:
Symbian, web, Smart TV
• интерфейс для управления оповещениями
• объединение доноров в группы
(доноры фонда «Подари жизнь» и т.д.)
9 / 11