2. Getting Started....................................................................................Page 3
Downloading FocusIn..................................................................Page 3
Requirements............................................................................... Page 3
Daily Reports...................................................................................... Page 4
Working Memory / Impulse Control.................................................. Page 5
Focus, Relax and Zen.........................................................................Page 6
Final Report.........................................................................................Page 7
Behaviour............................................................................................ Page 8
Final Working Memory....................................................................... Page 9
Final Impulse Control.........................................................................Page 10
Final State Control..............................................................................Page 11
Recommendations............................................................................. Page 12
Focus Pocus™ is owned by Neuro Cognitive Solutions Pty Ltd (trading as Neurocog).
Focus Pocus™ is based on IP licensed by Neurocog from the University of
Wollongong, Australia
Focus Pocus™ v2.0 for iOS, Andriod,
Windows and Mac OSX, was developed and engineered by Ollie Edgington.
Focus Pocus is Powered by NeuroSky
Thinkgear™
Neurocog
3. FocusIn is an application installed on your computer which runs in
conjunction with Focus Pocus. FocusIn is free for people
already with Focus Pocus and can be downloaded from the Neurocog
download page – http://neurocog.com.au/download/. Be sure to select
the correct operating system when choosing your downloads.
The format will be in “.exe” format for Microsoft Windows and “.dmg”
for Mac OSX 10.6+.
Downloading FocusIn
Windows Mac
2.33GHz or faster x86-compatible processor, or
Intel Atom™ 1.6GHz or faster processor for
netbook class devices
Microsoft® Windows® XP, Windows Server®
2003, Windows Server 2008, Windows Vista®
Home Premium, Business, Ultimate, or Enter-
prise (including 64 bit editions) with Service
Pack 2, Windows 7, or Windows 8 Classic
512MB of RAM (1GB recommended)
Intel® Core™ Duo 1.83GHz or faster processor
Mac OS X v10.6, v10.7, or v10.8
512MB of RAM (1GB recommended)
Customer Service:
info@neurocogsolutions.com
Technical Support:
support@neurocogsolutions.com
Download:
http://neurocog.com.au/download/
Neurocog
4. Neurocog
A summary of progress during
the most recent session
This section contains detailed
information about the most
recent session.
Click on any to view them
5. Neurocog
The face provides a quick
indication of how well the user
performed in the most recent
working memory exercises
Details of the last training session
(left) and overall (right)
The face provides a quick
indication of how well the user
performed in the most recent
working memory exercises
Details of the last training session
(left) and overall (right)
6. Neurocog
The face provides a quick
indication of how well the user
performed in the most recent
working memory exercises
Details of the last training session
compared to other sessions
7. Neurocog
After every 4th or 5th training
session parents are able to rate
how the user has been
behaving
Better behaviour and ratings
unlock better bonuses in
Focus Pocus!
The final report contains five
sections accessed via the menu
8. Neurocog
This graph shows your ratings
of the users behaviour across
the sessions from (1) the be-
fore/after questionnaire and (2)
ratings made in FocusIn
Sessions
1 - 5
Sessions
6 - 10
Sessions
11 - 15
Sessions
16 - 20
Sessions
21 - 25
9. Neurocog
This graph shows the users
performance at the working
memory games across the
training sessions
Sessions
1 - 5
Sessions
6 - 10
Sessions
11 - 15
Sessions
16 - 20
Sessions
21 - 25
10. Neurocog
This graph shows the users
performance at the impulse
control games across the
training sessions
Sessions
1 - 5
Sessions
6 - 10
Sessions
11 - 15
Sessions
16 - 20
Sessions
21 - 25
11. Neurocog
This graph shows the user’s
performance at state control
games across the training
sessions, for Focus, Relax and
Zen separately
12. Neurocog
Based on training outcomes
some general recommendations
are made in regard to real-world
tasks and further Challenge mode
training in Focus Pocus