This document discusses the differences between a working group and a team. A working group has a clear leader, individual responsibilities and goals that align with the larger organization's mission. Performance is indirectly assessed based on impact to other areas. A team shares leadership, has collective responsibility and goals determined by the team. Performance is directly assessed based on results. Effective teams encourage open discussion to actively solve problems together. The definition of a team is provided as a small group with complementary skills committed to a common purpose, goals and mutual accountability. Examples of successful fictional teams are shown to illustrate.
El documento habla sobre los desafíos que enfrentan las empresas para implementar sistemas de inteligencia artificial éticos y cómo la transparencia, la responsabilidad y la participación de los empleados pueden ayudar a abordarlos.
The document proposes a new sports magazine aimed at youth aged 10-18. It would cover both popular sports like football as well as lesser-known sports like golf and fishing. The magazine aims to inspire youth and teach valuable life skills through sport. It outlines the magazine's costs, including paper, ink, design work and celebrity endorsements. Market research found interest in both new sports and the magazine concept. The business model relies on magazine sales at £1.99 each and advertising revenue. Projections estimate a first year profit of £7,320 even selling only 3/4 of the stock. Investors are assured of a safe investment with continual returns.
This document discusses the differences between a working group and a team. A working group has a clear leader, individual responsibilities and goals that align with the larger organization's mission. Performance is indirectly assessed based on impact to other areas. A team shares leadership, has collective responsibility and goals determined by the team. Performance is directly assessed based on results. Effective teams encourage open discussion to actively solve problems together. The definition of a team is provided as a small group with complementary skills committed to a common purpose, goals and mutual accountability. Examples of successful fictional teams are shown to illustrate.
El documento habla sobre los desafíos que enfrentan las empresas para implementar sistemas de inteligencia artificial éticos y cómo la transparencia, la responsabilidad y la participación de los empleados pueden ayudar a abordarlos.
The document proposes a new sports magazine aimed at youth aged 10-18. It would cover both popular sports like football as well as lesser-known sports like golf and fishing. The magazine aims to inspire youth and teach valuable life skills through sport. It outlines the magazine's costs, including paper, ink, design work and celebrity endorsements. Market research found interest in both new sports and the magazine concept. The business model relies on magazine sales at £1.99 each and advertising revenue. Projections estimate a first year profit of £7,320 even selling only 3/4 of the stock. Investors are assured of a safe investment with continual returns.
The document describes several signs that may indicate a child is being abused, including a sudden drop in school performance, arriving at school early and not wanting to go home, lack of help for medical issues, being withdrawn and watchful. It encourages anyone being abused to tell a trusted adult and provides contact information for the Childhelp National Child Abuse Hotline.
Universidad de las fuerzas armadas especurso de nivelacion carrera humanasuni...Ricardo Jativa
Este documento presenta las actividades desarrolladas por un grupo de estudiantes de la carrera de Humanidades en la Universidad de las Fuerzas Armadas-ESPE. Las actividades se enfocan en procesos de comprensión como la observación, organización del pensamiento, análisis de causas y consecuencias, y consideración de puntos de vista alternativos. El documento guía a los estudiantes a través de ejercicios y lecturas sobre estos temas.
The document discusses how students learn better and are more engaged when intrinsically motivated through play. It references a study that found students learn more in a classroom environment that provides free space for play where students can get better at skills each day while feeling part of something larger. The document also discusses self-determination theory and the importance of autonomy, mastery, and relatedness for intrinsic motivation and well-being. It suggests educators can foster these factors by providing more choices and control for students, challenges that are at the right level, and more opportunities for collaboration.
This document discusses the debate between developing native mobile apps versus web-based/HTML5 apps. Native apps provide better performance and user experience by leveraging the full capabilities of each device's operating system, but they are more expensive to develop and maintain across platforms. HTML5 apps can be cross-platform more easily but often do not perform as well as native and face challenges rendering rich interfaces. The document also discusses differences in areas like monetization, security, updates/distribution between the two approaches but concludes there is no clear winner and the best option depends on factors like the need for marketplace distribution or prioritizing security.
This document discusses how gamification can be used in education to increase student engagement and motivation. It explains that gamification utilizes elements like achievable tasks, clear goals, feedback, and a sense of flow or effortless involvement to intrinsically motivate students. The document provides some examples of early gamified education projects from 1985 and 2009-2010 that used games and interactive technologies in the classroom. It concludes by recommending two books on gamification and thanking the reader.
This document discusses user experience (UX) design. It defines usability as "the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use." The document outlines key principles of usability including learnability, efficiency, memorability and satisfaction. It notes that great UX does not always mean good usability, and vice versa. The document provides examples of user profiles and sketches out a design for a meme generator app. It ends with links to additional UX resources.
This document provides an overview of continuous integration using Jenkins. It discusses topics like integrating code changes daily, automating builds and tests, using Jenkins plugins for static code analysis and artifact management, and best practices like fixing broken builds quickly and keeping the build fast. Jenkins is introduced as an open source automation server that supports continuous integration practices through features like built-in plugins, proxy configuration, and providing feedback to developers.
This document discusses Spring Boot and how to leverage its features to simplify development. Some key points:
- Spring Boot aims to make development easier by making opinionated choices for developers and handling configuration automatically.
- Autoconfiguration allows Spring Boot to automatically configure applications based on dependencies without requiring explicit configuration.
- Conventions like starter dependencies and property files allow Spring Boot to further simplify setup.
- Features like embedded servers and default configurations handle much of the boilerplate code typically associated with Spring projects.
- Techniques like profiles, conditions, and meta-annotations give developers control over configurations while leveraging Spring Boot's defaults.
This document provides information on using Facebook business pages to market a business. It notes that Facebook has over 750 million active users and is the second most visited website. It recommends that businesses create a Facebook page rather than a personal profile, as pages are public and allow anyone to like the page without approval. The document provides a checklist for businesses to get started with social media marketing, including creating Facebook and other social media accounts, posting regularly, using photos and video, hosting events, and cross-promoting across platforms. It emphasizes authenticity, exclusive content, engagement, and combining social media with other marketing assets like a website.
This document provides an overview of continuous integration (CI) and Jenkins 2. It introduces the speaker and their experience with Hudson and Jenkins. It discusses CI practices like maintaining a single source repository and automating builds. It also covers related practices like continuous delivery and the Jenkins pipeline plugin. The document contains screenshots and diagrams to illustrate CI and Jenkins concepts and configuration options.
Spring Boot is a framework for creating stand-alone, production-grade Spring based applications that can be "just run". It takes an opinionated view of the Spring platform and third-party libraries so that new and existing Spring developers can quickly get started with minimal configuration. Spring Boot aims to get developers up and running as quickly as possible with features like embedded HTTP servers, automatic configuration, and opinions on structure and dependencies.
appwoX - Mobil Uygulama Çözümleri
http://www.appwox.com
appwoX Mobil Yazılım ve Uygulama Çözümleri
appwoX iPhone, iPad ve Android Platformlarında Mobil Yazılım, iphone Yazılım, ipad Yazılım, IOS Yazılım, Android Yazılım ve Mobil Uygulama çözümleri Sunan, özgün ve kaliteli mobil uygulamalar geliştiren ve mobil uygulamalara içerik sağlayan bir teknoloji şirketidir.
iphone yazılım, ios yazılım, mobil yazılım, android yazılım, ipad yazılım, iphone uygulama, android uygulama, mobil uygulama, ipad uygulama
http://www.appwox.com/tr/hizmetlerimiz/iphone-uygulama-ve-yazilim-gelistirme
The document describes several signs that may indicate a child is being abused, including a sudden drop in school performance, arriving at school early and not wanting to go home, lack of help for medical issues, being withdrawn and watchful. It encourages anyone being abused to tell a trusted adult and provides contact information for the Childhelp National Child Abuse Hotline.
Universidad de las fuerzas armadas especurso de nivelacion carrera humanasuni...Ricardo Jativa
Este documento presenta las actividades desarrolladas por un grupo de estudiantes de la carrera de Humanidades en la Universidad de las Fuerzas Armadas-ESPE. Las actividades se enfocan en procesos de comprensión como la observación, organización del pensamiento, análisis de causas y consecuencias, y consideración de puntos de vista alternativos. El documento guía a los estudiantes a través de ejercicios y lecturas sobre estos temas.
The document discusses how students learn better and are more engaged when intrinsically motivated through play. It references a study that found students learn more in a classroom environment that provides free space for play where students can get better at skills each day while feeling part of something larger. The document also discusses self-determination theory and the importance of autonomy, mastery, and relatedness for intrinsic motivation and well-being. It suggests educators can foster these factors by providing more choices and control for students, challenges that are at the right level, and more opportunities for collaboration.
This document discusses the debate between developing native mobile apps versus web-based/HTML5 apps. Native apps provide better performance and user experience by leveraging the full capabilities of each device's operating system, but they are more expensive to develop and maintain across platforms. HTML5 apps can be cross-platform more easily but often do not perform as well as native and face challenges rendering rich interfaces. The document also discusses differences in areas like monetization, security, updates/distribution between the two approaches but concludes there is no clear winner and the best option depends on factors like the need for marketplace distribution or prioritizing security.
This document discusses how gamification can be used in education to increase student engagement and motivation. It explains that gamification utilizes elements like achievable tasks, clear goals, feedback, and a sense of flow or effortless involvement to intrinsically motivate students. The document provides some examples of early gamified education projects from 1985 and 2009-2010 that used games and interactive technologies in the classroom. It concludes by recommending two books on gamification and thanking the reader.
This document discusses user experience (UX) design. It defines usability as "the extent to which a product can be used by specified users to achieve specified goals with effectiveness, efficiency and satisfaction in a specified context of use." The document outlines key principles of usability including learnability, efficiency, memorability and satisfaction. It notes that great UX does not always mean good usability, and vice versa. The document provides examples of user profiles and sketches out a design for a meme generator app. It ends with links to additional UX resources.
This document provides an overview of continuous integration using Jenkins. It discusses topics like integrating code changes daily, automating builds and tests, using Jenkins plugins for static code analysis and artifact management, and best practices like fixing broken builds quickly and keeping the build fast. Jenkins is introduced as an open source automation server that supports continuous integration practices through features like built-in plugins, proxy configuration, and providing feedback to developers.
This document discusses Spring Boot and how to leverage its features to simplify development. Some key points:
- Spring Boot aims to make development easier by making opinionated choices for developers and handling configuration automatically.
- Autoconfiguration allows Spring Boot to automatically configure applications based on dependencies without requiring explicit configuration.
- Conventions like starter dependencies and property files allow Spring Boot to further simplify setup.
- Features like embedded servers and default configurations handle much of the boilerplate code typically associated with Spring projects.
- Techniques like profiles, conditions, and meta-annotations give developers control over configurations while leveraging Spring Boot's defaults.
This document provides information on using Facebook business pages to market a business. It notes that Facebook has over 750 million active users and is the second most visited website. It recommends that businesses create a Facebook page rather than a personal profile, as pages are public and allow anyone to like the page without approval. The document provides a checklist for businesses to get started with social media marketing, including creating Facebook and other social media accounts, posting regularly, using photos and video, hosting events, and cross-promoting across platforms. It emphasizes authenticity, exclusive content, engagement, and combining social media with other marketing assets like a website.
This document provides an overview of continuous integration (CI) and Jenkins 2. It introduces the speaker and their experience with Hudson and Jenkins. It discusses CI practices like maintaining a single source repository and automating builds. It also covers related practices like continuous delivery and the Jenkins pipeline plugin. The document contains screenshots and diagrams to illustrate CI and Jenkins concepts and configuration options.
Spring Boot is a framework for creating stand-alone, production-grade Spring based applications that can be "just run". It takes an opinionated view of the Spring platform and third-party libraries so that new and existing Spring developers can quickly get started with minimal configuration. Spring Boot aims to get developers up and running as quickly as possible with features like embedded HTTP servers, automatic configuration, and opinions on structure and dependencies.
appwoX - Mobil Uygulama Çözümleri
http://www.appwox.com
appwoX Mobil Yazılım ve Uygulama Çözümleri
appwoX iPhone, iPad ve Android Platformlarında Mobil Yazılım, iphone Yazılım, ipad Yazılım, IOS Yazılım, Android Yazılım ve Mobil Uygulama çözümleri Sunan, özgün ve kaliteli mobil uygulamalar geliştiren ve mobil uygulamalara içerik sağlayan bir teknoloji şirketidir.
iphone yazılım, ios yazılım, mobil yazılım, android yazılım, ipad yazılım, iphone uygulama, android uygulama, mobil uygulama, ipad uygulama
http://www.appwox.com/tr/hizmetlerimiz/iphone-uygulama-ve-yazilim-gelistirme
6. iOS Platformu
• 2007
• iPod +
Internet +
Haritalar
1.Jenerasyon 3G&3GS
• 2008-2009
• 2G -> 3G
• GPS
• App Store*
• İlk haftada
1M+
iPhone 4&4S
• 2010-2011
• 5MP
Kamera
• Retina
Display
• En ince
akıllı
telefon*
iPhone 5
• 2012
• 5M +
• 4 inch
• İnce
tasarım
• A6 chip
• Çok hızlı
wireless
Mehmet Sencer KARADAYI
7. Android Platformu
Mehmet Sencer KARADAYI
• 2003 - Android Inc. Andy Rubin, Rich Miner, Nick Sears tarafından kurulur
• 2005 - Google Android Inc’ i satın alır
• 2007 - Kasım Android OS Doğar!
• 2008 – Android işletim sistemli ilk telefon HTC Dream
Android 1.5
Cupcake
Android 2.3
Gingerbread
Android 3.0
Honeycomb
Android 4.0
Cream
Sandwich
Android 4.1
Jelly Bean
Android 5.0
Key Lime Pie
%51 ile en büyük!
9. Windows Phone Platformu
Mehmet Sencer KARADAYI
• 2010 – Windows Phone 7 Mobile World Congress’ de ilk duyuru
• 2011 – Nokia ortaklığı!
• 2012 – Windows Phone 8
• Metro tasarımı
• Office 360 ve SkyDrive
• Lumia 920 – Kablosuz şarj
• «Merkezler»
11. Tablet vs PC
Mehmet Sencer KARADAYI
Tablet PC
• 2012 son çeyrek -> 52.5 M
• %75 oranında artış
• %75 İnternet kullanımı
• %54 Email
• %39 Sosyal Ağ
• 2012 son çeyrek -> 89.8 M
• %6.4 oranında azalış
12. iOS Tabletler
Mehmet Sencer KARADAYI
• 2010 yılında ilk iPad satışa sunuldu.
• Ekranı 4 kat büyük bir iPod!
• 2011 yılında iPad 2 satışa sunuldu.
• A5 çift çekirdekli işlemci
• 2 kat daha fazla bellek!
• 2012 yılında New iPad ve iPad Mini satışa sunuldu!
• 10inch -> 7.28 inch
• 2 kat daha yüksek çözünürlük
• 2 kat daha fazla bellek!
%49 ile
market
birincisi!
13. Android Tabletler
Mehmet Sencer KARADAYI
• 2010 yılında Samsung Galaxy Tab
• Flash desteği var!
• MicroSD kullanılabiliyor.
• Google Nexus 7 & 10
• Asus -> Google
• ~ 199$ 32 GB
• Asus Transformer Pad
• Hem tablet hem netbook!
• Galaxy Note 8 & 10.1
%15 ile
Samsung
market
birincisi!
%43 ile
market
ikincisi!
14. Windows Tabletler
Mehmet Sencer KARADAYI
%7.4 ile
market
üçüncüsü
!
• Windows 8 Hem tablet hem PC işletim sistemi
• 2012’ de Microsoft Surface tanıtıldı!
• Surface RT ARM işlemcili
• Surface Pro Intel işlemcili
• Asus, Dell, Lenovo, Samsung…. Ve daha niceleri
16. iOS vs Android
iOS
• Apple’ ın 1 doları
• 650 K Uygulama
• 30 Milyar indirme
• 121 K bedava uygulama
Android
• Google .23 cent’ i
• 500 K Uygulama
• 15 Milyar indirme
• 135 K bedava uygulama
Mehmet Sencer KARADAYI
18. Kurumsal Kullanım
Mehmet Sencer KARADAYI
• İş alanlarının %50’ si iş uygulamaları için mobil cihazları kullanıyor.
• Çalışanların %50’ si mobil cihazlarını hem iş hem de kişisel amaçlar için kullanıyor.
• Verimi arttırmanın güzel bir yolu.
• Müşteriler için;
• Memnuniyet arttırıcı
• Feedback almak için
• Çalışanlar için;
• Ofis dışı çalışma
• Riskleri azaltıyor
Finans Sağlık
Eğlence
19. Güvenlik
Mehmet Sencer KARADAYI
• Daha çok iş alanı mobil dünyaya giriş yaptıkça güvenlik kavramının önemi o kadar
artıyor.
• Bir çok kurum güvenlik açıklarından dolayı data kaybına uğramakta.
Lokasyon
Kimlik
Doğrulama
Şifreleme
Farkındalık