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HA2 Transformation
Genre:
FPS– Firstpersonshooter(3rd
persondue tothe character needingtobe visible)
Puzzle
Strategic
Adventure -Exploration
Objective:
Storymissions/Side missions –Storymissionswouldintensifythe purpose of the female anonymous
assassin,whilstsidemissionswouldinclude XPandwealthdropsfromcompletingaspecificobject
Questingeitherfetchquests,bossquests,killingtargetsorpayingforfurthercharacter skillsinsome
formof labourWoodcutting,cookingetc. Questswouldbe anessential parttothe game as a lotof
themwouldneedtobe completedtoaccessnew areas,new weaponryandunlocks,andnew
abilitiessuchasholding2 weaponsata time,holdingmore ammunition(generallythingsthatwould
benefitthe charactersstabilityandsurvivability)
Level system/XPMechanics /Skills –Thiswouldworkina similarbasistoany MMORPG, the
experience wouldbe gainedeitheruponkillinganNPCor how much progresshasbeenmade as a
currentobjective ora XPrewardfrom quests.Skillswouldworkalittle differentlytothe XPsystem,
it wouldworkona basisof specificskillstoleveluphoweverthe playerchoosestodoso,for
instance:if a playerwantedtolevel upcookingto200, theycoulddothat firstor perhapsthey
wantedtofocus onthe combatlevel,theycoulddothatinstead,andanyvariationof that in-
between.
Stealth(Misleading,distracting,infiltrating) - Stealthwouldbe asignificantfactorinthe game soa
playercan assassinate ortake downenemieswithease,thisisdue tohidingandbeingsilentduringa
night,butduringthe day a character can move aroundmore freelyandbecome louderasshe
wouldn’tbe seensomuchcommotionand bloodshed.Thiswouldcompletelychange gameplaydue
to the fact that the stealthwouldneedtobe usedat the righttime and timingwhenspecific
environmental eventsandvariables.
Openworld – The worldwouldbe openenoughsoaplayercouldgrindskill levels,orperhapsdo
questsandbasicallyplaysimilartoanRPG, Interactionwithglobal NPC’sandotherplayers andthe
shearsimplicityof tradingwithcharacterscouldpromote some formof luckto the game.
The game couldinclude amultiplayersearch andkill game,one side wouldbe huntingatargetand
the otherside controllingandprotectingaspecifichierarchycharacterinthe game.The hunter’s
wouldtryto assassinate the targetusingstealthanddiversionswhilstthe secondteamwould
protectthe target at all costs.
HA2 Transformation
Storyline:
Mediator– Hero/Villain
Assassin purelyforthe factthat a lotof targetsrequire upclose andlongrange accurate kills,the
assassinside of the character wouldnotbe completelyinfluential tothe game howeveratthe
character has a gun withlimitedamountsoitcouldbe more of a soldiertype charactertoo.
The playerisalone inthe world,has nohelpand withonlyhim/hertoinfluence the game creatinga
more difficultgame. The playerwouldbe alone forgoodreason,all theirdecisionsandchoicesin
quests(goodorevil) wouldaffecthowthe final chapterinthe game wouldendandwhatthe
character wouldturnout to become (aheroor a villainwhowouldruthlesslytakeoverwhohe killed
feelingof regicide)
The era of the game:Frenchrevolution(napoleon),New builtRome, Stalingrad, andHastings.The
era of the game isimportantI believe itwouldbe goodtosetthe game ineitherRome orStalingrad
maybe evenafantasylandbasedon the two, solelybecause Stalingradwasagruesome waryet
Rome wouldallowthe playertochange historyina sense.
Fightingforwhatshe believesin herpersonal opinionof how everythingshouldplayoutinherhead.
Anonymousfemale (guy Fawkesmask) Fromthe iconicfilm‘V forVendetta’andthe group
‘Anonymous’thismaskisknownforitssymbol of anonymity,therefore itwouldmake sense formy
character to wearit.

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Ha2 transformation game synopsis MPH

  • 1. HA2 Transformation Genre: FPS– Firstpersonshooter(3rd persondue tothe character needingtobe visible) Puzzle Strategic Adventure -Exploration Objective: Storymissions/Side missions –Storymissionswouldintensifythe purpose of the female anonymous assassin,whilstsidemissionswouldinclude XPandwealthdropsfromcompletingaspecificobject Questingeitherfetchquests,bossquests,killingtargetsorpayingforfurthercharacter skillsinsome formof labourWoodcutting,cookingetc. Questswouldbe anessential parttothe game as a lotof themwouldneedtobe completedtoaccessnew areas,new weaponryandunlocks,andnew abilitiessuchasholding2 weaponsata time,holdingmore ammunition(generallythingsthatwould benefitthe charactersstabilityandsurvivability) Level system/XPMechanics /Skills –Thiswouldworkina similarbasistoany MMORPG, the experience wouldbe gainedeitheruponkillinganNPCor how much progresshasbeenmade as a currentobjective ora XPrewardfrom quests.Skillswouldworkalittle differentlytothe XPsystem, it wouldworkona basisof specificskillstoleveluphoweverthe playerchoosestodoso,for instance:if a playerwantedtolevel upcookingto200, theycoulddothat firstor perhapsthey wantedtofocus onthe combatlevel,theycoulddothatinstead,andanyvariationof that in- between. Stealth(Misleading,distracting,infiltrating) - Stealthwouldbe asignificantfactorinthe game soa playercan assassinate ortake downenemieswithease,thisisdue tohidingandbeingsilentduringa night,butduringthe day a character can move aroundmore freelyandbecome louderasshe wouldn’tbe seensomuchcommotionand bloodshed.Thiswouldcompletelychange gameplaydue to the fact that the stealthwouldneedtobe usedat the righttime and timingwhenspecific environmental eventsandvariables. Openworld – The worldwouldbe openenoughsoaplayercouldgrindskill levels,orperhapsdo questsandbasicallyplaysimilartoanRPG, Interactionwithglobal NPC’sandotherplayers andthe shearsimplicityof tradingwithcharacterscouldpromote some formof luckto the game. The game couldinclude amultiplayersearch andkill game,one side wouldbe huntingatargetand the otherside controllingandprotectingaspecifichierarchycharacterinthe game.The hunter’s wouldtryto assassinate the targetusingstealthanddiversionswhilstthe secondteamwould protectthe target at all costs.
  • 2. HA2 Transformation Storyline: Mediator– Hero/Villain Assassin purelyforthe factthat a lotof targetsrequire upclose andlongrange accurate kills,the assassinside of the character wouldnotbe completelyinfluential tothe game howeveratthe character has a gun withlimitedamountsoitcouldbe more of a soldiertype charactertoo. The playerisalone inthe world,has nohelpand withonlyhim/hertoinfluence the game creatinga more difficultgame. The playerwouldbe alone forgoodreason,all theirdecisionsandchoicesin quests(goodorevil) wouldaffecthowthe final chapterinthe game wouldendandwhatthe character wouldturnout to become (aheroor a villainwhowouldruthlesslytakeoverwhohe killed feelingof regicide) The era of the game:Frenchrevolution(napoleon),New builtRome, Stalingrad, andHastings.The era of the game isimportantI believe itwouldbe goodtosetthe game ineitherRome orStalingrad maybe evenafantasylandbasedon the two, solelybecause Stalingradwasagruesome waryet Rome wouldallowthe playertochange historyina sense. Fightingforwhatshe believesin herpersonal opinionof how everythingshouldplayoutinherhead. Anonymousfemale (guy Fawkesmask) Fromthe iconicfilm‘V forVendetta’andthe group ‘Anonymous’thismaskisknownforitssymbol of anonymity,therefore itwouldmake sense formy character to wearit.