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Going Cross-Platform
Is it worth the effort?
S A N F R A N C I S CO 2 0 1 8 | # G D C 1 8
Tammy Levy | VP OF PUBLISHING
2
YES!YES!- Why cross-platform?
- Web games
- Steam F2P
- Per-platform performance
Is it worth the effort?
3
Why cross-platform?
Isn’t it a tech nightmare?
4
GDC 2014
“The good, the bad, and as much data as I can share”
5
Distribution is hard on Mobile
Paid UA is expensive
Features are hard-to-get
Viral hits are rare
6
More Competitive
Games in the US App Store
797 k
755 k
473 k
305 k
2014 2015 2016 2017
2.6x
Active Games
* Pocket Gamer Report
7
Also Competitive
Games launched on Steam
7.6 k
5.0 k
3.0 k
1.8 k
2014 2015 2016 2017
4.2x
New Games
* SteamSpy Reporting
8
Our Experience
Over 9 games across 7 different platforms
9
Web games are not dead!
Mining for success
10
Kongregate.com as a Sandbox
Engaging games
Players want
Polished gameplay
Players do not need
11
Case Study
Studio: HyperHippo
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Web Prototype
Launched May 2014
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Great Results
Strong retention
d1 25%
d30 15%
Promising monetization
#6 in revenue
Great reviews
60%
d1 to d30 retention
4.2
rating
14
Mobile Launch
Launched February 2015
15
Mobile Success
Retention
d1 60%
d30 20%
Monetization
improved IAP
strong ad revenue
Audience Reach
installs 40M+
30%
d1 to d30 retention
$0.11
arpdau
16
Boosting Revenue
to play everywhere
Players want
Case Study
Studio: Juppiomenz
18
Bit Heroes by Juppiomenz
Promising KPIs
$60 ARPPU
Mobile Launch
May 2017
Web First
September 2016
19
Web Revenue Growth
Mobile launch boosted web revenue
mobile
launch
9x
web revenue
20
Higher Spend Per Payer
Avg. Revenue Per Paying User (ARPPU)
$597
$242
$57
mobile web
cross
platform
10.5x
Mobile vs x-Platform
21
Big Spenders
Play Cross-Platform
91%
mobile
6%
web
3%
x-platform
Spenders
61%
mobile
32%
x-platform
7%
web
Revenue
22
Get early feedback
Test Ideas
Allow play across devices
Boost Revenue
Lesson 1
Kongregate.com is a friendly platform!
23
Steam
A look at free-to-play games
24
A Tale of
Two Games
Similar Environment
May 2017
June 2017
Launched spring 2017
Previously live on web and mobile
25
Retention Comparison
Mobile to Steam
mobile steam
mobile steam
-60%
+40%
26
Concurrent Users on Steam
Strong retention keeps players online
0
1,500
3,000
4,500
6,000
days since launch
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
2x
7x
Realm Grinder
Throwdown
27
Cumulative Downloads
Surfacing favors games with high concurrents
0
35,000
70,000
105,000
140,000
days since launch
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28
+80%
downloads
Realm Grinder
Throwdown
28
Higher Steam DAU
Driven by strong retention & installs
0
5,625
11,250
16,875
22,500
May-17 Jun-17 Jul-17 Aug-17 Sep-17 Oct-17 Nov-17 Dec-17 Jan-18 Feb-18
Realm Grinder
Throwdown
10x
at launch
35x
29
Monetization Comparison
Mobile to Steam
mobile steam
1.5x
(arpdau)
mobile steam
6.6x
(arpdau)
30
Similar Revenue
0
125000
250000
375000
500000
months since launch
0 1 2 3 4 5 6 7 8 9
On Steam
Realm Grinder
Throwdown
31
will boost downloads
Good Retention
even stronger on Steam
Monetization can be
Lesson 2
Different paths to success on Steam F2P
32
Variation by Genre
Every platform will favor different genres of games
33
Same Genre Monetization
Avg. Revenue Per Paying User (ARPPU)
Mobile Web Steam
CCG 1 $177 $252 $241
CCG 2 $85 $415 $89
Higher monetization on Web & Steam
34
Across Genre Monetization
Avg. Revenue Per Paying User (ARPPU)
Mobile Web Steam
CCG $177 $252 $241
RPG $64 $250 $56
Idle $30 $32 $30
Performance varies by game & genre
Competitive & social games perform better
35
on Web & Steam
Higher Monetization
perform better
Competitive Games
Lesson 3
Different results based on game & genre
36
Web Games
Are not dead!
Key Takeaways
Steam F2P
Many paths to success
Cross Platform KPIs
Vary by game & genre
37
Thank you
@KongregateDevs
blog.kongregate.com
We are hiring!
Portland, Chicago, and Montreal
@woodstockfencer
38
Acronym Dictionary
KPI = Key Performance Indicator
DAU = Daily Active User
ARPDAU = Average Revenue Per Daily Active User
ARPPU = Average Revenue Per Paying User
F2P = Free to Play
CCU = Concurrent Users
IAP = In-App Purchases
UA = User Acquisition
X-Platform = Cross Platform
RPG = Role Playing Game
CCG = Card Collecting Game

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Going Cross-Platform: Is it worth the effort?