Gartner has defined Enterprise "YouTube" as an emerging market. What are some of the business drivers for enabling employee generated video and video sharing?
Overcoming Barriers to Adoption of Virtual Worlds in Governmentjcichelli
Presentation given at Defense GameTech 2010 on overcoming current barriers to adoption of Virtual Worlds for training and collaboration in government organizations.
This document provides an introduction to a guide on smoother digital workflows in television production in a file-based world. It discusses how the adoption of file-based cameras and workflows has created challenges for the industry by replacing the traditional use of tape. The guide seeks to identify simplest and shortest production workflows while providing sufficient background information. It aims to help producers adapt to file-based production by suggesting some routes and highlighting challenges to put creativity at the forefront and keep production costs low. The document outlines three potential outcomes of publishing this guide including establishing common reference points and language for production teams to plan file-based projects.
The Blackstone Group had an outdated video conferencing system that provided poor video and audio quality and was underutilized. They tasked their CIO with implementing a new system. The CIO selected LifeSize Room systems from Providea Conferencing due to their high-definition video and reasonable price. Providea Conferencing expanded Blackstone's system enterprise-wide, installing over 50 endpoints across multiple offices. The new high-quality system increased video conferencing usage and became an integral part of Blackstone's business operations and culture.
This document discusses the promise and challenges of desktop video conferencing (DVC). It outlines the value proposition of DVC in providing a high-quality experience at affordable costs with flexibility. Several trends are enabling DVC adoption, including improved solutions, hardware, bandwidth, and its role in unified communications. However, DVC also faces technical challenges regarding video quality, bandwidth management, synchronization, and device support that require expertise to overcome. The document positions Global IP Solutions as well-suited to drive DVC by providing media processing technologies to software and hardware developers.
This document discusses best practices for conducting effective web conferences. It provides tips for preparing equipment, checking connections, creating an agenda, engaging participants during the session, and following up after the session. Specific recommendations include testing technology beforehand, positioning cameras and lighting properly, speaking slowly and clearly, allowing time for questions, and getting feedback from participants after the session. The goal is to capture attention and facilitate interaction for an invisible online audience.
TTYL IRL :) : Strategies and Tools for Remote Library Teamsteaguese
The VCU Libraries Web team experimented with allowing some members to work remotely part-time. They tested several collaboration tools to facilitate virtual communication and work sharing. Daily online stand-up meetings and ambient chat availability helped the remote workers feel connected. Regular in-person meetings and not being afraid to ask questions also supported effective collaboration. While technology issues arose and some tasks were easier done in person, the nature of Web work and team members' familiarity with online tools made remote work successful.
The document outlines a workshop to explore developing a Web 2.0 learning environment. It will include a presentation on Web 1.0 vs 2.0, a card game to design a possible new system, and discussion of what this means. Participants will break into groups to envision the system from the perspectives of students, staff, and administration. They will consider approaches, development methods, and tools to include within a budget. Finally, groups will write stories about what it will be like for their assigned role when the new system is implemented. The workshop aims to start a collaborative design process for a more personalized, networked online learning environment.
The document discusses exploring the use of Web 2.0 technologies and social media at a college. It maps out key stakeholders and interests, and considers running an open development process. Staff and students are encouraged to explore blogs and social media to understand Web 2.0. The college is considering using existing social networking and file sharing systems, as well as setting up online forums, video/podcasts, and wikis for collaboration. An open-source social networking system and project management tools may be adopted.
Overcoming Barriers to Adoption of Virtual Worlds in Governmentjcichelli
Presentation given at Defense GameTech 2010 on overcoming current barriers to adoption of Virtual Worlds for training and collaboration in government organizations.
This document provides an introduction to a guide on smoother digital workflows in television production in a file-based world. It discusses how the adoption of file-based cameras and workflows has created challenges for the industry by replacing the traditional use of tape. The guide seeks to identify simplest and shortest production workflows while providing sufficient background information. It aims to help producers adapt to file-based production by suggesting some routes and highlighting challenges to put creativity at the forefront and keep production costs low. The document outlines three potential outcomes of publishing this guide including establishing common reference points and language for production teams to plan file-based projects.
The Blackstone Group had an outdated video conferencing system that provided poor video and audio quality and was underutilized. They tasked their CIO with implementing a new system. The CIO selected LifeSize Room systems from Providea Conferencing due to their high-definition video and reasonable price. Providea Conferencing expanded Blackstone's system enterprise-wide, installing over 50 endpoints across multiple offices. The new high-quality system increased video conferencing usage and became an integral part of Blackstone's business operations and culture.
This document discusses the promise and challenges of desktop video conferencing (DVC). It outlines the value proposition of DVC in providing a high-quality experience at affordable costs with flexibility. Several trends are enabling DVC adoption, including improved solutions, hardware, bandwidth, and its role in unified communications. However, DVC also faces technical challenges regarding video quality, bandwidth management, synchronization, and device support that require expertise to overcome. The document positions Global IP Solutions as well-suited to drive DVC by providing media processing technologies to software and hardware developers.
This document discusses best practices for conducting effective web conferences. It provides tips for preparing equipment, checking connections, creating an agenda, engaging participants during the session, and following up after the session. Specific recommendations include testing technology beforehand, positioning cameras and lighting properly, speaking slowly and clearly, allowing time for questions, and getting feedback from participants after the session. The goal is to capture attention and facilitate interaction for an invisible online audience.
TTYL IRL :) : Strategies and Tools for Remote Library Teamsteaguese
The VCU Libraries Web team experimented with allowing some members to work remotely part-time. They tested several collaboration tools to facilitate virtual communication and work sharing. Daily online stand-up meetings and ambient chat availability helped the remote workers feel connected. Regular in-person meetings and not being afraid to ask questions also supported effective collaboration. While technology issues arose and some tasks were easier done in person, the nature of Web work and team members' familiarity with online tools made remote work successful.
The document outlines a workshop to explore developing a Web 2.0 learning environment. It will include a presentation on Web 1.0 vs 2.0, a card game to design a possible new system, and discussion of what this means. Participants will break into groups to envision the system from the perspectives of students, staff, and administration. They will consider approaches, development methods, and tools to include within a budget. Finally, groups will write stories about what it will be like for their assigned role when the new system is implemented. The workshop aims to start a collaborative design process for a more personalized, networked online learning environment.
The document discusses exploring the use of Web 2.0 technologies and social media at a college. It maps out key stakeholders and interests, and considers running an open development process. Staff and students are encouraged to explore blogs and social media to understand Web 2.0. The college is considering using existing social networking and file sharing systems, as well as setting up online forums, video/podcasts, and wikis for collaboration. An open-source social networking system and project management tools may be adopted.
Teleworking has become more common as organizations aim to reduce costs and support remote work. However, teleworking presents challenges including distance from colleagues, disconnect from in-person discussions, and fatigue from relying solely on audio connections. Recent advances in video technology have helped solve issues by allowing teleworkers to have face-to-face interactions over HD video and improved audio, creating a more engaging experience.
How To Use Video To Lower Training CostsChuck Jones
The document discusses how video can be used to reduce training costs for fire and rescue personnel. It outlines that video is an effective training tool that allows people to remember 70-90% of what they see and hear. It then discusses different options for delivering training videos like duplication, satellite, cable channels, and streaming. However, these options have drawbacks like high costs, inability to access videos on demand, and network issues. The document promotes the VideoCourier solution which allows 24/7 on-demand access to training videos using a city's network bandwidth at off-peak hours, addressing the issues with other options.
2nd Thin Film Solar Summit Europe- March 2010guest34b6a5d
2nd Annual THIN FILM SOLAR SUMMIT Brochure. This fantastic event will set out how to scale up your thin film business in Europe – improve efficiency, lower costs and secure financing. Plus, get the latest on price pressure, the creation of an industry infrastructure and up to date market expectations. The conference will provide a comprehensive analysis of the thin film industry and its key challenges in an interactive manner. Leading companies will share their experiences through panel debates and high-level presentations. A great opportunity to network with the whole thin film community, not to be missed!
Mobile video services, MoMo Helsinki 2006Claude Florin
Presntation at MobileMonday Global Summit 2006, 8th-9th May, Helsinki Finland
http://globalsummit.mobilemonday.net/
Bloged at http://rodrigo.typepad.com/english/2006/05/claude_florin_h.html
TPEX is a video collaboration solutions provider that offers telepresence products, services, and integrated solutions. Its vision is to deliver a global video collaboration platform and services. TPEX designs market solutions to optimize efficiency, agility, and reduce carbon footprints by implementing telepresence technology. It delivers a "full service" telepresence solution, including all technology, systems, and services offered as an integrated solution with a fixed subscription fee per month plus cost of usage.
The document argues that focusing on quality and sustainability over speed leads to better software development outcomes. It notes that taking time early to reduce defects and improve maintainability saves significant costs down the road. Overall, the document advocates for an incremental approach to development that prioritizes learning from each iteration rather than trying to deliver code at an unsustainable pace.
The document discusses new opportunities for mobile communication services enabled by advances in technology. It describes how people from different demographic groups adopt new services early on. A scenario is provided showing how instant messaging, photo sharing, video calls, and other integrated services allow three friends to collaboratively plan an event. The document outlines new communication infrastructure like IMS and technologies like Web 2.0 that provide more flexible and innovative services. HP is positioned as providing a platform for these new services through its OpenCall Instant Communication solution.
Technologies available for tv%0 band filmMusicalPotato
Digital video can be stored and distributed digitally, allowing for perfect copies without quality degradation. However, this also makes digital video easier to illegally download and share online. While 3D films provided an immersive experience, many viewers found the 3D glasses uncomfortable and some experienced health issues from viewing 3D content. This led many consumers and manufacturers to lose interest in 3D television. On-demand and internet streaming services allow viewers to watch television programming at their convenience on multiple devices.
This document discusses the promise and challenges of desktop video conferencing (DVC). It outlines the value proposition of DVC in providing a high-quality experience at lower cost and with greater flexibility than other video conferencing solutions. Several trends are enabling the growth of DVC, including improved technology, higher bandwidth availability, and adoption of unified communications. However, DVC also faces technical challenges in areas like video quality, bandwidth management, and device compatibility. Global IP Solutions aims to address these challenges and drive broader adoption of DVC.
Cipio Partners is a private equity firm that manages over 50 portfolio companies from offices in Munich, London, and San Jose. To improve communication between offices and with portfolio companies, Cipio implemented Netviewer's online conferencing solution. This has allowed for more efficient meetings by video conference without travel, lower costs, and the ability to easily set up impromptu meetings from anywhere. Cipio selected Netviewer for its security, ease of use, and feature set that supports the firm's global collaboration needs.
PDI Communication Systems implemented a lean manufacturing initiative to improve efficiency and bring more production in-house. The initiative involved reconfiguring the production floor, implementing daily meetings, and training managers to be more effective supervisors. As a result, PDI increased production by 50% with the same number of employees, improved profits by over 10%, and gained 5,000 square feet of needed storage and workspace. Going forward, PDI plans to develop new products that could lead to additional hiring and potentially needing more production space.
This document provides an introduction to the concepts of hyper-converged infrastructure. It begins by explaining that hyper-convergence allows for cloud-like scalability without compromising performance, reliability, or availability expected in a local data center. It then describes how hyper-convergence builds on the previous trend of infrastructure convergence by combining software-defined computing, networking, and storage resources that provide resilience at the software layer rather than the hardware layer. The document lists several benefits of hyper-converged infrastructure such as data efficiency, elasticity, virtual machine centricity, improved data protection, mobility, availability, and cost efficiency. It concludes by stating that hyper-convergence provides improvements to applications without increasing operational complexity for IT teams.
Executive Summary
Customer Name:
WWF (World Wildlife Fund)
Industry:
Non-profit, Conservation
Location:
Gland, Switzerland
Number of Employees:
5400
Challenge:
● Connect global employees
quickly, reliably and easily on
day-to-day basis
● Reduce air travel and carbon
emissions
● Find cost-effective solution for
collaboration
Solution:
● WebEx technology enables
geographically dispersed teams
to collaborate regardless of
location
● VoIP compatibility provides more
robust and secure audio
compared to free-to-use videoconferencing
solutions
● Global deployment of WebEx
solution helps ensure consistent
experience for all users
Results:
● Reduced air travel, along with
associated time, carbon
emissions, and cost savings
● Accelerated troubleshooting on
remote computers and servers
● Streamlined international training
sessions
Indoor water parks require extensive planning, design, construction, and maintenance. They involve complex systems like filtration, chlorination, and HVAC to keep the water and environment clean and healthy. Design firms work closely with clients to understand their needs and design efficient and safe water parks. Construction requires precise planning and execution. Ongoing maintenance like water treatment and safety procedures are essential to park operations. New innovations in rides aim to enhance the visitor experience over time.
The document discusses the history and process of building indoor water parks. It covers how the first indoor water park was built in 1985 in Edmonton, Canada and prompted the first American indoor park in 1989. Creating a water park involves creating detailed proposals, understanding client needs, and planning with project managers. Parks require complex filtration systems and are carefully designed, planned, and constructed before opening. Interviews with staff revealed changes over time including new ride types like water coasters while filtration and rivers have remained consistent.
During the 2008 Olympics, Octoshape solutions streamed Olympic coverage in HD to broadcasters in Asia using its streaming protocol. This allowed millions of hours of HD content to be delivered to users across Asia. The unique peer-to-peer capabilities of Octoshape's technology saved up to 95% of bandwidth compared to traditional streaming methods, allowing the Olympic experience to reach an unlimited number of viewers.
PDI Communication Systems, a Springboro manufacturer of personal televisions and medical equipment mounts, increased revenue by 20% last year after reconfiguring its facility and production processes. The company's president hired a consulting firm to implement a lean manufacturing initiative, which included reorganizing the production floor, improving supervisor training, and instituting daily meetings. These changes allowed PDI to increase production by 50% while using the same number of employees. Looking ahead, the company aims to add more production lines at its Springboro plant.
Archives from my sales and marketing blog part twoDan Galante
The document provides tips and best practices for marketing at trade shows based on the author's experience attending various trade shows. It discusses important considerations for trade show planning like booth size, messaging, staffing, and budget. It emphasizes getting the word out about your attendance and promoting your booth through various marketing channels. The document uses the New York Auto Show as an example of an event that effectively promotes brands through impressive displays, social media sharing, and exciting vehicle unveilings and demonstrations.
Este documento presenta el reglamento para aprendices del Servicio Nacional de Aprendizaje (SENA) de Colombia. Está dividido en 12 capítulos que describen los principios generales, derechos, deberes, prohibiciones, gestión académica y disciplinaria de los aprendices. El reglamento busca establecer las pautas para el desarrollo de la formación profesional de los aprendices de una manera integral, respetando sus derechos y responsabilizándolos de sus deberes.
This document discusses the history and techniques of steganography. It begins by defining steganography as concealed writing and provides some historical examples of its use. It then describes how information can be hidden in various carriers like images, audio, and video. The document outlines several steganography techniques including LSB substitution and modifying DCT coefficients in images. It also discusses embedding data in IP datagrams and detecting steganography. In closing, it notes both benefits and risks of using steganography.
This document discusses big personal data challenges and opportunities for agencies and clients. It defines big data as having three characteristics: volume, variety, and velocity. It notes that 90% of data today was created in the last two years and that data is growing exponentially. It also discusses challenges around privacy and differing privacy concerns by region and age. Finally, it outlines three key opportunities for agencies and clients: 1) personal identity management services, 2) data-enabled solutions and services, and 3) data insight services that leverage big data sets.
Teleworking has become more common as organizations aim to reduce costs and support remote work. However, teleworking presents challenges including distance from colleagues, disconnect from in-person discussions, and fatigue from relying solely on audio connections. Recent advances in video technology have helped solve issues by allowing teleworkers to have face-to-face interactions over HD video and improved audio, creating a more engaging experience.
How To Use Video To Lower Training CostsChuck Jones
The document discusses how video can be used to reduce training costs for fire and rescue personnel. It outlines that video is an effective training tool that allows people to remember 70-90% of what they see and hear. It then discusses different options for delivering training videos like duplication, satellite, cable channels, and streaming. However, these options have drawbacks like high costs, inability to access videos on demand, and network issues. The document promotes the VideoCourier solution which allows 24/7 on-demand access to training videos using a city's network bandwidth at off-peak hours, addressing the issues with other options.
2nd Thin Film Solar Summit Europe- March 2010guest34b6a5d
2nd Annual THIN FILM SOLAR SUMMIT Brochure. This fantastic event will set out how to scale up your thin film business in Europe – improve efficiency, lower costs and secure financing. Plus, get the latest on price pressure, the creation of an industry infrastructure and up to date market expectations. The conference will provide a comprehensive analysis of the thin film industry and its key challenges in an interactive manner. Leading companies will share their experiences through panel debates and high-level presentations. A great opportunity to network with the whole thin film community, not to be missed!
Mobile video services, MoMo Helsinki 2006Claude Florin
Presntation at MobileMonday Global Summit 2006, 8th-9th May, Helsinki Finland
http://globalsummit.mobilemonday.net/
Bloged at http://rodrigo.typepad.com/english/2006/05/claude_florin_h.html
TPEX is a video collaboration solutions provider that offers telepresence products, services, and integrated solutions. Its vision is to deliver a global video collaboration platform and services. TPEX designs market solutions to optimize efficiency, agility, and reduce carbon footprints by implementing telepresence technology. It delivers a "full service" telepresence solution, including all technology, systems, and services offered as an integrated solution with a fixed subscription fee per month plus cost of usage.
The document argues that focusing on quality and sustainability over speed leads to better software development outcomes. It notes that taking time early to reduce defects and improve maintainability saves significant costs down the road. Overall, the document advocates for an incremental approach to development that prioritizes learning from each iteration rather than trying to deliver code at an unsustainable pace.
The document discusses new opportunities for mobile communication services enabled by advances in technology. It describes how people from different demographic groups adopt new services early on. A scenario is provided showing how instant messaging, photo sharing, video calls, and other integrated services allow three friends to collaboratively plan an event. The document outlines new communication infrastructure like IMS and technologies like Web 2.0 that provide more flexible and innovative services. HP is positioned as providing a platform for these new services through its OpenCall Instant Communication solution.
Technologies available for tv%0 band filmMusicalPotato
Digital video can be stored and distributed digitally, allowing for perfect copies without quality degradation. However, this also makes digital video easier to illegally download and share online. While 3D films provided an immersive experience, many viewers found the 3D glasses uncomfortable and some experienced health issues from viewing 3D content. This led many consumers and manufacturers to lose interest in 3D television. On-demand and internet streaming services allow viewers to watch television programming at their convenience on multiple devices.
This document discusses the promise and challenges of desktop video conferencing (DVC). It outlines the value proposition of DVC in providing a high-quality experience at lower cost and with greater flexibility than other video conferencing solutions. Several trends are enabling the growth of DVC, including improved technology, higher bandwidth availability, and adoption of unified communications. However, DVC also faces technical challenges in areas like video quality, bandwidth management, and device compatibility. Global IP Solutions aims to address these challenges and drive broader adoption of DVC.
Cipio Partners is a private equity firm that manages over 50 portfolio companies from offices in Munich, London, and San Jose. To improve communication between offices and with portfolio companies, Cipio implemented Netviewer's online conferencing solution. This has allowed for more efficient meetings by video conference without travel, lower costs, and the ability to easily set up impromptu meetings from anywhere. Cipio selected Netviewer for its security, ease of use, and feature set that supports the firm's global collaboration needs.
PDI Communication Systems implemented a lean manufacturing initiative to improve efficiency and bring more production in-house. The initiative involved reconfiguring the production floor, implementing daily meetings, and training managers to be more effective supervisors. As a result, PDI increased production by 50% with the same number of employees, improved profits by over 10%, and gained 5,000 square feet of needed storage and workspace. Going forward, PDI plans to develop new products that could lead to additional hiring and potentially needing more production space.
This document provides an introduction to the concepts of hyper-converged infrastructure. It begins by explaining that hyper-convergence allows for cloud-like scalability without compromising performance, reliability, or availability expected in a local data center. It then describes how hyper-convergence builds on the previous trend of infrastructure convergence by combining software-defined computing, networking, and storage resources that provide resilience at the software layer rather than the hardware layer. The document lists several benefits of hyper-converged infrastructure such as data efficiency, elasticity, virtual machine centricity, improved data protection, mobility, availability, and cost efficiency. It concludes by stating that hyper-convergence provides improvements to applications without increasing operational complexity for IT teams.
Executive Summary
Customer Name:
WWF (World Wildlife Fund)
Industry:
Non-profit, Conservation
Location:
Gland, Switzerland
Number of Employees:
5400
Challenge:
● Connect global employees
quickly, reliably and easily on
day-to-day basis
● Reduce air travel and carbon
emissions
● Find cost-effective solution for
collaboration
Solution:
● WebEx technology enables
geographically dispersed teams
to collaborate regardless of
location
● VoIP compatibility provides more
robust and secure audio
compared to free-to-use videoconferencing
solutions
● Global deployment of WebEx
solution helps ensure consistent
experience for all users
Results:
● Reduced air travel, along with
associated time, carbon
emissions, and cost savings
● Accelerated troubleshooting on
remote computers and servers
● Streamlined international training
sessions
Indoor water parks require extensive planning, design, construction, and maintenance. They involve complex systems like filtration, chlorination, and HVAC to keep the water and environment clean and healthy. Design firms work closely with clients to understand their needs and design efficient and safe water parks. Construction requires precise planning and execution. Ongoing maintenance like water treatment and safety procedures are essential to park operations. New innovations in rides aim to enhance the visitor experience over time.
The document discusses the history and process of building indoor water parks. It covers how the first indoor water park was built in 1985 in Edmonton, Canada and prompted the first American indoor park in 1989. Creating a water park involves creating detailed proposals, understanding client needs, and planning with project managers. Parks require complex filtration systems and are carefully designed, planned, and constructed before opening. Interviews with staff revealed changes over time including new ride types like water coasters while filtration and rivers have remained consistent.
During the 2008 Olympics, Octoshape solutions streamed Olympic coverage in HD to broadcasters in Asia using its streaming protocol. This allowed millions of hours of HD content to be delivered to users across Asia. The unique peer-to-peer capabilities of Octoshape's technology saved up to 95% of bandwidth compared to traditional streaming methods, allowing the Olympic experience to reach an unlimited number of viewers.
PDI Communication Systems, a Springboro manufacturer of personal televisions and medical equipment mounts, increased revenue by 20% last year after reconfiguring its facility and production processes. The company's president hired a consulting firm to implement a lean manufacturing initiative, which included reorganizing the production floor, improving supervisor training, and instituting daily meetings. These changes allowed PDI to increase production by 50% while using the same number of employees. Looking ahead, the company aims to add more production lines at its Springboro plant.
Archives from my sales and marketing blog part twoDan Galante
The document provides tips and best practices for marketing at trade shows based on the author's experience attending various trade shows. It discusses important considerations for trade show planning like booth size, messaging, staffing, and budget. It emphasizes getting the word out about your attendance and promoting your booth through various marketing channels. The document uses the New York Auto Show as an example of an event that effectively promotes brands through impressive displays, social media sharing, and exciting vehicle unveilings and demonstrations.
Este documento presenta el reglamento para aprendices del Servicio Nacional de Aprendizaje (SENA) de Colombia. Está dividido en 12 capítulos que describen los principios generales, derechos, deberes, prohibiciones, gestión académica y disciplinaria de los aprendices. El reglamento busca establecer las pautas para el desarrollo de la formación profesional de los aprendices de una manera integral, respetando sus derechos y responsabilizándolos de sus deberes.
This document discusses the history and techniques of steganography. It begins by defining steganography as concealed writing and provides some historical examples of its use. It then describes how information can be hidden in various carriers like images, audio, and video. The document outlines several steganography techniques including LSB substitution and modifying DCT coefficients in images. It also discusses embedding data in IP datagrams and detecting steganography. In closing, it notes both benefits and risks of using steganography.
This document discusses big personal data challenges and opportunities for agencies and clients. It defines big data as having three characteristics: volume, variety, and velocity. It notes that 90% of data today was created in the last two years and that data is growing exponentially. It also discusses challenges around privacy and differing privacy concerns by region and age. Finally, it outlines three key opportunities for agencies and clients: 1) personal identity management services, 2) data-enabled solutions and services, and 3) data insight services that leverage big data sets.
Mick is a 13-year-old boy from Resistencia, Argentina who describes his daily routine. He wakes up at 6:30 am, has breakfast with his cat Fur Ball at 7:00 am, goes to school with friends where his kind teacher is named Mabel, comes home for lunch at 1:15 pm, does homework after, watches his favorite show Dinosaurs at 7 pm, has dinner with his family, and goes to bed at 11:00 pm holding his cat Kathy.
This document provides an overview and agenda for an advanced school law course. It outlines the semester assignments which include a supervisor interview, a presentation on common core standards, and a final project presentation. Course comments on past assignments are provided with feedback. Details are given for future assignments like the supervisor interview process and expectations for the final presentation. Reflection questions ask students about their presentation topics and applying course knowledge on the job. The document reviews grading criteria and provides additional resources like study guides and past lesson PowerPoints.
El documento resume los conceptos clave para el desarrollo de un videojuego de aventura gráfica, incluyendo el género, elementos de jugabilidad, contenido, tema y estilo. También describe los componentes de diseño como la interfaz, cut scenes, eventos guiados y artefactos de juego. Por último, destaca la importancia del guion, diagrama de flujo y la narrativa para entregar una experiencia satisfactoria.
Innovative Solution to Authorickshaws not agreeing to ferrying the passengers...rtngmittal
Students of Class 8 of Rustomjee Cambridge International School have devised an innovative solution to the problem of Autorickshaws not agreeing to ferry passengers in Mumbai and other parts of the country !!!
This document discusses the challenges of responsive design for designers and non-designers. It identifies different types of designers like "The Watchmaker" who is obsessed with details and "The Dreamer" who has great ideas but can't finish projects. It also provides tips for dealing with challenges like educating others about design value and collaborating instead of working in silos. The document promotes the website and social media profiles of the design agency Traffic and the author Yuan Wang.
The document discusses circus skills and the personalities needed to be a circus performer. It introduces various circus skills like clowning, juggling, trapeze, fire eating, tight rope walking, and Chinese pole. It then asks what personalities are necessary to be a circus performer, listing options like funny, confident, frightened, strong, serious, and hard-working. It also questions whether circus skills are difficult, scary, safe, easy, or dangerous. The document then shifts to explaining comparatives and superlatives, providing examples of using them to compare circus skills and other activities.
5 Quick Things to Consider Before Posting #CannesLions / #OgilvyCannesOgilvy
The document provides 5 quick things to consider before posting on social media about work for Ogilvy, including to watch your language and be positive, think before posting about client work as it may be confidential, properly disclose clients, check for client conflicts, and be sensitive about mentioning other brands as it could have unforeseen consequences. The overall message is to be cautious about social media posts related to work to avoid legal or professional issues.
GBI 2016 ASIA Singapore Launch Presentation 280916Ipsos UK
28th September 2016 - Ipsos Connect launched the new Global Business Influencers Survey (GBI) ASIA 2016 in Singapore. The GBI survey is the world’s leading study, tracking the media, business, financial, luxury and travel habits of the most senior global business executives. It runs in 16 markets – from Asia including China to the US to Europe.
The presentation is an introduction to the survey and its heritage, sharing some of the results from both the GBI survey and the GBI Barometer 2016.
For more information, please contact James Torr.
Our methodology for integrating cost, schedule, and risk of a program or project includes six general steps, which are based on NASA's Joint Confidence Level (JCL) guidelines.
The Open PHACTS project delivers an online platform integrating a wide variety of data from across chemistry and the life sciences and an ecosystem of tools and services to query this data in support of pharmacological research, turning the semantic web from a research project into something that can be used by practising medicinal chemists in both academia and industry. In the summer of 2015 it was the first winner of the European Linked Data Award. At the Royal Society of Chemistry we have provided the chemical underpinnings to this system and in this talk we review its development over the past five years. We cover both our early work on semantic modelling of chemistry data for the Open PHACTS triplestore and more recent work building an all-purpose data platform, for which the Open PHACTS data has been an important test case, what has worked well, what's missing and where this is is likely to go in future.
An examination of the different strategies content producers can deploy to optimise their content storage as it becomes digital. This paper looks at the cloud, hybrid clouds and local storage and suggests ways of reducing costs whilsst maintaining accessibility.
IP video over networks is becoming more common and affordable for organizations. It can enhance productivity, improve communication and training, and reduce costs compared to traditional methods. Many leading businesses are using IP video for applications like live broadcasts, on-demand videos, digital signage, surveillance, and more. As networks and video delivery improve, the uses of IP video will continue to grow and become as ubiquitous as other common applications.
"The times, they are 'a changing."
David Maldow, Founder and CEO of Let's Do Video does a deep dive in a new white paper on how cloud-based video conferencing addresses the evolving needs of today's video savvy business environment.
ITF 11103-INFORMATION TECHNOLOGY AND Its APPLICATION
COMMUNICATION (Group 1)
NAME OF MEMBERS :
NUR ATIRAH BT AGU SALIM 043109
PUTERI NAIEMAH BT MEGAT ABU SAMAH 044352
NOR AFIQAH BT ISMAIL 044057
SITI NUR SUHAILAH NASUHA BT KHAIRUL PATAH 044627
SITI NURHAZATULAZREEN BT HAMDAN 044128
The document outlines an agenda for a workshop on flipping over video presenters. The workshop will cover topics such as an introduction to flip cams, video basics, preparing to shoot video, making a movie, moving video, editing video, exporting and uploading video, and students sharing their movies. The document also discusses the increasing importance and usage of video on the internet and platforms like YouTube. It provides statistics on internet video traffic and time spent on YouTube. Examples are given of how video is being used at Oregon State University, including for outreach through 4-H and Extension. The relevance of using video for Extension is discussed.
High Definition – The Way Video Communications Was Meant to BeVideoguy
This document discusses the importance of high definition video conferencing technology. It argues that HD video conferencing will provide a more realistic and compelling experience than traditional low-resolution systems, improving productivity. Key criteria for evaluating video conferencing systems include visual realism through high video resolution and backlight compensation, acoustic realism through high-quality microphone input and spatial audio output, and ease of use. The document promotes LifeSize's HD video conferencing system as meeting these criteria through technical features such as a high-resolution camera, circular microphone array, and spatial audio.
Content Supply Chain Management White PaperSigniant
There is a well worn phrase that “content is king” and this remains as true as it ever was except that realizing content’s value is now a whole lot more complicated.
Content can be entertainment - a movie like Avatar, a sports highlight from the World Cup, an episode of the Simpsons. It can be a commercial, a business briefing, a financial report, a satellite map, a medical image or amateur video. A value may be attached to that content by the owner, publisher and ultimately the audience/consumer and may be enhanced by additional content or the context in which it is presented. In essence content is information and in a world of information technology, content needs to be manipulated as information. There is more content than ever and many new ways to consume that content – thus the complexity of managing the flow of that content throughout the supply chain - from creation to the consumer.
Systems integrators can capitalize on selling in-house video production systems to enterprise clients. Modern AV systems integrate capabilities like multiple cameras, switching, graphics, recording and streaming to allow even small enterprises to create professional quality videos quickly and cost effectively. As video becomes more important for communication and marketing, enterprises are motivated to produce high-quality videos in-house to communicate more effectively internally and externally.
This document describes tools and experiments for interactive video browsing and editing on personal computers. It proposes treating video like editable text by detecting shot boundaries and displaying a grid of key frames that can be manipulated similarly to a spreadsheet. The goal is to enable easy browsing, editing, and organization of home video archives on PCs in a more interactive way than traditional video editors. Shot detection and a flexible database are key enabling technologies. The document discusses using these tools to browse and abstract unedited home videos and publish edited or raw videos online or to discs.
The document discusses the financial obstacles and technical issues surrounding the adoption of high-definition television (HDTV). It notes that producing and distributing HD content requires expensive new equipment for producers. Consumers also face high costs to upgrade televisions and playback devices. Additionally, transmitting uncompressed HD content is difficult given bandwidth limitations, and compression reduces quality. There is also consumer confusion around HDTV technology and formats. Overall, the document analyzes the market factors hindering wider production and adoption of HDTV.
High Definition The Way Video Communications Was Meant to BeVideoguy
This document discusses the importance of high definition video communications and identifies critical success factors for technology decision makers to consider. It states that new technology promises 10 times the resolution of traditional videoconferencing systems and will dramatically advance video communications from a technical perspective. It identifies key criteria for assessing video communications technology, including visual realism, acoustic realism, and usage simplicity. Visual realism depends on video resolution, bandwidth standards, and camera technology while acoustic realism relies on input quality from microphone architecture and frequency response as well as output quality from spatial audio and minimal distortion.
IRJET - Deepfake Video Detection using Image Processing and Hashing ToolsIRJET Journal
This document discusses a method for detecting deepfake videos using image processing and hashing tools. Deepfake videos are digital videos that have been manipulated, often using machine learning, to deceive viewers. The proposed method uses Django tools and the MD5 hashing algorithm to analyze sample deepfake videos and detect manipulations. It aims to provide an easy and affordable way to identify deepfakes. The document provides background on how deepfakes are generated using techniques like autoencoders and generative adversarial networks. It also discusses potential applications and issues related to deepfakes, such as their use in pornography, politics, and compromising forensic evidence.
This document discusses strategies for building and monetizing a mobile video platform. It outlines various approaches to content production, distribution, and monetization. These include producing both curated and user-generated content on different schedules, distributing through manufacturers, websites and retail partners to increase reach, and implementing multiple monetization strategies like advertising, subscriptions and transactions to generate revenue and improve sustainability. The goal is to create a video destination that attracts and engages large audiences on mobile through an integrated approach to planning, developing, operating and analyzing the business.
EMC is a leading technology company that helps businesses and consumers store, manage, protect, and secure their digital information through its information infrastructure products and services. EMC's portfolio includes storage systems, data backup software and hardware, and security solutions that are integral to many organizations' data centers and daily operations. With over 43,000 employees worldwide, EMC takes its responsibilities seriously to help maximize the value customers get from their information and protect their digital assets.
Is there a correlation between Netflix and Adobe Creative Cloud? We think so. Adobe recently shifted to a cloud-based subscription model. They realized that b2b software was changing and they needed to adapt. It's not all that different to Netflix, which turned the entertainment industry on its head and blew Blockbuster out of the water. The question is, will you adapt like Adobe and move to Creative Cloud, or refuse to change and face the same fate as Blockbuster?
Boosting new media accessibility - Scott HollierWeb Directions
This talk focuses on the efforts engaged by W3C and its members to promote and improve web standards and in particular HTML 5 with mechanisms to allow people with disabilities to access multimedia content, including audio and video.
Scott will present the current user experiences of accessibility and the challenges of getting uptake in government. This would include the take-up of W3C access standards within government, use of WCAG and ATAG by developers, the technical challenges of video-specific implementations of captioning and audio description, and ways in which such challenges can be better addressed through the involvement of Internet users.
Cable Television Video-On-Demand for Learner-Centered Instruction:on-manuscriptCJ Cornell
arouse interest. Assistant character provides guidance and Attention
context.
Goal Setting Sets clear expectations and objectives for the lesson. 2 Inform Learner
Instructional Video Delivers core instructional content in video, audio, 3 Stimulate Recall
graphics, text formats.
Quiz, Review Tests knowledge and reinforces learning through 4 Present
questions and feedback. Information
Demonstration Shows examples and models skills or behaviors. 5 Provide Guidance
Exercise Allows practice of skills with feedback. 6 Elicit Performance
Feedback Provides specific, timely feedback on performance. 7 Provide Feedback
Test/Assessment Measures performance and
Workflow and Collaboration: Working Faster, Smarter, CheaperOnFrame Ltd
The document discusses how new technologies like file-based workflows and cloud computing are revolutionizing media production and distribution by enabling more efficient content management. However, many media companies still struggle to take advantage of these opportunities due to challenges around large file sizes, specialized software, and a lack of integrated platforms. Fully configurable cloud-based media management platforms are emerging that can help companies overcome these barriers by providing end-to-end remote access and automation of workflows from ingest to delivery.
DISNEY DOES DATA: Data management implications of using animated video as tra...Louise Patterton
ABSTRACT The Network of Data and Information Curation Communities (NeDICC) created an animated video as study material for librarians attending RDM workshops. It was thought that the concept of a YouTube-uploaded animated video as training tool would provide a refreshing, unconventional and humorous mode of teaching concerning a subject area currently not understood my many librarians. Taking into account ease of use, affordability, customization options as well as proven track record, GoAnimate was chosen as video platform.
Data product implications for creators/curators of the video were numerous, and include intellectual property rights, sharing intent, format and restrictions, mobile device issues, preservation formats, conversion tools, and storage and backup locations. Speed of video technology evolvement, the benefits of a data management plan for the smallest of research outputs, the need for familiarization with ownership issues and IP rights when making use of web-based animation, and the omnipresent threat of format obsolescence as well as the possible future limitations of proprietary software, are some of the learnings gained.
Presentation given at the CIES conference in 2004 showing the Virtual Visitors project where experts were interacted with students in a variety of settings via webcams
Similar to Embracing Employee Generated Video for Knowledge Sharing (20)
Embracing Employee Generated Video for Knowledge Sharing
1. Embracing Employee Generated Video for
Organizational Learning
Daniel W Rasmus
As video technology has become pervasive, and Web 2.0
and Mobile technology adoption has driven massive
cultural change in the way individuals share information,
organizations are beginning to embrace employee
generated video as part of the overall Enterprise 2.0
technology fabric. Enterprise “YouTube” solutions from
companies like MediaPlatform are enabling this transition.
MediaPlatform, Inc.
8383 Wilshire Blvd. #750
Beverly Hills, CA 90211
310.909.8410
1/1/2013
2. Final mediaplatform.com
It’s Time to Embrace Employee
Generated Video for Organizational
Learning
By Daniel W. Rasmus
Americans like watching video. According to the Nielsen Company American adults watch an average of
35.6 hours per person, per week1. From August 2009 to August 2010 ComScore analysis reveals a 20
percent Year-over-Year increase in YouTube engagement, while Hulu was up 13.7 percent2. Yet at work,
we insist that people write down what they know, and file it away in online databases. Most people’s
lives revolve around e-mail. We know from personal experience that much of that written content is
abandoned some time after it is placed into the repository, if it is ever looked at in the first place.
Used by permission.
With an aging workforce on one hand, and a high-turn over prone millennial workforce on the other,
perhaps it is time to actively add video to the arsenal of tools that help people transfer knowledge
within organizations.
1
http://blog.nielsen.com/nielsenwire/wp-content/uploads/2011/01/nielsen-media-fact-sheet-jan-11.pdf
2
http://www.comscoredatamine.com/2010/09/minutes-per-viewer-at-youtube-com-and-hulu-in-u-s/
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The Crumbling Barriers to Personal Video at Work
Barrier One: Professional Video - The first barrier to crumble between regular individuals and video is
the thought of: Why me? Why am I important enough to be on video? Historically, moving images were
professionally produced, and they featured world leaders and athletes, politicians and entertainers.
Home movies put the recording of life into the hands of
individuals, but those films were mostly for the capture of
family memories, not for sharing knowledge. And for the most
Applying Video
part, they didn’t include sound. It wasn’t until the 1976
release of the Video Home System (VHS) by Panasonic and
JVC that video became instant. Sharing became as easy as Video can be applied to the observation of
tasks, and it can be applied to storytelling.
popping a tape into a friend’s VHS player. Although some Video is also a beneficial complement to text
stigmas still exist about appearing on camera, popular culture documents.
is quickly eradicating those. Students in dorm rooms, group Here are a few examples where video can play
outings and family pets are now common subjects for video. a particularly useful role:
Over 7.5 million viewers on average watch ABC’s America’s
Job Transfers: Many organizations recognize
Funniest Home Videos to see crazy animal antics and human that the movement of people between jobs
pratfalls. And reality stars, from the Kardashians to Mike “the presents an ideal time to also transfer
knowledge. The problem is, that after the
Situation” Sorrentino of Jersey Shore fame have become initial overlap period, people get caught up in
celebrities themselves, by mostly being themselves. Although their new work and may not have time for
many “reality” television shows aren’t all that real, they have reinforcement, follow-up questions or
mentoring through challenges. Video can
clearly removed the requirement to be a trained professional provide a powerful link to history and context
before getting in front of a camera. so those in new roles can access the wisdom
of the predecessors even when they are no
Barrier Two: Access to Recording Technology - Along with the longer available.
onslaught of video programming over the air, on cable and Outsourcing: Outsourcing embraces a wide
through the Internet, technology has nearly eliminated the range of activities, from the physical
execution of tasks, to the accumulation of
next barrier to video: access. Mobile phones commonly come intellectual capital and knowledge.
equipped with video cameras, increasingly two of them: one Organizations hiring outsourcers can transfer
for shooting video and the other for video chatting. According critical knowledge to their new partners
through interviews and other rich media
to CTIA-The Wireless Association, America reached a 96- documentation.
percent penetration rate for wireless subscribers in 20103.
Almost everyone now owns a video camera.
In fact, according to eTForecasts4, PC penetration is at over 95
percent. As notebook computers replace desktop computers, and monitors come equipped with
3
http://www.ctia.org/advocacy/research/index.cfm/aid/10323
4
http://www.etforecasts.com/products/ES_pcww1203.htm
3
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cameras, most people buying new devices will have a video camera pointed at them all the time. Prices
of High Definition (HD) cameras that record at 1080p have dropped near, or in some cases under,
$100US, the price point at which a technology becomes
generally accessible to all consumers.
Barrier Three: Storage - Anyone who has managed film, video
or floppy disks libraries knows that storage was expensive, Process Documentation: Taking a video of a
process, be it the manufacture of a digital
both in terms of media, and in terms of time. With storage projector, or the removal of a blood clot, adds
costs for 2 terabyte hard disks reaching the $100 mark, relatable detail to what might be boring,
storage has become a commodity. A 2 terabyte drive will hold inaccurate or unfathomable written
instructions. With process documentation, a
over 200 standard DVDs or over 40 high quality Blu-ray two-tiered approach, where an experienced
equivalents. Much of the video shot, however, is of lower operations person comments on the video,
further enhancing its value.
quality, making the storage limits even more impressive. Of
course, you will probably need at least two drives, because New Employee Onboarding: Video of the CEO
you will want to backup all that video. welcoming a new employee to an
organization is common. Watching footage of
new peers giving the new employee the low-
Consumer trends in storage extend to the enterprise, where down on lunch spots, after work activities,
disk space is becoming nearly limitless for most practical quirky practices and the definite “don’t dos”
purposes, either through huge corporate server farms or can help bring a newbie along more quickly
than cultural osmosis. Watching past
through pay-as-you-go cloud services. Storage is cheap and meetings with new teams can also provide
organizations that want to start capturing video won’t have a insights into performance expectations and
social norms.
problem finding a place to put it.
Millennial Skill Transfer: Historically, new
Barrier Four: Bandwidth - Bandwidth, like storage, has employees seldom entered the workforce
become relatively inexpensive, and its quality has improved. with skills applicable to the work they would
be doing, even those entering with college
Although consumers still complain about dropped calls or degrees. That is no longer true. With globally
inaccessible cellular data services, when they do have a connected workforces, young people often
connection that connection is usually good enough to stream enter the workforce with more social
networking experience than their managers
video. Those with home-based broadband have no issue and peers. Although they may be far from
streaming video to Internet enable devices. Large enterprises expert in their domain of employment, they
have plenty to share about how to use social
also have big pipes, often optimized for streaming video
media on the Internet. According to the Pew
internally, as well as from external sources. Research Center, three-quarters of Millennials
have created social media profiles, and one-
Barrier Five: Incorporation - The four barriers to the use of in-five have posted videos of themselves
online1. Video presents an opportunity to
video in enterprises leaves one more barrier: the willingness to
engage Millennials by asking them to share
incorporate video into the lifestyle of the firm. Having people their experiences and lessons learned online.
sit in front of a computer and talk to themselves, or schedule This demonstration of respect for their
knowledge can create deeper loyalty as well
time to be interviewed may be far from common practice. as encourage continued learning and sharing.
Organizations that recognize the value of video will accept it
through clear use by management, by managers sharing their
own knowledge, and regular requests for video as a means of
fulfilling a knowledge request from all levels of the organization. The formalization of video as a tool for
knowledge capture creates permission for its use.
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Making the Case for Capturing Knowledge via Video
Video has many advantages over other formats. It is not ideal for capturing all forms of knowledge, but
it clearly has advantages over text, images or audio. Here is a list of video’s advantages.
Sensory-Rich Context - Video permits people to capture events, processes and practices with sound and
images. Experts can watch them and comment on what they are seeing, in person, or as an audio
overlay track. Many aspiring directors and film buffs know that if they want to learn about how movies
are made, the audio commentary by a director on a DVD proves a source of invaluable insight. The
sensory-rich clues in the action prompt the director to return to the emotional state that better traces
their memory than if they were to recall something cold. Video creates rich context.
Control - Video provides the ability to view portions of a process or practice over and over, including
slowing down the action, and rewinding to review detail. Depending on how much video exists, and the
sources of the narratives, it can deliver multiple perspectives, including points of view at various stages
of a process, comparisons across applications in location or time. Even the most astute viewer or
process recorder is likely to miss something if they are jotting notes at the pace of an activity. Video
allows for multiple viewings of the same event so that every detail can be gleaned.
Convenience - Some firms have found that a switch to mobile video increases use because it recognizes
the reality of placeless work, permitting people to view and learn anywhere, anytime. Video can be
delivered to any Smartphone or media player, PC or tablet. Unlike text, video can also be a multiple
person experience, which can include a review of meaning and implications as part of the experience.
Video creates a much more intimate and immediate venue for learning than does the review and later
discussion of text-based documents. And of course, neither approach is mutually exclusive.
Non-Invasive - Video cameras can be set up to record work practices without the invasiveness of
interviews. They can capture a field of view for physical processes, which can be important to augment
steps not recalled or accurately described by the participant. They can also passively capture meetings,
so that those meetings can be replayed by absent team members, or studied by people transferring into
a new role.
Deep Historical Record - Learning is not static. As organizations continue to evolve, video creates a
benchmark against which to test theories and confirm data. When video combines with written or audio
recollection, the combination is more powerful than either form of media alone. Video plays an
important role, both as a prompt for people sharing their thoughts about what they are viewing, and as
a new artifact in its own right.
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Stories - Although video can capture factual dissertations that dryly recount steps in a process or a list of
lessons learned, video, unlike most business writing, lends itself to storytelling. If those who use video
start with activities like teaching back, 20 questions, task analysis, event recall or walking through a case
study, then they will imbue their stories with more detail, and therefore more knowledge. Even
seemingly difficult to record experiences like solving an equation can be captured using “protocol
analysis” that asks the participant to think out loud about what
their brain is doing, including any missteps or trace backs.
These can be very enlightening to people learning something Capturing Knowledge from Retiring
new, and they can also be valuable to the expert in evaluating Employees
their own approach. With multi-layered production, the expert
Retiring Employees: The prototypical brain-
problem solver could record a video track that discusses the drain fear is that of the retiring employee.
original problem solving video, creating yet another level of Rather than asking retiring employees to work
right up to their retirement party,
insight. (See the sidebar Capturing Knowledge from Retiring organizations should consider allotting time in
Employees for more detail on knowledge acquisition the weeks leading up to retirement for
capturing knowledge. Video makes an ideal
techniques)
passive tool for capturing comments
associated with activities like proposal
Between the falling economic and technical barriers, the social reviews, where team members discuss the
acceptance of video, and the value of video as a medium of proposal, the history behind what was
included and perhaps, tidbits that didn’t make
knowledge capture, it is time to start thinking about video as a
it into the document. Most importantly, they
major component of any knowledge management program. should talk about why they made the
decisions they made about what to include,
what to edit, and how they evaluated each
Rethinking Knowledge Management other’s work. Additional techniques include
having soon-to-be retirees discuss their best
work, provide career timelines that highlight
what they learned during major events in
Knowledge management suffered from two major flaws when their careers, and going over human resource
records to discuss observations from past
it was introduced. First, it was too focused on altruism as a supervisors and events that lead to
motivation. Second, knowledge management relied on the promotions.
technology of structure to envelop the disclosed knowledge.
People had to record what they knew, and then place it into
repositories rich with curated metadata.
In the era of social media, altruism is replaced with a market, and with relationships. Motivation comes
from reputation; it comes from quid pro quo. We need not create artificial monetary incentives that try
to get people to share what they know. In a social media environment people share what they know
because they receive value from the sharing. This however, presumes that organizations permit the
creation of knowledge markets and that those markets create their own rewards.
It is true that not everyone participates in the social media experience, and it may well be the most
knowledgeable people will shun the new experience at its onset. The effort turns then, not to getting
people to share what they know, but to engage in the social environment. E-mail and other technologies
of isolation help keep people in silos. Social media helps get people involved in sharing what they know
as part of their day-to-day work. Knowledge transfer becomes part of routine communication. People’s
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need to belong creates motivation as the fabric of new knowledge moves into the social environment.
By focusing on learning and sharing knowledge through the mediation of technology, rather than using
technology to capture the knowledge, people may find the contextual, human-to-human exchange its
own incentive.
Creating an enterprise “YouTube” is a key technology requirement for the video-enabled social
enterprise. These internal video sites need to easily facilitate the upload of video, along with tagging
and searchable text that describes the video. But rather than turning these new video artifacts over to
librarians, individuals will code them with tags and descriptions they feel are appropriate. As the video is
encountered by others, they can augment its search terms to make it more discoverable. If people have
a passion for what they are sharing, they will take the time to make the content easy to find. In the long
term, software will be able to extract meaning from audio, video and textual documents so that the
organization of content becomes much less labor intensive.
Social media is not a single channel technology. Ideally, as on the Internet, videos or conversations in
one channel will prompt recognition in another, as when a video goes “viral” with its link being posted
on Facebook, Twitter, StumpleUpon and other sites. Video can play a role in change management by
helping people visualize future states. Knowledge need not be limited to current practice, but can
include knowledge about envisioning the future of an organization, a function, practice or a technology.
Organizations need to avoid asking its workers to create “viral videos” but rather watch to see what
does become viral and understand the meaning of that social phenomenon within the organizational
context.
Much of knowledge management, however, remains about a specific piece of knowledge, required at a
specific moment—a moment that seldom seems to coincide with the capture or creation of that
knowledge. But that is changing. In formal systems with managed repositories, the attempt is made to
anticipate and forecast what knowledge will be required and make sure it is available. With social
enterprise, search may be less about typing in the right keywords and more about knowing the right
people. Asking a social network for information may lead to more contextually precise content,
including appropriate video material, than would the same query posted to a search engine. And unlike
search engines, people can provide more definitive statements about what does and doesn’t exist,
which may prompt the creation of a video or document just-in-time. Many knowledge management
implementations focus on answering specific questions from others, which ties a specific instance to an
answer, creating metadata and context passively. The ubiquity of video capture devices offer a good
alternative to typing out an answer or otherwise documenting a solution. Video is ideal in situations
where props or physical examples would augment the answer.
Venkatesh G. Rao, of Ribbon Farm, suggests there is a war brewing between Millennials and Baby
Boomers over knowledge management and social media. Baby Boomers either see knowledge
management as a failed 1990s discipline or continue to adhere to its ideological roots that steep it in
terms like expertise location, knowledge capture and communities of practice. The action oriented
Millennials want to get things done and move on, in a fluid, organic and dynamic virtual environment.
Millennials don’t resonate with the creation of knowledge artifacts left lying around for others to
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consume. In most circumstances, Millennials would find little value in history. For them, the innate
complexity of today’s working environment means that looking backward translates to being wrong.
Only by asking in the moment does one get the most current and useful answer.
The reality of the need for enterprises may lie somewhere between these extremes. Deep, highly
managed repositories have not always paid off for those trying to justify initial investments through the
reapplication of the knowledge they hold, but the Millennial propensity to look at all knowledge as
fleeting and ephemeral may prove inadequate for really tough problems that require historical
perspective or deep knowledge about a product or process. Social media and video may prove the best
technologies for bridging this chasm between business need and willingness to engage. Social media
creates the channel for those answers of the moment, but it also permits the sharing of existing content
when it is relevant—helping balance the need for innovation with the need to reduce risk and maintain
context.
And with the ubiquity of video capture devices, and the ever lower cost of bandwidth and storage, more
of that knowledge is likely to be captured in video, where the future may encounter not only the
knowledge it needs, but to also understand the context and the personalities of people who experience
that knowledge first hand.
Fini
Personal video is a mature technology. It is easily accessible and cost effective to use for capturing
knowledge. Commercial software is now mature enough to share that knowledge effectively over
intranets. Microsoft uses video extensively in its internal training system, Academy Mobile, which offers
podcasts for the sales organization on marketing campaigns, best practices and a host of other topics.
Academy Mobile is driven by low cost video, including personal podcasting. Deloitte is experimenting
with video on a project called Real World Consulting, which uses an MTV theme to encourage project
teams to capture information about projects and practices, in real-time, while they work. A Fortune 500
packaged goods company is using MediaPlatform to capture video of product lines in action so they can
better share knowledge about the relationship between information technology and operations with IT
staff. And video-based story telling is helping spread the value of co-created development in places like
the farming and fishing communities of the Niger Delta5.
The ascension of social media from a college-aged playground to a legitimate enterprise business tool
also places personal video at the forefront of tools reshaping the way people talk to each other, and it
often represents the bulk of the data they leave behind. Video offers rich, contextual, multi-layered
experiences that are difficult to replicate in text or audio. Tomorrow’s business people may no longer
talk about knowledge management, but they will continue to talk, and they will continue to learn and to
pass along what they know through the most responsible channels available, and it is highly likely that
video will be a channel of choice as the second decade of the Twenty-first Century unfold
5
“Digital video empowers communities in the South,” ICT Update.
http://ictupdate.cta.int/en/Regulars/Editorial/Editorial-Digital-video-empowers-communities-in-the-South
8