This document provides examples of different types of wordplay and poetic devices, including run-on words, personification, oxymoron, allusion, inversion, alliteration, and fill in the blanks. It contains short poems or passages demonstrating each technique, with attribution to the original authors. The document was written by Penny McKinlay, a communications consultant, and provides her contact information at the end.
Adjective Showing Physical and Non PhysiscalIpensius Tua
Adjectives are words that describe, identify, or quantify nouns or pronouns. They typically precede the words they modify. Some examples of adjectives are "truck-shaped," "hideous," "small," "dark," "dank," "battered," and "large." Adjectives are used to describe attributes like appearance, size, characteristic, and more. Opposites of some common adjectives are also provided. In an example conversation, adjectives like "hard," "light," and "transparent" are used to describe a pencil case, while references are made to an unknown "Willy."
Many people watched TV often but would balance it with streaming services like Netflix and Amazon Prime. While some people enjoyed watching ads, others disliked them or skipped them. People had mixed views about watching TV alone or with family, and favored soaps like Coronation Street and Eastenders to watch with others. Most watched TV in their free time, and more people overall watched traditional TV compared to streaming services.
The document defines an adjective as a word used to describe a noun and provide extra information about it. It discusses different types of adjectives including opinion, size, age, shape, color, origin, material, and purpose adjectives. Examples are provided to illustrate adjective order and placement before nouns, with rules indicating general opinion adjectives come before specific opinion adjectives.
This document defines and describes different types of adjectives. It explains that adjectives are used to describe, quantify, and identify nouns. The main types of adjectives discussed are: adjectives of quality, which describe a noun's nature; adjectives of quantity, which indicate an amount; adjectives of number, which show numerical values; demonstrative adjectives, which point out nouns; interrogative adjectives, which are used to ask questions; and rules for forming comparative and superlative adjectives. Examples are provided throughout to illustrate each type of adjective.
The document provides guidance for identifying adjectives by explaining that adjectives describe nouns by answering what kind, which one, or how many. It emphasizes finding the nouns in a sentence first before identifying the adjectives that describe attributes of the nouns, such as what kind, which one, or how many. Several examples are given to demonstrate finding the nouns and then identifying the adjectives that describe them.
Adjectives describing appearance and personalityLjubica Ruzinska
This document provides information about describing a person's physical appearance and personality. It includes lists of parts of the body, physical descriptors like height, build, age, hair and eye color. It also gives adjectives to characterize someone as shy, friendly, honest, etc. Sample descriptions are given, such as "Arnold is tall and well built. He has short brown hair and green eyes." The document teaches the proper order of adjectives and provides exercises to describe famous people.
This document provides rules for forming comparative and superlative adjectives in English. It explains that one-syllable adjectives typically form the comparative with -er and the superlative with -est. Two-syllable adjectives ending in certain letters, like -y, form comparatives with -er/-iest. Adjectives with three or more syllables, or endings like -ed/-ing/-ful/-less, use 'more' and 'most'. Irregular adjectives like 'good' have unique forms. Comparatives are often used with 'than' and superlatives can be used alone or with phrases like 'in' or 'of' to specify the comparison.
This document provides examples of different types of wordplay and poetic devices, including run-on words, personification, oxymoron, allusion, inversion, alliteration, and fill in the blanks. It contains short poems or passages demonstrating each technique, with attribution to the original authors. The document was written by Penny McKinlay, a communications consultant, and provides her contact information at the end.
Adjective Showing Physical and Non PhysiscalIpensius Tua
Adjectives are words that describe, identify, or quantify nouns or pronouns. They typically precede the words they modify. Some examples of adjectives are "truck-shaped," "hideous," "small," "dark," "dank," "battered," and "large." Adjectives are used to describe attributes like appearance, size, characteristic, and more. Opposites of some common adjectives are also provided. In an example conversation, adjectives like "hard," "light," and "transparent" are used to describe a pencil case, while references are made to an unknown "Willy."
Many people watched TV often but would balance it with streaming services like Netflix and Amazon Prime. While some people enjoyed watching ads, others disliked them or skipped them. People had mixed views about watching TV alone or with family, and favored soaps like Coronation Street and Eastenders to watch with others. Most watched TV in their free time, and more people overall watched traditional TV compared to streaming services.
The document defines an adjective as a word used to describe a noun and provide extra information about it. It discusses different types of adjectives including opinion, size, age, shape, color, origin, material, and purpose adjectives. Examples are provided to illustrate adjective order and placement before nouns, with rules indicating general opinion adjectives come before specific opinion adjectives.
This document defines and describes different types of adjectives. It explains that adjectives are used to describe, quantify, and identify nouns. The main types of adjectives discussed are: adjectives of quality, which describe a noun's nature; adjectives of quantity, which indicate an amount; adjectives of number, which show numerical values; demonstrative adjectives, which point out nouns; interrogative adjectives, which are used to ask questions; and rules for forming comparative and superlative adjectives. Examples are provided throughout to illustrate each type of adjective.
The document provides guidance for identifying adjectives by explaining that adjectives describe nouns by answering what kind, which one, or how many. It emphasizes finding the nouns in a sentence first before identifying the adjectives that describe attributes of the nouns, such as what kind, which one, or how many. Several examples are given to demonstrate finding the nouns and then identifying the adjectives that describe them.
Adjectives describing appearance and personalityLjubica Ruzinska
This document provides information about describing a person's physical appearance and personality. It includes lists of parts of the body, physical descriptors like height, build, age, hair and eye color. It also gives adjectives to characterize someone as shy, friendly, honest, etc. Sample descriptions are given, such as "Arnold is tall and well built. He has short brown hair and green eyes." The document teaches the proper order of adjectives and provides exercises to describe famous people.
This document provides rules for forming comparative and superlative adjectives in English. It explains that one-syllable adjectives typically form the comparative with -er and the superlative with -est. Two-syllable adjectives ending in certain letters, like -y, form comparatives with -er/-iest. Adjectives with three or more syllables, or endings like -ed/-ing/-ful/-less, use 'more' and 'most'. Irregular adjectives like 'good' have unique forms. Comparatives are often used with 'than' and superlatives can be used alone or with phrases like 'in' or 'of' to specify the comparison.
This document discusses how students and young people engage with technology and the internet. It notes that many students are comfortable with technologies like instant messaging, social media, and blogging. However, it also suggests that students often have poor search skills and struggle with attention due to constant partial attention to many devices and information sources. The document examines how education needs to adapt to these changes in how young people engage with the digital world.
SpringOne Tour: The Influential Software EngineerVMware Tanzu
The document discusses the importance of culture in software projects and how to influence culture. It notes that software projects involve people and personalities, not just technology. It emphasizes that culture informs everything a company does and is very difficult to change. It provides advice on being aware of your company's culture, finding ways to inculcate good cultural values like writing high-quality code, and approaches for influencing decision makers to prioritize culture.
This document provides information and guidance on creating storyboards for digital storytelling projects. It defines what a storyboard is, discusses the key elements and steps in developing a digital story, and provides examples of storyboard templates and a completed storyboard. Specifically, it explains that a storyboard is a visual representation that lays out images and text in sequential order to map out the flow and elements of a story. It also lists the typical components included in each storyboard frame, such as a description, audio, and estimated length. Templates and examples are given to demonstrate how to storyboard a narrative using index cards or presentation software.
This document discusses the concept of "sketching in hardware" which refers to making prototypes of electronic devices. The author identifies three approaches to hardware sketching: 1) Sketching as critique, where prototypes implicitly critique existing technologies. 2) The "Wouldn't it be cool if..." and "What if the world..." approaches which use imagination and thought experiments. 3) Sketching as refinement, where prototypes are iterated on and improved. The author also discusses how sketching can be used to create "toolkits" for sharing ideas and building a community around developing technologies.
Creating Clarity 3.0: How to Design Great Visual CommunicationBarry Casey
This document provides an overview of designing effective visual presentations. It discusses taking information and creating meaningful stories for audiences. The key principles of visual communication design discussed are simplicity, using empty space, contrast, alignment, flow, proximity, and hierarchy. Specific techniques are presented like using grids, the rule of thirds, and arranging elements to guide the audience's attention. Designing slides with these principles in mind can help audiences better understand the core message.
A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be.
These are the slides from a teaching session I ran to get our doctoral students thinking a bit more critically about the nature of technology in Higher Education. (Note, it's deliberately controversial in places)
The document discusses how technology is changing education and how students today, called "millennials", interact with and use technology differently than previous generations. It provides tips for teachers on how to engage millennials, including using technology in meaningful ways and exposing students to the wider world through tools like TED talks. The overall message is that the world is changing rapidly and both students and education must adapt.
Nur Imroatun Sholihat discusses the importance of data storytelling. She explains that data storytelling bridges technical data and human communication by gathering data, extracting insights, and translating those insights into a story. This allows insights to be communicated in an understandable way. She provides tips for writing a data story, including having a purpose, relating to the audience, aiming for emotion, creating an interesting plot that includes conflict and resolution, and using titles and introductions to hook the reader. She also outlines six key lessons of data storytelling: understand the context, choose an appropriate visual, eliminate clutter, focus attention, think like a designer, and tell a story.
This document provides details about Natt Phenjati's educational and professional background, skills, and sample works. It includes information about his Bachelor's degree from Rensselaer Polytechnic Institute in Electronic Media, Arts and Communication and his Master's degree from Domus Academy in Interaction Design. Various design and development projects are summarized, including ReadMe, Vitro, Mito Flip book, and systems designed for education in Thailand. Skills mentioned include design research, prototyping, interface design, and more.
Illustrations and Infographics for Digital StorytellingmStoner, Inc.
The document provides an overview of a webinar on illustrations and infographics for digital storytelling. The webinar agenda includes discussing principles of visual storytelling, examples of execution, tools for creating visualizations, and considerations for accessibility. It also lists the speakers and resources for downloading best practices and registering for an upcoming webinar on analytics for digital storytelling.
This document summarizes key points from a presentation on improving business presentations by applying concepts from Zen. The presentation argues that most PowerPoint presentations overload audiences with too much text-heavy slides. Following Zen principles like simplicity, focus on the audience, and minimizing text on slides can make presentations more effective. Specific tips include using high-quality graphics and videos, limiting each slide to one main idea, practicing with a remote clicker, and making eye contact with the audience. Suggested readings and websites for further learning are provided.
Presentation from October 4, 2015: Arts Midwest Orchestras 20/20: Context, Connection, Collaboration. An attempt to lay out the context of audience, competition, technology and strategy - then a set of practical steps to get things done.
This document discusses the changing nature of education and learning in the digital age. It notes that students today have grown up with technology and process information differently than in the past. It argues that educational systems need to adapt to these changes and that technology should be used meaningfully to support learning. The document provides various examples and perspectives on these issues.
Reaching net-generation learners with social technologiesguestba21f9
1. The document discusses reaching "net-generation" learners and students using social technologies.
2. It notes that today's students are different than what the current education system was designed for, and that adapting to these students means adapting to a changing world.
3. The document suggests using multimedia, stories, videos, audio and triggering multiple senses to engage students, as well as making learners more autonomous and using tools like blogs and Skype.
Reaching Net Generation Learners with social technologies - CDIO 2008Maarten Cannaerts
1. The document discusses reaching "net-generation" learners through the use of social technologies.
2. It notes that today's students are different than those the education system was designed for, and argues we must adapt to a changing world by making learning more autonomous, interactive, and skills-focused.
3. The document suggests using tools like social networking, multimedia, and open learning approaches to better engage students and show the relevance of their education.
The document summarizes notes from a TouchPoint2012 Symposium on interaction design. Theme One discusses the necessary future of interaction design and panels say know the limits of your intellectual leash, trust your intuition, and being curious as a designer involves trust-building with clients. Theme Two discusses the interaction design experience, with speakers from Adobe, frog, LVL Studio, Habanero, SAP, and Crispin Porter + Bogusky talking about topics like user experience optimization, contextual design, and evaluating interaction designers. Panels recommend focusing on strengths, versatility and creative spirit, using data to support ideas, and addressing how companies view failure.
The document discusses how to effectively communicate numerical data in annual reports through highlighting impactful numbers and giving them context and meaning. It provides examples from various annual reports of organizations that successfully conveyed numbers in a clear and compelling way, such as Immigrant Centre Manitoba noting they received an average of 4,000 calls per month and Project WET USA reporting they trained over 17,000 educators who taught over 200,000 students. The document stresses the importance of making numbers come to life in telling an organization's story.
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SpringOne Tour: The Influential Software EngineerVMware Tanzu
The document discusses the importance of culture in software projects and how to influence culture. It notes that software projects involve people and personalities, not just technology. It emphasizes that culture informs everything a company does and is very difficult to change. It provides advice on being aware of your company's culture, finding ways to inculcate good cultural values like writing high-quality code, and approaches for influencing decision makers to prioritize culture.
This document provides information and guidance on creating storyboards for digital storytelling projects. It defines what a storyboard is, discusses the key elements and steps in developing a digital story, and provides examples of storyboard templates and a completed storyboard. Specifically, it explains that a storyboard is a visual representation that lays out images and text in sequential order to map out the flow and elements of a story. It also lists the typical components included in each storyboard frame, such as a description, audio, and estimated length. Templates and examples are given to demonstrate how to storyboard a narrative using index cards or presentation software.
This document discusses the concept of "sketching in hardware" which refers to making prototypes of electronic devices. The author identifies three approaches to hardware sketching: 1) Sketching as critique, where prototypes implicitly critique existing technologies. 2) The "Wouldn't it be cool if..." and "What if the world..." approaches which use imagination and thought experiments. 3) Sketching as refinement, where prototypes are iterated on and improved. The author also discusses how sketching can be used to create "toolkits" for sharing ideas and building a community around developing technologies.
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This document provides an overview of designing effective visual presentations. It discusses taking information and creating meaningful stories for audiences. The key principles of visual communication design discussed are simplicity, using empty space, contrast, alignment, flow, proximity, and hierarchy. Specific techniques are presented like using grids, the rule of thirds, and arranging elements to guide the audience's attention. Designing slides with these principles in mind can help audiences better understand the core message.
A presentation at Sketching In Hardware 2007 on approaches to prototyping ideas and the ways ideas can be linked to their materialization, no matter how peculiar they may be.
These are the slides from a teaching session I ran to get our doctoral students thinking a bit more critically about the nature of technology in Higher Education. (Note, it's deliberately controversial in places)
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Nur Imroatun Sholihat discusses the importance of data storytelling. She explains that data storytelling bridges technical data and human communication by gathering data, extracting insights, and translating those insights into a story. This allows insights to be communicated in an understandable way. She provides tips for writing a data story, including having a purpose, relating to the audience, aiming for emotion, creating an interesting plot that includes conflict and resolution, and using titles and introductions to hook the reader. She also outlines six key lessons of data storytelling: understand the context, choose an appropriate visual, eliminate clutter, focus attention, think like a designer, and tell a story.
This document provides details about Natt Phenjati's educational and professional background, skills, and sample works. It includes information about his Bachelor's degree from Rensselaer Polytechnic Institute in Electronic Media, Arts and Communication and his Master's degree from Domus Academy in Interaction Design. Various design and development projects are summarized, including ReadMe, Vitro, Mito Flip book, and systems designed for education in Thailand. Skills mentioned include design research, prototyping, interface design, and more.
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The document provides an overview of a webinar on illustrations and infographics for digital storytelling. The webinar agenda includes discussing principles of visual storytelling, examples of execution, tools for creating visualizations, and considerations for accessibility. It also lists the speakers and resources for downloading best practices and registering for an upcoming webinar on analytics for digital storytelling.
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https://www.oeconsulting.com.sg/training-presentations]
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This compilation is ideal for anyone looking to enhance their understanding of innovation management and drive meaningful change within their organization. Whether you aim to improve product development processes, enhance customer experiences, or drive digital transformation, these frameworks offer valuable insights and tools to help you achieve your goals.
INCLUDED FRAMEWORKS/MODELS:
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2. IDEO’s Human-Centered Design
3. Strategyzer’s Business Model Innovation
4. Lean Startup Methodology
5. Agile Innovation Framework
6. Doblin’s Ten Types of Innovation
7. McKinsey’s Three Horizons of Growth
8. Customer Journey Map
9. Christensen’s Disruptive Innovation Theory
10. Blue Ocean Strategy
11. Strategyn’s Jobs-To-Be-Done (JTBD) Framework with Job Map
12. Design Sprint Framework
13. The Double Diamond
14. Lean Six Sigma DMAIC
15. TRIZ Problem-Solving Framework
16. Edward de Bono’s Six Thinking Hats
17. Stage-Gate Model
18. Toyota’s Six Steps of Kaizen
19. Microsoft’s Digital Transformation Framework
20. Design for Six Sigma (DFSS)
To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations
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In World Expo 2010 Shanghai – the most visited Expo in the World History
https://www.britannica.com/event/Expo-Shanghai-2010
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[To download this presentation, visit:
https://www.oeconsulting.com.sg/training-presentations]
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Microsoft’s Digital Transformation Framework
McKinsey’s Ten Guiding Principles of Digital Transformation
Forrester’s Digital Transformation Framework
IDC’s Digital Transformation MaturityScape
MIT’s Digital Transformation Framework
Gartner’s Digital Transformation Framework
Accenture’s Digital Strategy & Enterprise Frameworks
Deloitte’s Digital Industrial Transformation Framework
Capgemini’s Digital Transformation Framework
PwC’s Digital Transformation Framework
Cisco’s Digital Transformation Framework
Cognizant’s Digital Transformation Framework
DXC Technology’s Digital Transformation Framework
The BCG Strategy Palette
McKinsey’s Digital Transformation Framework
Digital Transformation Compass
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5. Text doesn’t exist in isolation. It is part of a page or a computer screen. The way the words are organized on the page affects the way they are perceived.
39. “We'll be working with the UK. The UK are already rolling out the biometrics. What we'll be endeavouring to do is to supplement and value add to that framework that's already in place, those technologies, so that we're not replicating or duplicating them.”Robert McClelland, Australian federal Attorney General (weaselwords.com.au)
66. Credits Slide 14 – Spacing magazine, national issue, Spring 2011 Slide 15 – The Idiot and the Odyssey, Joel Stratte-McLure (Kindle version) Slide 16 – Content Rules, Ann Handley (Kindle version) Slide 17 – Fast Company email newsletter Slides 18, 53 – The Oprah Magazine, May 2011 Slides 20, 21, 50 – Travel + Leisure magazine, 2010 Slide 22 - Susan Weinschenk, 100 Things You Should Know About People: #92, http://www.whatmakesthemclick.net/2011/03/27/100-things-you-should-know-about-people-92-there-is-a-brain-area-dedicated-to-perceiving-faces/ Slides 22, 46, 54 – Budget Travel magazine, April 2010 Slides 24, 25, 31, 32, 37, 38, 42, 59 –http://www.slideshare.net/garr/sample-slides-by-garr-reynolds Slide 30 – iStockphoto
67. Credits, cont. Slides 39, 40 – Graph Design IQ Test, Stephen Few, www.perceptualedge.com Slide 41 – Garr Reynolds, Presentation Zen Design Slide 45 – Casa Batlló Visual Guide, DosdeArteEdiciones Slide 47 – Wanderlust magazine, November 2010 Slide 49 – Afar magazine, May/June 2011 Slides 52, 57, 58 – online software documentation, Axon Development Corporation Slide 56 –http://www.andyrutledge.com/gestalt-principles-3.php Unless otherwise noted, all photographs were taken by Penny McKinlay in Spain.
Editor's Notes
Simplicity – reduce ideas to their bare essential elementsSignalvs Noise Ratio – avoid cluttering up your presentation with irrelevant information or graphicsContrast – use contrast to emphasize the most important elements
Which graph is easier to look at?Correct Answer – Graph BBright colors are great for making important things stand out, but when they’re overused nothing stands out and it becomes more difficult to focus on the data.
Which of these two tables is easier to read?Correct Answer – Bottom TableThe grid, fill colors, unnecessary precision, and redundant use of the dollar signs in the top table all distract from the data and make it unnecessarily difficult to read and compare values.
Here’s another slide illustrating the same principles.In addition to Simplicity, Signal vs Noise, Contrast