The document discusses different types of game scripts used in cutscenes versus in-game dialogue. Cutscene scripts follow a linear, chronological order like a film script to advance the storyline, while in-game dialogue has no set order and depends on player choices and triggered actions. The cutscene script for Constantine features monsters and a simple, straightforward style to concisely convey key information, similar to a film script. In-game dialogue instead provides hints and information to help players progress.