This document discusses an awkward middle school experience and launching a game called "awKward" to relive those experiences. It outlines the objectives of graduating from middle school by collecting cards from telling stories and passing classes. It provides metrics on potential viral introduction including impressions, participation rates, and expected number of participants. It then estimates inquiry rates from participants and conversion rates to expected game sales. Finally, it calculates the profit of $63,095 after fixed costs and a 36.05% return on investment for the game launch campaign.