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•After rolling a dice to determine who will go first, players will begin taking turns at rolling the
dice to determine how many steps they can move.

• Players have three choices on which direction to go; they can go on the north or south path,
which are shorter, but have slightly more black holes, or they can take the middle path, which
is longer, but the chance of landing on a black hole is significantly less.

• After rolling, the player can move one of their pieces forward on any path that amount of
spaces.

• Randomly around the board lay (x2), (-1), and black hole blocks. When landed upon, the
player has to move their piece as indicated; backwards one for (-1)s, back to the beginning for
black holes, and to the “x2” path if they wish to do so.

•. If the player chooses to go double or nothing after landing on a "x2,“ they will roll the die and
multiply the rolled number by two. After determining the new roll, the player’s piece is to be
moved along the middle path accordingly(max movement being 12). After the first roll on the
“x2” path is completed, all subsequent moved equal to the number rolled.

•When a(-1) is landed on, the player must move back one space which can result in landing on
a black hole in some cases.

•The objective is to move all of ones pieces to the "Finish" area, thus winning!
The rules of Double or Nothing are simple:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1. Each player starts with 3 identically colored pieces.
2. A die is to be used to determine who will go first; lowest roll goes first.
3. Each person starts with one initial roll and bonus tiles/black holes
   act accordingly on players as stated in the "Playing the Game" section.
4. When taking the middle path, the first roll is always doubled and then carried
   out. All subsequent rolls remain normal.
4. Players may only move their pieces in a forward direction(Start->Finish)
    unless they revert to the “x2” path.
5. If a player happens to land on the same tile as another player, the
   two pieces share that tile without conflict.
6. Landing on a black hole results in the instant moving
    of the piece to the Start zone.
Final project

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Final project

  • 1.
  • 2.
  • 3. •After rolling a dice to determine who will go first, players will begin taking turns at rolling the dice to determine how many steps they can move. • Players have three choices on which direction to go; they can go on the north or south path, which are shorter, but have slightly more black holes, or they can take the middle path, which is longer, but the chance of landing on a black hole is significantly less. • After rolling, the player can move one of their pieces forward on any path that amount of spaces. • Randomly around the board lay (x2), (-1), and black hole blocks. When landed upon, the player has to move their piece as indicated; backwards one for (-1)s, back to the beginning for black holes, and to the “x2” path if they wish to do so. •. If the player chooses to go double or nothing after landing on a "x2,“ they will roll the die and multiply the rolled number by two. After determining the new roll, the player’s piece is to be moved along the middle path accordingly(max movement being 12). After the first roll on the “x2” path is completed, all subsequent moved equal to the number rolled. •When a(-1) is landed on, the player must move back one space which can result in landing on a black hole in some cases. •The objective is to move all of ones pieces to the "Finish" area, thus winning!
  • 4. The rules of Double or Nothing are simple: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 1. Each player starts with 3 identically colored pieces. 2. A die is to be used to determine who will go first; lowest roll goes first. 3. Each person starts with one initial roll and bonus tiles/black holes act accordingly on players as stated in the "Playing the Game" section. 4. When taking the middle path, the first roll is always doubled and then carried out. All subsequent rolls remain normal. 4. Players may only move their pieces in a forward direction(Start->Finish) unless they revert to the “x2” path. 5. If a player happens to land on the same tile as another player, the two pieces share that tile without conflict. 6. Landing on a black hole results in the instant moving of the piece to the Start zone.