The document discusses the design philosophy behind the GNOME 3 Shell desktop environment. It advocates for creating an interface focused on beauty, freedom, and improving users' lives. The goal is to build GNOME into a full operating system with a refined user experience, common developer tools, and an application marketplace. The Shell is seen as an important step towards realizing this vision.
Marximize Your Revenue, or What (Really) Is Exploitative Game Design?Alesha Serada
My talk at the international student conference “Europe 2017. From Printed Word to Knowledge: Local Traditions and Global Transition” which took place on May 6–7 in Vilnius. Download the presentation to read the full text in the notes!
1. The document discusses the concept of "playbour", which refers to productive activities that are engaged in voluntarily for their own sake but also generate value, making it difficult to classify as work or play.
2. In online games and social networks, the laborious aspects are obscured by an "ideology of play" even as value is generated through social ties and personal information.
3. Exploitation in these contexts results from both objectification through commodification of information as well as subjectification through processes that alienate individuals from themselves.
This document discusses using the method of cylindrical shells to calculate volumes of solids of revolution. It provides an example calculating the volume of the solid obtained by rotating the region between the curves y=2x^2 - x^3 and y=0 about the y-axis. The method involves imagining the solid as being composed of cylindrical shells and using the formula V=2π∫_{a}^{b} x*f(x) dx to calculate the volume, where f(x) is the height of each shell.
Shell structures are thin curved surfaces where the thickness is small compared to the radius. Two key developers of analysis for reinforced concrete cylindrical shells were Finsterwalder and Dishinger in the 1930s. Shells provide large column-free interior spaces and are used commonly for roofing. They can be singly curved like cylindrical shells or doubly curved like hyperbolic parabolic shells. Different types of shells include conical, ellipsoid, funicular, conoid, and hyperboloid shells. Membrane and bending theories are often used to analyze shell structures.
Finite element analysis is carried out for cylindrical shells with large openings subjected to axial tension. By utilizing a parametric study, the paper investigates the effect of the opening, on the stresses in cylindrical shells. It has been found that any increase in (a/R) ratio has produced a correspondent increase in the stress concentration factor. This is particularly true for higher values of curvature parameter. Comparing with analytical solutions are also made and the overall agreement between the two sets of results is reasonably good.
Download & run(F5) to view all slide properly
Programs available at <https://github.com/anikmal/shellulose->
Basic Introduction to Shell Structure and its classification
Introduction to Bending Theory & Approximation Theory for analysis
Comparison between results obtained from Bending Theory & Beam theory
Understanding Gridshell Structures - Mannheim Multihalle Case StudyAbhimanyu Singhal
The Mannheim Multihalle is a physical proof that little more than simple math and a detailed model could be used to create a structure with both organic materials and form.
Marximize Your Revenue, or What (Really) Is Exploitative Game Design?Alesha Serada
My talk at the international student conference “Europe 2017. From Printed Word to Knowledge: Local Traditions and Global Transition” which took place on May 6–7 in Vilnius. Download the presentation to read the full text in the notes!
1. The document discusses the concept of "playbour", which refers to productive activities that are engaged in voluntarily for their own sake but also generate value, making it difficult to classify as work or play.
2. In online games and social networks, the laborious aspects are obscured by an "ideology of play" even as value is generated through social ties and personal information.
3. Exploitation in these contexts results from both objectification through commodification of information as well as subjectification through processes that alienate individuals from themselves.
This document discusses using the method of cylindrical shells to calculate volumes of solids of revolution. It provides an example calculating the volume of the solid obtained by rotating the region between the curves y=2x^2 - x^3 and y=0 about the y-axis. The method involves imagining the solid as being composed of cylindrical shells and using the formula V=2π∫_{a}^{b} x*f(x) dx to calculate the volume, where f(x) is the height of each shell.
Shell structures are thin curved surfaces where the thickness is small compared to the radius. Two key developers of analysis for reinforced concrete cylindrical shells were Finsterwalder and Dishinger in the 1930s. Shells provide large column-free interior spaces and are used commonly for roofing. They can be singly curved like cylindrical shells or doubly curved like hyperbolic parabolic shells. Different types of shells include conical, ellipsoid, funicular, conoid, and hyperboloid shells. Membrane and bending theories are often used to analyze shell structures.
Finite element analysis is carried out for cylindrical shells with large openings subjected to axial tension. By utilizing a parametric study, the paper investigates the effect of the opening, on the stresses in cylindrical shells. It has been found that any increase in (a/R) ratio has produced a correspondent increase in the stress concentration factor. This is particularly true for higher values of curvature parameter. Comparing with analytical solutions are also made and the overall agreement between the two sets of results is reasonably good.
Download & run(F5) to view all slide properly
Programs available at <https://github.com/anikmal/shellulose->
Basic Introduction to Shell Structure and its classification
Introduction to Bending Theory & Approximation Theory for analysis
Comparison between results obtained from Bending Theory & Beam theory
Understanding Gridshell Structures - Mannheim Multihalle Case StudyAbhimanyu Singhal
The Mannheim Multihalle is a physical proof that little more than simple math and a detailed model could be used to create a structure with both organic materials and form.
Digital Presence, Expression & ReputationMathias Klang
This document discusses the history of freedom of expression from ancient Athens and Rome to the modern day. It covers key developments like the French Revolution's Declaration of the Rights of Man and the UN's Universal Declaration of Human Rights. It also examines how technology has impacted censorship and access to information over time, from the printing press to the internet. Contemporary issues around online reputation and social media are also addressed.
Murray analyzes the potential of digital environments for immersive storytelling in her book "Hamlet on The Holodeck". She discusses four essential properties of digital media - procedural, participatory, spatial and encyclopedic storytelling. Murray also examines how immersion and agency can be achieved through virtual world design, and argues these spaces may transform from places of gameplay to constructive collaborative environments for collective world-building.
Creativity in the Age of AI: What the Future Holds for Knowledge WorkersViktor Dörfler
This document discusses the relationship between creativity and artificial intelligence. It explores how AI may impact knowledge workers and their jobs. While AI cannot be truly creative in the human sense, it can help human creativity through tasks like data analysis. The document outlines the limitations of current AI systems and emphasizes that understanding both AI and human nature is key to using AI to improve lives rather than replace jobs. Creativity, intuition and social skills will allow humans to thrive alongside AI.
The 1999 film The Matrix uses visual effects and symbolic themes to tell the story of Neo's discovery that reality is an elaborate simulation created by intelligent machines to subdue the human population. Morpheus offers to show Neo the truth, and a battle ensues as Neo and Trinity try to save Morpheus from Agent Smith. The film employs techniques like bullet time and green screens along with ideas from philosophy, religion, and politics to explore concepts of reality, human nature, and the relationship between technology and society.
The Matrix is a 1999 science fiction film directed by the Wachowskis. It stars Keanu Reeves as Neo, who is told by Morpheus (Laurence Fishburne) that the world he lives in is actually a simulated reality called "the Matrix" created by sentient machines to subdue the human population. The film explores themes of simulated reality and features groundbreaking visual effects like "bullet time". It was a major commercial success and helped establish Warner Brothers as a leader in big-budget science fiction filmmaking.
The document provides an analysis of the 1999 film The Matrix. It discusses the directors, writers, main stars and various scenes and themes. It analyzes the conversation between Morpheus and Agent Smith and the battle between humans and machines. It also discusses Neo's powers and his efforts to save Morpheus. Overall, the document conducts semiotic, textual, ideological and industrial analyses of The Matrix relating to its symbols, characters, messages and production.
How To Write An Essay Proposal. Proposal Examples - 91 Samples in PDF DOC G...Ashley Rosas
005 Essay Example Proposal Proposals Examples ~ Thatsnotus. Understanding What a Thesis Proposal is and How to Write it. 002 Proposal Essay Examples Example ~ Thatsnotus. √ 20 Written Proposal Examples ™ | Dannybarrantes Template | Proposal .... #1 Proposal essay. Homework Help Sites.. Step by Step Guide To Write Law Essays. Proposal Examples - 91+ Samples in PDF | DOC | Google Docs | Pages .... Writing Proposal Essays Free Essay Example. 009 Essay Example Position Argument ~ Thatsnotus.
This document summarizes several perspectives on ensuring technology remains human-centered and does not dehumanize us or society. It discusses the need to re-humanize technology by shaping it through humanist principles of ethics, purpose and method to avoid mechanized or tyrannical outcomes. The document references those who warned of technocracy detracting from human dignity and freedom, and argues we must rediscover the distinction between hopeful and expected technological impacts.
"Ethics and Games: The Talos Principle" by Sherry Jones (Feb. 25, 2018)Sherry Jones
Feb. 25, 2018 - This is my philosophy and game studies presentation featuring the game, "The Talos Principle" (2014, 2015, 2017)," a first person puzzle game developed by Croteam, and published by Devolver Digital.
The presentation explores the ethics of "The Talos Principle" using the following theories (from philosophy and mythology): Transhumanism; Posthumanism; Posthuman; Determinism; Greek Mythology; Egyptian Mythology; Free Will.
Additional topics explored are: Artificial Intelligence; Extended Lifespan; Immortality; Consciousness.
------------------------------------------------------------
This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Feb. 25, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
More Related Content
Similar to Shell Yes! Deep insde the GNOME 3 Shell design
Digital Presence, Expression & ReputationMathias Klang
This document discusses the history of freedom of expression from ancient Athens and Rome to the modern day. It covers key developments like the French Revolution's Declaration of the Rights of Man and the UN's Universal Declaration of Human Rights. It also examines how technology has impacted censorship and access to information over time, from the printing press to the internet. Contemporary issues around online reputation and social media are also addressed.
Murray analyzes the potential of digital environments for immersive storytelling in her book "Hamlet on The Holodeck". She discusses four essential properties of digital media - procedural, participatory, spatial and encyclopedic storytelling. Murray also examines how immersion and agency can be achieved through virtual world design, and argues these spaces may transform from places of gameplay to constructive collaborative environments for collective world-building.
Creativity in the Age of AI: What the Future Holds for Knowledge WorkersViktor Dörfler
This document discusses the relationship between creativity and artificial intelligence. It explores how AI may impact knowledge workers and their jobs. While AI cannot be truly creative in the human sense, it can help human creativity through tasks like data analysis. The document outlines the limitations of current AI systems and emphasizes that understanding both AI and human nature is key to using AI to improve lives rather than replace jobs. Creativity, intuition and social skills will allow humans to thrive alongside AI.
The 1999 film The Matrix uses visual effects and symbolic themes to tell the story of Neo's discovery that reality is an elaborate simulation created by intelligent machines to subdue the human population. Morpheus offers to show Neo the truth, and a battle ensues as Neo and Trinity try to save Morpheus from Agent Smith. The film employs techniques like bullet time and green screens along with ideas from philosophy, religion, and politics to explore concepts of reality, human nature, and the relationship between technology and society.
The Matrix is a 1999 science fiction film directed by the Wachowskis. It stars Keanu Reeves as Neo, who is told by Morpheus (Laurence Fishburne) that the world he lives in is actually a simulated reality called "the Matrix" created by sentient machines to subdue the human population. The film explores themes of simulated reality and features groundbreaking visual effects like "bullet time". It was a major commercial success and helped establish Warner Brothers as a leader in big-budget science fiction filmmaking.
The document provides an analysis of the 1999 film The Matrix. It discusses the directors, writers, main stars and various scenes and themes. It analyzes the conversation between Morpheus and Agent Smith and the battle between humans and machines. It also discusses Neo's powers and his efforts to save Morpheus. Overall, the document conducts semiotic, textual, ideological and industrial analyses of The Matrix relating to its symbols, characters, messages and production.
How To Write An Essay Proposal. Proposal Examples - 91 Samples in PDF DOC G...Ashley Rosas
005 Essay Example Proposal Proposals Examples ~ Thatsnotus. Understanding What a Thesis Proposal is and How to Write it. 002 Proposal Essay Examples Example ~ Thatsnotus. √ 20 Written Proposal Examples ™ | Dannybarrantes Template | Proposal .... #1 Proposal essay. Homework Help Sites.. Step by Step Guide To Write Law Essays. Proposal Examples - 91+ Samples in PDF | DOC | Google Docs | Pages .... Writing Proposal Essays Free Essay Example. 009 Essay Example Position Argument ~ Thatsnotus.
This document summarizes several perspectives on ensuring technology remains human-centered and does not dehumanize us or society. It discusses the need to re-humanize technology by shaping it through humanist principles of ethics, purpose and method to avoid mechanized or tyrannical outcomes. The document references those who warned of technocracy detracting from human dignity and freedom, and argues we must rediscover the distinction between hopeful and expected technological impacts.
"Ethics and Games: The Talos Principle" by Sherry Jones (Feb. 25, 2018)Sherry Jones
Feb. 25, 2018 - This is my philosophy and game studies presentation featuring the game, "The Talos Principle" (2014, 2015, 2017)," a first person puzzle game developed by Croteam, and published by Devolver Digital.
The presentation explores the ethics of "The Talos Principle" using the following theories (from philosophy and mythology): Transhumanism; Posthumanism; Posthuman; Determinism; Greek Mythology; Egyptian Mythology; Free Will.
Additional topics explored are: Artificial Intelligence; Extended Lifespan; Immortality; Consciousness.
------------------------------------------------------------
This presentation was featured at the International Society for Technology in Education (ISTE) Games and Simulations Network live webcast on Feb. 25, 2018.
The live webcast video was recorded and made available on Youtube, as well as made available in this presentation.
Please feel free to watch the video while exploring the presentation.
Similar to Shell Yes! Deep insde the GNOME 3 Shell design (11)
6. “If it is reason which makes man, it is feeling which guides him.” Rousseau (not the one with the rifle)
7. Feeling Reason Sense Form Natural Artificial Actuality Necessity Action Reflection Life Shape
8. Feeling Play Reason Sense Form Natural smaller Artificial Actuality lighter Necessity Action Reflection Life Shape Living Shape
9. Feeling Play Reason Sense Form Natural smaller Artificial Actuality lighter Necessity Action Reflection Life Shape Living Shape Beauty =
10. “Lofty serenity and freedom of the spirit, combined with strength and vigor, is the mood in which a genuine work of art should leave us.” Friedrich Schiller
11. “It's an ability to select among the unlimited possibilities and return considerable richness to the world.” Charles Eames
12. “ It is through Beauty that we arrive at Freedom.” Friedrich Schiller
15. “Render to your contemporaries what they need, not what they praise.” Friedrich Schiller
16. “[Art] can be to Man what love is to the hero... she can educate him to be a hero. She can summon him to action and furnish him with strength for all that he ought to be.” Friedrich Schiller
17. False Dilemmas Novice Expert Simplicity Complexity Solitary Social Information Interruption Focused Aware Flowing Bumping
Before we get into what we are doing now, I'd like to spend some time reflecting on historical context, our goals, and ambitions.
GNOME, of course, is what we design and build, and in some sense who we are. I'm pretty sure we're all here because we want to be, because we love it, and want it to be great. And perhaps most importantly are willing to do what is necessary to make it so. We are part of GNOME and GNOME is very much part of us.
We are also part of a larger Free Software movement. One of the most important parts.
And as we pull back even farther, we see that we are part of the upsweep of a wave that may transform the world as substantially as the agricultural and industrial revolutions before it. I'd like to share with you a bit of history that I find interesting and may provide some insight into our own time. It is widely known that, shortly after the invention of the steam engine, the philosophical writings of Rousseau, Kant, and others inspired revolutionary ideas in colonial America and France. What is less known is that some of these same ideas also helped form the foundations of modern aesthetics. And I'd like to look at that in a bit more detail.
Philosophers love duality. Not unlike hackers I suppose. Or computers. And this is one view of one of the the classics: empiricism vs. rationalism. And one of Rousseau's views on the matter.
And here is another example of that same division. This time, Kant's philosophy in the words of Friedrich Schiller. Empirical or sensual on the left. Rational or formal on the right. Pretty typical of the distinction made at the time.
He departed from some of his contemporaries in suggesting that there may be a third drive that tends to balance or harmonize the opposing drives. He called this the Play Impulse. And the object of that drive is life and shape in harmony.
A thing we call Beauty.
In and as a result of this play we improve ourselves. We learn and grow. And it affords a new form of freedom – an unfettered freedom – a freedom of the spirit.
Another important point is that the process of producing something beautiful begins with limitation, constraint, and exclusion. A thought must be formed and shaped and refined.
And we are left with a rather unexpected result: that in creating beauty, by discarding other possibilities, may yield a more substantial form of freedom.
So, what else can we take from this?
We may ask, as we often do, for whom do we create? What is our “target audience”? Well, who deserves to behold beauty and experience freedom? Who ought to be educated, elevated, and connected to the world? Who wants peace, happiness, and moments of contemplation? Who is permitted to participate in the future? These are human rights, Universal and eternal rights. And they are for everyone.
Though, of course, not everyone will agree.
It is my hope that a few will be touched by our work and, eventually, return to us as collaborators or, perhaps one day, as new leaders. And it is through this that we will remain sustainable. For more on this please see Shneiderman's Reader-to-Leader Framework.
There are likely other opportunities to find solutions in harmonious and dynamic balance.
And again we return to the question of what is GNOME? And this time I will offer a proposal.
We don't have that. Where should it go? Ubuntu / Fedora / Suse? I don't think that will work. Those boundaries are guarded jealously and they fight over the smallest (one) percentage of the market and mindshare. We have divided and conquered ourselves. And I think it is time that we reunite. If we want to change the game, think big, and demonstrate that we can truly be relevant we need to work together. If we want to change our approach from mere assembly to something that we design and construct with consideration in a unified and coherent way - then we need to start at the source. We need to start with GNOME.
What lies underneath is mostly just implementation detail. What matters is what we expose to the user and the developer. I propose that we take notes from Android, WebOS, Meego, and others and consider Linux an implementation detail and start to define the OS as we see fit.