The group conducted surveys, interviews, and contextual inquiries to understand how students use Discord. They found that most use it for gaming and creator servers and identified confusing aspects like crowded screens. Further research uncovered awareness of different features. Interviews explored usage patterns and opinions on features from other apps. Contextual inquiries examined feature locations. The group reflected on combining methods to get a well-rounded understanding and difficulties engaging users for all activities. They concluded Discord fills a niche as a combination communication, social media, and community app, and aim to address issues found.
Discord is a popular communication app for gamers and communities. Let's examine its strength, weaknesses, opportunities, and threats to understand its position in the market.
The document summarizes the filmmaker's process in creating an opening sequence for a film project. It describes researching directorial styles by watching sequences from films like Django Unchained and Pulp Fiction. It also discusses using the apps Celtx and Studiobinder to collaboratively write the script, and sharing resources between team members using Airdrop since they all had Apple products. During editing, iMovie was used due to its free cost and ease of use, including features for file sharing, sound, and transitions.
The document describes a mobile app that allows anonymous chatting and partner finding. It includes implementations of chat/voting and partner finding features that store and sync event data in the cloud. The app aims to let users communicate and find partners anonymously without exposing their identities. It was developed using Google Mobile Backend Starter for the backend and includes features like anonymous group chats, event creation and browsing, and voting functionality. Future work includes adding further functionality to partner finding and improving security.
Voice and text chat applications are excellent for establishing real-time connections with team members. Numerous professionals and gamers are already collaborating and exchanging critical information via voice and text chat apps.
The document discusses strategies for smoothly transitioning users to new interfaces. It describes an experience where abruptly moving users to a new system, Zapuskator, led to 93% demanding to return to the previous system. To better transition users to its new 4game platform, the company took a soft transition approach, implementing changes incrementally. This involved setting up a test site, notifying users of changes, adding requested features, and conducting usability testing. While there were challenges like technical issues discovered during testing, the transition was ultimately well-received, with 50% of users liking the changes. The document advocates for user research and incremental changes to minimize resistance when updating interfaces.
JAZOON'13 - Sven Peters - How to do Kick-Ass Software Developmentjazoon13
This document is a presentation on how to do kick-ass software development. The presentation emphasizes the importance of having a kick-ass team that collaborates well through practices like pair programming and using chat for communication. It also stresses the value of automation through practices like continuous integration, parallelized tests, and using statistics to improve builds. The overall message is that by focusing on people, collaboration, and automation, teams can deliver kick-ass software.
Discord vs Slack - Which One Is Better for Businesses?Troop Messenger
Why write an email every time for intra-office communication? Why burn your productive office hours on mundane tasks? Why to go in person to access your co-workers PC when you can share your own?
Discord is a popular communication app for gamers and communities. Let's examine its strength, weaknesses, opportunities, and threats to understand its position in the market.
The document summarizes the filmmaker's process in creating an opening sequence for a film project. It describes researching directorial styles by watching sequences from films like Django Unchained and Pulp Fiction. It also discusses using the apps Celtx and Studiobinder to collaboratively write the script, and sharing resources between team members using Airdrop since they all had Apple products. During editing, iMovie was used due to its free cost and ease of use, including features for file sharing, sound, and transitions.
The document describes a mobile app that allows anonymous chatting and partner finding. It includes implementations of chat/voting and partner finding features that store and sync event data in the cloud. The app aims to let users communicate and find partners anonymously without exposing their identities. It was developed using Google Mobile Backend Starter for the backend and includes features like anonymous group chats, event creation and browsing, and voting functionality. Future work includes adding further functionality to partner finding and improving security.
Voice and text chat applications are excellent for establishing real-time connections with team members. Numerous professionals and gamers are already collaborating and exchanging critical information via voice and text chat apps.
The document discusses strategies for smoothly transitioning users to new interfaces. It describes an experience where abruptly moving users to a new system, Zapuskator, led to 93% demanding to return to the previous system. To better transition users to its new 4game platform, the company took a soft transition approach, implementing changes incrementally. This involved setting up a test site, notifying users of changes, adding requested features, and conducting usability testing. While there were challenges like technical issues discovered during testing, the transition was ultimately well-received, with 50% of users liking the changes. The document advocates for user research and incremental changes to minimize resistance when updating interfaces.
JAZOON'13 - Sven Peters - How to do Kick-Ass Software Developmentjazoon13
This document is a presentation on how to do kick-ass software development. The presentation emphasizes the importance of having a kick-ass team that collaborates well through practices like pair programming and using chat for communication. It also stresses the value of automation through practices like continuous integration, parallelized tests, and using statistics to improve builds. The overall message is that by focusing on people, collaboration, and automation, teams can deliver kick-ass software.
Discord vs Slack - Which One Is Better for Businesses?Troop Messenger
Why write an email every time for intra-office communication? Why burn your productive office hours on mundane tasks? Why to go in person to access your co-workers PC when you can share your own?
With the advent of voice-activated products and platforms, more news companies are dipping their toes in voice and conversational bots. For designers, this raises the question—how do you approach design when it’s invisible? In her session, senior product designer Sanette Tanaka will go over how her team at Vox Media designed an Amazon Echo bot, never having worked with voice interfaces prior. She will walk you through the steps she followed to adapt her design process for voice, while also sharing best practices in voice design.
How To Do Kick-Ass Software DevelopmentSven Peters
With Kick-Ass Software Development you actually get stuff done. Feedback cycles are short, code quality is awesome and customers get the features they lust after. Less mangers managing, less testers testing and less IT-operators operating. The developers take the power back, making them much happier. Sound like paradise? It is! This session will show you how we do Kick-Ass Software Development at Atlassian.
I talk about how we: use pull requests for better code quality; collaborate fast to develop ideas; avoid meetings to get more stuff done; tighten our feedback loops to fail faster; shorten our release cycles; and work together happily on different continents. It's a great way to develop software and we think it can work in your company, too.
Watch the video if this talk: http://vimeo.com/70102926
The document outlines the agenda and notes from the first meeting of the Android Alliance Philadelphia meetup group. It introduces the organizers and their goals of building a strong, welcoming Android community in Philadelphia through networking, sharing resources and knowledge, and increasing participation from all backgrounds. The group discussed potential structures, events like speaker series, hackathons and workshops, and partnerships with other local tech organizations. Members provided input on formalizing the group with officers, planning future topics and presentations, and incorporating social events. The overall vision is for the community to help local Android developers and move more interested people into professionals or hobbyists.
How To Do Kick-Ass Software Development, by Sven PetersZeroTurnaround
The document discusses how to do kick-ass software development through agile practices like using Java, improving as a team, collaborating well, automating tasks, and building a kick-ass culture. It emphasizes delivering high quality software quickly through a co-located team with simple workflows, chat for communication, continuous integration, handling flaky tests, and deploying with a single button press. The overall message is that focusing on developer happiness, customer satisfaction, and continual improvement will result in kick-ass software development.
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
Discord is a free app offering voice, video, and text chat functionalities, primarily catering to the gaming community. It serves as a hub for users to create and join servers tailored to their interests.
Discord’s ecosystem comprises servers, each functioning as a distinct online community with its own channels dedicated to specific topics or activities. Users can engage in text-based discussions, voice calls, or video chats within these channels.
Understanding Discord Servers
Discord servers are virtual spaces where users congregate to interact, share content, and build communities. Servers may revolve around gaming, hobbies, interests, or fandoms, providing a platform for like-minded individuals to connect.
Communication Features
Discord offers a range of communication tools, including text channels for messaging, voice channels for real-time audio conversations, and video channels for face-to-face interactions. These features facilitate seamless communication and collaboration.
What Does NSFW Mean?
The acronym NSFW stands for “Not Safe For Work,” indicating content that may be inappropriate for professional or public settings.
NSFW Content
NSFW content encompasses material that is sexually explicit, violent, or otherwise graphic in nature. It often includes nudity, profanity, or depictions of sensitive topics.
Mob Programming for Continuous LearningMike Clement
This document discusses mob programming and ways to reduce feedback loops in coding. It describes the author's experience with mob programming on different projects involving 3-5 co-located programmers and sometimes remote members. Key aspects of mob programming discussed are strong-style pairing with designated driver and navigator roles, increased ownership and resilience from the whole team working on the same thing, and benefits like more just-in-time design discussions. The author also notes some challenges of mob programming including less flexibility and that it can look unusual to outsiders. Overall mob programming is presented as an effective way to continuously learn through reflection on shared work.
This document discusses various design thinking exercises for developing digital products and services, including:
1. Defining goals and naming a project.
2. Creating "most wanted posters" to understand different customer types.
3. Developing a "domain map" to understand people, places, things, tasks and documents related to a project.
4. Conducting user research through creating user personas and mapping out a user's typical day/tasks.
Current Communication Apps and Their Uses in Bonner.pdfBonner Foundation
Ariel introduces communication apps Discord and Notion that can be used by Bonner programs. Discord is an instant messaging platform that allows users to communicate via voice/video calls and text messaging in private chats or servers. Notion is a versatile organizational software. Ariel provides an overview of how to set up and customize servers/templates on each platform to meet a program's needs, including examples of useful channel types for Discord and templates for Notion. Participants are invited to ask questions and provide feedback via a form.
This document announces the launch of the first Blockchain Experience Design meetup. It provides an overview of blockchains, protocols, decentralized applications, and how users currently interact with DApps via command lines, wallets, and DApp browsers. The document emphasizes designing for users and discusses challenges around clarifying which data comes from blockchains and which does not. It presents a design challenge around clarifying data sources and proposes a design thinking process to address the challenge through user research, idea generation, prototyping, and testing. The meetup agenda includes sharing emerging best practices, future design challenges, and using design thinking tools to solve blockchain user experience problems.
Second Screen Experiences - X Factor Romania 2015 Case StudyMadalin Craciun
A look at the objectives, process, features and results of working on the X Factor Romania smartphone app in 2015 for iOS and Android as well as a few thoughts on second screen experiences and the opportunities they provide for mobile businesses.
This is a presentation of the tutorial that Steven Fullerton and I ran which took participants through the end-to-end process for setting up and running user testing sessions for voice interfaces such as Alexa using the Wizard of Oz testing method.
Ux scot voice usability testing with woz - ar and sf - june 2019User Vision
1) The document discusses designing voice applications and testing them using the Wizard of Oz technique. It covers intents, sample dialogs, prototyping dialogue flows, and running WOZ tests to iterate on the application.
2) An example is provided of designing a hotel concierge assistant named Amy, including sample conversations for checking out times and extending checkout for a fee. Groups role-played conversations and improved the dialogue flows.
3) Tips are given for WOZ testing voice applications, such as understanding user intents, constructing sample dialogs, creating a moderator script, connecting audio responses, and collecting feedback to iteratively improve the application.
Online chatting allows users to communicate in real-time through typed messages. It works using chat servers that allow messages to be quickly received and posted, and chat clients that users download to connect to servers and see messages. There are three main types of online chat - web-based chat rooms where users discuss topics, instant messaging between contacts, and Internet Relay Chat involving joining channels. Asynchronous chat like forums allow time delays between responses. While chatting connects users, it also has risks like not knowing other users' identities and potential for cyberbullying.
Android and IOS developer with 4+ years experience . Open to relocate to any Region . Has hands on experience with delivering of more that 40+ applications
Automatically Identifying the Quality of Developer Chats for Post Hoc UsePreetha Chatterjee
Software engineers are crowdsourcing answers to their everyday challenges on Q&A forums (e.g., Stack Overflow) and more recently in public chat communities such as Slack, IRC and Gitter. Many software-related chat conversations contain valuable expert knowledge that is useful for both mining to improve programming support tools and for readers who did not participate in the original chat conversations. However, most chat platforms and communities do not contain built-in quality indicators (e.g., accepted answers, vote counts). Therefore, it is difficult to identify conversations that contain useful information for mining or reading, i.e,. conversations of post hoc quality. In this paper, we investigate automatically detecting developer conversations of post hoc quality from public chat channels. We first describe an analysis of 400 developer conversations that indicate potential characteristics of post hoc quality, followed by a machine learning-based approach for automatically identifying conversations of post hoc quality. Our evaluation of 2000 annotated Slack conversations in four programming communities (python, clojure, elm, and racket) indicates that our approach can achieve precision of 0.82, recall of 0.90, F-measure of 0.86, and MCC of 0.57. To our knowledge, this is the first automated technique for detecting developer conversations of post hoc quality.
Noel Holmes User Experience Portfolio 1 Of 2Noel Holmes
Noel Holmes has experience leading user experience teams and designing products across multiple channels. Some key points:
- He led the user experience team for a project that launched localized travel websites for 20 countries at once.
- As director of user interface design, he helped build a new application and website for Prodigy in just 7 months through user research, visual design, information architecture and accessibility work.
- He has expertise building and motivating user experience teams, conducting user research, information architecture, interaction design, visual design and more.
Beyond SuperPoke: Using social networks to build client trustJason Pryslak
1) The document discusses using social networks like Twitter and Friendfeed to build trust and facilitate collaboration on a complex project between groups in New York and New Jersey.
2) Various social tools and how they were used are examined, including Twitter for sharing content and conversations as well as Friendfeed for aggregating content across different services.
3) Results suggest the social networks helped the project be more productive and successful compared to previous attempts, and the team continued using social media after the project.
Luke Perrin wrote a senior project speech about creating a Minecraft server. He worked with a facilitator, Mr. Victor Agramonte, who has 36 years of experience with computers. They chose Ubuntu Linux as the operating system and installed Minecraft and Bukkit to allow for multiplayer gaming. Setting up the server involved learning Linux commands, troubleshooting plugin and license issues, and adding a website. The project improved Luke's technical skills and prepared him for studying computer game development in college.
3.15.17 DSpace: How to Contribute Webinar SlidesDuraSpace
Hot Topics: The DuraSpace Community Webinar Series,
“Introducing DSpace 7: Next Generation UI”
Curated by Claire Knowles, Library Digital Development Manager, The University of Edinburgh.
“How to contribute to DSpace –be a part of the team!”
March 15, 2017 presented by: Claire Knowles - The University of Edinburgh, Maureen Walsh – The Ohio State University, Bram Luyten – Atmire, Hardy Pottinger – UCLA Library & Kim Shepherd - DSpace Developer and Committer
Talk given by Michael DeHaan and Greg DeKoenigsberg at All Things Open in October 2014, in which we discussed how we applied open source best practices to grow a large and active community of users and developers.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
With the advent of voice-activated products and platforms, more news companies are dipping their toes in voice and conversational bots. For designers, this raises the question—how do you approach design when it’s invisible? In her session, senior product designer Sanette Tanaka will go over how her team at Vox Media designed an Amazon Echo bot, never having worked with voice interfaces prior. She will walk you through the steps she followed to adapt her design process for voice, while also sharing best practices in voice design.
How To Do Kick-Ass Software DevelopmentSven Peters
With Kick-Ass Software Development you actually get stuff done. Feedback cycles are short, code quality is awesome and customers get the features they lust after. Less mangers managing, less testers testing and less IT-operators operating. The developers take the power back, making them much happier. Sound like paradise? It is! This session will show you how we do Kick-Ass Software Development at Atlassian.
I talk about how we: use pull requests for better code quality; collaborate fast to develop ideas; avoid meetings to get more stuff done; tighten our feedback loops to fail faster; shorten our release cycles; and work together happily on different continents. It's a great way to develop software and we think it can work in your company, too.
Watch the video if this talk: http://vimeo.com/70102926
The document outlines the agenda and notes from the first meeting of the Android Alliance Philadelphia meetup group. It introduces the organizers and their goals of building a strong, welcoming Android community in Philadelphia through networking, sharing resources and knowledge, and increasing participation from all backgrounds. The group discussed potential structures, events like speaker series, hackathons and workshops, and partnerships with other local tech organizations. Members provided input on formalizing the group with officers, planning future topics and presentations, and incorporating social events. The overall vision is for the community to help local Android developers and move more interested people into professionals or hobbyists.
How To Do Kick-Ass Software Development, by Sven PetersZeroTurnaround
The document discusses how to do kick-ass software development through agile practices like using Java, improving as a team, collaborating well, automating tasks, and building a kick-ass culture. It emphasizes delivering high quality software quickly through a co-located team with simple workflows, chat for communication, continuous integration, handling flaky tests, and deploying with a single button press. The overall message is that focusing on developer happiness, customer satisfaction, and continual improvement will result in kick-ass software development.
Understanding Discord NSFW Servers A Guide for Responsible Users.pdfUK Journal
Discord is a free app offering voice, video, and text chat functionalities, primarily catering to the gaming community. It serves as a hub for users to create and join servers tailored to their interests.
Discord’s ecosystem comprises servers, each functioning as a distinct online community with its own channels dedicated to specific topics or activities. Users can engage in text-based discussions, voice calls, or video chats within these channels.
Understanding Discord Servers
Discord servers are virtual spaces where users congregate to interact, share content, and build communities. Servers may revolve around gaming, hobbies, interests, or fandoms, providing a platform for like-minded individuals to connect.
Communication Features
Discord offers a range of communication tools, including text channels for messaging, voice channels for real-time audio conversations, and video channels for face-to-face interactions. These features facilitate seamless communication and collaboration.
What Does NSFW Mean?
The acronym NSFW stands for “Not Safe For Work,” indicating content that may be inappropriate for professional or public settings.
NSFW Content
NSFW content encompasses material that is sexually explicit, violent, or otherwise graphic in nature. It often includes nudity, profanity, or depictions of sensitive topics.
Mob Programming for Continuous LearningMike Clement
This document discusses mob programming and ways to reduce feedback loops in coding. It describes the author's experience with mob programming on different projects involving 3-5 co-located programmers and sometimes remote members. Key aspects of mob programming discussed are strong-style pairing with designated driver and navigator roles, increased ownership and resilience from the whole team working on the same thing, and benefits like more just-in-time design discussions. The author also notes some challenges of mob programming including less flexibility and that it can look unusual to outsiders. Overall mob programming is presented as an effective way to continuously learn through reflection on shared work.
This document discusses various design thinking exercises for developing digital products and services, including:
1. Defining goals and naming a project.
2. Creating "most wanted posters" to understand different customer types.
3. Developing a "domain map" to understand people, places, things, tasks and documents related to a project.
4. Conducting user research through creating user personas and mapping out a user's typical day/tasks.
Current Communication Apps and Their Uses in Bonner.pdfBonner Foundation
Ariel introduces communication apps Discord and Notion that can be used by Bonner programs. Discord is an instant messaging platform that allows users to communicate via voice/video calls and text messaging in private chats or servers. Notion is a versatile organizational software. Ariel provides an overview of how to set up and customize servers/templates on each platform to meet a program's needs, including examples of useful channel types for Discord and templates for Notion. Participants are invited to ask questions and provide feedback via a form.
This document announces the launch of the first Blockchain Experience Design meetup. It provides an overview of blockchains, protocols, decentralized applications, and how users currently interact with DApps via command lines, wallets, and DApp browsers. The document emphasizes designing for users and discusses challenges around clarifying which data comes from blockchains and which does not. It presents a design challenge around clarifying data sources and proposes a design thinking process to address the challenge through user research, idea generation, prototyping, and testing. The meetup agenda includes sharing emerging best practices, future design challenges, and using design thinking tools to solve blockchain user experience problems.
Second Screen Experiences - X Factor Romania 2015 Case StudyMadalin Craciun
A look at the objectives, process, features and results of working on the X Factor Romania smartphone app in 2015 for iOS and Android as well as a few thoughts on second screen experiences and the opportunities they provide for mobile businesses.
This is a presentation of the tutorial that Steven Fullerton and I ran which took participants through the end-to-end process for setting up and running user testing sessions for voice interfaces such as Alexa using the Wizard of Oz testing method.
Ux scot voice usability testing with woz - ar and sf - june 2019User Vision
1) The document discusses designing voice applications and testing them using the Wizard of Oz technique. It covers intents, sample dialogs, prototyping dialogue flows, and running WOZ tests to iterate on the application.
2) An example is provided of designing a hotel concierge assistant named Amy, including sample conversations for checking out times and extending checkout for a fee. Groups role-played conversations and improved the dialogue flows.
3) Tips are given for WOZ testing voice applications, such as understanding user intents, constructing sample dialogs, creating a moderator script, connecting audio responses, and collecting feedback to iteratively improve the application.
Online chatting allows users to communicate in real-time through typed messages. It works using chat servers that allow messages to be quickly received and posted, and chat clients that users download to connect to servers and see messages. There are three main types of online chat - web-based chat rooms where users discuss topics, instant messaging between contacts, and Internet Relay Chat involving joining channels. Asynchronous chat like forums allow time delays between responses. While chatting connects users, it also has risks like not knowing other users' identities and potential for cyberbullying.
Android and IOS developer with 4+ years experience . Open to relocate to any Region . Has hands on experience with delivering of more that 40+ applications
Automatically Identifying the Quality of Developer Chats for Post Hoc UsePreetha Chatterjee
Software engineers are crowdsourcing answers to their everyday challenges on Q&A forums (e.g., Stack Overflow) and more recently in public chat communities such as Slack, IRC and Gitter. Many software-related chat conversations contain valuable expert knowledge that is useful for both mining to improve programming support tools and for readers who did not participate in the original chat conversations. However, most chat platforms and communities do not contain built-in quality indicators (e.g., accepted answers, vote counts). Therefore, it is difficult to identify conversations that contain useful information for mining or reading, i.e,. conversations of post hoc quality. In this paper, we investigate automatically detecting developer conversations of post hoc quality from public chat channels. We first describe an analysis of 400 developer conversations that indicate potential characteristics of post hoc quality, followed by a machine learning-based approach for automatically identifying conversations of post hoc quality. Our evaluation of 2000 annotated Slack conversations in four programming communities (python, clojure, elm, and racket) indicates that our approach can achieve precision of 0.82, recall of 0.90, F-measure of 0.86, and MCC of 0.57. To our knowledge, this is the first automated technique for detecting developer conversations of post hoc quality.
Noel Holmes User Experience Portfolio 1 Of 2Noel Holmes
Noel Holmes has experience leading user experience teams and designing products across multiple channels. Some key points:
- He led the user experience team for a project that launched localized travel websites for 20 countries at once.
- As director of user interface design, he helped build a new application and website for Prodigy in just 7 months through user research, visual design, information architecture and accessibility work.
- He has expertise building and motivating user experience teams, conducting user research, information architecture, interaction design, visual design and more.
Beyond SuperPoke: Using social networks to build client trustJason Pryslak
1) The document discusses using social networks like Twitter and Friendfeed to build trust and facilitate collaboration on a complex project between groups in New York and New Jersey.
2) Various social tools and how they were used are examined, including Twitter for sharing content and conversations as well as Friendfeed for aggregating content across different services.
3) Results suggest the social networks helped the project be more productive and successful compared to previous attempts, and the team continued using social media after the project.
Luke Perrin wrote a senior project speech about creating a Minecraft server. He worked with a facilitator, Mr. Victor Agramonte, who has 36 years of experience with computers. They chose Ubuntu Linux as the operating system and installed Minecraft and Bukkit to allow for multiplayer gaming. Setting up the server involved learning Linux commands, troubleshooting plugin and license issues, and adding a website. The project improved Luke's technical skills and prepared him for studying computer game development in college.
3.15.17 DSpace: How to Contribute Webinar SlidesDuraSpace
Hot Topics: The DuraSpace Community Webinar Series,
“Introducing DSpace 7: Next Generation UI”
Curated by Claire Knowles, Library Digital Development Manager, The University of Edinburgh.
“How to contribute to DSpace –be a part of the team!”
March 15, 2017 presented by: Claire Knowles - The University of Edinburgh, Maureen Walsh – The Ohio State University, Bram Luyten – Atmire, Hardy Pottinger – UCLA Library & Kim Shepherd - DSpace Developer and Committer
Talk given by Michael DeHaan and Greg DeKoenigsberg at All Things Open in October 2014, in which we discussed how we applied open source best practices to grow a large and active community of users and developers.
Fonts play a crucial role in both User Interface (UI) and User Experience (UX) design. They affect readability, accessibility, aesthetics, and overall user perception.
EASY TUTORIAL OF HOW TO USE CAPCUT BY: FEBLESS HERNANEFebless Hernane
CapCut is an easy-to-use video editing app perfect for beginners. To start, download and open CapCut on your phone. Tap "New Project" and select the videos or photos you want to edit. You can trim clips by dragging the edges, add text by tapping "Text," and include music by selecting "Audio." Enhance your video with filters and effects from the "Effects" menu. When you're happy with your video, tap the export button to save and share it. CapCut makes video editing simple and fun for everyone!
PDF SubmissionDigital Marketing Institute in NoidaPoojaSaini954651
https://www.safalta.com/online-digital-marketing/advance-digital-marketing-training-in-noidaTop Digital Marketing Institute in Noida: Boost Your Career Fast
[3:29 am, 30/05/2024] +91 83818 43552: Safalta Digital Marketing Institute in Noida also provides advanced classes for individuals seeking to develop their expertise and skills in this field. These classes, led by industry experts with vast experience, focus on specific aspects of digital marketing such as advanced SEO strategies, sophisticated content creation techniques, and data-driven analytics.
Practical eLearning Makeovers for EveryoneBianca Woods
Welcome to Practical eLearning Makeovers for Everyone. In this presentation, we’ll take a look at a bunch of easy-to-use visual design tips and tricks. And we’ll do this by using them to spruce up some eLearning screens that are in dire need of a new look.
Explore the essential graphic design tools and software that can elevate your creative projects. Discover industry favorites and innovative solutions for stunning design results.
Maximize Your Content with Beautiful Assets : Content & Asset for Landing Page pmgdscunsri
Figma is a cloud-based design tool widely used by designers for prototyping, UI/UX design, and real-time collaboration. With features such as precision pen tools, grid system, and reusable components, Figma makes it easy for teams to work together on design projects. Its flexibility and accessibility make Figma a top choice in the digital age.
Connect Conference 2022: Passive House - Economic and Environmental Solution...TE Studio
Passive House: The Economic and Environmental Solution for Sustainable Real Estate. Lecture by Tim Eian of TE Studio Passive House Design in November 2022 in Minneapolis.
- The Built Environment
- Let's imagine the perfect building
- The Passive House standard
- Why Passive House targets
- Clean Energy Plans?!
- How does Passive House compare and fit in?
- The business case for Passive House real estate
- Tools to quantify the value of Passive House
- What can I do?
- Resources
Technoblade The Legacy of a Minecraft Legend.Techno Merch
Technoblade, born Alex on June 1, 1999, was a legendary Minecraft YouTuber known for his sharp wit and exceptional PvP skills. Starting his channel in 2013, he gained nearly 11 million subscribers. His private battle with metastatic sarcoma ended in June 2022, but his enduring legacy continues to inspire millions.
2. DT 108
Human Computer Interaction
Assignment 1 - Define Problem Statement
1.High Level Statement
2.Survey 1
3.Contrxual Enquiry 1
4.Survey 2
5.Interviews
6.Contexual Enquiry 2
7.Reflection
8.Final Statement
9.Group Work Distribution
Index
3. “
“
High Level Statement
Jeremiah John, Manas Gupta & Gaurav Deshmukh
Study how the Discord app is being
used by students for various purposes,
and what has made Discord create a niche
that it has among the other messaging
platforms like WhatsApp & Telegram.
Figure out various pain points that users face
with the UI Interaction of Discord, and
suggest changes according to our user research.
Assests: Sticky Notes Images
4. Survey - I
Design - Gaurav Deshmukh
Distribution - Jeremiah John
We created a survey after going through Discord app and a few Youtube videos about its various features. Then we circulated it
in our class group and on Twitter. We had a feeling this is not our final survey, this was just to gauge a higher level understanding
of users.
^ Name
^ Age Range
Less than 10
11-20
21-30
31-40
More than 40:
1. My favorite chatting app is:
WhatsApp
Discord
Telegram
Other
2. I use Discord for:
Gaming Servers
Educational Servers
Artist/Creators Servers
Friends Group chat
Other
3. How many servers are you active in?
1
2
3
4
5
More than 5
4. What aspects of Discord is most confusing?
Using Voice channels
Screen is too crowded
Emoji Access
Difficult to find which channel a message was sent
Confusing message notifications
Other:
Assets: Form Link (1), Summary Report (1)
5. 5. Does it take too long to find the right emoji when typing?
Yes
No
6. I would like to see the following features on Discord?
Document collaboration suite (Like Google Docs)
Coding repository (like Github)
Presentation platform
Embedded Youtube Player
Other:
7. Any other thoughts/suggestions you would like us to know about Discord?
We got 24 responses, 87%
participants being in the age range
of 21-30. Most claimed to be using
Discord for gaming servers and
Artist/creators servers. Majority of
participants had more than 5
servers on their Discord.‘Screen is
too crowded’and‘Difficult to find
which channel a message was sent’
was most confusing. Most argued
for a Docs collaboration, but batted
for emojis.
After following up with the responses that we got, we realised we need to access every feature of Discord separately, and
therefore to aid that we should turn to Contexual Enquiry. Then we can decide our next steps from there.
6. “ “
Contexual Enquiry - I
Manas Gupta - Pranjal Walia & Shashank Devarmani
We have a laundary list of features of Discord, which we will ask our participants to find and use. The goal is to find which features
are most easy to locate and which not. This will help us gauge an understnading of wrong-placement of certain features in the
Discord app User Interface.
The create new server option is at the
bottom after all servers, which is a
pain if you have 100s of servers.
Assets: Screen Recording (1), Audio Recording (2), Scribe Notes (2), Photos (4)
7. “ “
Sync contacts option doesn’t
make sense in “Privacy &
Safety” settings.
Pranjal is a‘Hardcore’Discord user, and already knew all the features’location, and
even showed us some latest Beta version features of Discord.
Shashank was a avid user of Discord in pandemic for gaming. He had to reinstall
Discord for the activity and found many new features added since.
Not only did we find many new features we even we were unaware of before, we also gained new perspective of what Discord means
to a‘Hardcore’user and a ‘Vanilla’user. We stopped our Contextual Enquiries here and decided to create another new survey to
incorporate our new findings into new questions.
8. Survey - II
Design - Gaurav Deshmukh
Distribution - Gaurav Deshmukh & Jeremiah John
^ First Name*
^ Email
^ Select your favorite
Universe*
1. Rate yourself on your knowledge
and experience of Discord*
Noob
Vanilla
Hardcore
2. When did you start using Discord?*
Recently (a year or so)
Three years
Many moons have passed
since that pivotal day
3. Which Discord features are you aware of so far?
Connections*
Create your server*
Custom status*
Custom channel selection*
Find Friends via Contacts*
Friend Requests*
Mentions*
Public Video/Audio Channels*
Quick Status*
Role-based colours*
Safe DMs*
In-app global search*
Audio/Video Calls*
Echo/Noise control*
Following the Contexual Enquiry we got very many insights about various Discord features and how different level of users
think about Discord and thus use it. We decided to create a proper survey this time focusing on as many features that we can
ask to users. To get serious responses we went to‘Lilavati’and‘Visveshwara’hostel and knocked every door of all 5 floors and
explained our requirement of the survey.
9. 4. What do you think the Discord Icon Signifies?*
5. Do you know about Discord Nitro?*
Yep
Naw
Heard of it, but don’t know what it is
6. Have you ever created a Discord server?
Yes
No
6. 1 O Wow, Interesting, what did you use it for?
Gaming Group
College Project Group
College Study Group
Friends Gossip Group
Hobby Group (Art, etc)
Other
7. Do you think Discord is more secure
in terms of video/audio calls
and text message encryption?*
Secure enough
Don’t care
Not secure
8. How many servers are you part
of currently?*
Less than 5
Less than 10
Lost count, more than my fingers
9. This is a random screenshot of a
server chat, what aspects do you
think are good and what are bad
and should be changed/removed?*
10. Any comments on our survey
methodology, or anything else
you would like us to know about
Discord, feel free to let us know.
(If you don't like writing long para
but still want to share something
interest,
click: https://record.reverb.chat/
and record, and then share the
link of the recording here)*
11. Would you like u to contact
you for a follow-up interview?
Sure bro, imma your guy
Kinda unavailable
After getting suffiecient responses we decided that now we are ready to
take interviews in the form of semi-structed forms. Fortunately we had many
volunteers who did survey ready to give us interviews.
We got 23 responses, mostly vanilla who has been using
Discord for atleast 3 years. Safe DMs and Custom status
were the least known features. Majority thought the icon
as a controller. Most of them didn’t know about Discord
Nitro. and were Dark-mode, Off notification users.
10. “
“
Interviews
Jeremiah John - Kartik Joshi & Subham Chowdhary
Manas Gupta - Pranjal Walia & Shashank Devarmani
Gaurav Deshmukh -
Assests: Audio Recordings, Scribe Notes
All our Interviwees were self-volunteers from our previous surveys. Thus we have a brief idea of what their level of knowledge of
Discord was and also which features they were aware of and not aware of. We came up with some common questions for all of
them but since it was a semi-structured interview, many other aspects were discussed to as and when they arrived.
I think in the case
of threading of
responses,
Discord should
follow Slack &
Reddit like UI.
11. How did you come to know about Discord?
You mentioned Discord being safe/unsafe; what is the basis of this belief?
Can you show me the servers that you are part of currently?
What is your Discord screentime as a percent of total screentime?
Do you have a good example of reply threads from other apps?
When you hear about Discord Nitro, the premium tier of Discord, what added features do you imagine?
Do you know a person/friend who is very active on Discord?
Have you ever used Discord for a audio/video call?
Discord is one of the apps where bot usage is very active, why do you that isn’t in other apps?
Are there other apps that you know of where bots are prominently used?
What features do you think Discord app can take from its other devices versions?
What features from other messaging apps would you like to see on Discord? (WhatsApp, Telegram)
What features from other community management apps would you like to see on Discord? (Twitch)
What features from other social media apps would you like to see on Discord? (Instagram, Twitter)
After having done the interviews we decided to continue with our Contexual Enquiry to see if we have covered all aspects that
we wished to cover. Some particular features had mixed responses in the interviews, some claiming them to be a useful addition
while others saying it would complicate things even more and would go away from what Discord stands for.
1
2
3
4
5
6
7
8
9
10
11
12
13
14
12. “
“
Contexual Enquiry - II
Jeremiah John - Kartik Joshi & Subham Chowdhary
The avatar should be
accompanied by their names
because remembering avatars
is way harder, and they keep
changing.
The second contexual enquiry also involved comparing with other apps and thinking aloud where their particular features
would and would not match. Subham had a very long experience of Slack and Kartik also managed to find useful Reddit
features that would suit Discord.
13. “
“
Discord’s calls are
better than
WhatsApp but
needs high
speed net.
Having completed our second Contexual Enquiry we analyzed all of the work done so far and wrote up our particular parts of
interviews, contexual enquiries and surveys in a shared Google Docs report. Followed by Gaurav conveting the document into
this designed double page PDF on Adobe Illustrator.
Subham even drew some of the different types of
thread managing structures for us that he knew of.
He although didn’t have much experience in using
Discord, but that too somehow helped us.
14. “
“
Reflection
Jeremiah John, Manas Gupta, Gaurav Deshmukh
Similarities:
Differences:
Strengths:
Weaknesses:
Structure:
We knew we had to do Survey first because that is how we would know and will be able to
interview all kinds of users (Experienced and new), the contexual enquiries helped us to
form interview questions better.
We found that we could ask about their
experience and the features they are aware of in
any of the three methods.
Users were hesitant to answer descriptive answers
on surveys which we were able to follow up during
interviews and contexual enquiries.
Combining these three methods is actually very
useful, these three actually complement each
others and help to see a well rounded picture.
Finding users who are ready to be present for all
three methods was quite hard. They were fine
with surveys and interviews but cound’’nt
understand the importance of contexual enquiry.
15. Final Statement
“
“Discord is popular for its niche communities.
It is neither a social media app, messaging app
or a community app, but a very stable
combination of the three.
Figure out ways to incorporate several fallacies and
misplacement of some features that we
encountered during interviews and contexual
enquiries.
16. Group - II
Jeremiah John
• Survey-1 Distribution, (Twitter, Class group)
• Survey-2 Distribution, (Lilavati, Vishveshwara)
• 2 Interview, (Kartik, Subham)
• 2 Contextual Enquiry, (Kartik, Subham)
• Survey Questions cross-critic
• Report Writing (Google Docs)
Group Work Distribution
Assests: Miscellaneous Photos