This document lists various equipment needed for a production including a tripod, green screen, voice recorder, lighting, video camera, bookshelf, bed, and stage. A skateboard is also included in the list.
The document lists supplies needed for a film project including a digital camera to take pictures of locations, a video camera to film scenes for the opening, and a tripod to hold the camera steady during filming. Fake blood is also listed for the last scene to get blood on the actor's hands.
This document is a shooting schedule for a student film project titled "The Mortal Harrowing". It details 3 shots to be filmed on different dates and locations. Each entry lists the shot number and description, location, crew members and their roles, required equipment, and props/costumes. It also provides some initial editing decisions for each shot.
The document lists various electronic devices and equipment including audio recorders, camcorders, robots, servers, notebooks, webcams, boxes of wires, calculators, cameras, remotes, routers, CCTV cameras, Kindles, control boxes, and Raspberry Pis. The list appears to be an inventory of electronic items compiled by St. Paul's dls.
This equipment list includes various items needed for video production such as a digital video camera, green screen, GoPro accessories, tripods, a mobile phone for music, a projector screen, and lighting equipment.
The dance studio will be used to film ballet class scenes for the main character, both as a young and older person. Several hallucinatory scenes will also take place in the studio using special lighting to create a different atmosphere than the normal studio lights. The floor plan shows the dance floor, storage, bar, and stereo location in the studio.
The document discusses the life cycle of Aedes mosquitoes that transmit dengue virus, including their breeding places. It focuses on identifying common locations where Aedes mosquitoes breed, such as small, natural water containers. The document also examines specific breeding sites that have been found in the Talcher region.
This document lists equipment including a Canon EOS 1100D digital SLR camera, compact system cameras, a 300cm zoom lens, a tripod, sound recorder, and a radio studio for voice over work.
This document lists the resources needed to film an advert for Irn-Bru, including a classroom, a can of Irn-Bru, camera, microphone, lighting, drawing supplies for someone acting as a "victim", video editing software, and a website for sound effects.
The document lists supplies needed for a film project including a digital camera to take pictures of locations, a video camera to film scenes for the opening, and a tripod to hold the camera steady during filming. Fake blood is also listed for the last scene to get blood on the actor's hands.
This document is a shooting schedule for a student film project titled "The Mortal Harrowing". It details 3 shots to be filmed on different dates and locations. Each entry lists the shot number and description, location, crew members and their roles, required equipment, and props/costumes. It also provides some initial editing decisions for each shot.
The document lists various electronic devices and equipment including audio recorders, camcorders, robots, servers, notebooks, webcams, boxes of wires, calculators, cameras, remotes, routers, CCTV cameras, Kindles, control boxes, and Raspberry Pis. The list appears to be an inventory of electronic items compiled by St. Paul's dls.
This equipment list includes various items needed for video production such as a digital video camera, green screen, GoPro accessories, tripods, a mobile phone for music, a projector screen, and lighting equipment.
The dance studio will be used to film ballet class scenes for the main character, both as a young and older person. Several hallucinatory scenes will also take place in the studio using special lighting to create a different atmosphere than the normal studio lights. The floor plan shows the dance floor, storage, bar, and stereo location in the studio.
The document discusses the life cycle of Aedes mosquitoes that transmit dengue virus, including their breeding places. It focuses on identifying common locations where Aedes mosquitoes breed, such as small, natural water containers. The document also examines specific breeding sites that have been found in the Talcher region.
This document lists equipment including a Canon EOS 1100D digital SLR camera, compact system cameras, a 300cm zoom lens, a tripod, sound recorder, and a radio studio for voice over work.
This document lists the resources needed to film an advert for Irn-Bru, including a classroom, a can of Irn-Bru, camera, microphone, lighting, drawing supplies for someone acting as a "victim", video editing software, and a website for sound effects.
The document summarizes a project that involved translating a live piano performance of a Chopin work into an animated 3D avatar in the virtual world Second Life. Key steps included using Poser software to control and produce animations for avatars, creating a lifelike animation of a musician playing Chopin, importing audio into Second Life, and syncing the audio and animations. The project utilized Second Life's immersive 3D environment and tools for communication, events, and commerce.
This document discusses the development of a gestural instrument for computer music creation. It describes mapping gestures to musical properties like tempo, intensity and velocity. The goal is to allow computer musicians to easily improvise expression. Two gestural instruments are presented - one that maps magnitude, speed and periodicity of movement to musical intensity, velocity and tempo. The other maps hand position, baton position, movement speed and periodicity to effects like panning, vibrato, envelope and tempo. The instrument is meant to integrate with sequencers to allow computer musicians to improvise.
The team discovered during their reconnaissance that the recording equipment built into the room was unusable, requiring them to use a camera and tripod to record audio instead. They also found that loose wires scattered around the room posed tripping hazards given the expensive equipment in the area.
The document outlines the equipment needed for filming a two minute film opening, including a Canon 600D camera, Velbon DV7000 tripod to keep the camera steady, a digital audio recorder to capture the kidnapper's voiceover, an SD card to store footage, and a computer with Premiere Pro editing software to assemble the final product.
This equipment list from Haydon Media details the items needed for a production including a Canon 550D camera, tripod, green screen, green screen room, memory card, computer, and Adobe Creative Cloud software such as Premier Pro, After Effects, and Photoshop.
The equipment list includes a digital camera to take pictures of locations, a video camera to film scenes for the opening, and a tripod to hold the camera steady during filming. Fake blood is also listed for the final scene where blood will get on her hands.
The :Jeti 3348 UV Galaxy RTR utilizes 48 Spectra heads and
environmentally friendly UV curable inks to produce the fastest
output of any UV roll to roll grand-format printer on the market
today. The fl exibility of printing in 6 colors with true 600 dpi
resolution gives the :Jeti 3348 UV Galaxy the highest quality
of any printer in its class achieving 862 sqft/hr (80 m2/hr) in
the production billboard mode. A take-up unit is built into the
printer allowing the machine to be run by a single operator.
The document describes several conference rooms and event spaces located within a facility. The largest space, the Agora conference room, can accommodate up to 110 people theatre style and has 105 square meters of meeting space. The smallest space is the Library breakout room at 37.65 square meters, suitable for up to 20 people theatre style. The document provides dimensions, capacities, and descriptions for each room.
This is the presentation i used during the photoespana portfolio review held in manila last july 19 and 20, 2017
in this presentation i go through the projects i've gone through so far in my art practice
The document outlines various audio engineering and production courses and projects completed which include learning about parametric equalization, fixing audio recording problems, live sound engineering, mixing, concert staging and lighting design, MIDI, and audio for media. Key projects involved recording and editing audio and video for music events using Pro Tools, creating singles and albums by setting up studio sessions, recording instrumentation and vocals, editing, mixing, and mastering tracks.
The :Jeti 3348 UV Jetspeed is now available in a 4 Color
confi guration, featuring 48 Spectra print heads.
Capable of printing fast high quality images at speeds of
2500 sqft/hr (232 m2/hr) in production billboard mode at 300 dpi,
which is perfect for outdoor application.
This document welcomes the reader to The Spy Geeks website and organization. It discusses finding out the truth with cameras, DVRs, and tutorials to help uncover information through surveillance technology. The Spy Geeks aim to teach people how to use these tools.
The document summarizes changes made to improve a music magazine from the first draft to the current version. The front cover image was re-shot with a new artist in a different setting related to the "Bashment" genre. The color scheme was changed to better merge with the cover image used throughout. The contents page layout is now more readable with sub-headings that stand out more clearly. Images in the double-paged spread are now better edited and blended with text for a more professional look. Feedback from peers was used to make further improvements by using more image effects and focusing more on layout and color scheme relating to the genre.
The document discusses several draft album cover designs for an artist. Design 1 features an abstract image that is seen as dull. Design 2 shows the artist in color on an estate, seen as too stereotypical. Design 3 has too many colors distracting from the artist. The inlay photo is seen as showing the artist's cheeky side and relaxed natural pose, which could attract young female listeners.
This document contains the results of a survey about music video viewing habits. The survey collected data on respondents' ages (majority 16-17), gender (equal boys and girls), how often they watch music videos (most every week or two), preferred music genres (mostly hip-hop, R&B, and pop), and what they expect to see in music videos (mainly dancing and images related to the lyrics). It also shows how respondents find out about new music (mostly internet and friends) and their opinions on whether lyrics and visuals should match and if the artist should appear in the video.
This document discusses a photo shoot for a rap artist and feedback on a picture taken. It notes that the picture shows a more relaxed side of the artist but his face cannot be seen, which prevents understanding his emotion and connecting with audiences. Moving the camera higher to show his face would make the picture more capturing and help audiences understand his message and genre. The low camera angle was meant to show superiority but he looks too relaxed, which may give the impression of not being serious about his music career.
The document discusses potential album title choices for an upcoming release. Several options are presented such as "Good Life", "True Colours", and "Dreams", however each is found to have flaws such as being too cliche, not linking to the album's other tracks, or sounding repetitive when combined with the artist's name. Ultimately, none of the initial choices are deemed ideal for the album name.
Postmodernism rejects the idea that any media text is more valuable than another. Lady Gaga's "Paparazzi" music video uses techniques of postmodernism by referencing and blending elements from popular culture and classic films to tell a narrative about the dark side of fame. The video references Sunset Boulevard and Vertigo through its narrative and visuals while also incorporating symbols from Minnie Mouse. Lady Gaga portrays a character who experiences the ups and downs of celebrity, from riches to a dramatic fall from her balcony staged by her boyfriend, showing some realities some celebrities face due to fame.
The document discusses the concept of postmodernism and analyzes Lady Gaga's "Paparazzi" music video. It summarizes that the video uses techniques like pastiche, homage, and intertextuality to reference popular culture and blur boundaries. Specifically, the video acts as a short Hollywood film highlighting celebrity fame and tragedy, making references to films like Sunset Boulevard and Vertigo through its narrative and stylistic elements.
Tom Tripp is a rapper from London born in 1994. The song he chose, "Dreamsville", explores themes of enjoying life and having fun. It was chosen because it had a more positive message than other songs considered and received the most positive feedback from classmates and teachers due to its lyrical content focusing on positive themes in a way that stands out from typical rap/hip-hop music.
The document discusses using an attractive male model on the front cover of a magazine in fashionable clothing to promote an enigmatic look. Sketches were drawn of the desired front cover and shown to an audience to get feedback. A questionnaire was also distributed to various people for a music magazine to get their opinions.
I used an attractive male model on the front cover of my fashion magazine wearing fashionable clothing to promote an enigmatic look. I drew sketches of what I wanted my front cover to look like and showed it to my audience to get their feedback. I also distributed a questionnaire to a variety of people to get their opinions on concepts for my music magazine.
The document summarizes a project that involved translating a live piano performance of a Chopin work into an animated 3D avatar in the virtual world Second Life. Key steps included using Poser software to control and produce animations for avatars, creating a lifelike animation of a musician playing Chopin, importing audio into Second Life, and syncing the audio and animations. The project utilized Second Life's immersive 3D environment and tools for communication, events, and commerce.
This document discusses the development of a gestural instrument for computer music creation. It describes mapping gestures to musical properties like tempo, intensity and velocity. The goal is to allow computer musicians to easily improvise expression. Two gestural instruments are presented - one that maps magnitude, speed and periodicity of movement to musical intensity, velocity and tempo. The other maps hand position, baton position, movement speed and periodicity to effects like panning, vibrato, envelope and tempo. The instrument is meant to integrate with sequencers to allow computer musicians to improvise.
The team discovered during their reconnaissance that the recording equipment built into the room was unusable, requiring them to use a camera and tripod to record audio instead. They also found that loose wires scattered around the room posed tripping hazards given the expensive equipment in the area.
The document outlines the equipment needed for filming a two minute film opening, including a Canon 600D camera, Velbon DV7000 tripod to keep the camera steady, a digital audio recorder to capture the kidnapper's voiceover, an SD card to store footage, and a computer with Premiere Pro editing software to assemble the final product.
This equipment list from Haydon Media details the items needed for a production including a Canon 550D camera, tripod, green screen, green screen room, memory card, computer, and Adobe Creative Cloud software such as Premier Pro, After Effects, and Photoshop.
The equipment list includes a digital camera to take pictures of locations, a video camera to film scenes for the opening, and a tripod to hold the camera steady during filming. Fake blood is also listed for the final scene where blood will get on her hands.
The :Jeti 3348 UV Galaxy RTR utilizes 48 Spectra heads and
environmentally friendly UV curable inks to produce the fastest
output of any UV roll to roll grand-format printer on the market
today. The fl exibility of printing in 6 colors with true 600 dpi
resolution gives the :Jeti 3348 UV Galaxy the highest quality
of any printer in its class achieving 862 sqft/hr (80 m2/hr) in
the production billboard mode. A take-up unit is built into the
printer allowing the machine to be run by a single operator.
The document describes several conference rooms and event spaces located within a facility. The largest space, the Agora conference room, can accommodate up to 110 people theatre style and has 105 square meters of meeting space. The smallest space is the Library breakout room at 37.65 square meters, suitable for up to 20 people theatre style. The document provides dimensions, capacities, and descriptions for each room.
This is the presentation i used during the photoespana portfolio review held in manila last july 19 and 20, 2017
in this presentation i go through the projects i've gone through so far in my art practice
The document outlines various audio engineering and production courses and projects completed which include learning about parametric equalization, fixing audio recording problems, live sound engineering, mixing, concert staging and lighting design, MIDI, and audio for media. Key projects involved recording and editing audio and video for music events using Pro Tools, creating singles and albums by setting up studio sessions, recording instrumentation and vocals, editing, mixing, and mastering tracks.
The :Jeti 3348 UV Jetspeed is now available in a 4 Color
confi guration, featuring 48 Spectra print heads.
Capable of printing fast high quality images at speeds of
2500 sqft/hr (232 m2/hr) in production billboard mode at 300 dpi,
which is perfect for outdoor application.
This document welcomes the reader to The Spy Geeks website and organization. It discusses finding out the truth with cameras, DVRs, and tutorials to help uncover information through surveillance technology. The Spy Geeks aim to teach people how to use these tools.
The document summarizes changes made to improve a music magazine from the first draft to the current version. The front cover image was re-shot with a new artist in a different setting related to the "Bashment" genre. The color scheme was changed to better merge with the cover image used throughout. The contents page layout is now more readable with sub-headings that stand out more clearly. Images in the double-paged spread are now better edited and blended with text for a more professional look. Feedback from peers was used to make further improvements by using more image effects and focusing more on layout and color scheme relating to the genre.
The document discusses several draft album cover designs for an artist. Design 1 features an abstract image that is seen as dull. Design 2 shows the artist in color on an estate, seen as too stereotypical. Design 3 has too many colors distracting from the artist. The inlay photo is seen as showing the artist's cheeky side and relaxed natural pose, which could attract young female listeners.
This document contains the results of a survey about music video viewing habits. The survey collected data on respondents' ages (majority 16-17), gender (equal boys and girls), how often they watch music videos (most every week or two), preferred music genres (mostly hip-hop, R&B, and pop), and what they expect to see in music videos (mainly dancing and images related to the lyrics). It also shows how respondents find out about new music (mostly internet and friends) and their opinions on whether lyrics and visuals should match and if the artist should appear in the video.
This document discusses a photo shoot for a rap artist and feedback on a picture taken. It notes that the picture shows a more relaxed side of the artist but his face cannot be seen, which prevents understanding his emotion and connecting with audiences. Moving the camera higher to show his face would make the picture more capturing and help audiences understand his message and genre. The low camera angle was meant to show superiority but he looks too relaxed, which may give the impression of not being serious about his music career.
The document discusses potential album title choices for an upcoming release. Several options are presented such as "Good Life", "True Colours", and "Dreams", however each is found to have flaws such as being too cliche, not linking to the album's other tracks, or sounding repetitive when combined with the artist's name. Ultimately, none of the initial choices are deemed ideal for the album name.
Postmodernism rejects the idea that any media text is more valuable than another. Lady Gaga's "Paparazzi" music video uses techniques of postmodernism by referencing and blending elements from popular culture and classic films to tell a narrative about the dark side of fame. The video references Sunset Boulevard and Vertigo through its narrative and visuals while also incorporating symbols from Minnie Mouse. Lady Gaga portrays a character who experiences the ups and downs of celebrity, from riches to a dramatic fall from her balcony staged by her boyfriend, showing some realities some celebrities face due to fame.
The document discusses the concept of postmodernism and analyzes Lady Gaga's "Paparazzi" music video. It summarizes that the video uses techniques like pastiche, homage, and intertextuality to reference popular culture and blur boundaries. Specifically, the video acts as a short Hollywood film highlighting celebrity fame and tragedy, making references to films like Sunset Boulevard and Vertigo through its narrative and stylistic elements.
Tom Tripp is a rapper from London born in 1994. The song he chose, "Dreamsville", explores themes of enjoying life and having fun. It was chosen because it had a more positive message than other songs considered and received the most positive feedback from classmates and teachers due to its lyrical content focusing on positive themes in a way that stands out from typical rap/hip-hop music.
The document discusses using an attractive male model on the front cover of a magazine in fashionable clothing to promote an enigmatic look. Sketches were drawn of the desired front cover and shown to an audience to get feedback. A questionnaire was also distributed to various people for a music magazine to get their opinions.
I used an attractive male model on the front cover of my fashion magazine wearing fashionable clothing to promote an enigmatic look. I drew sketches of what I wanted my front cover to look like and showed it to my audience to get their feedback. I also distributed a questionnaire to a variety of people to get their opinions on concepts for my music magazine.
This document discusses how the media product uses and develops conventions of the magazine format. It compares the cover of the product to another magazine, noting their use of color schemes. It also discusses design elements like additional images on the contents page to make it stand out, using only photos of featured artists, and a simple black and white double page spread with a pull quote to give readers an idea of the story without a large central image.
A woman's hair covered part of her face and a ladder was visible in her tights in one image. Another image was blurry and part of a shoe was cut off. An image was not used on a contents page because clothing string was visible and the woman's pose seemed to be for a fashion magazine rather than music.
This magazine contents page summarizes the genres and target audience. The masthead is split into three sections in a unique style. The main image is of R&B artist Ciara in a provocative pose that could represent the magazine title and stereotypical views of female artists. Text is in white which draws the reader in against a dark background. The page promotes confidence in embracing one's body while also potentially making some feel intimidated.
The document discusses using an attractive male model on the front cover of a magazine in fashionable clothing to promote an enigmatic look. Sketches were drawn of the desired front cover and shown to an audience to get feedback. A questionnaire was also distributed to a variety of people for a music magazine to get their opinions.
Bashment music, also known as dancehall, is a popular genre in Jamaica developed in 1978 that blends reggae and grime with a fast, danceable beat. While dancehall gained popularity in the mid-1990s, it has received criticism for sometimes violent and homophobic lyrics. Bashment music is popular in the Caribbean and UK on private radio but not public radio, as record labels do not see it as competitive in the global market. The author chose to create a Bashment magazine to showcase the genre and artists in a more sophisticated light, addressing stereotypes, and fill a gap, as research found no existing Bashment magazines.
Media Front cover, double paged spread and contents pageshanay11230
The document discusses the process of designing a music magazine, including choosing a color scheme for the contents page using the gradient editor, grouping page numbers with images, using typography from the front cover, editing photos in PowerPoint before adding them, using two layers for the background to represent the genre, cropping images with the magnetic lasso tool and eraser tool, and bringing everything together using a variety of design tools and ensuring the colors and layout worked well.
Music Magazine; Front cover, Contents page and Double paged spreadshanay11230
1) The document discusses the process of designing a magazine, including choosing a color scheme for the cover and contents page, grouping photo numbers to stay with pictures, and using typography from the cover on other pages.
2) Before adding photos to the magazine, the student placed them in PowerPoint and changed their shape and edges to be blurry or smooth.
3) The background uses two layers of black, green, and yellow to represent the genre of the music magazine, and photos were cropped and backgrounds erased using selection and erasure tools.
In what way does your media product use, develop or challenges forms and conv...shanay11230
My media product challenges conventions by using color on the contents page rather than a plain background. The color scheme matches the front cover and is intended to make the magazine stand out. While most magazines feature the main artist on the contents page, mine only includes pictures of featured artists to avoid clutter. The double page spread uses a simple black and white background to reflect the artist, without a stereotypical large central image. A pull quote is used as the heading to immediately give the audience an idea of the story.
This document summarizes demographic information and spending habits of Passa-Passa readers. It finds that two-thirds of readers are women, with an average age of 18. Most readers work part-time or are still studying, and they spend the most on going to clubs, gigs and comedy shows each month, as well as cinema trips. Their favorite technology includes laptops, smartphones and game consoles.
This document contains the results from surveys about music magazine preferences. The key findings are:
1) The majority of respondents preferred R&B music and thought an R&B-focused magazine would be most successful.
2) 16-20 year olds were the most interested in music magazines, so the magazine should target that age group.
3) Most respondents do not regularly buy magazines but would be willing to pay £1-2 for a music magazine. Eye-catching photos would increase interest.
4) Websites are the main way people hear about new music, so including website listings would be beneficial. Popular artists, interesting articles, and photos of celebrities are the top things people