The document summarizes the student's evaluation of their media product for a punk rock music video coursework. They researched conventions of the punk rock genre using YouTube and analyzed music videos. Key conventions included dark clothing. They organized filming using Facebook and filmed with a digital camera. They found their band on UnsignedActs.com. They stored research on Blogger and used Google images. They edited the video using iMovie and included performance and narrative scenes intertwined. Audience feedback confirmed this approach. Their album packaging and poster incorporated typical punk rock color schemes and repeated imagery to represent the band cohesively.
The document discusses how the media product uses and develops genre conventions of real media products in the indie/alternative genre. It analyzes the conventions used in websites, digipaks, and music videos of similar artists like Nirvana, The Killers, Arctic Monkeys, and compares them to the media product. The product challenges some conventions like showing the band on the homepage, but develops most conventions like using simple color schemes, capitalized titles, and dark lighting to connote mystery and intrigue audiences.
1. The document describes the process of creating a music video for the heavy metal band Quad Damage to promote their song "Dead Side". Research was conducted online to inform choices around genre conventions, branding, and marketing strategies of similar bands.
2. Feedback was gathered from classmates during production and other project groups during editing to improve the video. Changes were made to shorten initial shots and clarify the storyline.
3. A variety of media technologies were used in the research, planning, production and evaluation stages including the internet, social media, video recording and editing software.
The document discusses conventions used in the indie music genre and how the media product adheres to or challenges these conventions. It summarizes that the media product is aimed at 15-26 year olds and focuses on a local indie band. It then discusses conventions related to music videos, costumes, narratives, settings, and editing that the media product incorporates, such as using simplistic clothing and settings, focusing on live performances and instruments, and relating narrative to lyrical meaning. The document aims to create a recognizable brand that conforms to indie genre conventions.
The document discusses feedback received from the target audience of 16-25 year olds regarding expectations for an indie music video. A survey and focus group provided insights about including band performance and an easy to follow narrative. Participants in the focus group preferred a stage performance setting. A questionnaire informed choices for packaging design, with most preferring a bold white font and single key image. One-on-one feedback on the completed video was positive overall but identified specific clips that could be improved, such as shortening transition lengths and removing repetitive text.
The document discusses conventions in indie music media products and how the author's media product used and challenged some of these conventions. Specifically:
1) The author's music video for the indie band "Your Illuminations" used conventions like featuring young male band members, including both a narrative and performance elements, and having a low-budget setting.
2) However, it also challenged conventions by filming part of the performance at a live concert instead of just a studio.
3) For promotional materials, the author followed conventions like using simple colors and fonts for a magazine ad, but made the digipak unique to the band by incorporating their theme of lights into the design.
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
The document discusses how a media product about the indie rock band "The Jungle Doctors" uses and develops conventions of the indie rock genre. It analyzes the music video created, discussing how it features common conventions like a focus on the band's performance, authentic instrumentation, and simple narrative sequences. The document also summarizes how other aspects like the digipak, magazine advertisements, and influences from other indie rock music videos help situate the media product within the genre.
The document discusses how the media product uses and develops genre conventions of real media products in the indie/alternative genre. It analyzes the conventions used in websites, digipaks, and music videos of similar artists like Nirvana, The Killers, Arctic Monkeys, and compares them to the media product. The product challenges some conventions like showing the band on the homepage, but develops most conventions like using simple color schemes, capitalized titles, and dark lighting to connote mystery and intrigue audiences.
1. The document describes the process of creating a music video for the heavy metal band Quad Damage to promote their song "Dead Side". Research was conducted online to inform choices around genre conventions, branding, and marketing strategies of similar bands.
2. Feedback was gathered from classmates during production and other project groups during editing to improve the video. Changes were made to shorten initial shots and clarify the storyline.
3. A variety of media technologies were used in the research, planning, production and evaluation stages including the internet, social media, video recording and editing software.
The document discusses conventions used in the indie music genre and how the media product adheres to or challenges these conventions. It summarizes that the media product is aimed at 15-26 year olds and focuses on a local indie band. It then discusses conventions related to music videos, costumes, narratives, settings, and editing that the media product incorporates, such as using simplistic clothing and settings, focusing on live performances and instruments, and relating narrative to lyrical meaning. The document aims to create a recognizable brand that conforms to indie genre conventions.
The document discusses feedback received from the target audience of 16-25 year olds regarding expectations for an indie music video. A survey and focus group provided insights about including band performance and an easy to follow narrative. Participants in the focus group preferred a stage performance setting. A questionnaire informed choices for packaging design, with most preferring a bold white font and single key image. One-on-one feedback on the completed video was positive overall but identified specific clips that could be improved, such as shortening transition lengths and removing repetitive text.
The document discusses conventions in indie music media products and how the author's media product used and challenged some of these conventions. Specifically:
1) The author's music video for the indie band "Your Illuminations" used conventions like featuring young male band members, including both a narrative and performance elements, and having a low-budget setting.
2) However, it also challenged conventions by filming part of the performance at a live concert instead of just a studio.
3) For promotional materials, the author followed conventions like using simple colors and fonts for a magazine ad, but made the digipak unique to the band by incorporating their theme of lights into the design.
The document discusses audience feedback that was gathered during the production of a music video, poster, and digipak for rising artist Isaiah Dreads. Research showed Isaiah's main fan base was 18-24 year old males. Questionnaires and focus groups with this target audience helped decide to create a heavily performance-based music video for the song "Hype in the Booth." Feedback guided location and concept choices. Though some non-target feedback disagreed, following the target audience ensured a professional product fitting the grime genre. Further target audience feedback confirmed the high quality of the final products and their synergy across formats. Audience research was crucial throughout to shape the products for maximum success and profits.
The document discusses how a media product about the indie rock band "The Jungle Doctors" uses and develops conventions of the indie rock genre. It analyzes the music video created, discussing how it features common conventions like a focus on the band's performance, authentic instrumentation, and simple narrative sequences. The document also summarizes how other aspects like the digipak, magazine advertisements, and influences from other indie rock music videos help situate the media product within the genre.
The document discusses forms and conventions of alternative indie rock media products. It provides details on typical characteristics like using faded colors like black, dark tones, and grungy or abstract imagery. It also notes the target audience is usually ages 15-21. The poster developed for the band "New Desert Blues" uses dark colors and a simplistic font as is common in the genre. The digipak challenges some conventions by using staged photos rather than performance shots and not including black and white images typically seen in the genre.
The document discusses how the media group used new media technologies in creating their music video project. [1] They researched dubstep music and conventions online using Google and Wikipedia. [2] They used social media like Facebook and Tumblr to conduct audience surveys. [3] They planned and shared work using Microsoft Word, blogspot, and slideshare. They filmed with a Canon camera and edited in Final Cut Pro, applying effects. They designed ancillary materials like the digipak in Photoshop. They evaluated the project by uploading it to YouTube and Facebook to collect audience feedback online.
The document discusses an evaluation of a music video and its related products. It summarizes how the music video for "Blue foundation – eyes on fire (dubstep remix)" challenges conventions of the genre by incorporating elements of narrative and performance. It also discusses how the digipak and magazine advertisement complement the dark, ominous tone of the video through consistent visuals and branding elements. Audience feedback revealed that the narrative and visual arts aspects were most appealing, so the video emphasized these while still including some performance elements. Overall, the evaluation analyzes how the video and ancillary products use and develop conventions while also pushing creative boundaries.
The document discusses an evaluation of a music video and its related products. It summarizes how the music video for "Blue Foundation - Eyes on Fire" challenges conventions by using a darker dubstep genre. It also uses a blend of narrative and performance. Feedback showed that audiences preferred the narrative and visuals over the performance aspect. The digipak and magazine ad complement the dark, urban mood of the music video through use of imagery, colors, and fonts. Overall, the combination of the music video and ancillary products was effective in maintaining branding elements across formats.
- The document discusses a music video created for the genre of hip hop and how it both uses conventions of the genre but also challenges them.
- The music video uses typical hip hop elements like clothing, drugs, and money but challenges conventions by having a white rapper instead of the typical black rapper.
- The ancillary texts for the music video, like the digipak and magazine poster, were designed to promote the music video and artist. They apply Stuart Hall's theory of readings to try and ensure the audience interprets them as intended. They also challenge conventions through the use of atypical colors.
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document discusses conventions of the pop music genre and how the media product uses and develops these conventions. It provides examples of conventions from music videos by artists like Rita Ora, Dua Lipa, Taylor Swift, and Miley Cyrus. The media product uses conventions like frequent costume changes, focusing the camera on the artist, inclusion of intimate scenes, use of white backgrounds and colors, hand gestures, and close-up shots. It also discusses developing conventions from album covers by Rihanna and Christina Aguilera. The only convention it challenges is inclusion of a story in the music video.
The use of digital technology in the websiteDora Martynyuk
The document summarizes the technology used in creating a website for a pop star named Cheri. It discusses the pre-production, production, and post-production processes. In pre-production, Google was used for research and a camera and lighting were used to take photos. In production, social media accounts were created on Instagram and Snapchat and fonts were selected using Dafont. In post-production, Giphy was used to create gifs from video clips and Wix was used to build the actual website featuring photos, videos, and information about Cheri's music and tour dates.
The document discusses the planning and production process for an indie rock band's album digipak. Research was conducted on similar bands' album artwork to determine conventions. Photoshoot planning included emailing a photography student for assistance with lighting, angles, and organization. A Canon DSLR camera and lenses were used to capture high quality images of the band. Adobe Photoshop was utilized to edit photos, create album art designs, and add legal elements. A questionnaire and online graph maker were used to collect and visualize feedback on the digipak from the target audience.
The document discusses applying audience theories to a music campaign. It analyzes how encoding/decoding theory, uses and gratification theory, and concepts of preferred/negotiated/oppositional readings relate to the campaign's music video, website, and packaging. Feedback showed the younger focus group had a negotiated reading initially but a preferred reading after changes. The intended meanings were understood but some symbolism was missed due to the group's age.
Sophia Bennett evaluates her group's music video, CD cover, and magazine poster for their indie band. She analyzes how the products follow conventions of the genre through research on imagery, clothing, and location. Feedback from a focus group of teens and young adults showed they understood the narrative and would watch it again or buy the song. Most felt the products fit the indie genre and preferred specific designs for the CD cover and poster. New media technologies like cameras, editing software, and social media were used at all stages of production and evaluation.
The document summarizes the process of creating a website for a fictional band called Cigarettes After Sex. Research was conducted on band websites and how they promote their music and image. A test website was made for Drake to practice website design skills. Photos were taken of the band on a photoshoot. The photos were edited in Photoshop and used on the website, along with a gif and social media links, to promote the band's image and music. Color schemes and designs were chosen to tie in with the band's indie rock genre and image of being ordinarily dressed but with extraordinary music.
The document describes the use of various media technologies in planning and constructing a website for a band. WhatsApp was used for communication and organization. Pinterest was used to create mood boards for costumes, hair, makeup, and inspiration for the website design. YouTube provided tutorials for using the website builder Wix, and allowed researching other bands' music videos and styles. The completed website featured photos from a photoshoot edited in Photoshop.
What have I learned from my audience feedback?Dora Martynyuk
The document discusses collecting feedback from a focus group about a music campaign. The group used two methods: handwritten notes and video recording. They received feedback from 15 people aged 16-18, their target audience. The video recording provided more qualitative data to understand the feedback. The group members took notes during the session and wrote them out fully later. They analyzed the feedback using various media theories to improve their campaign.
The document discusses how the media producer's music video project uses and develops conventions of real music videos within the hip-hop/rap genre. It provides examples of influential music videos and discusses elements of the genre the producer incorporated, including close-up shots to portray the artist as a commodity, low camera angles to show power, low-key lighting and dark colors. The producer aimed to match lyrics with visuals and follow theories on the relationship between music, visuals and genres to create a narrative that would appeal to the target audience.
This document discusses how the media product uses and develops conventions of existing forms.
It begins by explaining how research was conducted on existing pop album packaging ("Digi packs"), music videos, and advertisements to identify common conventions. Elements like close-ups, continuity, and camera techniques were inspired by products like Rihanna's "Loud" album.
The document then examines how each part of the media product (Digi pack, advertisement, music video) develops conventions learned from research, while also challenging some conventions. For example, the Digi pack uses urban imagery rather than a single color scheme, and the music video incorporates projector scenes.
Research mock-ups and existing music videos were analyzed to ensure the conventions
The document discusses conventions used in indie rock music videos. It analyzes conventions seen in other indie rock music videos related to set design, performance, lighting, camera work, costumes, and editing. The document describes how the music video being evaluated incorporates these conventions, such as using a minimalistic set design, angled camera shots, and natural costumes, to develop the image of an authentic indie rock band focused on the music rather than their appearance.
The document discusses how the media product, a music video for an indie song, uses and develops conventions of real music videos in the indie genre. It summarizes how the video uses typical conventions for the genre seen in locations, costumes, lighting, sound, performance structure, and representation of mental illness. It also discusses how the accompanying digipak and magazine advertisement develop conventions through consistent use of color palettes, fonts, and circular text layout while challenging some conventions like social media icons.
The document discusses the student's research into conventions of different music video genres and how they applied this research to their own music video project. They looked at conventions for rock, pop, and country music videos as well as album covers and posters. For their own video, they chose to do a mix of performance and narrative style, like Taylor Swift's videos. They included dialogue at the start for narrative context and performance shots with bright lighting, like pop videos. Their album cover and poster design followed conventions of pop and country album covers by featuring the artist prominently.
The document discusses how the media product uses and develops conventions of the indie rock genre. It analyzes several elements of the music video, digipak, and website and compares them to real indie rock products. Some conventions that were followed include using midshots of the singer in the video, plain white backgrounds on the album art, and relaxed clothing in photos. Some conventions that were challenged include using a single color theme, editing faces together on the album art, and adding a moving graphic to the website homepage. Overall, it both accepts some genre norms but also puts its own spin to develop and challenge expectations.
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
The document discusses strategies for promoting a music video and related media through traditional and new media avenues. It analyzes the inspiration and style of artist Charlie XCX and how that was applied to the music video. Synergy across the video, magazine advertisements, and album packaging was achieved through consistent use of the same actress, pink color theme, and typography. Both traditional media like music magazines and channels, and new media like YouTube and iTunes could be leveraged to promote the music video and drive sales of the album.
The document discusses forms and conventions of alternative indie rock media products. It provides details on typical characteristics like using faded colors like black, dark tones, and grungy or abstract imagery. It also notes the target audience is usually ages 15-21. The poster developed for the band "New Desert Blues" uses dark colors and a simplistic font as is common in the genre. The digipak challenges some conventions by using staged photos rather than performance shots and not including black and white images typically seen in the genre.
The document discusses how the media group used new media technologies in creating their music video project. [1] They researched dubstep music and conventions online using Google and Wikipedia. [2] They used social media like Facebook and Tumblr to conduct audience surveys. [3] They planned and shared work using Microsoft Word, blogspot, and slideshare. They filmed with a Canon camera and edited in Final Cut Pro, applying effects. They designed ancillary materials like the digipak in Photoshop. They evaluated the project by uploading it to YouTube and Facebook to collect audience feedback online.
The document discusses an evaluation of a music video and its related products. It summarizes how the music video for "Blue foundation – eyes on fire (dubstep remix)" challenges conventions of the genre by incorporating elements of narrative and performance. It also discusses how the digipak and magazine advertisement complement the dark, ominous tone of the video through consistent visuals and branding elements. Audience feedback revealed that the narrative and visual arts aspects were most appealing, so the video emphasized these while still including some performance elements. Overall, the evaluation analyzes how the video and ancillary products use and develop conventions while also pushing creative boundaries.
The document discusses an evaluation of a music video and its related products. It summarizes how the music video for "Blue Foundation - Eyes on Fire" challenges conventions by using a darker dubstep genre. It also uses a blend of narrative and performance. Feedback showed that audiences preferred the narrative and visuals over the performance aspect. The digipak and magazine ad complement the dark, urban mood of the music video through use of imagery, colors, and fonts. Overall, the combination of the music video and ancillary products was effective in maintaining branding elements across formats.
- The document discusses a music video created for the genre of hip hop and how it both uses conventions of the genre but also challenges them.
- The music video uses typical hip hop elements like clothing, drugs, and money but challenges conventions by having a white rapper instead of the typical black rapper.
- The ancillary texts for the music video, like the digipak and magazine poster, were designed to promote the music video and artist. They apply Stuart Hall's theory of readings to try and ensure the audience interprets them as intended. They also challenge conventions through the use of atypical colors.
This document discusses conventions of music video genres and how they were applied in an indie rock music video. It describes conventions like costumes, props, lighting and locations commonly seen in indie rock videos. It then discusses how these conventions were used in the music video for the song "London Love" by the band Maliki. Close-ups of the artist and synchronization of visuals to the music helped adhere to typical genre conventions while limitations like a low budget were worked around by filming in a local park location.
This document discusses conventions of the pop music genre and how the media product uses and develops these conventions. It provides examples of conventions from music videos by artists like Rita Ora, Dua Lipa, Taylor Swift, and Miley Cyrus. The media product uses conventions like frequent costume changes, focusing the camera on the artist, inclusion of intimate scenes, use of white backgrounds and colors, hand gestures, and close-up shots. It also discusses developing conventions from album covers by Rihanna and Christina Aguilera. The only convention it challenges is inclusion of a story in the music video.
The use of digital technology in the websiteDora Martynyuk
The document summarizes the technology used in creating a website for a pop star named Cheri. It discusses the pre-production, production, and post-production processes. In pre-production, Google was used for research and a camera and lighting were used to take photos. In production, social media accounts were created on Instagram and Snapchat and fonts were selected using Dafont. In post-production, Giphy was used to create gifs from video clips and Wix was used to build the actual website featuring photos, videos, and information about Cheri's music and tour dates.
The document discusses the planning and production process for an indie rock band's album digipak. Research was conducted on similar bands' album artwork to determine conventions. Photoshoot planning included emailing a photography student for assistance with lighting, angles, and organization. A Canon DSLR camera and lenses were used to capture high quality images of the band. Adobe Photoshop was utilized to edit photos, create album art designs, and add legal elements. A questionnaire and online graph maker were used to collect and visualize feedback on the digipak from the target audience.
The document discusses applying audience theories to a music campaign. It analyzes how encoding/decoding theory, uses and gratification theory, and concepts of preferred/negotiated/oppositional readings relate to the campaign's music video, website, and packaging. Feedback showed the younger focus group had a negotiated reading initially but a preferred reading after changes. The intended meanings were understood but some symbolism was missed due to the group's age.
Sophia Bennett evaluates her group's music video, CD cover, and magazine poster for their indie band. She analyzes how the products follow conventions of the genre through research on imagery, clothing, and location. Feedback from a focus group of teens and young adults showed they understood the narrative and would watch it again or buy the song. Most felt the products fit the indie genre and preferred specific designs for the CD cover and poster. New media technologies like cameras, editing software, and social media were used at all stages of production and evaluation.
The document summarizes the process of creating a website for a fictional band called Cigarettes After Sex. Research was conducted on band websites and how they promote their music and image. A test website was made for Drake to practice website design skills. Photos were taken of the band on a photoshoot. The photos were edited in Photoshop and used on the website, along with a gif and social media links, to promote the band's image and music. Color schemes and designs were chosen to tie in with the band's indie rock genre and image of being ordinarily dressed but with extraordinary music.
The document describes the use of various media technologies in planning and constructing a website for a band. WhatsApp was used for communication and organization. Pinterest was used to create mood boards for costumes, hair, makeup, and inspiration for the website design. YouTube provided tutorials for using the website builder Wix, and allowed researching other bands' music videos and styles. The completed website featured photos from a photoshoot edited in Photoshop.
What have I learned from my audience feedback?Dora Martynyuk
The document discusses collecting feedback from a focus group about a music campaign. The group used two methods: handwritten notes and video recording. They received feedback from 15 people aged 16-18, their target audience. The video recording provided more qualitative data to understand the feedback. The group members took notes during the session and wrote them out fully later. They analyzed the feedback using various media theories to improve their campaign.
The document discusses how the media producer's music video project uses and develops conventions of real music videos within the hip-hop/rap genre. It provides examples of influential music videos and discusses elements of the genre the producer incorporated, including close-up shots to portray the artist as a commodity, low camera angles to show power, low-key lighting and dark colors. The producer aimed to match lyrics with visuals and follow theories on the relationship between music, visuals and genres to create a narrative that would appeal to the target audience.
This document discusses how the media product uses and develops conventions of existing forms.
It begins by explaining how research was conducted on existing pop album packaging ("Digi packs"), music videos, and advertisements to identify common conventions. Elements like close-ups, continuity, and camera techniques were inspired by products like Rihanna's "Loud" album.
The document then examines how each part of the media product (Digi pack, advertisement, music video) develops conventions learned from research, while also challenging some conventions. For example, the Digi pack uses urban imagery rather than a single color scheme, and the music video incorporates projector scenes.
Research mock-ups and existing music videos were analyzed to ensure the conventions
The document discusses conventions used in indie rock music videos. It analyzes conventions seen in other indie rock music videos related to set design, performance, lighting, camera work, costumes, and editing. The document describes how the music video being evaluated incorporates these conventions, such as using a minimalistic set design, angled camera shots, and natural costumes, to develop the image of an authentic indie rock band focused on the music rather than their appearance.
The document discusses how the media product, a music video for an indie song, uses and develops conventions of real music videos in the indie genre. It summarizes how the video uses typical conventions for the genre seen in locations, costumes, lighting, sound, performance structure, and representation of mental illness. It also discusses how the accompanying digipak and magazine advertisement develop conventions through consistent use of color palettes, fonts, and circular text layout while challenging some conventions like social media icons.
The document discusses the student's research into conventions of different music video genres and how they applied this research to their own music video project. They looked at conventions for rock, pop, and country music videos as well as album covers and posters. For their own video, they chose to do a mix of performance and narrative style, like Taylor Swift's videos. They included dialogue at the start for narrative context and performance shots with bright lighting, like pop videos. Their album cover and poster design followed conventions of pop and country album covers by featuring the artist prominently.
The document discusses how the media product uses and develops conventions of the indie rock genre. It analyzes several elements of the music video, digipak, and website and compares them to real indie rock products. Some conventions that were followed include using midshots of the singer in the video, plain white backgrounds on the album art, and relaxed clothing in photos. Some conventions that were challenged include using a single color theme, editing faces together on the album art, and adding a moving graphic to the website homepage. Overall, it both accepts some genre norms but also puts its own spin to develop and challenge expectations.
- The target audience for the house music video was males and females ages 13-30 based on research of who listens to house music on social media, concerts, and in their everyday lives.
- An initial rough cut of the music video was shown to the target audience who provided feedback that some shots were too shaky and unprofessional looking. This feedback informed improvements to stabilize shots.
- Additional feedback was gathered through interviews and questionnaires that confirmed the music video was convincing and realistic with its vibrant colors and cuts that matched the music. Feedback also improved the synergies between the music video, magazine ad, and digipak.
The document discusses strategies for promoting a music video and related media through traditional and new media avenues. It analyzes the inspiration and style of artist Charlie XCX and how that was applied to the music video. Synergy across the video, magazine advertisements, and album packaging was achieved through consistent use of the same actress, pink color theme, and typography. Both traditional media like music magazines and channels, and new media like YouTube and iTunes could be leveraged to promote the music video and drive sales of the album.
The document discusses how the media product conforms to and challenges conventions of real music videos and the alternative rock genre. It follows conventions such as showing the relationship between the music and visuals, using close-ups of the band members, and choosing a gritty, abandoned location. However, it chooses not to focus on the relationship between lyrics and visuals or use a narrative concept to instead emphasize the band's musical skills. The document also discusses how the designed digipak and magazine advertisement conform to conventions like including lyrics but develop them by printing the lyrics under the CD rather than in a separate booklet.
Our music video was intended to use conventions of the indie pop genre, such as narrative and performance, which we found in our research of other bands' music videos. We included a narrative between the lead singer and his girlfriend as well as performance scenes of the band. We also styled the band members according to genre conventions of dark clothing. Narrative and outtakes were included to engage the audience and relate to the song's meaning.
The document discusses the process of creating a music video, digipak, and advert for the pop artist Lois Lame. Conventions from pop music videos such as Katy Perry and Taylor Swift were used as inspiration. A narrative storyline and typical pop music elements like close-ups and montages were included. Lois Lame was presented as an independent woman to inspire young girls. Feedback from test audiences found the narrative was clear and appealing to the target audience of teenagers.
Our promotional campaign for an indie boy band effectively represented the band and genre across multiple products:
- The black and white color scheme and similar images/fonts created coherence across the video and print materials like the digipak and advert.
- Elements like casual clothing, camera shots, and simple editing in the video aligned with conventions of the indie genre and represented the band as caring more about their music than their appearance.
- The manipulated images in print products portrayed the band as unique and quirky, drawing audience interest to learn more about them.
Feedback from the target audience affirmed that the campaign effectively captured aspects of the indie genre to identify the band. Comparable campaigns from other bands also informed the
Tevin Campbell produced a music video, album digipak, and magazine advertisement for his advanced media portfolio. He analyzed conventions from real rock music videos, albums, and advertisements. Some conventions he incorporated included using a handheld camera, fast edits, close-ups of band members, and consistent colors across products matching the rock genre. Audience feedback helped him learn that his work properly established the rock music genre but could be more complex.
The document discusses conventions in music videos and how the media product challenges some conventions. It summarizes key conventions like illustrating lyrics visually and using close-ups of artists. It then discusses how the music video challenges conventions by using green screen backgrounds with different colors, representing a first for the media department. The goal was to provide extra entertainment through humor and relationships while interpreting song lyrics. Technical aspects like camera shots and editing followed conventions, while the narrative and creative aspects aimed to entertain and surprise the audience.
The document discusses the inspiration, effectiveness, and synergy of combining a main music video product with ancillary tasks like a digipak and magazine ad. It analyzes how using consistent branding elements like color, typography, and characters across the products helps create a cohesive promotional package and wider audience reach. Traditional media like TV music channels and new media platforms are considered for exhibiting the music video.
The music video was created in the indie pop genre and uses conventions from that genre such as narrative and band performance. It tells a narrative story of the lead singer and his girlfriend and includes performance scenes of the band as well as humorou outtakes. The band's style and clothing were chosen to match the genre stereotype of skinny jeans and dark clothing. Narrative and performance were used to help audiences connect to the song's meaning and lyrics. The video aims to follow conventions of real music videos in its genre.
The document discusses the process of creating a music video, digipak, and advert for the pop artist Lois Lame. Conventions from pop music videos by artists like Katy Perry and Taylor Swift were followed, including having a clear narrative. Feedback from test audiences confirmed the narrative was clear and appealing to the target teenage audience. A variety of digital tools and software were used throughout the process.
The document discusses the ways in which the media product challenges conventions of the punk genre. It notes that the artist wears unique clothing not typically seen in punk bands, such as brightly colored shorts and makeup. Feedback from focus groups praised the consistent color scheme across all products and clear message of hope. Areas for improvement included using more artistic fonts. Overall, the feedback showed the products successfully reached the target teenage audience.
This document discusses the pre-production process for a music video project merging dubstep and hip-hop genres. It describes researching existing music videos in these genres. A storyboard and shooting schedule were created, and potential locations were scouted. Permission was sought from the artist who created the instrumental track to use it for the project.
The document discusses conventions in music videos and how to challenge them. It describes developing the narrative of a music video to be less obvious and including bolder colors in the album design. It also challenges conventions by featuring a female artist who defies beauty standards and does not sexualize herself. The narrative does not specify the gender of the artist's love interest, allowing for open interpretation.
The document evaluates the effectiveness of combining a band's main products and promotional activities. It discusses how the digipak, music video, and poster for a band work together to promote the band's image. Each element promotes different aspects of the band visually and the contradictory nature of the video and poster make the band seem more edgy. The marketing strategy incorporates the 4 P's and maintains the band's star image while appealing to different audiences through various online and traditional forums. The only weakness may be the digipak back cover not drawing people in as well as the front.
The document provides details about a music video project for a punk band called Middle Finger Salute. It discusses:
1) The original group members and changes made when one member left.
2) The target audience of white British males aged 16-25 and genre research informing the project.
3) Conventions used in the music video like a focus on the lead singer and mixing black and white and color footage.
4) Ancillary tasks like the CD cover and advertisement that maintained the brand's black and white with color theme.
The document summarizes the process of creating a music video, album cover, and magazine advertisement for a fictional band. It describes researching genres, analyzing other music videos, planning shots and locations, filming, editing the video, and designing the album cover and ad in Photoshop. Feedback on the music video was positive, particularly for its use of an unusual teleportation effect that matched the music and advanced conventions of the genre.
My media product uses and develops conventions of real music videos in the following ways:
It includes a narrative to engage audiences, as narratives are commonly found in indie music videos. It also challenges conventions by leaving parts of the narrative ambiguous per Roland Barthes' theory of the hermeneutic code. Additionally, it manipulates Goodwin's theory of cutting shots to the beat of the music to parallel the protagonist's emotions.
During the filming of the music video, the group tried to make the subject, Jem, feel comfortable by being well-prepared, rehearsing scenes, and ensuring Jem knew his lyrics so they did not have to stop frequently. They also experimented with different shot types and editing techniques to test the boundaries of a contemporary music video and emphasize the song. Feedback sessions were held during editing to get input from a wide range of people in the target demographic of 16-25 years old. Feedback was generally positive about the catchy song. Media technologies like social media, cameras, and editing software were used throughout the process for communication, filming, and editing.
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The Evolution and Impact of Tom Cruise Long Hairgreendigital
Tom Cruise is one of Hollywood's most iconic figures, known for his versatility, charisma, and dedication to his craft. Over the decades, his appearance has been almost as dynamic as his filmography, with one aspect often drawing significant attention: his hair. In particular, Tom Cruise long hair has become a defining feature in various phases of his career. symbolizing different roles and adding layers to his on-screen characters. This article delves into the evolution of Tom Cruise long hair, its impact on his roles. and its influence on popular culture.
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Introduction
Tom Cruise long hair has often been more than a style choice. it has been a significant element of his persona both on and off the screen. From the tousled locks of the rebellious Maverick in "Top Gun" to the sleek, sophisticated mane in "Mission: Impossible II." Cruise's hair has played a pivotal role in shaping his image and the characters he portrays. This article explores the various stages of Tom Cruise long hair. Examining how this iconic look has evolved and influenced his career and broader fashion trends.
Early Days: The Emergence of a Style Icon
The 1980s: The Birth of a Star
In the early stages of his career during the 1980s, Tom Cruise sported a range of hairstyles. but in "Top Gun" (1986), his hair began to gain significant attention. Though not long by later standards, his hair in this film was longer than the military crew cuts associated with fighter pilots. adding a rebellious edge to his character, Pete "Maverick" Mitchell.
Risky Business: The Transition Begins
In "Risky Business" (1983). Tom Cruise's hair was short but longer than the clean-cut styles dominant at the time. This look complemented his role as a high school student stepping into adulthood. embodying a sense of youthful freedom and experimentation. It was a precursor to the more dramatic hair transformations in his career.
The 1990s: Experimentation and Iconic Roles
Far and Away: Embracing Length
One of the first films in which Tom Cruise embraced long hair was "Far and Away" (1992). Playing the role of Joseph. an Irish immigrant in 1890s America, Cruise's long, hair added authenticity to his character's rugged and determined persona. This look was a stark departure from his earlier. more polished styles and marked the beginning of a more adventurous phase in his hairstyle choices.
Interview with the Vampire: Gothic Elegance
In "Interview with the Vampire" (1994). Tom Cruise long hair reached new lengths of sophistication and elegance. Portraying the vampire Lestat. Cruise's flowing blonde locks were integral to the character's ethereal and timeless allure. This hairstyle not only suited the gothic aesthetic of the film but also showcased Cruise's ability to transform his appearance for a role.
Mission: Impossible II: The Pinnacle of Long Hair
One of the most memorable instances of Tom Cruise long hair came in "Mission: Impossible II" (2000). His character, Ethan
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Morgan Freeman is Jimi Hendrix: Unveiling the Intriguing Hypothesisgreendigital
In celebrity mysteries and urban legends. Few narratives capture the imagination as the hypothesis that Morgan Freeman is Jimi Hendrix. This fascinating theory posits that the iconic actor and the legendary guitarist are, in fact, the same person. While this might seem like a far-fetched notion at first glance. a deeper exploration reveals a rich tapestry of coincidences, speculative connections. and a surprising alignment of life events fueling this captivating hypothesis.
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Introduction to the Hypothesis: Morgan Freeman is Jimi Hendrix
The idea that Morgan Freeman is Jimi Hendrix stems from a mix of historical anomalies, physical resemblances. and a penchant for myth-making that surrounds celebrities. While Jimi Hendrix's official death in 1970 is well-documented. some theorists suggest that Hendrix did not die but instead reinvented himself as Morgan Freeman. a man who would become one of Hollywood's most revered actors. This article aims to delve into the various aspects of this hypothesis. examining its origins, the supporting arguments. and the cultural impact of such a theory.
The Genesis of the Theory
Early Life Parallels
The hypothesis that Morgan Freeman is Jimi Hendrix begins by comparing their early lives. Jimi Hendrix, born Johnny Allen Hendrix in Seattle, Washington, on November 27, 1942. and Morgan Freeman, born on June 1, 1937, in Memphis, Tennessee, have lived very different lives. But, proponents of the theory suggest that the five-year age difference is negligible and point to Freeman's late start in his acting career as evidence of a life lived before under a different identity.
The Disappearance and Reappearance
Jimi Hendrix's death in 1970 at the age of 27 is a well-documented event. But, theorists argue that Hendrix's death staged. and he reemerged as Morgan Freeman. They highlight Freeman's rise to prominence in the early 1970s. coinciding with Hendrix's supposed death. Freeman's first significant acting role came in 1971 on the children's television show "The Electric Company," a mere year after Hendrix's passing.
Physical Resemblances
Facial Structure and Features
One of the most compelling arguments for the hypothesis that Morgan Freeman is Jimi Hendrix lies in the physical resemblance between the two men. Analyzing photographs, proponents point out similarities in facial structure. particularly the cheekbones and jawline. Both men have a distinctive gap between their front teeth. which is rare and often highlighted as a critical point of similarity.
Voice and Mannerisms
Supporters of the theory also draw attention to the similarities in their voices. Jimi Hendrix known for his smooth, distinctive speaking voice. which, according to some, resembles Morgan Freeman's iconic, deep, and soothing voice. Additionally, both men share certain mannerisms. such as their calm demeanor and eloquent speech patterns.
Artistic Parallels
Musical and Acting Talents
Jimi Hendrix was regarded as one of t
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2. How did you use new media technologies in the construction
and research, planning and evaluation stages?
• Whilst we were in the research stage of our coursework, our
key goals were to find suitable examples that expressed our
genre and the conventions that they used. There were many
aspects to look over including clothing, editing, positioning,
representation
3. An example of a convention I noticed during my research stage
was, the main costume colouring used in punk rock videos
consisted of dark/black and red clothing. (“21 guns green day”
and “The kill, 30 seconds to mars”)
It was clear that dark clothing was a typical convention of the
punk rock genre, and so we needed to include this in our video.
4. YouTube
• We used “YouTube” to find
and analyse music videos in
our genre. This allowed me
to watch any video I wanted
as many times as necessary
in order to analyse it
effectively. Using this
research tool, this enabled
me to easily find the key
conventions and ideology
that I can incorporate into
my coursework.
5. Facebook
• We used “Facebook” to arrange
when and where we were going to
film our product, this aided our
organisation as it meant everyone
in the group could contact each
other at any time.
• It was also useful for arranging
people together for filming the
concert scene, which consisted of a
large amount of people, Facebook
provided an outlet that was free
and commercially used by all of the
people we intended to incorporate
in our coursework.
6. Digital Camera
• The digital camera was the main
component of our music video, it allowed
us to capture the camera shots and
movements we wanted in order to create
the desired conventions that we had
previously decided upon to conform or
challenge the ideologies of our genre.
The digital camera provided the outlet to
which or entire music video relied on. It
aloud us to use different camera shots
and angles, which provided anchorage to
our particular genre, they would then be
edited in post-production.
UnsignedActs.com
• When deciding upon our band, we used
the website Unsigned.com to help us find
our artist, and it contained many
different artist of our genre, so it made
looking for the right band a lot easier.
7. Blogger/ Google
• Blogger allowed us to keep all of our
research and production stages and
work, on a place, that could be updated
anytime from any location. Blogger
aloud us to store relevant information
and keep a back log on all the work,
research, audience feedback and
audience research that would prove
most helpful in our pre/post production
• Another helpful resource for our
research was Google images, which
allowed us to find examples of album
covers and posters, which then could be
embedded to our blogs. Google also
provided a much needed information
outlet on dominant ideologies for the
punk rock genre.
8. Imovie (software)
• Imovie was completely crucial to our entire media coursework without it we would
have had no way to edit our music video. The program allowed us to put the clips
together, but also to overlay it with the background music, and make sure
everything was in time with the song. We could also use different transactions
between the shots such as fade out to portray a memory being shown, this was
used when the lead singer says "I remember the words I was told as soon as I
spoke of her". The shot fades to white to emphasise the fact it's a memory, and
changes to the girl love interest to make it clear who he is talking about.
9. Imovie also aloud us to use different edits and transactions between shots,
the most memorable ones were the fade in from performance to the memory
of the narrative and, this was played along side the lead singer singing "I
remember the words I was told as soon as I spoke of her“ the shot fades to
white to emphasise the fact it's in the past and the girl is centre frame to
show she is the love interest
Fade in used to
show a
memory
Fade out to end the
song
10. In what ways do your media products use, develop or challenge
forms and conventions of real media products?
• We used typical forms conventions of the punk rock genre, we did this to
enable the audience to identify the genre as punk rock, we then later
attempted to base our products are the stereotypes their dominant
ideologies.
• The main aspect of our media product is the switch between a
performance scene and a narrative and our research showed that many
other punk rock artists used the same technique.
• Examples of which are, “All American rejects, gives you hell” and “Avril
Lavigne, Girlfriend”
11. Audience feedback was the most important thing to consider when we were
creating our product. We sent out a questionnaire with all the important
variables we needed to consider. It also allowed a more broad horizon of
opinions of what people expected to see in a punk rock genre. The final
conclusion was most of the audience preferred a constant link between
performance and narrative, and as the questionnaire went out to the
same target audience as our music video, we could finally conclude that
our music video would be sectioned with intertwining scene of narrative
and performance.
The idea behind out music video was a scene in which the band performed to
a crowd of people, in which the band were seen in a sense of authority
among the audience and a narrative that followed the tribulations of the
lead singer who is in love with a girl and she doesn’t notice him, this is a
polar opposite of the performance as the lead singer is seen to be normal
and less important, this allowed the audience to empathise with the lead
singer whilst still seeing him in a position of dominance..
12. • The general convention for punk rock is that the cover of the albums didn't
show the artist/band’s image, but more something that represents
something that important or significant towards their album. In my
research the following albums showed this “Green Day, 21st century
breakdown, “Sum 41, does this look infected” and “Pink Floyd, a
momentary lapse of reason.”
• Showing the artist on the cover of an album allows the audience to relate
the artists whereas having an image means they can relate to what they
stand for which is the main concept of punk rock.
• Although our research suggested that having the artist on the cover would
be counter productive in our genre, we decided to challenge the dominant
ideologies and both our poster and digipack consisted of images of the
band
15. Social Animal Digipack
• The majority of the album covers and posters we researched all seemed to
have the same colour schemes, the dominant colours being black, white
and red, the reason for this is it allows the artists to express their thoughts
and feelings through colour and not just their music, as the colours black
and red, strongly connote anger or isolation from society, the white
seemed to only be there as a contrast to heighten the emotion, or to
signify the rebellion against society.
• The album covers that showed these colour schemes included, “Sum 41,
all killer no filler” and “21st Century Breakdown by Green Day”. Our
research enabled us to design our digipack using the colour scheme
suggested, red and black were both used through out, but I thought it
would be a good idea to have the background in black and white as our
band was primarily Caucasian so adding the black and white background
eliminated all racial indifferences and allowed the music to connect with
any ethnical audiences.
17. Social Animal Poster
• In punk rock I found that the band usually had a significant
image or design that worked with their music which they
incorporated with their album covers and posters and thus
repeated the image on both, artists that did this were “the
rasmus, Led zeppelin and the white stripes.
• After this we thought it would be only wise to incorporate
the same image on the poster as the digipack, it would not
only allow the target audience to relate back to the album
if they saw the poster but it also created a sense of unity
with the image our band gave off, we didn't want to stray
from the image, doing so meant the audience didn't get
confused with the bands concepts and views, and punk
rock the majority of their lyrics are about their views.
18. How effective is the combination of
your main product and ancillary texts?
• I believe overall that our products do justice to the artists, it creates
a relatable vibe and contains all the codes and conventions that
other punk rock bands include, so if someone were to see our band,
they would be able to identify the genre. I am sure of this because
we used similar costume, editing, colour scheme and album
conventions as that of the artists we researched. “Social Animal is
clearly represented with punk rock related conventions. Punk rock
bands and artists tend to stick with relaxed but active body
language stern expressions and their apparel usually consists of
either darker clothes perhaps with ties or jackets or informal attire
with ripped jeans and profanity. We needed to keep the main
conventions the same in order to create a product that was typically
and noticeably punk rock.
20. What have you learned from your audience feedback?
We wanted to use Dennis Mcquails theory of
uses and gratification, in which the highest
ranking result from the question would be used
to satisfy the audience demands. These were the
4 options that our questionnaire
gave, yet it all seemed on too big of a scale so we
decided to use the most chosen topic “freedom”
as less of its literal meaning, and using it as a
metaphor for being trapped in youth, therefore
still conforming to the ideologies of punk rock.
The number of people who chose “yes” for Do you
expect a CD cover to feature the band/artist? Shows
that the feedback from the target audience approved
of our band appearing on the cd cover. The Life
Matrix theory explains this as, consumers view the
artists that are most similar to their tastes as how
they view themselves, therefore in order to fully
connect with the target audience we needed to
incorporate the band onto the CD cover
21. Audience comments on music video
• Positive
• Most of the comments we received on the music video were all to do with how
well it could be distinguished as punk rock, one person said , “Very obvious what
the genre is”, another said something similar "The video follows a sense of genre
quite well since the majority of it is performance based, which is what you
associate with the punk rock genre” and a third person said “ Good identification
of the band” all of the comments have the same sub tone of clarity on which genre
the music video was portraying, which is why I am glad we followed the uses and
gratifications theory we established from our audience research.
• Negative
• The main cause of concern was the narrative, many of the viewers found it
confusing and not clear, one of the comments was; “The storyline just stops
halfway, it doesn’t make sense”, now that we are aware of this, if we were to ever
create a punk rock genre music video we would add more narrative into the story
as, we focused too much on the performance side and neglected the narrative, as
the research had shown us it was less important to the overall convention.
22. Audience comments on Digipack
• Positive
• Like with the music video the positive comments were due to the clarity of the genre,
comments like; “good use of colours, match genre” and “the paw print is continued
throughout your product” allows us to see that not only has the uses and gratification
theory paid off but the continuity of the design logo was substantial enough to
designate a response.
• Negative
• The main flaw with our digipack was the alteration between the flamboyant and wild
writing of the title and the boring inner text. Which is why one of the comments was;
“The font used for the track list is very simple which looks a bit odd compared to the
unusual band name font “ which may have caused some confusion when the audience
looked over our digipack.
23. Audience feedback on poster
• Positive
• The most helpful comment that was provided was; “The poster shows the band to be
representing youth by the united front they are taking and the colours used give the
impression that they are serious about their music” This means that the codes and
conventions of punk rock and how the youth are portrayed has been noticed by the target
audience. Another comment that allows us to speculate over how well we have achieved the
representation of punk rock was; “use of the word 'unleashed' works well with the band
name” Its good that the audience picked up on that as, throughout our product one of the
main focuses was the animal ideology and how the significance of teenage rebellion and
animal behaviour were linked, the purpose for the word “unleashed” was in order to
emphasise the similarities between them
• Negative
• Although all the good feedback there were some bad comments weakness we were told
about our poster was “looks like a film poster”, this allows us to know that in order for our
poster to be more suitable and generally more successful in capturing our target audience,
we should have included an indication to what we were advertising . To fix this i would
suggest making the font that informs the consumers that it is an album more clear, by
increasing the size or highlighting the background. Also we found another weakness was “the
use of a paw print for the letter ‘A’ This meant our poster was somewhat unclear and the
only solution to solve it would have been to make the paw prints more A shaped