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Insights into
Esports Fans
© MRI-Simmons
July 2020
2
Methodology
• The data in this report comes from the MRI-
Simmons Sports Fan Study
• Data was collected online between April 10th
and May 5th, 2020, and include COVID-19 topics
• 5,020 nationally representative completes
among adults age 18+
• Final data was weighted and projected to the US
population for tabulation and fused to MRI-
Simmons national datasets for deeper profiling.
Additional details available upon request
Source: June 2020 Sports Fan Study (F2019 NHCS)
68%
61%
57%
50%
45%
40%
33%
29% 29%
24%
19%
64%
54% 55% 56%
48%
41%
31%
46%
31% 33%
36%
47M US adults are esports fans
Esports fandom nearly doubles for 18-34s
3QFANSHIP: How would you describe your level of fandom for each of the following sport?
Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target
Esports, UFC,
MLS, and NBA
have noticeable
lift among
US 18-34s
% of All Adults % of 18-34
ESPORTS
Over one-third of
Americans 18-34, are
fans of esports,
comparable to MLS and NHL
As many other sports
remain flat or decline,
esports fandom nearly
doubles among 18-34
26M
47M
Median
Age: 33
(69)
18-24
22%
(195)
25-34
34%
(191)
35-44
21%
(130)
45-54
11% (64)
50+
19%
(33)
Esports fans are a desirable audience
Young, male, affluent, multicultural
Though most have never
been married, they’re 30%
more likely to be parents of
children under 18
4Indexed against the average Adult Age 18+
*Soccer and Tennis have approximately the same % of Asian-American fans (MLS – 8%, International Soccer – 9%, Tennis – 9%).
63%
male
(130)
Esports fans are exceptionally multicultural, with a
greater composition of Asian-Americans than nearly
every other sport*
25%
Hispanic
(148)
62%
(85)
8%
(132)
White African
American
Asian Other
14%
(153)
17%
(136)
Never married 48% (167)
Married 41% (79)
Living with partner 12% (142)
Divorced/sep/widow 11% (56)
Parents 36% (130)
Homeowners 56% (90)
Renters 38% (124)
AGE High rates of employment & living in homes
with above average incomes
Employed
74% (118)
Median HH Income
$85k (106)
High school grad 28% (99)
Bachelor’s degree 20% (100)
Post-grad degree+ 11% (99)
of children < 18
Esports fandom
is about community & commitment
5
Base: Total Esports Fans Age 18+
Q7_ESP: Please tell us how much agree or disagree with each of the following statements about esports. (NET: Any Agree)
63%
I believe esports
is the next
big thing
Esports community has had
positive impact on my life52%
I want to pass my esports
fandom on to future generations45%
I enjoy cosplay & have dressed
up as my favorite character42%
57%
I will be an
esports fan
For life
60%
have watched
a live esports
tournament
W
Psychographics
Enthusiasm for esports is both emotional & practical
6
Base: Total Esports Fans Age 18+
Q6_ESP: What are your reasons or motivations for being an esports fan? Please select all that apply.
TOP REASONS FOR FANSHIP
17%
20%
24%
24%
35%
SKILLS
Extension of
my interest in
video games
EXTENSION
FRIENDS
SPORTS
Social way for
me to connect
with friends
Watching helps
me improve
my game
Social way for
me to connect
with family
Extension of
interest in all
sports
are interested in a “particular esports player”1in 10
FAMILY
W
Esports fans
are drawn to social and competitive aspects of sports
7
Indexed against Total Sports Fans Age 18+ (NET: light, average, super fan of any sport; n = 21,163); Highest indices against Total Sports Fans
Q2_OPN: Which of the following best describes what motivates you to be a sports fan?
36%
33%
32%
29%
23%
16%
Keeps me involved with my team’s
games/events
I play/played the sport,
so I have an affinity for it
(113)
(127)
(118)
I like being a part of
my teams’ community
It helps to support teams, leagues,
and athletes
I’m an athlete so I’m drawn to the
competition of sports
I don’t want to be left out
(126)
(152)
(137)
MOTIVATIONS FOR FANDOM
Esports fans tend to be
unconventional thinkers
8
Indexed against the average Adult Age 18+
Top two box (strongly/somewhat) agree with lifestyle statements
With a sense of adventure and curious minds,
esports fans are open to new experiences
I am
adventurous
I enjoy
taking risks
I like to travel the
unbeaten path
I am often chosen to be
the spokesperson in my group
I like to try new things
no one else has
I like to stand out in a crowd
48%
(106)
46%
(127)
42%
(103)
33%
(112)
36%
(120)
23%
(123)
They are also
influential in bringing
new experiences
to others
I’m good at convincing
others to try new things
People say that my
enthusiasm is contagious
40%
(114)
35%
(110)
W
W
Defining characteristics
Esports fans stand out from typical adults (18+)
They are…
Optimistic
Open-minded
Adventurous
Career-oriented
Ambitious
Entrepreneurial
Non-conformists
Novelty-seekers
9
43%
(132)
I’d like to set up my
own business
someday
44%
(102)
Work is
a career…
not just a job
I am a
workaholic
27%
(112)
I want to get
to the very
top in my
career
Indexed against the average Adult Age 18+
Top two box (strongly/somewhat) agree with lifestyle statements
46%
(139)
• Index high on reported influence of sponsorships and ads during sports, in all forms measured
• Are nearly twice as likely as general market to report influence of ads on social media
• Are also highly likely to be influenced by ads in video games
10
Indexed against Total Sports Fans Age 18+; Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n = 21,163
Q49: How likely are you to notice advertising in each of the following ways? [% reflects “very likely”]
26%
(135)
Esports fans report being influenced by
Ads during
TV sports
24%
(147)
Sponsorship mentions
during TV broadcast
30%
(159)
Logos on team
uniforms
24%
(190)
Ads on team/league
social media pages
25%
(217)
Ads in Sports
video games
Advertising and sponsorship opportunity
Esports fans:
Esports fans
are more aware of and receptive to corporate sponsors
11
Indexed against Total Sports Fans Age 18+; Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n=21,163
Q3_M: How much do you agree or disagree with each of the following statements about corporate sponsorship? [Agree Strongly, Agree Somewhat, Disagree Somewhat, Disagree Strongly]. % is NET of Agree Strongly and Agree Somewhat.
Compared to all sports fans, esports fans are
more likely to notice sponsors and brands that
players wear, and this is more likely to
influence their purchasing decisions
67%
I‘m more likely to notice
brands that teams or
athletes use or wear
(134)
(171)
60%
I’m more likely to buy
brands that teams or
athletes use25%
I‘m more likely to notice
brands that sponsor a
favorite athlete, team,
or league (154)
40.6%
29.5%
0.0%
5.0%
10.0%
15.0%
20.0%
25.0%
30.0%
35.0%
40.0%
45.0%
0
5,000
10,000
15,000
20,000
25,000
30,000
Weighted (000) %18-34
SP FA
2013
SP FA
2014
SP FA
2015
SP FA
2016
SP FA
2017
SP FA
2018
Among 18- to 34-year-olds
Television as main source of entertainment is declining24,423
20,930
Down 27%
From 2010
12
Television is My Main
Source of Entertainment
(% Agree)
Base: All Adults
How much do you agree or disagree with each of the following statements? [NET: Agree a lot or Agree a little]
SP FA
2010
SP FA
2019
SP FA
2012
SP FA
2011
26%
33%
17%
20%
7%
8%
Gaming as main entertainment source is rising;
driven especially by men 18-34
13
GAMING is My Main
Source of Entertainment
(% Agree)
Gaming
Up 26%
from 2010
Base: All Adults
How much do you agree or disagree with each of the following statements? [NET: Agree a lot or Agree a little]
18- to 34-year-old esports fans
Top indexing media channels by platform
14
Base: Esports Fans Age 18-34; Indexed against the average Adult Age 18-34; minimum 5%
Websites visited in the past 30 days (excludes productivity, shopping, tech and business sites); magazines read/looked into in past 6 months; TV Networks watched in past 7 days
MAGAZINES
TOP 10
Time 18% (133)
National Geographic 15% (124)
Sports Illustrated 13% (164)
Vogue 11% (119)
Game Informer 10% (146)
Rolling Stone 9% (134)
Men’s Health 9% (136)
ESPN The Magazine 9% (160)
Official Xbox Magazine 8% (162)
National Geographic Traveler 8%
(143)
WEBSITES (CONNECT PLUS)
TOP 10
Reddit.com 38% (110)
CBSSports.com 20% (142)
ESPN.com 17% (127)
CNBC.com 15% (110)
iHeart.com 13% (111)
GameSpot.com 12% (112)
FoodNetwork.com 9% (110)
Affirm.com 9% (111)
PlayStation.com 8% (114)
Kinja.com 8% (138)
TV NETWORKS
TOP 10
ESPN 27% (147)
HBO 21% (119)
ESPN 2 15% (157)
FX 15% (126)
TBS 14% (130)
TNT 14% (143)
History 14% (125)
Adult Swim 13% (116)
Nickelodeon 13% (121)
Cartoon Network 13%
(126)
RANKEDBY%WITHINDEX110+
Esports fans
are concerned with the future of sports &
their favorite teams due to COVID-19
Indexed against Total Sports Fans Age 18+ (Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n=21,163)
QC6: Please tell us how much you agree or disagree with the following statements about the effects of COVID-19 on sports. Responses Agree Strongly/Somewhat
15
I worry about the
future of favorite
teams/athletes/
leagues
I worry about the future
of certain sports
59%62%
I am lost without sports
40%
I’ve lost the
common language
with my friends/family
34%(129) (130) (153) (156)
16
Esports fans miss the healthy competition of live
events and games since COVID-19
Indexed against Total Sports Fans Age 18+ (Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target n= 21,163)
QC2: And, what do you miss the most about live sporting events and games?
10%
7%
8%
4%
15%
10% 10%
5%
Thehealthy competition and
rivalry
TraditionsI havefor game
day
Being able to talkto others
about the game
Thesenseof community it
provides
SportsFans EsportsFans
(159)
(150) (132)
(134)
Close to half of esports
fans have been re-
watching classic
games/events from
their favorite sports
during COVID-19
Esports fans are also
more likely to have
started a full season
from a sport that they
had not previously
followed
Sports documentaries
as well as sports-related
movies have also been
popular ways for esports
fans to watch sports
content during this time
For a deeper dive into esports
17
MRI-Simmons is the leading provider of insights on the American consumer. With thousands of attitudinal and behavioral data points, gathered
through ongoing surveys and passive measurement, MRI-Simmons empowers advertisers, agencies, and media companies with deeper insights into the
“why” behind consumer behavior.
MRI-Simmons combines best-practice survey methodologies with an innovative technology platform and advanced data visualizations. MRI’s Survey
of the American Consumer® is the industry standard for magazine audience ratings. In parallel, the company has been at the forefront of innovation,
significantly accelerating the time to insights for brand builders, strategists, planners, and sales, regardless of their data acumen.
MRI-Simmons
200 Liberty Street
4th Floor
New York, NY 10281
info.ms@mrisimmons.com
MRISimmons.com
866.256.4468
Our full esports report goes into depth on esports and the fans that love it, including:
A primer on the esports ecosystem
The state of the esports world
Esports in the media landscape
Esports fandom in context with other sports
Reaching the elusive M18-34 demo via esports
Attitudes and opinions about esports, including
Fandom and community
Sponsorships and advertising
A demographic portrait of the esports fan
Leisure activities and streaming habits
Top brands for esports fans
Insight into esports advertising and sponsorship
Media trends, habits, and usage
Social media
Fan segments by game type, including
Demographics
Brand usage
The impact of COVID-19 on esports
To learn more about our esports report or the larger Sports Fan Study, contact us today.

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Esports U.S. Fan Profile - Free Version - MRI-Simmons 2020

  • 1. Insights into Esports Fans © MRI-Simmons July 2020
  • 2. 2 Methodology • The data in this report comes from the MRI- Simmons Sports Fan Study • Data was collected online between April 10th and May 5th, 2020, and include COVID-19 topics • 5,020 nationally representative completes among adults age 18+ • Final data was weighted and projected to the US population for tabulation and fused to MRI- Simmons national datasets for deeper profiling. Additional details available upon request Source: June 2020 Sports Fan Study (F2019 NHCS)
  • 3. 68% 61% 57% 50% 45% 40% 33% 29% 29% 24% 19% 64% 54% 55% 56% 48% 41% 31% 46% 31% 33% 36% 47M US adults are esports fans Esports fandom nearly doubles for 18-34s 3QFANSHIP: How would you describe your level of fandom for each of the following sport? Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target Esports, UFC, MLS, and NBA have noticeable lift among US 18-34s % of All Adults % of 18-34 ESPORTS Over one-third of Americans 18-34, are fans of esports, comparable to MLS and NHL As many other sports remain flat or decline, esports fandom nearly doubles among 18-34 26M 47M
  • 4. Median Age: 33 (69) 18-24 22% (195) 25-34 34% (191) 35-44 21% (130) 45-54 11% (64) 50+ 19% (33) Esports fans are a desirable audience Young, male, affluent, multicultural Though most have never been married, they’re 30% more likely to be parents of children under 18 4Indexed against the average Adult Age 18+ *Soccer and Tennis have approximately the same % of Asian-American fans (MLS – 8%, International Soccer – 9%, Tennis – 9%). 63% male (130) Esports fans are exceptionally multicultural, with a greater composition of Asian-Americans than nearly every other sport* 25% Hispanic (148) 62% (85) 8% (132) White African American Asian Other 14% (153) 17% (136) Never married 48% (167) Married 41% (79) Living with partner 12% (142) Divorced/sep/widow 11% (56) Parents 36% (130) Homeowners 56% (90) Renters 38% (124) AGE High rates of employment & living in homes with above average incomes Employed 74% (118) Median HH Income $85k (106) High school grad 28% (99) Bachelor’s degree 20% (100) Post-grad degree+ 11% (99) of children < 18
  • 5. Esports fandom is about community & commitment 5 Base: Total Esports Fans Age 18+ Q7_ESP: Please tell us how much agree or disagree with each of the following statements about esports. (NET: Any Agree) 63% I believe esports is the next big thing Esports community has had positive impact on my life52% I want to pass my esports fandom on to future generations45% I enjoy cosplay & have dressed up as my favorite character42% 57% I will be an esports fan For life 60% have watched a live esports tournament
  • 6. W Psychographics Enthusiasm for esports is both emotional & practical 6 Base: Total Esports Fans Age 18+ Q6_ESP: What are your reasons or motivations for being an esports fan? Please select all that apply. TOP REASONS FOR FANSHIP 17% 20% 24% 24% 35% SKILLS Extension of my interest in video games EXTENSION FRIENDS SPORTS Social way for me to connect with friends Watching helps me improve my game Social way for me to connect with family Extension of interest in all sports are interested in a “particular esports player”1in 10 FAMILY
  • 7. W Esports fans are drawn to social and competitive aspects of sports 7 Indexed against Total Sports Fans Age 18+ (NET: light, average, super fan of any sport; n = 21,163); Highest indices against Total Sports Fans Q2_OPN: Which of the following best describes what motivates you to be a sports fan? 36% 33% 32% 29% 23% 16% Keeps me involved with my team’s games/events I play/played the sport, so I have an affinity for it (113) (127) (118) I like being a part of my teams’ community It helps to support teams, leagues, and athletes I’m an athlete so I’m drawn to the competition of sports I don’t want to be left out (126) (152) (137) MOTIVATIONS FOR FANDOM
  • 8. Esports fans tend to be unconventional thinkers 8 Indexed against the average Adult Age 18+ Top two box (strongly/somewhat) agree with lifestyle statements With a sense of adventure and curious minds, esports fans are open to new experiences I am adventurous I enjoy taking risks I like to travel the unbeaten path I am often chosen to be the spokesperson in my group I like to try new things no one else has I like to stand out in a crowd 48% (106) 46% (127) 42% (103) 33% (112) 36% (120) 23% (123) They are also influential in bringing new experiences to others I’m good at convincing others to try new things People say that my enthusiasm is contagious 40% (114) 35% (110)
  • 9. W W Defining characteristics Esports fans stand out from typical adults (18+) They are… Optimistic Open-minded Adventurous Career-oriented Ambitious Entrepreneurial Non-conformists Novelty-seekers 9 43% (132) I’d like to set up my own business someday 44% (102) Work is a career… not just a job I am a workaholic 27% (112) I want to get to the very top in my career Indexed against the average Adult Age 18+ Top two box (strongly/somewhat) agree with lifestyle statements 46% (139)
  • 10. • Index high on reported influence of sponsorships and ads during sports, in all forms measured • Are nearly twice as likely as general market to report influence of ads on social media • Are also highly likely to be influenced by ads in video games 10 Indexed against Total Sports Fans Age 18+; Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n = 21,163 Q49: How likely are you to notice advertising in each of the following ways? [% reflects “very likely”] 26% (135) Esports fans report being influenced by Ads during TV sports 24% (147) Sponsorship mentions during TV broadcast 30% (159) Logos on team uniforms 24% (190) Ads on team/league social media pages 25% (217) Ads in Sports video games Advertising and sponsorship opportunity Esports fans:
  • 11. Esports fans are more aware of and receptive to corporate sponsors 11 Indexed against Total Sports Fans Age 18+; Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n=21,163 Q3_M: How much do you agree or disagree with each of the following statements about corporate sponsorship? [Agree Strongly, Agree Somewhat, Disagree Somewhat, Disagree Strongly]. % is NET of Agree Strongly and Agree Somewhat. Compared to all sports fans, esports fans are more likely to notice sponsors and brands that players wear, and this is more likely to influence their purchasing decisions 67% I‘m more likely to notice brands that teams or athletes use or wear (134) (171) 60% I’m more likely to buy brands that teams or athletes use25% I‘m more likely to notice brands that sponsor a favorite athlete, team, or league (154)
  • 12. 40.6% 29.5% 0.0% 5.0% 10.0% 15.0% 20.0% 25.0% 30.0% 35.0% 40.0% 45.0% 0 5,000 10,000 15,000 20,000 25,000 30,000 Weighted (000) %18-34 SP FA 2013 SP FA 2014 SP FA 2015 SP FA 2016 SP FA 2017 SP FA 2018 Among 18- to 34-year-olds Television as main source of entertainment is declining24,423 20,930 Down 27% From 2010 12 Television is My Main Source of Entertainment (% Agree) Base: All Adults How much do you agree or disagree with each of the following statements? [NET: Agree a lot or Agree a little] SP FA 2010 SP FA 2019 SP FA 2012 SP FA 2011
  • 13. 26% 33% 17% 20% 7% 8% Gaming as main entertainment source is rising; driven especially by men 18-34 13 GAMING is My Main Source of Entertainment (% Agree) Gaming Up 26% from 2010 Base: All Adults How much do you agree or disagree with each of the following statements? [NET: Agree a lot or Agree a little]
  • 14. 18- to 34-year-old esports fans Top indexing media channels by platform 14 Base: Esports Fans Age 18-34; Indexed against the average Adult Age 18-34; minimum 5% Websites visited in the past 30 days (excludes productivity, shopping, tech and business sites); magazines read/looked into in past 6 months; TV Networks watched in past 7 days MAGAZINES TOP 10 Time 18% (133) National Geographic 15% (124) Sports Illustrated 13% (164) Vogue 11% (119) Game Informer 10% (146) Rolling Stone 9% (134) Men’s Health 9% (136) ESPN The Magazine 9% (160) Official Xbox Magazine 8% (162) National Geographic Traveler 8% (143) WEBSITES (CONNECT PLUS) TOP 10 Reddit.com 38% (110) CBSSports.com 20% (142) ESPN.com 17% (127) CNBC.com 15% (110) iHeart.com 13% (111) GameSpot.com 12% (112) FoodNetwork.com 9% (110) Affirm.com 9% (111) PlayStation.com 8% (114) Kinja.com 8% (138) TV NETWORKS TOP 10 ESPN 27% (147) HBO 21% (119) ESPN 2 15% (157) FX 15% (126) TBS 14% (130) TNT 14% (143) History 14% (125) Adult Swim 13% (116) Nickelodeon 13% (121) Cartoon Network 13% (126) RANKEDBY%WITHINDEX110+
  • 15. Esports fans are concerned with the future of sports & their favorite teams due to COVID-19 Indexed against Total Sports Fans Age 18+ (Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target; n=21,163) QC6: Please tell us how much you agree or disagree with the following statements about the effects of COVID-19 on sports. Responses Agree Strongly/Somewhat 15 I worry about the future of favorite teams/athletes/ leagues I worry about the future of certain sports 59%62% I am lost without sports 40% I’ve lost the common language with my friends/family 34%(129) (130) (153) (156)
  • 16. 16 Esports fans miss the healthy competition of live events and games since COVID-19 Indexed against Total Sports Fans Age 18+ (Fandom defined as: Super (8-10), Average (4-6) or Light (1-3) Fans; 1-10 on a 10-point scale for each sport/league to create overall fan target n= 21,163) QC2: And, what do you miss the most about live sporting events and games? 10% 7% 8% 4% 15% 10% 10% 5% Thehealthy competition and rivalry TraditionsI havefor game day Being able to talkto others about the game Thesenseof community it provides SportsFans EsportsFans (159) (150) (132) (134) Close to half of esports fans have been re- watching classic games/events from their favorite sports during COVID-19 Esports fans are also more likely to have started a full season from a sport that they had not previously followed Sports documentaries as well as sports-related movies have also been popular ways for esports fans to watch sports content during this time
  • 17. For a deeper dive into esports 17 MRI-Simmons is the leading provider of insights on the American consumer. With thousands of attitudinal and behavioral data points, gathered through ongoing surveys and passive measurement, MRI-Simmons empowers advertisers, agencies, and media companies with deeper insights into the “why” behind consumer behavior. MRI-Simmons combines best-practice survey methodologies with an innovative technology platform and advanced data visualizations. MRI’s Survey of the American Consumer® is the industry standard for magazine audience ratings. In parallel, the company has been at the forefront of innovation, significantly accelerating the time to insights for brand builders, strategists, planners, and sales, regardless of their data acumen. MRI-Simmons 200 Liberty Street 4th Floor New York, NY 10281 info.ms@mrisimmons.com MRISimmons.com 866.256.4468 Our full esports report goes into depth on esports and the fans that love it, including: A primer on the esports ecosystem The state of the esports world Esports in the media landscape Esports fandom in context with other sports Reaching the elusive M18-34 demo via esports Attitudes and opinions about esports, including Fandom and community Sponsorships and advertising A demographic portrait of the esports fan Leisure activities and streaming habits Top brands for esports fans Insight into esports advertising and sponsorship Media trends, habits, and usage Social media Fan segments by game type, including Demographics Brand usage The impact of COVID-19 on esports To learn more about our esports report or the larger Sports Fan Study, contact us today.