Siapa yang menanam dialah yang akan menuiSang Joyo
Kelompok remaja terlibat kasus narkoba di rumah keluarga yang sedang mengalami krisis internal. Kakak perempuan mulai terpengaruh teman-teman barunya dan mengonsumsi narkoba. Dia pingsan setelah mengonsumsinya secara berlebihan. Adik dan pamannya yang seorang polisi kemudian menemukan peristiwa tersebut.
This document summarizes a speech given by Mervyn Pedelty on the topics of capital, demutualization, and governance for cooperative banks. It discusses how these topics are key issues facing cooperatives in a changing global environment. It provides background on demutualization trends in various countries and industries. It analyzes lessons learned from specific examples of demutualization in the UK building society sector, including how access to capital and attitudes toward governance contributed to the decisions to demutualize. Tables are included showing the impacts of mergers and conversions on the number and assets of UK building societies over time.
Oltre 35 anni di attività innovative nel campo dell'educazione ambientale, di vacanze divertenti e formative in quasi tutte le regioni italiane e all'estero, a cui partecipano ogni anno oltre 5000 ragazzi e ragazze .
Before 1975 writing a compiler was a very time-consuming process. Then Lesk [1975] and Johnson published papers on lex and YACC. These utilities/components greatly simplify compiler writing. We’ve used flex and bison to compile the code.
This document provides guidelines for the assessment of HIV-positive persons at initial and subsequent visits. It recommends conducting a complete medical history including family history of comorbidities, current medications, past/present comorbidities and vaccination history. Psychosocial factors like lifestyle habits, employment, social support and psychological well-being should also be assessed. Sexual history and reproductive plans should be addressed. Laboratory tests include HIV viral load, CD4 count, STI/viral hepatitis screening, and testing for opportunistic infections based on risk factors. The guidelines provide frequency of follow up and monitoring for stable versus unstable patients.
This kindergarten lesson plan aims to teach students to recognize and draw five basic shapes - rectangles, squares, circles, triangles, and octagons. Over the course of the week, the teacher will introduce one shape per day using a PowerPoint presentation, have students draw the shape and discuss where they see it in everyday life. The goal is for students to master shape recognition with 100% accuracy on a test by the end of the week.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink themes based on popular video games: a sports drink theme inspired by Grand Theft Auto, a music festival drink inspired by Call of Duty, a natural drink inspired by Fez, and a protein drink. Color schemes, fonts, and packaging layouts are tested to match each gaming theme. Market research on existing brands is also referenced to inform the design process. The goal is to create a line of energy drinks targeted towards gamers with unique designs drawing inspiration from different video game genres.
Siapa yang menanam dialah yang akan menuiSang Joyo
Kelompok remaja terlibat kasus narkoba di rumah keluarga yang sedang mengalami krisis internal. Kakak perempuan mulai terpengaruh teman-teman barunya dan mengonsumsi narkoba. Dia pingsan setelah mengonsumsinya secara berlebihan. Adik dan pamannya yang seorang polisi kemudian menemukan peristiwa tersebut.
This document summarizes a speech given by Mervyn Pedelty on the topics of capital, demutualization, and governance for cooperative banks. It discusses how these topics are key issues facing cooperatives in a changing global environment. It provides background on demutualization trends in various countries and industries. It analyzes lessons learned from specific examples of demutualization in the UK building society sector, including how access to capital and attitudes toward governance contributed to the decisions to demutualize. Tables are included showing the impacts of mergers and conversions on the number and assets of UK building societies over time.
Oltre 35 anni di attività innovative nel campo dell'educazione ambientale, di vacanze divertenti e formative in quasi tutte le regioni italiane e all'estero, a cui partecipano ogni anno oltre 5000 ragazzi e ragazze .
Before 1975 writing a compiler was a very time-consuming process. Then Lesk [1975] and Johnson published papers on lex and YACC. These utilities/components greatly simplify compiler writing. We’ve used flex and bison to compile the code.
This document provides guidelines for the assessment of HIV-positive persons at initial and subsequent visits. It recommends conducting a complete medical history including family history of comorbidities, current medications, past/present comorbidities and vaccination history. Psychosocial factors like lifestyle habits, employment, social support and psychological well-being should also be assessed. Sexual history and reproductive plans should be addressed. Laboratory tests include HIV viral load, CD4 count, STI/viral hepatitis screening, and testing for opportunistic infections based on risk factors. The guidelines provide frequency of follow up and monitoring for stable versus unstable patients.
This kindergarten lesson plan aims to teach students to recognize and draw five basic shapes - rectangles, squares, circles, triangles, and octagons. Over the course of the week, the teacher will introduce one shape per day using a PowerPoint presentation, have students draw the shape and discuss where they see it in everyday life. The goal is for students to master shape recognition with 100% accuracy on a test by the end of the week.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink themes based on popular video games: a sports drink theme inspired by Grand Theft Auto, a music festival drink inspired by Call of Duty, a natural drink inspired by Fez, and a protein drink. Color schemes, fonts, and packaging layouts are tested to match each gaming theme. Market research on existing brands is also referenced to inform the design process. The goal is to create a line of energy drinks targeted towards gamers with unique designs drawing inspiration from different video game genres.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink concepts focused on sports, music, natural/eco-friendly ingredients, and protein. It also explores font, color scheme, and packaging designs inspired by popular video games like Grand Theft Auto, Call of Duty, and Fez to appeal to the target gaming audience. Mood boards and mind maps were created to develop themes and aesthetics for the brand identity.
This document discusses different types of photography and their purposes. Advertising and promotional photography aim to sell products and raise awareness, using controlled shoots and post-production editing. Photojournalism documents real events to accompany news stories, but can also manipulate images to influence viewers. Fashion photography sells clothing through idealized images of thin models, often heavily edited. Portraiture captures subjects' emotions and details through posed or candid shots. Architecture photography styles vary from artistic to realistic depending on the intended use of the image.
The document discusses various camera settings and techniques that can be used to manipulate photographs, including:
- Aperture, which controls depth of field and amount of light. A wider aperture means less depth of field and more light.
- Shutter speed, measured in fractions of seconds. A faster shutter speed freezes motion while a slower shutter allows blur.
- ISO, which controls the light sensitivity of the camera sensor. A higher ISO means more noise but allows shooting in darker conditions.
- White balance, which shifts the color tone to compensate for lighting conditions like daylight, shade, or tungsten.
- Editing techniques like dodging and burning, levels, cropping and color adjustments
1. Fashion photography aims to sell and advertise clothes by portraying attractive, slim models wearing the outfits in a very controlled setting with artificial lighting. The goal is to make the clothes look desirable so consumers will want to purchase them.
2. Fashion photography is highly manipulated, with nearly all images edited in some way, such as enhancing skin or changing body shapes. While editing can make photos more aesthetically pleasing, overly thinning models' bodies sets unrealistic standards that can harm self-esteem and mental health.
3. Portraiture captures subjects' emotions, details, and colors in both black and white and color photos. Photographers instruct posed models on facial expressions and positions against plain backgrounds to focus
This document provides initial ideas and development for the design of an advertising campaign and product packaging for an energy drink. It includes four potential energy drink ideas focused on sports, music, being natural/eco-friendly, and protein. It also details the development of font, color scheme, and packaging ideas inspired by video games like Grand Theft Auto, Call of Duty, and Fez. Mockups of potential can designs and branding incorporate pixelated graphics and fonts to match different game aesthetics.
This document provides initial ideas and development for four potential energy drink concepts:
1. A sports drink targeting people who like to exercise aged 30-40 focusing on energy from plants in a bottle with a sports cap.
2. A music-themed drink targeting teens and people aged 16-20s into music in a colorful can.
3. A natural and eco-friendly drink targeting people aged 18-29 in fun packaging focusing on a healthy boost.
4. A protein-focused drink targeting bodybuilders and gym-goers in a familiar protein shake bottle shape with milk-based flavors.
This document discusses several types of audience responses to media:
- Preferred responses occur when the audience agrees with and is willing to change their behavior based on the media.
- Negotiated responses mean the audience understands the message but will not change their behavior.
- Oppositional responses mean the audience does not believe or agree with the message and will ignore it.
- Participatory responses encourage the audience to engage with the media by giving opinions and participating in discussions and voting.
- Cultural competence means tailoring media like advertisements to different cultures' understandings and languages.
- Fan culture refers to passionate fans who form online communities called "fandoms" to discuss their favorite shows, bands, and books.
1) A close-up shot of gamers' intense faces and hands gripping controllers, with the drink can in focus. The text "Stay Wired" hints that the drink provides energy to keep gaming.
2) A split screen shows gamers in intense online battles, with one screen fading to a can of the drink and the text "Fuel Your Game".
3) Esports athletes are shown celebrating a victory, holding up cans of the drink. The text "The Official Drink of Champions" promotes the drink's endorsement of elite gamers.
The strengths of the final images are:
- Clear theme/subject matter - They are all based on The Smiths band which connects them.
- Attention to detail - The rotoscoping is done very neatly which shows skill.
- Variety - Different poses, compositions and styles were explored rather than just repeating one idea.
- Audience focus - Consideration was given to targeting specific demographics like younger fans.
What could be developed if the image was repeated?
Some things that could be further developed if the images were repeated include:
- Additional band members - Adding designs featuring Johnny Marr or Andy Rourke.
- Product options - Creating versions without backgrounds for more printing/color flexibility
The document discusses different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use pixels and have a fixed resolution, so they can lose quality when resized. Vector graphics use paths and shapes so they maintain quality at different scales but have larger file sizes.
JPEG is best for web use due to its small file size but loses quality with multiple edits. TIFF has better quality than JPEG but much larger file sizes. PSD saves layers and supports transparency but has large file sizes. Vector formats like AI can scale without pixelation but have limited software compatibility. 3DS is used for 3D modeling and animation and has universal viewing but also
The document provides details on the development process of branding assets for a social action organization. It describes creating a logo by drawing a crab mascot and scanning it digitally. Further logo iterations experiment with style and color variations. Posters are designed to educate children on litter cleanup in a fun, game-like way. Merchandise designs include t-shirts, hats and bodyboards featuring the logo and messaging. Membership forms are given underwater themes through rotoscoped illustrations of crabs, turtles and seals to appeal to children while still including necessary legal information. The branding assets were created to be cohesive in style and message across different mediums.
The document describes the process of designing logos and posters for a children's environmental organization called Seas for Life. The designer created a cartoon crab character logo to appeal to children while incorporating subtle elements of the existing Surfers Against Sewage logo. They refined the logo design through several iterations to make it distinct from the original yet flexible enough to work in different contexts. Three educational posters were also created with simple, clear messaging about litter and how it affects beach animals, tailored to be understood by and engage children. The techniques used, like hand drawing and Photoshop, helped make the logo and posters visually appealing yet understandable for their intended young audience.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development of branding and promotional materials for the organization Surfers Against Sewage. It describes creating a logo featuring a crab mascot with pastel colors. Posters were made to educate children about litter, using illustrations and facts. Merchandise with the logo was designed, including t-shirts and bodyboards. A membership form was created with an underwater scene and characters from the logo to engage both children and parents. Consistency was maintained across materials through repeated use of themes, colors, fonts and characters.
The document outlines a 4-week schedule and lists resources needed to create a marketing campaign. In week 1, the schedule details plans to design a logo by experimenting with shapes, developing characters, and refining a final design. Week 2 involves creating a poster through mind mapping, mood boarding, rough designs, and finishing a chosen design. Week 3 focuses on designing merchandise through mind mapping, creating artwork concepts, and finishing a design. Week 4 has plans to design a membership form by experimenting with layouts and creating the final professional form. The resources section lists a computer, design software, paper/pencils, scanner, camera, transport, and fonts needed for the different tasks.
The document provides initial ideas for three different campaigns to raise awareness about ocean conservation.
The first idea is aimed at children and involves creating cartoon animal mascots to educate them about healthy sea life through books, games and posters.
The second targets adults interested in fitness with an event combining a beach run with litter collection. Merchandise and minimalist posters would promote the fun run for charity.
The third addresses fishing enthusiasts by using shocking imagery and facts on posters to illustrate the harmful effects of abandoned fishing equipment on wildlife.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats like climate change. SAS also campaigns against threats from shipping like oil spills and flags of convenience that can pollute the sea. They provide key facts and figures on marine litter and pollution to support their campaigns and awareness efforts.
Surfers Against Sewage (SAS) uses graphic designs and logos to promote their mission of protecting oceans and waves. Their logo features a wave that is also an eye, representing surfers. They use shocking imagery like a surfboard in a grave to emphasize how pollution threatens surfing. SAS merchandise targets different audiences, like a feminine shirt promoting beach conservation and a darker shirt for men. SAS also produces educational materials and campaigns to teach children about ocean stewardship. Overall, SAS crafts consistent yet versatile branding to engage various supporters.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats to beaches and seas like climate change. SAS also campaigns against issues like shipping that can cause oil spills and the use of flags of convenience allowing underqualified crews. Key facts provided show the large and growing amounts of marine litter, its impacts on wildlife, and SAS's beach cleaning efforts.
This document contains initial ideas and development work for an energy drink brand and packaging design. It includes ideas for four different drink concepts focused on sports, music, natural/eco-friendly ingredients, and protein. It also explores font, color scheme, and packaging designs inspired by popular video games like Grand Theft Auto, Call of Duty, and Fez to appeal to the target gaming audience. Mood boards and mind maps were created to develop themes and aesthetics for the brand identity.
This document discusses different types of photography and their purposes. Advertising and promotional photography aim to sell products and raise awareness, using controlled shoots and post-production editing. Photojournalism documents real events to accompany news stories, but can also manipulate images to influence viewers. Fashion photography sells clothing through idealized images of thin models, often heavily edited. Portraiture captures subjects' emotions and details through posed or candid shots. Architecture photography styles vary from artistic to realistic depending on the intended use of the image.
The document discusses various camera settings and techniques that can be used to manipulate photographs, including:
- Aperture, which controls depth of field and amount of light. A wider aperture means less depth of field and more light.
- Shutter speed, measured in fractions of seconds. A faster shutter speed freezes motion while a slower shutter allows blur.
- ISO, which controls the light sensitivity of the camera sensor. A higher ISO means more noise but allows shooting in darker conditions.
- White balance, which shifts the color tone to compensate for lighting conditions like daylight, shade, or tungsten.
- Editing techniques like dodging and burning, levels, cropping and color adjustments
1. Fashion photography aims to sell and advertise clothes by portraying attractive, slim models wearing the outfits in a very controlled setting with artificial lighting. The goal is to make the clothes look desirable so consumers will want to purchase them.
2. Fashion photography is highly manipulated, with nearly all images edited in some way, such as enhancing skin or changing body shapes. While editing can make photos more aesthetically pleasing, overly thinning models' bodies sets unrealistic standards that can harm self-esteem and mental health.
3. Portraiture captures subjects' emotions, details, and colors in both black and white and color photos. Photographers instruct posed models on facial expressions and positions against plain backgrounds to focus
This document provides initial ideas and development for the design of an advertising campaign and product packaging for an energy drink. It includes four potential energy drink ideas focused on sports, music, being natural/eco-friendly, and protein. It also details the development of font, color scheme, and packaging ideas inspired by video games like Grand Theft Auto, Call of Duty, and Fez. Mockups of potential can designs and branding incorporate pixelated graphics and fonts to match different game aesthetics.
This document provides initial ideas and development for four potential energy drink concepts:
1. A sports drink targeting people who like to exercise aged 30-40 focusing on energy from plants in a bottle with a sports cap.
2. A music-themed drink targeting teens and people aged 16-20s into music in a colorful can.
3. A natural and eco-friendly drink targeting people aged 18-29 in fun packaging focusing on a healthy boost.
4. A protein-focused drink targeting bodybuilders and gym-goers in a familiar protein shake bottle shape with milk-based flavors.
This document discusses several types of audience responses to media:
- Preferred responses occur when the audience agrees with and is willing to change their behavior based on the media.
- Negotiated responses mean the audience understands the message but will not change their behavior.
- Oppositional responses mean the audience does not believe or agree with the message and will ignore it.
- Participatory responses encourage the audience to engage with the media by giving opinions and participating in discussions and voting.
- Cultural competence means tailoring media like advertisements to different cultures' understandings and languages.
- Fan culture refers to passionate fans who form online communities called "fandoms" to discuss their favorite shows, bands, and books.
1) A close-up shot of gamers' intense faces and hands gripping controllers, with the drink can in focus. The text "Stay Wired" hints that the drink provides energy to keep gaming.
2) A split screen shows gamers in intense online battles, with one screen fading to a can of the drink and the text "Fuel Your Game".
3) Esports athletes are shown celebrating a victory, holding up cans of the drink. The text "The Official Drink of Champions" promotes the drink's endorsement of elite gamers.
The strengths of the final images are:
- Clear theme/subject matter - They are all based on The Smiths band which connects them.
- Attention to detail - The rotoscoping is done very neatly which shows skill.
- Variety - Different poses, compositions and styles were explored rather than just repeating one idea.
- Audience focus - Consideration was given to targeting specific demographics like younger fans.
What could be developed if the image was repeated?
Some things that could be further developed if the images were repeated include:
- Additional band members - Adding designs featuring Johnny Marr or Andy Rourke.
- Product options - Creating versions without backgrounds for more printing/color flexibility
The document discusses different types of digital graphics file formats including raster graphics, vector graphics, JPEG, TIFF, PSD, AI, and 3DS.
Raster graphics use pixels and have a fixed resolution, so they can lose quality when resized. Vector graphics use paths and shapes so they maintain quality at different scales but have larger file sizes.
JPEG is best for web use due to its small file size but loses quality with multiple edits. TIFF has better quality than JPEG but much larger file sizes. PSD saves layers and supports transparency but has large file sizes. Vector formats like AI can scale without pixelation but have limited software compatibility. 3DS is used for 3D modeling and animation and has universal viewing but also
The document provides details on the development process of branding assets for a social action organization. It describes creating a logo by drawing a crab mascot and scanning it digitally. Further logo iterations experiment with style and color variations. Posters are designed to educate children on litter cleanup in a fun, game-like way. Merchandise designs include t-shirts, hats and bodyboards featuring the logo and messaging. Membership forms are given underwater themes through rotoscoped illustrations of crabs, turtles and seals to appeal to children while still including necessary legal information. The branding assets were created to be cohesive in style and message across different mediums.
The document describes the process of designing logos and posters for a children's environmental organization called Seas for Life. The designer created a cartoon crab character logo to appeal to children while incorporating subtle elements of the existing Surfers Against Sewage logo. They refined the logo design through several iterations to make it distinct from the original yet flexible enough to work in different contexts. Three educational posters were also created with simple, clear messaging about litter and how it affects beach animals, tailored to be understood by and engage children. The techniques used, like hand drawing and Photoshop, helped make the logo and posters visually appealing yet understandable for their intended young audience.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development process of logos, posters, and merchandise for a social action campaign. It includes sketches, digital designs, and explanations of design choices. For the logos, the designer experimented with different styles and characters before settling on a crab mascot. Posters were created to educate children about litter in an engaging way. Merchandise included t-shirt, hat, and bodyboard designs building on the established logo. Membership forms were also designed, incorporating the mascot character into underwater scenes.
The document provides details on the development of branding and promotional materials for the organization Surfers Against Sewage. It describes creating a logo featuring a crab mascot with pastel colors. Posters were made to educate children about litter, using illustrations and facts. Merchandise with the logo was designed, including t-shirts and bodyboards. A membership form was created with an underwater scene and characters from the logo to engage both children and parents. Consistency was maintained across materials through repeated use of themes, colors, fonts and characters.
The document outlines a 4-week schedule and lists resources needed to create a marketing campaign. In week 1, the schedule details plans to design a logo by experimenting with shapes, developing characters, and refining a final design. Week 2 involves creating a poster through mind mapping, mood boarding, rough designs, and finishing a chosen design. Week 3 focuses on designing merchandise through mind mapping, creating artwork concepts, and finishing a design. Week 4 has plans to design a membership form by experimenting with layouts and creating the final professional form. The resources section lists a computer, design software, paper/pencils, scanner, camera, transport, and fonts needed for the different tasks.
The document provides initial ideas for three different campaigns to raise awareness about ocean conservation.
The first idea is aimed at children and involves creating cartoon animal mascots to educate them about healthy sea life through books, games and posters.
The second targets adults interested in fitness with an event combining a beach run with litter collection. Merchandise and minimalist posters would promote the fun run for charity.
The third addresses fishing enthusiasts by using shocking imagery and facts on posters to illustrate the harmful effects of abandoned fishing equipment on wildlife.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats like climate change. SAS also campaigns against threats from shipping like oil spills and flags of convenience that can pollute the sea. They provide key facts and figures on marine litter and pollution to support their campaigns and awareness efforts.
Surfers Against Sewage (SAS) uses graphic designs and logos to promote their mission of protecting oceans and waves. Their logo features a wave that is also an eye, representing surfers. They use shocking imagery like a surfboard in a grave to emphasize how pollution threatens surfing. SAS merchandise targets different audiences, like a feminine shirt promoting beach conservation and a darker shirt for men. SAS also produces educational materials and campaigns to teach children about ocean stewardship. Overall, SAS crafts consistent yet versatile branding to engage various supporters.
Surfers Against Sewage (SAS) is an environmental charity established in 1990 by surfers in Cornwall to improve water quality at UK beaches. SAS campaigns on issues related to the sea and coastlines like litter, sewage waste pumped into the sea, and toxic chemicals. They have achieved awards and influenced companies but still hope to make all UK beaches litter-free and increase public awareness of threats to beaches and seas like climate change. SAS also campaigns against issues like shipping that can cause oil spills and the use of flags of convenience allowing underqualified crews. Key facts provided show the large and growing amounts of marine litter, its impacts on wildlife, and SAS's beach cleaning efforts.