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GAMING
INDUSTRY
WHAT IS GAMING ?
Gaming refers to playing electronic games, whether through
consoles, computers, mobile phones or another medium
altogether. Gaming is a nuanced term that suggests regular
gameplay, possibly as a hobby. Although traditionally a solitary
form of relaxation, online multiplayer video games have made
gaming a popular group activity as well.
The video game industry is the industry involved in the development,
marketing, and monetization of video games. It encompasses dozens
of job disciplines and its component parts employ thousands of people
worldwide.
The video game industry has grown from focused markets to
mainstream in the recent years. As of 2018, July, video games
generated sales of US$134.9 billion annually worldwide. In the US, it
earned about $9.5 billion in 2007, $11.7 billion in 2008, and US$25.1 billion
in 2010, according to the ESA annual report. Research from Ampere
Analysis indicated three points: the sector has consistently grown since
at least 2015 and expanded 26% from 2019 to 2021,
HISTORY OF GAMING
INDUSTRY
to a record $191 billion; the global games and services
market is forecast to shrink 1.2% annually to $188 billion in
2022; the industry is not recession-proof.[
The game industry has influenced the advance of
personal computers with sound cards, graphics cards and
3D graphic accelerators, faster CPUs, and dedicated co-
processors like PhysX. Sound cards, for example, were
originally developed for an addition of digital-quality
sound to games and only later were they improved for the
music industry.
FIRST GAME OF THE WORLD
Tennis for Two
Release Date: October 18, 1958
Creator(s): William Higinbotham
Country of Origin: USA
In October 1958, Physicist William Higinbotham created
what is thought to be the first video game. It was a
very simple tennis game, similar to the classic 1970s
video game Pong, and it was quite a hit at a
Brookhaven National Laboratory open house.
Online gaming grew 28% to
reach approximately US$1.3
billion in India in 2021, compared
to US$906 million in 2019.
Industry is hopeful of growth in
revenues as well as jobs.
GROWTH IN GAMING INDUSTRY
The video game sector is booming –
and it's tipped to keep on growing.
The expansion is expected to make the
global gaming industry worth $321
billion by 2026, according to PwC's
Global Entertainment and Media
Outlook 2022-26.
ENTERTAINMENT SOFTWARE
ASSOCIATION
The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was
formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington,
D.C. Most of the top publishers in the gaming world (or their American subsidiaries) are members of the ESA, including Capcom,
Electronic Arts, Konami, Microsoft, Bandai Namco Entertainment, Nintendo, Sony Interactive Entertainment, Square Enix, Take-Two
Interactive, Ubisoft, and Warner Bros. Interactive Entertainment.
The ESA also organizes the annual Electronic Entertainment Expo (E3) trade expo in Los Angeles, California. The ESA’s policy is based
by member companies serving on the ESA’s three Working Groups: "Intellectual Property Working Group", "Public Policy
Committee" and "Public Relations Working Group".
CASE STUDY OF SOME GAMES
1.MINECRAFT 2.PUBG 3.ANGRY BIRDS
Markus Alexej Persson born 1 June 1979),[ also known as
Notch, is a Swedish video game programmer and
designer. He is best known for creating the sandbox
video game Minecraft and for founding the video game
company Mojang in 2009.
1 .MINECRAFT
Persson's principal venture for founding Mojang was Minecraft which gained
popularity and support since its tech demo in 2009. Since then, he has gained
significant notability within the video game industry, winning multiple
awards and establishing relations with the industry's figureheads. He
retained his position as the lead designer of Minecraft until the game's official
launch in 2011, after which he transferred creative authority to Jens
Bergensten. He had continued to work on Minecraft until he left Mojang in
September 2014, after its acquisition by Microsoft for $2.5 billion
2.PUBG
PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a battle royale game developed and
published by PUBG Studios, a subsidiary of Krafton. The game, which was inspired by the 2000 Japanese film Battle
Royale, is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into
a standalone game under Greene's creative direction.
PUBG: Battlegrounds, having sold over 75 million copies on personal computers and game consoles as of the end of 2021, is the best-selling video game on PC and
Xbox One, and the fifth best-selling video game of all time. Even more successful is PUBG Mobile's global version, which has accumulated more than 1 billion
downloads and grossed over $8.42 billion on mobile devices, making it the fourth highest-grossing mobile game. With the combined revenue of PC and console
games equaling $4.65 billion, PUBG: Battlegrounds has a total revenue of $13.07 billion as of May 2022, making it one of the highest-grossing video games of all time.
The main game has been free-to-play since January 2022.
PUBG: Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game
was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile,
a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform
was released in April 2020, with Xbox Series X/S and PlayStation 5 versions being released in November 2020.
Angry Birds
Angry Birds is a Finnish action-based media franchise created by Rovio Entertainment. The game series
focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs.
Inspired by the game Crush the Castle, the game has been praised for its successful combination of fun
gameplay, comical style, and low price. Its popularity led to many spin-offs; versions of Angry Birds
created for PCs and video game consoles, a market for merchandise featuring its characters, Angry
Birds Toons, a televised animated series, and two films; The Angry Birds Movie and its sequel The Angry
Birds Movie 2. By January 2014, there had been over 2 billion downloads across all platforms, including
both regular and special editions.
By July 2015, the series' games had been downloaded more than 3 billion
times collectively, making it the most downloaded freemium game
series of all time. The original Angry Birds has been called "One of the
most mainstream games out right now", "One of the great runaway hits
of 2010", and "The largest mobile app success the world has seen so far".
The first main-series video game sequel, Angry Birds 2, was released on
30 July 2015.
The first game in the series was initially released on 11 December 2009 for
iOS. At the time, the 2009 swine flu epidemic was in the news, so the
staff decided to use pigs as the enemies of the Angry Birds. The company
released ports of the game to other
touchscreen smartphone operating systems, including Android. In early 2019, all remaining Angry Birds games
released before October 2014 (with the exception of Friends) were discontinued and removed from app stores,
though Bad Piggies was added back in early 2020. Rovio has declined to explain their reasoning behind the
decision apart from a brief tweet and support response, both giving different answers. However in June 2021,
by popular demand of the fans, Rovio announced that the classic games will be available on the stores again
sometime in the future. A recreated version of the original Angry Birds game known as Rovio Classics: Angry
Birds came to mobile platforms on March 31, 2022.
Negative Effects of Video Games
In 2020, there were an estimated 2.7 billion gamers worldwide, and the number is
still rising. This rise in the popularity of video games has led to a significant increase
in people experiencing the negative effects of video games.
Although not all gamers experience negative effects from gaming, and those effects
vary from person to person, many do. Video game addiction statistics find roughly
2-3% of gamers can become clinically disordered.
Some of the most common negative effects of video games include:
 Poor sleep hygiene
Physical health atrophy
 Exhaustion
 Dehydration
 Obesity and heart problems
 Aggression
 Lack of motivation
 Depression
 Social anxiety
HOW TO OVERCOME FROM GAMING ADDICTION
Treat gaming as a reward for completing other tasks. If your
gaming is interfering with homework, chores, or other work
you need to get done, make a vow to put those important
jobs first. Don’t do any gaming until you’ve finished the other
things you have on your to-do list for the day.
For example, if you need to complete a homework
assignment and load the dishwasher, finish those things
before you start playing.
Do other stress-relieving activities if you play games when
you’re stressed. Sometimes a gaming addiction can develop
when you use gaming as an escape from things that are
stressing you out.[9] Work on developing some alternative
coping strategies so you’ll have something else to fall back on
when you feel overwhelmed. For instance, you could:
Meditate
Do yoga
Exercise
Draw, write, or play music to express your feelings
Ask friends and family to help stay on top of your gaming limits. Let your family and friends
now that you’re trying to cut back on how much time you spend gaming. Ask them to check in
with you from time to time to make sure you’re not playing games when you’re supposed to be
doing other things.
For example, you might ask your friend to call your or send you a text at a time when you’re
especially likely to start playing your game.
sk the people in your life to respect your decision by not tempting you to play video games. For
instance, you might ask your sibling not to play games while you’re around.
ry not to feel embarrassed about asking for help. Just keep it simple—say something like, "Hey,
’m trying to cut back on gaming so much. Can you remind me to stop if you catch me playing
longer than half an hour?"
GAMING INDUSTRY

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GAMING INDUSTRY

  • 1.
  • 3. WHAT IS GAMING ? Gaming refers to playing electronic games, whether through consoles, computers, mobile phones or another medium altogether. Gaming is a nuanced term that suggests regular gameplay, possibly as a hobby. Although traditionally a solitary form of relaxation, online multiplayer video games have made gaming a popular group activity as well.
  • 4. The video game industry is the industry involved in the development, marketing, and monetization of video games. It encompasses dozens of job disciplines and its component parts employ thousands of people worldwide. The video game industry has grown from focused markets to mainstream in the recent years. As of 2018, July, video games generated sales of US$134.9 billion annually worldwide. In the US, it earned about $9.5 billion in 2007, $11.7 billion in 2008, and US$25.1 billion in 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, HISTORY OF GAMING INDUSTRY
  • 5. to a record $191 billion; the global games and services market is forecast to shrink 1.2% annually to $188 billion in 2022; the industry is not recession-proof.[ The game industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, faster CPUs, and dedicated co- processors like PhysX. Sound cards, for example, were originally developed for an addition of digital-quality sound to games and only later were they improved for the music industry.
  • 6. FIRST GAME OF THE WORLD Tennis for Two Release Date: October 18, 1958 Creator(s): William Higinbotham Country of Origin: USA
  • 7. In October 1958, Physicist William Higinbotham created what is thought to be the first video game. It was a very simple tennis game, similar to the classic 1970s video game Pong, and it was quite a hit at a Brookhaven National Laboratory open house.
  • 8. Online gaming grew 28% to reach approximately US$1.3 billion in India in 2021, compared to US$906 million in 2019. Industry is hopeful of growth in revenues as well as jobs. GROWTH IN GAMING INDUSTRY
  • 9. The video game sector is booming – and it's tipped to keep on growing. The expansion is expected to make the global gaming industry worth $321 billion by 2026, according to PwC's Global Entertainment and Media Outlook 2022-26.
  • 10. ENTERTAINMENT SOFTWARE ASSOCIATION The Entertainment Software Association (ESA) is the trade association of the video game industry in the United States. It was formed in April 1994 as the Interactive Digital Software Association (IDSA) and renamed on July 21, 2003. It is based in Washington, D.C. Most of the top publishers in the gaming world (or their American subsidiaries) are members of the ESA, including Capcom, Electronic Arts, Konami, Microsoft, Bandai Namco Entertainment, Nintendo, Sony Interactive Entertainment, Square Enix, Take-Two Interactive, Ubisoft, and Warner Bros. Interactive Entertainment. The ESA also organizes the annual Electronic Entertainment Expo (E3) trade expo in Los Angeles, California. The ESA’s policy is based by member companies serving on the ESA’s three Working Groups: "Intellectual Property Working Group", "Public Policy Committee" and "Public Relations Working Group".
  • 11. CASE STUDY OF SOME GAMES 1.MINECRAFT 2.PUBG 3.ANGRY BIRDS
  • 12. Markus Alexej Persson born 1 June 1979),[ also known as Notch, is a Swedish video game programmer and designer. He is best known for creating the sandbox video game Minecraft and for founding the video game company Mojang in 2009. 1 .MINECRAFT
  • 13. Persson's principal venture for founding Mojang was Minecraft which gained popularity and support since its tech demo in 2009. Since then, he has gained significant notability within the video game industry, winning multiple awards and establishing relations with the industry's figureheads. He retained his position as the lead designer of Minecraft until the game's official launch in 2011, after which he transferred creative authority to Jens Bergensten. He had continued to work on Minecraft until he left Mojang in September 2014, after its acquisition by Microsoft for $2.5 billion
  • 14. 2.PUBG PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a battle royale game developed and published by PUBG Studios, a subsidiary of Krafton. The game, which was inspired by the 2000 Japanese film Battle Royale, is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.
  • 15. PUBG: Battlegrounds, having sold over 75 million copies on personal computers and game consoles as of the end of 2021, is the best-selling video game on PC and Xbox One, and the fifth best-selling video game of all time. Even more successful is PUBG Mobile's global version, which has accumulated more than 1 billion downloads and grossed over $8.42 billion on mobile devices, making it the fourth highest-grossing mobile game. With the combined revenue of PC and console games equaling $4.65 billion, PUBG: Battlegrounds has a total revenue of $13.07 billion as of May 2022, making it one of the highest-grossing video games of all time. The main game has been free-to-play since January 2022. PUBG: Battlegrounds was first released for Microsoft Windows via Steam's early access beta program in March 2017, with a full release in December 2017. The game was also released by Microsoft Studios for the Xbox One via its Xbox Game Preview program that same month, and officially released in September 2018. PUBG Mobile, a free-to-play mobile game version for Android and iOS, was released in 2018, in addition to a port for the PlayStation 4. A version for the Stadia streaming platform was released in April 2020, with Xbox Series X/S and PlayStation 5 versions being released in November 2020.
  • 16. Angry Birds Angry Birds is a Finnish action-based media franchise created by Rovio Entertainment. The game series focuses on the eponymous flock of angry birds who try to save their eggs from green-colored pigs. Inspired by the game Crush the Castle, the game has been praised for its successful combination of fun gameplay, comical style, and low price. Its popularity led to many spin-offs; versions of Angry Birds created for PCs and video game consoles, a market for merchandise featuring its characters, Angry Birds Toons, a televised animated series, and two films; The Angry Birds Movie and its sequel The Angry Birds Movie 2. By January 2014, there had been over 2 billion downloads across all platforms, including both regular and special editions.
  • 17. By July 2015, the series' games had been downloaded more than 3 billion times collectively, making it the most downloaded freemium game series of all time. The original Angry Birds has been called "One of the most mainstream games out right now", "One of the great runaway hits of 2010", and "The largest mobile app success the world has seen so far". The first main-series video game sequel, Angry Birds 2, was released on 30 July 2015. The first game in the series was initially released on 11 December 2009 for iOS. At the time, the 2009 swine flu epidemic was in the news, so the staff decided to use pigs as the enemies of the Angry Birds. The company released ports of the game to other
  • 18. touchscreen smartphone operating systems, including Android. In early 2019, all remaining Angry Birds games released before October 2014 (with the exception of Friends) were discontinued and removed from app stores, though Bad Piggies was added back in early 2020. Rovio has declined to explain their reasoning behind the decision apart from a brief tweet and support response, both giving different answers. However in June 2021, by popular demand of the fans, Rovio announced that the classic games will be available on the stores again sometime in the future. A recreated version of the original Angry Birds game known as Rovio Classics: Angry Birds came to mobile platforms on March 31, 2022.
  • 19. Negative Effects of Video Games In 2020, there were an estimated 2.7 billion gamers worldwide, and the number is still rising. This rise in the popularity of video games has led to a significant increase in people experiencing the negative effects of video games. Although not all gamers experience negative effects from gaming, and those effects vary from person to person, many do. Video game addiction statistics find roughly 2-3% of gamers can become clinically disordered. Some of the most common negative effects of video games include:
  • 20.  Poor sleep hygiene Physical health atrophy  Exhaustion  Dehydration  Obesity and heart problems  Aggression  Lack of motivation  Depression  Social anxiety
  • 21. HOW TO OVERCOME FROM GAMING ADDICTION
  • 22. Treat gaming as a reward for completing other tasks. If your gaming is interfering with homework, chores, or other work you need to get done, make a vow to put those important jobs first. Don’t do any gaming until you’ve finished the other things you have on your to-do list for the day. For example, if you need to complete a homework assignment and load the dishwasher, finish those things before you start playing.
  • 23. Do other stress-relieving activities if you play games when you’re stressed. Sometimes a gaming addiction can develop when you use gaming as an escape from things that are stressing you out.[9] Work on developing some alternative coping strategies so you’ll have something else to fall back on when you feel overwhelmed. For instance, you could: Meditate Do yoga Exercise Draw, write, or play music to express your feelings
  • 24. Ask friends and family to help stay on top of your gaming limits. Let your family and friends now that you’re trying to cut back on how much time you spend gaming. Ask them to check in with you from time to time to make sure you’re not playing games when you’re supposed to be doing other things. For example, you might ask your friend to call your or send you a text at a time when you’re especially likely to start playing your game. sk the people in your life to respect your decision by not tempting you to play video games. For instance, you might ask your sibling not to play games while you’re around. ry not to feel embarrassed about asking for help. Just keep it simple—say something like, "Hey, ’m trying to cut back on gaming so much. Can you remind me to stop if you catch me playing longer than half an hour?"