The document discusses strategies for smoothly transitioning users to new interfaces. It describes an experience where abruptly moving users to a new system, Zapuskator, led to 93% demanding to return to the previous system. To better transition users to its new 4game platform, the company took a soft transition approach, implementing changes incrementally. This involved setting up a test site, notifying users of changes, adding requested features, and conducting usability testing. While there were challenges like technical issues discovered during testing, the transition was ultimately well-received, with 50% of users liking the changes. The document advocates for user research and incremental changes to minimize resistance when updating interfaces.
The document summarizes several technologies and methodologies presented at CHI2021. It discusses conversational agent heuristics, self-determination theory approaches to conversational agent design, formal verification tools for safety-critical user interfaces, speech interaction design lessons from Star Trek, a super-resolution method for touchscreens using deep learning, a multi-task tapping recognition model, a close-talk detection method using pop noise, tools for improving online meeting effectiveness, an efficient radar-based gesture recognition system, a touchscreen typing simulation, examples of combining speech and touch for data exploration, and challenges with adaptive user interfaces.
Ayumu Aizawa is a developer marketing advocate and Heroku evangelist at Salesforce.com. He is responsible for bridging Heroku and Salesforce.com. He holds events like meetups and workshops in Japan to help developers using Heroku and gathers issues around Heroku from Japan. He also notifies developers of information via Twitter and Facebook and prepares support for businesses in Japan. Developers are encouraged to have fun using Heroku by tweeting, blogging, presenting, diving into its architecture on GitHub, creating small apps for the community, or providing their services as Heroku add-ons.
The article discusses Intel abandoning its "tick-tock" model of alternating new process nodes and architectures. It notes Intel will now focus on lengthening the time it uses 14nm and 10nm nodes, optimizing products for each node through architectural improvements rather than major new architectures. This signals an end to the predictable cadence Intel followed for a decade. The article also discusses how other chip makers like AMD, ARM and Nvidia improved performance and efficiency through architectural changes on the same nodes.
WWDC 2020 highlighted Apple's focus on improved user experience, privacy, and developer tools. Key announcements included major redesigns to iOS and iPadOS home screens, new privacy notifications and controls, expanded cross-device functionality, and tools to make app development easier across platforms. Apple also emphasized continued innovation with products like AirPods spatial audio and the Apple Pencil's new Scribble feature for iPad. The updates position Apple platforms as increasingly integrated while maintaining a strong emphasis on privacy.
This document summarizes the setup requirements and features of a phone companion app that allows mirroring an Android phone screen and running apps on a Windows PC. It requires both devices to be on the same wireless network and have the "Your Phone" apps installed. The app allows copying/pasting between devices, drag and drop, audio control and pinning apps. Screen mirroring works best on newer Samsung devices while notifications work on older Pixels. Connection issues occur when the wireless network drops. Future integration with Windows and Chrome OS is discussed.
Lewis brady engine_terminology (edited version)LewisB2013
The document provides a template for researching and defining video game design and video game terms. It includes a table with terms to define such as demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, and game engines. For each term, the template requires providing a short definition from an online source, describing how the term relates to one's own video game production practice, and including an image and/or video example.
This document is a glossary of terms related to video game design and development. It contains definitions of key terms such as alpha, beta, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, and post-processing. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own video game production practice. Accompanying images and video links are also included to illustrate examples of many of the terms.
Mapa síntese de jazimentos minerais carbonatados dos estados da bahia e sergi...MATANO STONES BRAZIL
Este documento apresenta um resumo do mapa de jazimentos minerais carbonatados dos estados da Bahia e Sergipe. O mapa fornece informações sobre os principais depósitos de calcário, dolomito, calcita, mármore e magnesita nestes estados, incluindo sua localização, reservas e contexto geológico. Tabelas listam as principais minas ativas e inativas, jazidas e depósitos, com detalhes sobre município, reservas, status, idade e empresa. O contexto geoló
The document summarizes several technologies and methodologies presented at CHI2021. It discusses conversational agent heuristics, self-determination theory approaches to conversational agent design, formal verification tools for safety-critical user interfaces, speech interaction design lessons from Star Trek, a super-resolution method for touchscreens using deep learning, a multi-task tapping recognition model, a close-talk detection method using pop noise, tools for improving online meeting effectiveness, an efficient radar-based gesture recognition system, a touchscreen typing simulation, examples of combining speech and touch for data exploration, and challenges with adaptive user interfaces.
Ayumu Aizawa is a developer marketing advocate and Heroku evangelist at Salesforce.com. He is responsible for bridging Heroku and Salesforce.com. He holds events like meetups and workshops in Japan to help developers using Heroku and gathers issues around Heroku from Japan. He also notifies developers of information via Twitter and Facebook and prepares support for businesses in Japan. Developers are encouraged to have fun using Heroku by tweeting, blogging, presenting, diving into its architecture on GitHub, creating small apps for the community, or providing their services as Heroku add-ons.
The article discusses Intel abandoning its "tick-tock" model of alternating new process nodes and architectures. It notes Intel will now focus on lengthening the time it uses 14nm and 10nm nodes, optimizing products for each node through architectural improvements rather than major new architectures. This signals an end to the predictable cadence Intel followed for a decade. The article also discusses how other chip makers like AMD, ARM and Nvidia improved performance and efficiency through architectural changes on the same nodes.
WWDC 2020 highlighted Apple's focus on improved user experience, privacy, and developer tools. Key announcements included major redesigns to iOS and iPadOS home screens, new privacy notifications and controls, expanded cross-device functionality, and tools to make app development easier across platforms. Apple also emphasized continued innovation with products like AirPods spatial audio and the Apple Pencil's new Scribble feature for iPad. The updates position Apple platforms as increasingly integrated while maintaining a strong emphasis on privacy.
This document summarizes the setup requirements and features of a phone companion app that allows mirroring an Android phone screen and running apps on a Windows PC. It requires both devices to be on the same wireless network and have the "Your Phone" apps installed. The app allows copying/pasting between devices, drag and drop, audio control and pinning apps. Screen mirroring works best on newer Samsung devices while notifications work on older Pixels. Connection issues occur when the wireless network drops. Future integration with Windows and Chrome OS is discussed.
Lewis brady engine_terminology (edited version)LewisB2013
The document provides a template for researching and defining video game design and video game terms. It includes a table with terms to define such as demo, beta, alpha, pre-alpha, gold, debug, automation, white-box testing, bug, and game engines. For each term, the template requires providing a short definition from an online source, describing how the term relates to one's own video game production practice, and including an image and/or video example.
This document is a glossary of terms related to video game design and development. It contains definitions of key terms such as alpha, beta, debug, automation, white-box testing, bugs, game engines, vertex shaders, pixel shaders, and post-processing. For each term, it provides a short definition from an online source as well as a description of how the term relates to the author's own video game production practice. Accompanying images and video links are also included to illustrate examples of many of the terms.
Mapa síntese de jazimentos minerais carbonatados dos estados da bahia e sergi...MATANO STONES BRAZIL
Este documento apresenta um resumo do mapa de jazimentos minerais carbonatados dos estados da Bahia e Sergipe. O mapa fornece informações sobre os principais depósitos de calcário, dolomito, calcita, mármore e magnesita nestes estados, incluindo sua localização, reservas e contexto geológico. Tabelas listam as principais minas ativas e inativas, jazidas e depósitos, com detalhes sobre município, reservas, status, idade e empresa. O contexto geoló
Presentación de la clase Expresión Oral y Escrita, de la Licenciatura de Sociología del Maestro Rodolfo Moran del Centro Universitario de Ciencias Sociales y Humanidades de la Universidad de Guadalajara
The document discusses two brand community platforms: Being Girl by Procter & Gamble, and My Starbucks Idea. Being Girl is a resource for teenage girls to connect and ask questions about topics like menstruation and dating. Its goal is global reach and lifetime brand loyalty. My Starbucks Idea allows customers to submit product and experience ideas, and over 300 ideas have been implemented, improving customer experience and loyalty. Both platforms aim to create emotional ties with customers through open discussion and responding to feedback, leading to increased sales and return on investment.
Este documento describe varios ejemplos de faltas de ortografía comunes en letreros y carteles callejeros, como la omisión de tildes en palabras como droguería, panadería, frutería, bética, herboristería y confección. Señala que a menudo no nos damos cuenta de estas faltas ortográficas que encontramos a nuestro alrededor.
El documento promociona una cafetería que ofrece café temático y postres, preparados por personal altamente calificado en un lugar acogedor para deleitar los paladares de los clientes.
Mark Mullaney Sullivan is a PhD candidate in chemical engineering at the University of Minnesota, expected to graduate in summer 2017. His research focuses on kinetics, mechanism, and site requirements of hydrodeoxygenation of biomass-derived oxygenates over transition metal carbide catalysts. He has authored or co-authored 4 refereed journal articles and presented his research at several national and international conferences. Sullivan has received honors including the Kokes Award from the North American Catalysis Society and a Doctoral Dissertation Fellowship from the University of Minnesota.
The social media strategy document outlines plans to grow the blogger's online following and engagement in 2016. Key objectives are to increase website traffic and social media followers by sharing more relevant content that builds relationships. The strategies proposed include increasing post frequency and encouraging conversation. A social media audit found Twitter drives the most traffic and engagement currently. The document establishes goals, roles, and a content plan to guide social media activities over the coming year.
El documento describe diferentes herramientas tecnológicas que pueden utilizarse en contextos educativos, incluyendo diccionarios pictóricos, nubes de palabras, rutinas de pensamiento y presentaciones en SlideShare. Explica que estas herramientas permiten una comprensión más significativa en los estudiantes al vincular conceptos con imágenes y promover habilidades como la resolución de problemas y el pensamiento crítico. También destaca la importancia del uso de estas herramientas por parte de los docentes para fomentar la creatividad en los estud
Drones, also known as unmanned aerial vehicles (UAVs), can be used for both commercial and military purposes. They are aircraft controlled remotely or through autonomous systems. Drones are equipped with cameras, sensors and other technologies to perform tasks such as aerial photography, surveillance, product delivery and more. While drones provide advantages like low costs, risks to human life and operational flexibility, they also raise issues regarding privacy, civilian casualties and potential misuse if their abilities are not properly regulated.
Defendant Johnson filed a Motion to Compel Plaintiff to provide documents requested in Defendant's First Request for Production of Documents. Plaintiff failed to provide any documents or written responses by the due date of February 18th, 2016. Defendant Johnson's attorney has conferred with Plaintiff's attorney but Plaintiff has not produced the requested documents. Defendant Johnson is seeking an order from the court compelling Plaintiff to allow inspection of the requested documents and is also seeking reimbursement of attorney's fees for bringing this motion.
This document contains the academic record of Adrian Requena Campos, who was born in 1992 in Badalona, Spain. He obtained a Bachelor's Degree in Informatics Engineering from Mataró College of Engineering in 2010. His academic file shows his coursework history from 2013 to 2016, with grades ranging from 5.5 to 10. It indicates that he completed 204 of the required 240 credits, including 18 credits from an optional work placement in 2016. With an average grade of 7.8, he meets the requirements to graduate with his degree.
El documento resume las características principales de los cuerpos del sistema solar, incluyendo los 8 planetas, 3 planetas enanos y cuerpos menores. Describe la clasificación, distribución y datos básicos de cada planeta, con detalles sobre sus atmósferas, temperaturas, satélites y descubrimientos. También resume brevemente las características de los 3 planetas enanos reconocidos actualmente.
This document provides information about Ken Zych's background and experience. It includes a summary of his skills and expertise in areas such as project management, IT management, process improvement, SAP application development, and team leadership. It also lists his work history in senior roles at W.W. Grainger, where he led teams on large SAP implementations and was responsible for application development, IT operations, and information lifecycle management. Recommendations from previous colleagues praise his leadership, focus on results, and ability to resolve issues.
Linda Smith filed a civil complaint against Sam Johnson and Kevin Roberts in Broward County Circuit Court. She alleges that on July 21, 2015, while walking down a sidewalk, she was attacked and bitten by Roberts' dog that had broken free from its chain. Smith suffered a pierced and torn lower lip as well as a concussion. She brings claims of negligence and dog bite negligence against the defendants, asserting they failed to properly secure the dog on Roberts' property. Smith is seeking compensatory and punitive damages for her injuries.
Este documento describe el proyecto "Bye Bye Adicctions", cuyo objetivo es ayudar a adolescentes con adicciones como drogas, alcohol e internet. El proyecto ofrece instalaciones como gimnasio, piscina, campos deportivos y aulas para charlas. Está ubicado principalmente en Valencia, pero tiene centros en toda España y pretende expandirse a Europa. Brinda alojamiento y grupos de apoyo, además de charlas sobre los peligros de las adicciones.
Metrics & Challenges for Testing Streaming Applications in 2019Sarah Elson
Streaming rich media has become an integral part of our daily lives. From watching tutorials on YouTube, Udemy etc. to playing RPGs(Role-Playing Games) on the internet, a major percentage of internet traffic nowadays spends their data on browsing through audio and video contents. With the data speed increasing day by day, media streaming has become the primary way of spreading information to the crowd.
6/1/2016 Transcript
http://media.capella.edu/CourseMedia/IT4710/convoGoals/transcript.html 1/2
CONVERSATION ABOUT GOALS
Fantasy Games wants to develop a community for their games. Various questions were posed to individuals
involved in the Fantasy Games project. Their answers provide information about the goals of the project
from each person's perspective.
JODY JONES - AVID GAMER
What goal(s) would you like the new community site to achieve?
I would like the new community site to provide a way for gamers to connect with one another, share
resources and game tips, be able to download new and updated versions of games, and obtain support from
Fantasy Games.
If the options were endless, what capabilities would you like to have provided to you
on the community site?
I would de�nitely like to see some sort of messenger or chat service, so that I can talk to other online gamers
and chat about games, tips, or general life circumstances. It would also be great to be able to create our own
social pro�les within the community that includes a customized avatar of some type. I would also like forums
that provide tips and resources for both support and game cheats; that would be great as well. It would also
be nice if I had the capability to talk to one another online while playing games utilizing the microphones on
our computers.
What are the minimum capabilities that you would expect to have provided to you
on the site?
24/7 technical support is a necessity for an avid gamer like me. Technical support should be provided
through some type of messenger service for situations of urgency, like when the game crashes or in cases of
software installation problems. I don't mind using e-mail or forums for less urgent technical questions, but e-
mail takes way too long for a response. I would expect to have a place to purchase and install new games or
updates online as well. I can't imagine having to use the phone and wait for software to be sent through
postal mail to my house! I would guess that if the goal is to provide a community, then at the very least a
blog or forum would be provided for us gamers to communicate with one another!
How do you envision the end result in terms of navigation and aesthetics?
I am not sure. I guess I would expect to have di�erent pages for support than for gaming topics, and even
maybe a di�erent page for community stu� like sharing tips and new maps and such. I imagine that the
messenger, like other gaming sites, would be available while I am playing online so that I can chat with
friends. Oh, and my avatar would be there too!
JOE MASON - LEAD ARCHITECT
What is your primary goal for this project?
P r i n t C r e d i t s
javascript:window.print()
6/1/2016 Transcript
http://media.capella.edu/CourseMedia/IT4710/convoGoals/transcript.html 2/2
What is your primary goal for this project?
My goal is to design a community that is adaptable, reliable and secure, and one that meets the functional,
operational, technical,.
A Complete Guide to Game Testing - Its Types and Processes.pdfkalichargn70th171
Video games are more popular than ever today. These flood our newsfeeds, drive social interactions and give us boatloads of fun for hours. There is a myriad of game genres to choose from, whether these are point-and-click adventures, simulations, virtual reality games, and many more. Especially with the COVID-19 pandemic, the number of users of these games has exponentially increased. According to Statista, the number of gamers increased to 201.9 million in 2020 from 188.2 million digital gamers in 2019. It is further projected to rise to 213.3 gamers by 2025.
Tea-time with Testers February 2011 Year 1 Issue ILalit Bhamare
The document discusses some of the major programming failures that occurred in 2010, including:
1. A McAfee software update that accidentally deleted an important Windows file, causing system reboots.
2. A bug in the Windows version of Skype caused a service outage that left many users unable to make calls for nearly 24 hours.
3. A programming error caused a Russian rocket to veer off course, losing an important satellite payload.
It emphasizes that while defects are inevitable, developers can better catch issues through enhanced testing platforms, code analysis tools, and Agile development practices. Companies like those mentioned also offer software to help detect problems earlier.
The document discusses the projects of three winners of the Snowball competition. David KOSTKEVICIUS developed a mobile broadband webcam using a Snowball developer's kit, modem, and camera to allow remote video streaming. Mahesh-Narain SHUKLA ported an open-source video calling application to use Snowball's hardware video codecs. Wenkai DU created a security camera system with motion detection and remote video playback/streaming capabilities using Snowball. All three winners discussed the challenges they faced and their motivations for participating in the competition.
The document provides summaries of 18 mobile and web application designs created by the UI/UX designer. The applications cover a range of sectors including gym management, e-commerce, cricket scores, healthcare, video streaming, college management, and more. For each design, a 1-2 sentence description of the client's requirements and 1-2 sentences on the design features are given. Website addresses are also provided for some clients as examples of completed work.
Presentación de la clase Expresión Oral y Escrita, de la Licenciatura de Sociología del Maestro Rodolfo Moran del Centro Universitario de Ciencias Sociales y Humanidades de la Universidad de Guadalajara
The document discusses two brand community platforms: Being Girl by Procter & Gamble, and My Starbucks Idea. Being Girl is a resource for teenage girls to connect and ask questions about topics like menstruation and dating. Its goal is global reach and lifetime brand loyalty. My Starbucks Idea allows customers to submit product and experience ideas, and over 300 ideas have been implemented, improving customer experience and loyalty. Both platforms aim to create emotional ties with customers through open discussion and responding to feedback, leading to increased sales and return on investment.
Este documento describe varios ejemplos de faltas de ortografía comunes en letreros y carteles callejeros, como la omisión de tildes en palabras como droguería, panadería, frutería, bética, herboristería y confección. Señala que a menudo no nos damos cuenta de estas faltas ortográficas que encontramos a nuestro alrededor.
El documento promociona una cafetería que ofrece café temático y postres, preparados por personal altamente calificado en un lugar acogedor para deleitar los paladares de los clientes.
Mark Mullaney Sullivan is a PhD candidate in chemical engineering at the University of Minnesota, expected to graduate in summer 2017. His research focuses on kinetics, mechanism, and site requirements of hydrodeoxygenation of biomass-derived oxygenates over transition metal carbide catalysts. He has authored or co-authored 4 refereed journal articles and presented his research at several national and international conferences. Sullivan has received honors including the Kokes Award from the North American Catalysis Society and a Doctoral Dissertation Fellowship from the University of Minnesota.
The social media strategy document outlines plans to grow the blogger's online following and engagement in 2016. Key objectives are to increase website traffic and social media followers by sharing more relevant content that builds relationships. The strategies proposed include increasing post frequency and encouraging conversation. A social media audit found Twitter drives the most traffic and engagement currently. The document establishes goals, roles, and a content plan to guide social media activities over the coming year.
El documento describe diferentes herramientas tecnológicas que pueden utilizarse en contextos educativos, incluyendo diccionarios pictóricos, nubes de palabras, rutinas de pensamiento y presentaciones en SlideShare. Explica que estas herramientas permiten una comprensión más significativa en los estudiantes al vincular conceptos con imágenes y promover habilidades como la resolución de problemas y el pensamiento crítico. También destaca la importancia del uso de estas herramientas por parte de los docentes para fomentar la creatividad en los estud
Drones, also known as unmanned aerial vehicles (UAVs), can be used for both commercial and military purposes. They are aircraft controlled remotely or through autonomous systems. Drones are equipped with cameras, sensors and other technologies to perform tasks such as aerial photography, surveillance, product delivery and more. While drones provide advantages like low costs, risks to human life and operational flexibility, they also raise issues regarding privacy, civilian casualties and potential misuse if their abilities are not properly regulated.
Defendant Johnson filed a Motion to Compel Plaintiff to provide documents requested in Defendant's First Request for Production of Documents. Plaintiff failed to provide any documents or written responses by the due date of February 18th, 2016. Defendant Johnson's attorney has conferred with Plaintiff's attorney but Plaintiff has not produced the requested documents. Defendant Johnson is seeking an order from the court compelling Plaintiff to allow inspection of the requested documents and is also seeking reimbursement of attorney's fees for bringing this motion.
This document contains the academic record of Adrian Requena Campos, who was born in 1992 in Badalona, Spain. He obtained a Bachelor's Degree in Informatics Engineering from Mataró College of Engineering in 2010. His academic file shows his coursework history from 2013 to 2016, with grades ranging from 5.5 to 10. It indicates that he completed 204 of the required 240 credits, including 18 credits from an optional work placement in 2016. With an average grade of 7.8, he meets the requirements to graduate with his degree.
El documento resume las características principales de los cuerpos del sistema solar, incluyendo los 8 planetas, 3 planetas enanos y cuerpos menores. Describe la clasificación, distribución y datos básicos de cada planeta, con detalles sobre sus atmósferas, temperaturas, satélites y descubrimientos. También resume brevemente las características de los 3 planetas enanos reconocidos actualmente.
This document provides information about Ken Zych's background and experience. It includes a summary of his skills and expertise in areas such as project management, IT management, process improvement, SAP application development, and team leadership. It also lists his work history in senior roles at W.W. Grainger, where he led teams on large SAP implementations and was responsible for application development, IT operations, and information lifecycle management. Recommendations from previous colleagues praise his leadership, focus on results, and ability to resolve issues.
Linda Smith filed a civil complaint against Sam Johnson and Kevin Roberts in Broward County Circuit Court. She alleges that on July 21, 2015, while walking down a sidewalk, she was attacked and bitten by Roberts' dog that had broken free from its chain. Smith suffered a pierced and torn lower lip as well as a concussion. She brings claims of negligence and dog bite negligence against the defendants, asserting they failed to properly secure the dog on Roberts' property. Smith is seeking compensatory and punitive damages for her injuries.
Este documento describe el proyecto "Bye Bye Adicctions", cuyo objetivo es ayudar a adolescentes con adicciones como drogas, alcohol e internet. El proyecto ofrece instalaciones como gimnasio, piscina, campos deportivos y aulas para charlas. Está ubicado principalmente en Valencia, pero tiene centros en toda España y pretende expandirse a Europa. Brinda alojamiento y grupos de apoyo, además de charlas sobre los peligros de las adicciones.
Metrics & Challenges for Testing Streaming Applications in 2019Sarah Elson
Streaming rich media has become an integral part of our daily lives. From watching tutorials on YouTube, Udemy etc. to playing RPGs(Role-Playing Games) on the internet, a major percentage of internet traffic nowadays spends their data on browsing through audio and video contents. With the data speed increasing day by day, media streaming has become the primary way of spreading information to the crowd.
6/1/2016 Transcript
http://media.capella.edu/CourseMedia/IT4710/convoGoals/transcript.html 1/2
CONVERSATION ABOUT GOALS
Fantasy Games wants to develop a community for their games. Various questions were posed to individuals
involved in the Fantasy Games project. Their answers provide information about the goals of the project
from each person's perspective.
JODY JONES - AVID GAMER
What goal(s) would you like the new community site to achieve?
I would like the new community site to provide a way for gamers to connect with one another, share
resources and game tips, be able to download new and updated versions of games, and obtain support from
Fantasy Games.
If the options were endless, what capabilities would you like to have provided to you
on the community site?
I would de�nitely like to see some sort of messenger or chat service, so that I can talk to other online gamers
and chat about games, tips, or general life circumstances. It would also be great to be able to create our own
social pro�les within the community that includes a customized avatar of some type. I would also like forums
that provide tips and resources for both support and game cheats; that would be great as well. It would also
be nice if I had the capability to talk to one another online while playing games utilizing the microphones on
our computers.
What are the minimum capabilities that you would expect to have provided to you
on the site?
24/7 technical support is a necessity for an avid gamer like me. Technical support should be provided
through some type of messenger service for situations of urgency, like when the game crashes or in cases of
software installation problems. I don't mind using e-mail or forums for less urgent technical questions, but e-
mail takes way too long for a response. I would expect to have a place to purchase and install new games or
updates online as well. I can't imagine having to use the phone and wait for software to be sent through
postal mail to my house! I would guess that if the goal is to provide a community, then at the very least a
blog or forum would be provided for us gamers to communicate with one another!
How do you envision the end result in terms of navigation and aesthetics?
I am not sure. I guess I would expect to have di�erent pages for support than for gaming topics, and even
maybe a di�erent page for community stu� like sharing tips and new maps and such. I imagine that the
messenger, like other gaming sites, would be available while I am playing online so that I can chat with
friends. Oh, and my avatar would be there too!
JOE MASON - LEAD ARCHITECT
What is your primary goal for this project?
P r i n t C r e d i t s
javascript:window.print()
6/1/2016 Transcript
http://media.capella.edu/CourseMedia/IT4710/convoGoals/transcript.html 2/2
What is your primary goal for this project?
My goal is to design a community that is adaptable, reliable and secure, and one that meets the functional,
operational, technical,.
A Complete Guide to Game Testing - Its Types and Processes.pdfkalichargn70th171
Video games are more popular than ever today. These flood our newsfeeds, drive social interactions and give us boatloads of fun for hours. There is a myriad of game genres to choose from, whether these are point-and-click adventures, simulations, virtual reality games, and many more. Especially with the COVID-19 pandemic, the number of users of these games has exponentially increased. According to Statista, the number of gamers increased to 201.9 million in 2020 from 188.2 million digital gamers in 2019. It is further projected to rise to 213.3 gamers by 2025.
Tea-time with Testers February 2011 Year 1 Issue ILalit Bhamare
The document discusses some of the major programming failures that occurred in 2010, including:
1. A McAfee software update that accidentally deleted an important Windows file, causing system reboots.
2. A bug in the Windows version of Skype caused a service outage that left many users unable to make calls for nearly 24 hours.
3. A programming error caused a Russian rocket to veer off course, losing an important satellite payload.
It emphasizes that while defects are inevitable, developers can better catch issues through enhanced testing platforms, code analysis tools, and Agile development practices. Companies like those mentioned also offer software to help detect problems earlier.
The document discusses the projects of three winners of the Snowball competition. David KOSTKEVICIUS developed a mobile broadband webcam using a Snowball developer's kit, modem, and camera to allow remote video streaming. Mahesh-Narain SHUKLA ported an open-source video calling application to use Snowball's hardware video codecs. Wenkai DU created a security camera system with motion detection and remote video playback/streaming capabilities using Snowball. All three winners discussed the challenges they faced and their motivations for participating in the competition.
The document provides summaries of 18 mobile and web application designs created by the UI/UX designer. The applications cover a range of sectors including gym management, e-commerce, cricket scores, healthcare, video streaming, college management, and more. For each design, a 1-2 sentence description of the client's requirements and 1-2 sentences on the design features are given. Website addresses are also provided for some clients as examples of completed work.
Kingston University AR Drone game-final report.pdfAnne David
A game developed as part of the digital media specialist module at Kingston University.
For any suggestions or job opportunities, please get in touch with me at: annedavid89@gmail.com
website: annedaavid89.wix.com/profile
This document summarizes a presentation about advanced deployment strategies including canary releases, deployment rings, and dark launches. The presentation covers:
- How canary releases work by deploying a new version to a subset of infrastructure initially before gradually routing more users to it while monitoring for issues
- Key considerations for canary releases like ensuring a consistent user experience and having a rollback path
- How deployment rings limit impact on users by gradually deploying and validating changes in production rings
- Dark launches where new code is executed silently before a full launch to test infrastructure changes before high traffic
612016 Software Architecture Scope and Goals Scoring Guide.docxalinainglis
6/1/2016 Software Architecture: Scope and Goals Scoring Guide
https://courserooma.capella.edu/bbcswebdav/institution/ITFP/ITFP3345/160400/Scoring_Guides/u03a1_scoring_guide.html 1/1
Software Architecture: Scope and Goals Scoring Guide Grading Rubric
Criteria Nonperformance Basic Proficient Distinguished
Define the architectural scope
of the project.
Does not define the
architectural scope of the
project.
Defines the
architectural scope of
the project; definition
is incorrect.
Defines the architectural
scope of the project.
Explains the architectural scope of the
project.
Create a UML use case
diagram.
Does not create a UML use
case diagram.
Creates a UML use
case diagram; diagram
has errors.
Creates a UML use case
diagram.
Creates a UML use case diagram; diagram
presents a highlevel picture of the system's
boundaries and adjacent external entities.
Create stakeholder
questions.
Does not create stakeholder
questions.
Creates stakeholder
questions; questions
are not aligned to the
project.
Creates stakeholder
questions.
Creates stakeholder questions; questions
accurately consider all aspects of the project.
Explain project constraints. Does not explain project
constraints.
Lists project
constraints.
Explains project
constraints.
Analyzes project constraints.
Describe team member roles. Does not describe team
member roles.
Lists team member
roles.
Describes team member
roles.
Analyzes team member roles.
Communicate in a manner
that is scholarly,
professional, and consistent
with expectations for
members of professional
communities.
Does not communicate in a
manner that is scholarly,
professional, and consistent
with expectations for
members of professional
communities.
Communicates in an
inconsistent scholarly
and professional
manner for members
of professional
communities.
Communicates in a manner
that is scholarly,
professional, and consistent
with expectations for
members of professional
communities.
Communicates in a manner that is scholarly,
professional, and consistent with expectations
for members of professional communities;
written communication is free of errors that
detract from the overall message.
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Software Architecture: Scope and Goals Scoring
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6/1/2016 Transcript
http://media.capella.edu/CourseMedia/IT3345/ProjectStakeholders/projectStakeholders_ts.html 1/2
PROJECT STAKEHOLDERS
JOHN PETERSON
Vice President of Operations
Good afternoon! My name is John Peterson. I am vice president of operations for Fantasy Games. I am here
to act as a voice for the system owners at Fantasy Games including CEO and co-founder Robert Walling, co-
founder James Rally, and all members of the senior management team. As system owners, we make the ᜀ�nal
decision as to which proposal the company implements, since we'll be paying for it to be built. We've set the
priorities for the project and our primary focus is the ᜀ�nancial and market value that this project will add to
t.
UX performance testing with GameBench and eggPlantTestplant
TestPlant jointly hosted a webinar with GameBench to talk about performance testing mobile apps using the combined technologies of eggPlant Functional test automation and GameBench frame-rate metrics.
The document discusses various technologies used during the pre-production, production, and post-production stages of creating a film. During pre-production, the group used YouTube and IMDB to research other films and develop their idea. They also used Celtx to write and organize their script and Blogger to document their progress. A Sony HD camera was used for production, along with zoom recording. Final Cut Pro and Soundtrack Pro were the main applications used for post-production editing and sound mixing. The document evaluates how each technology helped to enhance and improve the quality of the final film project.
This document discusses web game design and multiplayer web games. It covers topics like typical goals of web games such as generating ad revenue or marketing, connection techniques between clients like peer-to-peer or client-server models, and where important decisions are made in multiplayer games, either on the authoritative client or authoritative server. It also introduces concepts related to developing multiplayer games on the ElectroServerPlugin platform, including using extensions, event handlers, plugins, and communicating with plugins through the API and EsObjects.
This document discusses web game design and multiplayer web games. It covers topics like typical goals of web games such as generating ad revenue or marketing, connection techniques between clients like peer-to-peer or client-server models, and where important decisions are made in multiplayer games, either on the authoritative client or authoritative server. It also introduces concepts related to the ElectroServerPlugin framework for building multiplayer web games on an authoritative server model.
The post release technologies of Crysis 3 (Annotated Slides) - Stewart NeedhamStewart Needham
For AAA games now there is a consumer expectation that the developer has a post release strategy. This strategy goes beyond just DLC content. Users expect to receive bug fixes, balancing updates, gamemode variations and constant tuning of the game experience. So how can you architect your game technology to facilitate all of this? Stewart explains the unique patching system developed for Crysis 3 Multiplayer which allowed the team to hot-patch pretty much any asset or data used by the game. He also details the supporting telemetry, server and testing infrastructure required to support this along with some interesting lessons learned.
If we need to survive all our mental health issues till the next decade on this planet, gamification could be the solitude that could help us escape time.
Sounds fascinating?
Well, keep on reading to check how this process relates to you!
The document discusses the launch and development of the SuperBetter mental health gamification application. It describes how the app uses game mechanics and challenges to help users improve their mental resilience by setting goals. It details the challenges of redesigning and relaunching the established app, including migrating millions of users, ensuring compliance, and creating an intuitive user experience. The process took 20 weeks and resulted in over a million users finding the simplified navigation and the app being recognized as a leading mental healthcare application.
54 c o m m u n i c at i o n s o f t h e a c m n o.docxalinainglis
54 c o m m u n i c at i o n s o f t h e a c m | n o v e m b e r 2 0 0 9 | v o l . 5 2 | n o . 1 1
practice
e V e r Y o N e K N o W s M a i N T e N a N C e is difficult and
boring, and therefore avoids doing it. It doesn’t help
that many pointy-haired bosses (PHBs) say things like:
“no one needs to do maintenance—that’s a waste of
time.”
“Get the software out now; we can decide what its
real function is later.”
“Do the hardware first, without thinking about the
software.”
“Don’t allow any room or facility for expansion. You
can decide later how to sandwich the changes in.”
These statements are a fair description of development
during the last boom, and not too far
from what many of us are doing today.
This is not a good thing: when you hit
the first bug, all the time you may have
“saved” by ignoring the need to do
maintenance will be gone.
During a previous boom, General
Electric designed a mainframe that it
claimed would be sufficient for all the
computer uses in Boston, and would
never need to be shut down for repair
or for software tweaks. The machine
it eventually built wasn’t nearly big
enough, but it did succeed at running
continuously without need for hard-
ware or software changes.
Today we have a distributed net-
work of computers provided by thou-
sands of businesses, sufficient for ev-
eryone in at least North America, if not
the world. Still, we must keep shutting
down individual parts of the network to
repair or change the software. We do so
because we’ve forgotten how to do soft-
ware maintenance.
What is software maintenance?
Software maintenance is not like hard-
ware maintenance, which is the return
of the item to its original state. Software
maintenance involves moving an item
away from its original state. It encom-
passes all activities associated with the
process of changing software. That in-
cludes everything associated with “bug
fixes,” functional and performance
enhancements, providing backward
compatibility, updating its algorithm,
covering up hardware errors, creating
user-interface access methods, and
other cosmetic changes.
In software, adding a six-lane au-
tomobile expressway to a railroad
bridge is considered maintenance—
and it would be particularly valuable
if you could do it without stopping the
train traffic.
Is it possible to design software so it
can be maintained in this way? Yes, it
is. So, why don’t we?
the four horsemen of
the apocalypse
There are four approaches to software
You Don’t
Know
Jack about
software
maintenance
D o i : 1 0 . 1 1 4 5 / 1 5 9 2 7 6 1 . 1 5 9 2 7 7 7
Article development led by
queue.acm.org
Long considered an afterthought, software
maintenance is easiest and most effective
when built into a system from the ground up.
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56 c o m m u n i c at i o n s o f t h e .
Bangcle is a mobile app security company that provides various security services for mobile apps. It has secured over 240,000 Android apps and worked with 30,000 mobile developers. Bangcle has seen 100% business growth from 2012-2014. Its services include source code auditing, app penetration testing, app distribution monitoring, and programming security features like encryption and anti-tampering. It aims to help developers and businesses protect their apps from threats like reverse engineering, illegal data copying, and piracy.
Serco Usability Research, Ben Weedon, The challenge of measuring game play ex...Use8.net
Ben Weedon from Serco Games Research presented on the challenge of measuring gameplay experience. He discussed how traditional usability metrics do not fully capture the experiential dimensions of games like fun and playability. Weedon suggested ethnographic research and diary studies adapted for mobile/casual games to provide quick feedback during development on issues related to context of use. The goal is to better understand general requirements for these new gaming areas and locate key issues through playtesting titles directly on users' devices.
Apps for good final presentation Blue Sky 2000BlueSky2OOO
The Local League App allows users to create and join local sports teams and leagues. It aims to increase community involvement in sports as physical activity levels decline. The app allows team creation and profiles, chat functions for communication, and shows nearby locations for meetups. Initial user feedback was positive about the interface and color scheme, requesting more images. The MVP will focus on basic team creation and profiles with contact details.
1. COMBATING RESISTANCE TO INTERFACE CHANGES IS NOT AN
INSURMOUNTABLE TASK, BUT IT REQUIRES CHANGING USER
PSYCHOLOGY TO HAVE CONFIDENCE IN THE NEW ADVANCES
Evgeny
Abstract: Slight changes in programs can easily scare away current members. One day we pulled the plug on
our outdated Subscription Center website, and moved a huge army of users to a single access program named
Zapuskatr. Despite the obvious advantages, Zapuskatr was given a cold reception; 93% of users demanded to
return to the previous system. Although we were discouraged, the experience was an eye-opener and revealed
our flawed strategy planning and lack of knowledge about our users. As a result, we implemented the transition
for our newest site in phases. It took shape when we executed a series of incremental measures to minimize the
impact of transferring all our players to the current platform – 4game. Creating a test production site is essential.
Adding new functionality and warning users of pending changes in advance ensures a smoother transition.
Analyzing the data from user feedback in tools like UserVoice allows you to make design updates in the new
project. They can be monitored by conducting usability testing. These are just a few strategies that need to be
taken into account when making major interface changes.
SOFT TRANSITION
I worked for Innova Systems as Test Manager about 6
years. During my work i had an exclusive experience
in complex projects in the telecommunication and
online entertainment industries.
My former company localizes and publishes huge
online multiplayer games.
Innova Systems has an impressive track record
with online games, and they have done excellent
publishing and localization work on some great games
like Lineage 2, Aion,Point Blank, etc.
Up until 2010 our users accessed Subscription
Center (website) to service their needs (adding money
to account, creating a new one, buying subscription,
etc.) and every game had a launcher and required a
separate password. However the growing number of
games and passwords accordingly soon made using the
center an unnecessary hassle for customers while
creating serious support and maintenance issues for us.
Then one day three months later we pulled the
plug on the limited and outdated Subscription Center
and moved a huge army of users away from the stress
of entering an endless row of passwords to a single
access program named Zapuskator all at once. Despite
the obvious advantages Zapuskator was given a cold
reception with 93% of users demanding to get them
back to the previous system.
Though we were discouraged by such whiplash
reaction the experience was an eye-opener and
revealed flawed strategy planning and an appalling
lack of knowledge of how user works.
Also we didn’t take into consideration such a
phenomenon as “Baby Duck Syndrome”. In human–
computer interaction, baby duck syndrome denotes
the tendency for computer users to “imprint” on the
first system they learn, then judge other systems by
their similarity to that first system. The result is that
“users generally prefer systems similar to those
they learned on and dislike unfamiliar systems.”
The issue may present itself relatively early in a
computer user’s experience, and has been observed
to impede education of students in new software
systems.
From the outset we looked to make games
accessible to users from anywhere and obviously
browsers with their plugins and extensions came on
as obvious solution. We set our sights on providing a
single interface for games and access to their
installation, updates and launch straight from browser.
At the time a few Korean games provided web browser
based launch but getting them to install, update and
launch was stepping into a world completely foreign
to us. We eagerly took the plunge. 3 years after
releasing of Zapuskator we decided to attempt
migrating our users to the new online web platform
“4game”. In which user can install, update, launch
huge multiplayer online games directly from the
website. We had to repeat transferring a huge army of
our users to the “4game” platform.
2. 172 Journal of Software Project Management and Quality Assurance
A decision was made to make any transition to a
new system as smooth and seamless for our global
audience as possible. Soft transition took shape as a
series of incremental measures to minimize the impact
of transferring all our players to a new platform –
4game:
1. We set up a User Research Lab and made a call
for all who might be interested in sampling the
platform. We watched, analyzed and dissected
users’ reactions as they pointed out the cracks
and bumps for us to iron out. We rolled our
sleeves and…listened. A lot. You could hear a
pin drop actually when there was someone
sitting in front of the monitor.
2. Raising awareness. We worked intensely to put
the word out across all fronts – social
networks, forums, by word of mouth. To
collect feedback and fix bugs online, we used
a ticketing system UserVoice. By autumn after
a few intense months and all kinds of tweaks
we had a stable version of our platform, along
with some clarity of where we are going with
it. It was time to introduce a multimillion
horde of players to an uncharted terrain. We
were pumped and nearly giddy.
3. Additional functionality that was overlooked
previously. In order to cushion the impact of
the transfer we decided to placate users by
implementing the features that were
overlooked in the previous program. We
wanted to beef up 4game with multiple
accounts, leaderboards or some kind of
achievement support, ubersecurity and a slew
of other features. Some of them panned out,
some didn’t.
4. A dedicated group of volunteers. We assembled
a group of external volunteers who worked on
testing the application and new services with
fervor and dedication and let us leverage an
incredible amount of valuable feedback. Every
new version of the application that came up
was first tested by in-house testers, then by
outside testers and only after official version
got its upgrade. Volunteer testers and users
made it possible for a stable and user
contributed feature-packed version.
5. Notifying users of the coming changes on key
information resources. In addition to covering
forums and social networks we set up a Move
to 4game Notification system that appeared
every time a user launched the old program
and became more frequent as 4game got closer
to the launch. If the user agreed to move from
the previous program this program would
install our new application with the previous
one automatically uninstalling itself. We also
set up https://ru.4game.com/try/ website to pitch
the advantages of the new platform. We sent
the corresponding message to our mailing lists
putting the link to the site.
6. Usability testing. This resulted in an entire
revamp of the Play page. And the prototype
we built could just as well be tossed out the
window. Skip ahead to read more.
7. A promotional video with voiceover by Kuraj
Bambey. Our previous promo was lackluster
and dry to say the least so we hired a studio
that gained tremendous popularity in Russia
with its tongue-in-cheek voiceover for Big
Bang Theory sitcom. They nailed it down with
the promotional video too.
The smooth transition took us about 4 months. The
results of the poll conducted on Vkontakte showed that
that the changes were well received by 50% of users,
30% of users were neutral and 20% looked at them
unfavorably. We were happy with such performance
as you usually get the reverse picture when it comes
to accommodating users to dramatic changes.
The transfer to 4game allowed our players to enter
a game in a couple of clicks, follow the news on the
website, share and comment on them and at the same
time launch a game without the hassle of switching to
anywhere.
After the smooth transition was in place we
worked feverishly to cushion and minimize the impact
by fixing bugs, twittering and patiently taking up any
concerns that users ranted on forums. But there is no
doubt that the effort expended paid off tremendously.
4game runs smoothly through a plugin and
WebSockets and supports all popular browsers.
FOCUS TESTING
One of Innova’s philosophical tenets is to avoid any
decisions based on assumptions, gut feelings or
speculations. Focus testing was a learning curve and
one of the key experiences that led to a shift in our
approaches to user-centric design and is now a
standard part of the development process.
Before the testing a crude prototype was whipped
up to envision an icon, video and quite a lengthy
description for every game on the Play page. A
usability lab was rigged up in a meeting room. The
testing showed that no one needs any icons and no
one reads the text that accompanies these icons, there
were conflicted responses with regard to the video. Not
any of our original ideas was cutting it. We had to
regroup. We cut and chopped at descriptions, replaced
3. Combating Resistance to Interface changes is Not an Insurmountable Task, but it Requires... 173
icons with game logos and put it all up on a tile
interface. The video now lasts no more than five
seconds and is played when you swipe the tile. Some
of our volunteers reported they were somewhat
startled by the suddenness of the video teaser but we
decided that the freshness and novelty of this
experience was worth the risk of discomforting a few
players. This type of response was usually knee-jerk
and the player would want to trigger the video as the
initial unnerving perception quickly dissipated.
The work of the volunteers for 4game is really hard
to overestimate. Based on their generous and rapid
input the interface now communicates with users
rather than instructs them to do things. And the video
just makes it plain fun to interact with over and over
again. Looking forward we will do more focus testing.
But the bigger challenge remains: how to keep the
majority satisfied without overlooking the minority so
that every player could get more out of the site,
whether it’s achievement support, interaction with
other players or stunning visual esthetics of Lineage
2. Right now we are still struggling to figure out a
magic formula that will allow us to gauge and reconcile
the preferences of everyone who comes to our site.
WHAT WENT WRONG
A grueling testing crunch
As we were nearing the launch date a decision was
made to test the water by bringing it first to our
European audience. Russian audience, being a
disproportionately larger army would be too much of
a risk so we tentatively went with a smaller sample. It
turned out quite a sensible decision. We had had some
short staggered crunches before but this one was the
longest and hardest to take mainly because it hit us so
unexpectedly. When we were ready to pat ourselves
on the back for a job well done and pop the cork of a
magnum of champagne we saw nearly every part of
the system falling apart. Integration of the website with
the application staggered, the Play button would
stubbornly disappear due to glitches in the client
architecture, page load and billing system problems,
strayed mark-up for certain pages, gapes and holes in
integration with social networks and funny
registration/login performance all piled up in an
instant, to name a few.
In hindsight I believe that lack of careful planning
from the beginning and technical oversights were one
of the culprits that ran us into a grueling three-month
crunch period. It took a toll on the testing people and
probably their constitutions as the guys had to pull
intense all-nighters just to wake up the next morning
to a plethora of bugs cropping up unexpectedly in
other places. We were hard pressed to hit the deadline
and that coupled with fatigue translated into more
bugs showing up. We called daily meetings where we
would constantly question if we had the best way of
attacking bugs going for us and put up a bug fix chart
that reflected our progress every few hours. Bug lists
were regularly distributed to every member of the
team to keep everyone in sync.
The crunch made us re-evaluate our approaches
and adjust our processes by adopting unit testing and
Test Driven Development (TDD) techniques into the
process. Writing automated tests for the code through
TDD is time consuming but helpful in tracking bugs
in advance. We use automated tests to reproduce bugs.
We do experience occasional crunches since but we are
now better-equipped to handle them.
Flubbing achievement support
Unlike the previous one this is probably the biggest
regret that still gnaws at my bones. Initially this was
huge on the list of features we promised as part of our
strategy to soften impact for our audience transferring
them from Zapuskator to 4game. We had to drop
leaderboard support implementation simply because
of time. It would have considerably thrown us off the
schedule when we already had a huge backlog and
were stretched thin.
We didn’t want the transition to 4game feel forced
and imposed upon player and developed a simple and
logical approach to reach this goal. We wanted to
compel users to transfer to 4game of their own volition.
And we intended to go about that by delivering
compelling features that were previously unavailable
but could be taken advantage of on 4game. Surely the
development of a global leaderboard or achievement
system would have held us back by a couple of months
but the tradeoff would have offset that in spades and
made for even softer transition eventually attracting a
considerably bigger number of new players. Not to
mention that moving up a global leaderboard provides
much more satisfaction and value for player than
reporting score on Facebook or Twitter. Leaderboards
are great because they directly fuel the pizazz of gamer
experience. Despite this faux pas my resolve to add a
leaderboard has only solidified and we are currently
working feverishly to put out this feature in the near
future.
CONCLUSION
We launched 4game by the New Year holidays of 2013.
We were celebrating it by going on a hard gleeful
rampage but we ran into all kinds of snags you could
expect when closing down, including a three-month
testing crunch. And when the team met for the first
4. 174 Journal of Software Project Management and Quality Assurance
time in the new year everyone instantly fell back into
the working groove.
As a result, thanks to a dense work with users,
creating a testing production site, an active work of
external testers, conducting usability testing, and a
smooth strategy of transferring of users, we achieved
amazing results and have been able to overcome the
notorious “baby duck syndrome”!