The document discusses the development of a wearable device called Aura. Aura is intended to help treat people suffering from mental illnesses and difficult emotions by suppressing negative emotions without prescription drugs. It would take the form of an indistinguishable bracelet that users could customize with different emotion suppressants like scents or neurological stimulation. An example user is described as someone with depression or anger issues who struggles with side effects of medications. Research on wearable technology and potential users is presented, along with plans to advertise on social media sites, with doctors, and in magazines. Wireframes and prototypes of a website and Facebook page are included to promote the product.
Balancing cognitive resonance and dissonance in product designPatricio Maller
Few psychological theories had an impact so clear on UX design as Festinger’s Cognitive Dissonance.
Cognitive dissonance is the mental stress or discomfort we feel when our behavior is inconsistent with our beliefs. Humans strive for their behavior and beliefs to be consistent, so when inconsistency (dissonance) arises, we do everything we can to restore balance, either by changing our behavior or belief, or by somehow justifying the behavior. Design dissonance occurs when a product or service sends out cognitive signals that run counter to the desired effect.
Festinger’s basic hypotheses for cognitive dissonance are as follows:
• The presence of dissonance, of being psychologically uncomfortable, will motivate the person to try to reduce the dissonance and achieve consonance.
• In addition to trying to reduce dissonance when it is present, the person will actively avoid situations and information that would likely increase it.
This theory, however, is frequently misused as a recipe. Experience shows that the “eliminate or reduce cognitive dissonance” mantra does not always lead to a better design, and that balance is key to keep users learning, engaged and away from the uncanny valley
Balancing cognitive resonance and dissonance in product designPatricio Maller
Few psychological theories had an impact so clear on UX design as Festinger’s Cognitive Dissonance.
Cognitive dissonance is the mental stress or discomfort we feel when our behavior is inconsistent with our beliefs. Humans strive for their behavior and beliefs to be consistent, so when inconsistency (dissonance) arises, we do everything we can to restore balance, either by changing our behavior or belief, or by somehow justifying the behavior. Design dissonance occurs when a product or service sends out cognitive signals that run counter to the desired effect.
Festinger’s basic hypotheses for cognitive dissonance are as follows:
• The presence of dissonance, of being psychologically uncomfortable, will motivate the person to try to reduce the dissonance and achieve consonance.
• In addition to trying to reduce dissonance when it is present, the person will actively avoid situations and information that would likely increase it.
This theory, however, is frequently misused as a recipe. Experience shows that the “eliminate or reduce cognitive dissonance” mantra does not always lead to a better design, and that balance is key to keep users learning, engaged and away from the uncanny valley
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design.Fresh Tilled Soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
Startups and other digital innovators in the fight against Alzheimer's Disease, dementia and related disorders. Including a review of relevant scientific research to disinguish real opportunity from quackery.
I have always wanted to build meaningful connections between technology and art, to make things that are not only useful but also illuminating.
After solid training in computer science, and with design experience in self-initiated and commercial projects, I have decided that a design practitioner is the right standpoint for me to fulfill my dreams. Therefore, I am seeking for a broad and deep immersion into the world of design, in order to push my creative boundaries and explore innovative possibilities.
Tufts Symposium Speaker - Breaking Cultural Barriers: Design with EmpathySpark Health Design
On April 21, 2013, Design that Matters Designer William Harris and Director of Product Development Elizabeth Johansen presented at the Tufts Institute for Global Leadership Symposium.
Designer William Harris provided six tips to bridge the cultural divide when designing medical device for developing countries.
1. Find a Local Partner
2. Identify the Problem
3. Embrace The Culture
4. Watch and Learn
5. Synthesize Your Research
6. Engage Your Users
About Tufts Institute for Global Leadership
The Institute for Global Leadership at Tufts University is an incubator of innovative ways to educate learners at all levels to understand and engage with difficult global issues. We develop new generations of effective and ethical leaders who are able and driven to comprehend complexity, reflect cultural and political nuance, and engage as responsible global citizens in anticipating and confronting the world's most pressing problems.
Credits:
William Harris, graphic design, Designer, Design that Matters
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
My second presentation about inclusion and software for people with disabilities. This time in London. A lot of topics added.
Added topics since last talk / version:
Inclusive software guidelines (Simplify the layout, Color by function, text to speech....
Digital difficulties for people with disabilities
Which apps and software do I use?
Pricing and market fit.
Digital Wellbeing: Meaningful Daily Actions for Parents - COVIDMax Stossel
A list of practices parents I've spoken with have found helpful for managing their mental health and general wellbeing in the world of smartphones & social media.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design. fresh tilled soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
Sex, Drugs and The Infinite Scroll: The biology behind engaging design.Fresh Tilled Soil
Designing product for optimal engagement is challenging. This talk looks at how human biology can provide us with clues as to how people relate to products and experiences. Brain chemistry, emotional decisions, evolutionary cycles and social connections all play a part in how we connect to experiences.
Startups and other digital innovators in the fight against Alzheimer's Disease, dementia and related disorders. Including a review of relevant scientific research to disinguish real opportunity from quackery.
I have always wanted to build meaningful connections between technology and art, to make things that are not only useful but also illuminating.
After solid training in computer science, and with design experience in self-initiated and commercial projects, I have decided that a design practitioner is the right standpoint for me to fulfill my dreams. Therefore, I am seeking for a broad and deep immersion into the world of design, in order to push my creative boundaries and explore innovative possibilities.
Tufts Symposium Speaker - Breaking Cultural Barriers: Design with EmpathySpark Health Design
On April 21, 2013, Design that Matters Designer William Harris and Director of Product Development Elizabeth Johansen presented at the Tufts Institute for Global Leadership Symposium.
Designer William Harris provided six tips to bridge the cultural divide when designing medical device for developing countries.
1. Find a Local Partner
2. Identify the Problem
3. Embrace The Culture
4. Watch and Learn
5. Synthesize Your Research
6. Engage Your Users
About Tufts Institute for Global Leadership
The Institute for Global Leadership at Tufts University is an incubator of innovative ways to educate learners at all levels to understand and engage with difficult global issues. We develop new generations of effective and ethical leaders who are able and driven to comprehend complexity, reflect cultural and political nuance, and engage as responsible global citizens in anticipating and confronting the world's most pressing problems.
Credits:
William Harris, graphic design, Designer, Design that Matters
Why Design Thinking is Important for Innovation? - Favarin Vitillo - ViewConf...Simone Favarin
Design is a way of thinking, of determining people's true, underlying needs, and then delivering products and services that help them. This is the starting about Design. The meaning of the concept.
VR is a new technology that is entering in many industrial and creative processes: nowadays many company and people are experimenting with VR, because it opens new possibilities and it allows costs and time reduction. It is important to understand what is the current status of the technology, the future projections and especially its applications.
My second presentation about inclusion and software for people with disabilities. This time in London. A lot of topics added.
Added topics since last talk / version:
Inclusive software guidelines (Simplify the layout, Color by function, text to speech....
Digital difficulties for people with disabilities
Which apps and software do I use?
Pricing and market fit.
Digital Wellbeing: Meaningful Daily Actions for Parents - COVIDMax Stossel
A list of practices parents I've spoken with have found helpful for managing their mental health and general wellbeing in the world of smartphones & social media.
Fashionista Chic Couture Maze & Coloring Adventures is a coloring and activity book filled with many maze games and coloring activities designed to delight and engage young fashion enthusiasts. Each page offers a unique blend of fashion-themed mazes and stylish illustrations to color, inspiring creativity and problem-solving skills in children.
This document announces the winners of the 2024 Youth Poster Contest organized by MATFORCE. It lists the grand prize and age category winners for grades K-6, 7-12, and individual age groups from 5 years old to 18 years old.
Brushstrokes of Inspiration: Four Major Influences in Victor Gilbert’s Artist...KendraJohnson54
Throughout his career, Victor Gilbert was influenced heavily by various factors, the most notable being his upbringing and the artistic movements of his time. A rich tapestry of inspirations appears in Gilbert’s work, ranging from their own experiences to the art movements of that period.
This tutorial offers a step-by-step guide on how to effectively use Pinterest. It covers the basics such as account creation and navigation, as well as advanced techniques including creating eye-catching pins and optimizing your profile. The tutorial also explores collaboration and networking on the platform. With visual illustrations and clear instructions, this tutorial will equip you with the skills to navigate Pinterest confidently and achieve your goals.
Boudoir photography, a genre that captures intimate and sensual images of individuals, has experienced significant transformation over the years, particularly in New York City (NYC). Known for its diversity and vibrant arts scene, NYC has been a hub for the evolution of various art forms, including boudoir photography. This article delves into the historical background, cultural significance, technological advancements, and the contemporary landscape of boudoir photography in NYC.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
3. Angelina Izzo FA102b Professor Klinkowstein
Research from Web & Quora
Excerpt
“…‘New body language’ is metaphor for these new technologies, combined
with the body language of gestures, stances, poses, expressions, and how
they resonate with different cultural archetypes and human intentions.”
4. Angelina Izzo FA102b Professor Klinkowstein
Research from Web & Quora
Related Question
What will be the effect of technology on human evolution?
Whether or not we're mentally evolving depends on whether there are certain
behaviors or mental traits linked to genetics that make people more or less
likely to reproduce. However, because new technology is changing our
environment so rapidly, it can be hard to tell whether changes in our mental
phenotypes are due to changes in gene frequency or consequences of
changes in our environment.
6. Angelina Izzo FA102b Professor Klinkowstein
Research from Web & Quora
Answer to Related Question
Owen Miller
Software Engineer
• Access to technology therefore drives a change in culture; it’s undeniable
• I imagine that wearable technology’s main influences will be in disease
prevention and fat-shaming. Already, wearable sensors can detect that
someone is becoming sick before the victim can consciously noticeable
• Over the horizon, wearable technology will drive the development of
user interfaces and designs that aim to minimize cognitive load and
increase happiness
7. Angelina Izzo FA102b Professor Klinkowstein
Research from Web & Quora
Answer to Related Question
Daniel Fuchs
IoT Evangelist & Head of Innovation at Vodafone
• Things seems to come on waves: we had a very simple sport wave that will
be much different with the smart clothes, stimulating other types of
personal trainers, working remotely to follow your data, and helping your
performance
• Health related wearables are starting to become a reality and they can
monitor different types of diseases
• There are many other wearables impacting our lives, impacting mostly our
behavior, our personal security, our health and the way we interact with
each other.
8. Angelina Izzo FA102b Professor Klinkowstein
Draft Product or Service Description
For my product, I would like to create a wearable device that will send waves
to the brain to contrast the harsh emotions that we as humans face everyday.
Feelings such as anxiety, sadness, anger, stress, and pain would be relieved
but the press of a button.
9. Blink: The Fine Art of Creating Experience Maps
By: Kathryn Kaitchen
Ashley Hamilton, Daniel Maldonado, Annika Mak, Angelina Izzo
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
10. Intro
Blink uses Experience Maps to articulate how people interact with a product.
Experience maps are “a visual representation of the users’ journey over time”
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
11. Intro
Different types of research methods are used to create experience maps, such
as: longitudinal studies, retrospective interviews, ethnographic research, and
other observational studies.
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
12. Intro
Clearly articulated goals, usage, wants, needs, and opportunities are included in
the creation of the experience map.
The fun part is deciding the attributes that best illustrate the user’s story.
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
13. Target Users
Goals - what user hopes to achieve
Usage - how often/when/why a user uses a product
Wants and needs - other features the user could enjoy in the future
Opportunities - future possibilities to address users’ wants and needs
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
14. Engagement with the Product
Scenarios that influence product success:
Issues with product
Use of other devices that influence success
Differing opinions in satisfaction = opportunities to improve
Opportunities to meet users’ unmet needs
“Delighters” - features that users would love but didn’t know they need
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
15. User Flows
Phases over time: discover, 1st time use, search, purchase, continuous use
Shopping experience: search, review, choose product, purchase
First-time use experience: download, 1st time use, use of product over time
Finding a restaurant: decision making process to dine out
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
16. Influencers
Influencers affect satisfaction and use with a product:
User goals/needs of product
User expectations of product
Use of devices at different times
Use of different applications
Product failure/success
User understanding of product
● Emotions with product
Physical environmental influencers
Issues with product
Opportunities to meet user needs
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
17. Visualization
The data moves to a soft copy format to finesse the details.
Focus is on attention presentation and messaging finesse
Identifying where to use illustrations to emphasize key points
Color, font, layout, iconography, and symbols added to convey the data
Balance words with visualization
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
18. Conclusion
Visual illustration like an experience map is very effective; it’s like a dashboard of
the UX. The result is a compelling representation that reveals
how users engage with technology and provides insights for design.
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
19. This is the fine art of creating a User Journey Map
Angelina Izzo FA102b Professor Klinkowstein
Group Project
Group 2
21. Angelina Izzo FA102b Professor Klinkowstein
User / Customer Experience Map
About the Product
The purpose is to have a simple, easy-to-use device that will get rid of
the need of prescription medication for illness
22. Angelina Izzo FA102b Professor Klinkowstein
User / Customer Experience Map
Encountering the Product On-Line
Finding more information on social media websites like Facebook,
Instagram, Twitter, as well as medical websites like MayoClinic
23. Angelina Izzo FA102b Professor Klinkowstein
User / Customer Experience Map
Encountering the Product Off-Line
Give sample products to medical professionals to show to their patients
Magazine/newspaper advertisements
30. Most age groups
have knowledge of
wearable technology
Angelina Izzo FA102b Professor Klinkowstein
http://www.theharrispoll.com/business/Wearable-Tech.html
37. Angelina Izzo FA102b Professor Klinkowstein
Product or Service Description
More Detailed Product Description
Aura is a product that is designed as an indistinguishable bracelet that you can
customize to have different emotion suppressants, without the use of prescription and
non-prescription drugs This product is intended to help treat those suffering with
mental illnesses and other difficult-to-manage emotional issues.
38. Angelina Izzo FA102b Professor Klinkowstein
Product or Service Description
More Detailed Product Description
An example of a user is someone with depression, who is prone to side-effects, or
someone with a long commute home and anger-management. Our product has
various methods that our users can choose from. From scents that will be released in
the air to neurological stimulation that help to trick brain receptors into believing they
are no longer feeling the emotion they had previously had.
41. Angelina Izzo FA102b Professor Klinkowstein
Logotype
Final Logotype & Justification
I chose this version of my logo because it is soft on the eyes and the simple use of
blue is to give a sense of calm, even while looking at the logo. It’s also not black, but
more of a dark gray so that it does stay simple without overpowering the ending “a.”