This document outlines potential influences and elements for a steampunk story, including:
Magic and steam technology would both be primary influences in an industrial setting. A humanoid protagonist named Giles could be a steampunk wizard or engineer investigating technology abuse. Possible sub-plots involve dragons, racism, and the rejection of advancing technology. The story would progress from a home city tutorial to exploring new city outskirts and inner districts, with opposing themes of technology advancement versus nature.
1. Magic – Primary
influence.
3
Humanoid Races-
Medieval setting –
Secondary influence, may
need reinterpretation.
Unlikely influence.
Fantasy
Racism / racial
tension?
Dragons –
Possible sub-plot.
Likely inclusion,
possible
reinterpretation.
Brass /
Clockwork /
Steam
Rejection of technology/
Technology malfunction .
Possible sub-plots.
Technology –
Primary influence.
Industrial setting-
Victorian Era Architecture –
Steampunk
Primary influence.
Possible use for references
/ hybridised with
steampunk technology.
Name Giles
Steampunk
wizard
Magic +
Technology
Protagonist
Researcher?
In-universe
role?
Alchemist?
Engineer?
Plot Elements
Mutants? (Ties
in to abuse)
Technology
abuse
Opposing themes
Human
Technology
rejection
Antagonist(s)
Non-human
Rust (Overarching
influence)
Nature / Mythical
creatures ( Ties into
rejection)
2. Game Flow
Story Progression
Home City
New City Outskirts
Inner City
Tutorial/Prologue
Early game
(Act one)
Mid game
(Act two)
Centre of City
Home City
End game
(Act three)