Energy Conservation Behaviour Toolkit



                 Marco Kalz, Dirk Börner, Stefaan
                     Ternier, Marcus Specht
                                B
Kollmuss and Agyeman, 2002
Technologie
Technologie
Mindergie
• Gamification van energiebewust gedraag op de
  werkplek
• Welke game-componenten hebben het grootste
  potential voor bewustwording en gedraags-
  verandering?
• Welke rewards zijn belangrijk om medewerkers te
  motiveren, energie te besparen?
• Hoe kunnen wij met beschikbaare technologie
  verschillende activiteiten in een spel integreren?
Mindergie
• Looptijd van het spel: tussen mid November en mid
  December
• 15 deelnemers
• Online vragenlijsten en feedback
• Android platform
• Wekelijks niuewe taken
• Introductie, Gas, Electricity, Fooprint
• Ondersteuning via mail
Game design
Action: Interpreteren
Action: Suggesties maken
Challenge: Reflectie
Pilootstudie resultaten
Pilootstudie resultaten
+ it was fun + I learned a lot + easy accessible + good use of a mobile device, like the code
scanning, making pictures and videos […]

I really enjoyed the game, nice way of becoming aware of energy consumption […]

Fun and exiting way to learn more about reducing your ecological footprint

Game was overall quite fun […] In any case, the main thing is that it was fun and well
structured and organized. Without the prizes it would have been as fun as with for me.



 […] would be even better to be more intrusive about the energy consumption, more
 live analytics. It would be really nice to get feedback about typical activities like
 energy costs for making one printout, make a copy, take a coffee etc. so live tracking
 of energy consumption to compare the single activities and devices. That could make
 a real change as I would try to reduce the top ten energy consumption devices /
 actions in the office.
Bedankt!

Energy Conservation Behaviour Toolkit

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    Energy Conservation BehaviourToolkit Marco Kalz, Dirk Börner, Stefaan Ternier, Marcus Specht B
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    Mindergie • Gamification vanenergiebewust gedraag op de werkplek • Welke game-componenten hebben het grootste potential voor bewustwording en gedraags- verandering? • Welke rewards zijn belangrijk om medewerkers te motiveren, energie te besparen? • Hoe kunnen wij met beschikbaare technologie verschillende activiteiten in een spel integreren?
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    Mindergie • Looptijd vanhet spel: tussen mid November en mid December • 15 deelnemers • Online vragenlijsten en feedback • Android platform • Wekelijks niuewe taken • Introductie, Gas, Electricity, Fooprint • Ondersteuning via mail
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    Pilootstudie resultaten + itwas fun + I learned a lot + easy accessible + good use of a mobile device, like the code scanning, making pictures and videos […] I really enjoyed the game, nice way of becoming aware of energy consumption […] Fun and exiting way to learn more about reducing your ecological footprint Game was overall quite fun […] In any case, the main thing is that it was fun and well structured and organized. Without the prizes it would have been as fun as with for me. […] would be even better to be more intrusive about the energy consumption, more live analytics. It would be really nice to get feedback about typical activities like energy costs for making one printout, make a copy, take a coffee etc. so live tracking of energy consumption to compare the single activities and devices. That could make a real change as I would try to reduce the top ten energy consumption devices / actions in the office.
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