How to think about gamification in context of Talent management. Slides from my presentation about gamification at HR conference Kvalita ve vzdělávání (Quality in education) in Ostrava 09/2014.
Gamification se puede definir como la aplicación de mecánicas, dinámicas y estéticas de juegos en entornos no lúdicos, con el objetivo de generar experiencias que aumenten el Engagement.
El proyecto Badge Culture amplia los públicos de la cultura en un momento en que el sector cultural busca denodadamente aumentar sus audiencias. Gracias a Badge Culture podrán vivir nuevas experiencias ludo‐pedagógicos en actividades turístico‐culturales y hacer un
mejor uso educativo de este tipo de instalaciones, generando además certificados digitales con incidencia en distintos aspectos de la vida, especialmente académico y laboral.
Summary about transmedia storytelling for young marketers on Duhova kulicka (part of 55. Zlin International Movie Festival). Future of new ways of content marketing is now.
El documento habla sobre la gamificación y el caso Affinity Loop. Explica que la gamificación usa elementos de juegos para motivar a las personas en actividades no lúdicas. Affinity Loop diseñó ciclos de actividad y recompensas para motivar a seguidores en redes sociales a compartir publicaciones, lo que aumentó el tráfico y las ventas de la empresa en más de un 250%. La gamificación ha demostrado aumentar las ventas y la productividad en varios casos.
Work shop gamification superlikers (versión compartible)superlikers
Este documento presenta una introducción a la gamificación y su aplicación al marketing de medios sociales. Define la gamificación como el uso de elementos y dinámicas de juegos en actividades no recreativas. Explica que una estrategia de gamificación exitosa requiere analizar el producto, público objetivo y objetivos, e implementar dinámicas de juego que consideren estos factores para lograr los resultados deseados. También describe algunos elementos clave de una campaña gamificada como acciones, puntos, premios y gestión, así como características que
Gamification se puede definir como la aplicación de mecánicas, dinámicas y estéticas de juegos en entornos no lúdicos, con el objetivo de generar experiencias que aumenten el Engagement.
El proyecto Badge Culture amplia los públicos de la cultura en un momento en que el sector cultural busca denodadamente aumentar sus audiencias. Gracias a Badge Culture podrán vivir nuevas experiencias ludo‐pedagógicos en actividades turístico‐culturales y hacer un
mejor uso educativo de este tipo de instalaciones, generando además certificados digitales con incidencia en distintos aspectos de la vida, especialmente académico y laboral.
Summary about transmedia storytelling for young marketers on Duhova kulicka (part of 55. Zlin International Movie Festival). Future of new ways of content marketing is now.
El documento habla sobre la gamificación y el caso Affinity Loop. Explica que la gamificación usa elementos de juegos para motivar a las personas en actividades no lúdicas. Affinity Loop diseñó ciclos de actividad y recompensas para motivar a seguidores en redes sociales a compartir publicaciones, lo que aumentó el tráfico y las ventas de la empresa en más de un 250%. La gamificación ha demostrado aumentar las ventas y la productividad en varios casos.
Work shop gamification superlikers (versión compartible)superlikers
Este documento presenta una introducción a la gamificación y su aplicación al marketing de medios sociales. Define la gamificación como el uso de elementos y dinámicas de juegos en actividades no recreativas. Explica que una estrategia de gamificación exitosa requiere analizar el producto, público objetivo y objetivos, e implementar dinámicas de juego que consideren estos factores para lograr los resultados deseados. También describe algunos elementos clave de una campaña gamificada como acciones, puntos, premios y gestión, así como características que
Slajdy k přednášce o tom, proč lžeme a jak se tímto stavem bojovat. Co nám pavučina lží bere, co může dávat a proč máte tendenci žít ve strachu.
Přednášku ke slajdům naleznete na: https://youtu.be/B-boyYJ7nyk
Pilíře, na kterých stojí naše svobodná firma Court of Moravia, a jak je používáme pro naše business partnery. K čemu je chytrý design lidské interakce, hravých principů i vzdělávání.
Introductory to Customer Experience DesignPetr Pouchlý
Let me show you basics about customer experience through eyes of Experience economy designer. Basic terms, concepts and few words about design itself.
Presentation held at JIC (South Moravian Innovation Centre) in Brno, Czech republic as a part of StartUp Club event.
Short summary how to think about design and design thinking from perspective of ordinary manager/director. Basics for every design thinking student, but still a lot of a-ha moments for the most of the Czech managers.
Presentation held at #Educa2017 in Liberec, Czech republic.
How to keep users engaged in your app/website or company after you've been able to recruit them? You can learn a lot from gaming principles.
Talk from WebExpo Prague, September 2017.
Gamification in HR and change managementPetr Pouchlý
Basics about playful design and gamification in companies. Focused on change management and HR.
Used in many private presentations in Czech republic, 2017.
This document discusses turning a business into a game through experiential learning activities called "larps". It describes the evolution of larps from community events in the 1990s to modern business training tools. Key events include developing the first replayable larps in 2006, gaining funding in 2010, and transitioning to business-to-business services in 2014. The document advocates for larps as an engaging way to build teams and teach concepts like change management, strategy, and participation through immersive role-playing games.
How can gamification influence Industry 4.0 concept, engage employees and challenge old thinking ways. With three examples of visualisation, business larp and playful experience.
Presentation held on Re-Industrialisation of the EU 2016 conference, Bratislava, SK, October 2016
Short talk about motivations and principles of game, play and gaming in general. Through understanding the rules of engagement and flow behind games, you can think about gamification and playful design as a marketing tool. Main part of presentation is based on Chris Crawford game definition.
Talk was held for marketing social ninjas as a part of Babecamp, Prague 2016.
There will be some obstacles with colleagues when your business is successful and yours "few buddies startup" became bigger company.
It's a necessary price for success and solution starts with understanding the problem. Than you can be prepared at least. So... Brace yourself: success is coming!
Short talk at Barcamp Brno for startupers mostly, focused on HR and leadership challenges.
Brief introduction for project managers about gamification, game culture and playful design principles.
Presented at Konference Projektový management in Zlin, 19/5/2016
Functional onboarding through playful designPetr Pouchlý
How can gamification helps your adaptation process in company? Let's make an onboarding experience something great and don't loose new recruits in first few weeks. Because hiring is quite expensive in current days.
Slides for my talk on Human Power Forum 2016 in Prague.
Přiblížení pojmu žážitkové ekonomiky, designu služeb a důležitosti emocí v průmyslovém designu akademické obci i zástupcům firem v rámci referátu předneseném na Technologického centra Akademie věd v Praze, prosinec 2015.
What is difference between bad and good service design and gamification in HR? How we can use it in behalf of team engagement. // Talk for South moravian inovation center (JIC) in Brno, Czech republic.
Experience economy: Black gold of 21st centuryPetr Pouchlý
Short talk for Libdesign conference in National technical library, Prague, Czech republic. Introduction to The Experience Economy for common service design audience.
State of gamification in year 2014 CzechiaPetr Pouchlý
The document discusses gamification and its potential applications in different business areas such as human resources, marketing, and change management. It mentions that gamification, if applied correctly using principles from behavioral psychology, could be used to increase employee engagement, loyalty, and change behaviors. Examples discussed include using gamification for process management, loyalty programs, and interactive training experiences.
Možnosti využití gamifiakace v rámci interní komunikace, včetně krátkého představení, proč hra dává smysl pro každý věk.
Prezentováno na InComm fóru o interní komunikaci v Praze.
Building Meaningful Talent Communities with AI - Heather Pysklywec - SocialHR...SocialHRCamp
Speaker: Heather Pysklywec
Digital transformation has transformed the talent acquisition landscape over the past ten years. Now, with the introduction of artificial intelligence, HR professionals are faced with a new suite of tools to choose from. The question remains, where to start, what to be aware of, and what tools will complement the talent acquisition strategy of the organization? This session will give a summary of helpful AI tools in the industry, explain how they can fit into existing systems, and encourage attendees to explore if AI tools can improve their process.
Accelerating AI Integration with Collaborative Learning - Kinga Petrovai - So...SocialHRCamp
Speaker: Kinga Petrovai
You have the new AI tools, but how can you help your team use them to their full potential? As technology is changing daily, it’s hard to learn and keep up with the latest developments. Help your team amplify their learning with a new collaborative learning approach called the Learning Hive.
This session outlines the Learning Hive approach that sets up collaborations that foster great learning without the need for L&D to produce content. The Learning Hive enables effective knowledge sharing where employees learn from each other and apply this learning to their work, all while building stronger community bonds. This approach amplifies the impact of other learning resources and fosters a culture of continuous learning within the organization.
Slajdy k přednášce o tom, proč lžeme a jak se tímto stavem bojovat. Co nám pavučina lží bere, co může dávat a proč máte tendenci žít ve strachu.
Přednášku ke slajdům naleznete na: https://youtu.be/B-boyYJ7nyk
Pilíře, na kterých stojí naše svobodná firma Court of Moravia, a jak je používáme pro naše business partnery. K čemu je chytrý design lidské interakce, hravých principů i vzdělávání.
Introductory to Customer Experience DesignPetr Pouchlý
Let me show you basics about customer experience through eyes of Experience economy designer. Basic terms, concepts and few words about design itself.
Presentation held at JIC (South Moravian Innovation Centre) in Brno, Czech republic as a part of StartUp Club event.
Short summary how to think about design and design thinking from perspective of ordinary manager/director. Basics for every design thinking student, but still a lot of a-ha moments for the most of the Czech managers.
Presentation held at #Educa2017 in Liberec, Czech republic.
How to keep users engaged in your app/website or company after you've been able to recruit them? You can learn a lot from gaming principles.
Talk from WebExpo Prague, September 2017.
Gamification in HR and change managementPetr Pouchlý
Basics about playful design and gamification in companies. Focused on change management and HR.
Used in many private presentations in Czech republic, 2017.
This document discusses turning a business into a game through experiential learning activities called "larps". It describes the evolution of larps from community events in the 1990s to modern business training tools. Key events include developing the first replayable larps in 2006, gaining funding in 2010, and transitioning to business-to-business services in 2014. The document advocates for larps as an engaging way to build teams and teach concepts like change management, strategy, and participation through immersive role-playing games.
How can gamification influence Industry 4.0 concept, engage employees and challenge old thinking ways. With three examples of visualisation, business larp and playful experience.
Presentation held on Re-Industrialisation of the EU 2016 conference, Bratislava, SK, October 2016
Short talk about motivations and principles of game, play and gaming in general. Through understanding the rules of engagement and flow behind games, you can think about gamification and playful design as a marketing tool. Main part of presentation is based on Chris Crawford game definition.
Talk was held for marketing social ninjas as a part of Babecamp, Prague 2016.
There will be some obstacles with colleagues when your business is successful and yours "few buddies startup" became bigger company.
It's a necessary price for success and solution starts with understanding the problem. Than you can be prepared at least. So... Brace yourself: success is coming!
Short talk at Barcamp Brno for startupers mostly, focused on HR and leadership challenges.
Brief introduction for project managers about gamification, game culture and playful design principles.
Presented at Konference Projektový management in Zlin, 19/5/2016
Functional onboarding through playful designPetr Pouchlý
How can gamification helps your adaptation process in company? Let's make an onboarding experience something great and don't loose new recruits in first few weeks. Because hiring is quite expensive in current days.
Slides for my talk on Human Power Forum 2016 in Prague.
Přiblížení pojmu žážitkové ekonomiky, designu služeb a důležitosti emocí v průmyslovém designu akademické obci i zástupcům firem v rámci referátu předneseném na Technologického centra Akademie věd v Praze, prosinec 2015.
What is difference between bad and good service design and gamification in HR? How we can use it in behalf of team engagement. // Talk for South moravian inovation center (JIC) in Brno, Czech republic.
Experience economy: Black gold of 21st centuryPetr Pouchlý
Short talk for Libdesign conference in National technical library, Prague, Czech republic. Introduction to The Experience Economy for common service design audience.
State of gamification in year 2014 CzechiaPetr Pouchlý
The document discusses gamification and its potential applications in different business areas such as human resources, marketing, and change management. It mentions that gamification, if applied correctly using principles from behavioral psychology, could be used to increase employee engagement, loyalty, and change behaviors. Examples discussed include using gamification for process management, loyalty programs, and interactive training experiences.
Možnosti využití gamifiakace v rámci interní komunikace, včetně krátkého představení, proč hra dává smysl pro každý věk.
Prezentováno na InComm fóru o interní komunikaci v Praze.
Building Meaningful Talent Communities with AI - Heather Pysklywec - SocialHR...SocialHRCamp
Speaker: Heather Pysklywec
Digital transformation has transformed the talent acquisition landscape over the past ten years. Now, with the introduction of artificial intelligence, HR professionals are faced with a new suite of tools to choose from. The question remains, where to start, what to be aware of, and what tools will complement the talent acquisition strategy of the organization? This session will give a summary of helpful AI tools in the industry, explain how they can fit into existing systems, and encourage attendees to explore if AI tools can improve their process.
Accelerating AI Integration with Collaborative Learning - Kinga Petrovai - So...SocialHRCamp
Speaker: Kinga Petrovai
You have the new AI tools, but how can you help your team use them to their full potential? As technology is changing daily, it’s hard to learn and keep up with the latest developments. Help your team amplify their learning with a new collaborative learning approach called the Learning Hive.
This session outlines the Learning Hive approach that sets up collaborations that foster great learning without the need for L&D to produce content. The Learning Hive enables effective knowledge sharing where employees learn from each other and apply this learning to their work, all while building stronger community bonds. This approach amplifies the impact of other learning resources and fosters a culture of continuous learning within the organization.
Your Guide To Finding The Perfect Part-Time JobSnapJob
Part-time workers account for a significant part of the workforce, including individuals of all ages. A lot of industries hire part-time workers in different capacities, including temporary or seasonal openings, ranging from managerial to entry-level positions. However, many people still doubt taking on these roles and wonder how a temporary part-time job can help them achieve their long-term goals.
Start Smart: Learning the Ropes of AI for HR - Celine Maasland - SocialHRCamp...SocialHRCamp
Speaker: Celine Maasland
In this session, we’ll demystify the process of integrating artificial intelligence into everyday HR tasks. This presentation will guide HR professionals through the initial steps of identifying AI opportunities, choosing the right tools, and effectively implementing technology to streamline operations. Additionally, we’ll delve into the specialized skill of prompt engineering, demonstrating how to craft precise prompts to enhance interactions between AI systems and employees. Whether you’re new to AI or looking to refine some of your existing strategies, this session will equip you with the knowledge and tools to harness AI’s potential in transforming HR functions.
How to Leverage AI to Boost Employee Wellness - Lydia Di Francesco - SocialHR...SocialHRCamp
Speaker: Lydia Di Francesco
In this workshop, participants will delve into the realm of AI and its profound potential to revolutionize employee wellness initiatives. From stress management to fostering work-life harmony, AI offers a myriad of innovative tools and strategies that can significantly enhance the wellbeing of employees in any organization. Attendees will learn how to effectively leverage AI technologies to cultivate a healthier, happier, and more productive workforce. Whether it's utilizing AI-powered chatbots for mental health support, implementing data analytics to identify internal, systemic risk factors, or deploying personalized wellness apps, this workshop will equip participants with actionable insights and best practices to harness the power of AI for boosting employee wellness. Join us and discover how AI can be a strategic partner towards a culture of wellbeing and resilience in the workplace.
Watch this expert-led webinar to learn effective tactics that high-volume hiring teams can use right now to attract top talent into their pipeline faster.
AI Considerations in HR Governance - Shahzad Khan - SocialHRCamp Ottawa 2024SocialHRCamp
Speaker: Shahzad Khan
This session on "AI Considerations in Human Resources Governance" explores the integration of Artificial Intelligence (AI) into HR practices, examining its history, current applications, and the governance issues it raises. A framework to view Government in modern organizations is provided, along with the transformation and key considerations associated with each element of this framework, drawing lessons from other AI projects to illustrate these aspects. We then dive into AI's use in resume screening, talent acquisition, employee retention, and predictive analytics for workforce management. Highlighting modern governance challenges, it addresses AI's impact on the gig economy as well as DEI. We then conclude with future trends in AI for HR, offering strategic recommendations for incorporating AI in HR governance.
Becoming Relentlessly Human-Centred in an AI World - Erin Patchell - SocialHR...SocialHRCamp
Speaker: Erin Patchell
Imagine a world where the needs, experiences, and well-being of people— employees and customers — are the focus of integrating technology into our businesses. As HR professionals, what tools exist to leverage AI and technology as a force for both people and profit? How do we influence a culture that takes a human-centred lens?