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DYNAMIC LIST
1. List, (dynamic) linked list
Let’s first forget about ‘classes’, but only a dynamic list.
We make lists with ‘classes’ afterwards.
2. A simple list Example:
using a dynamic array
concept of a list, e.g. a list of integers
Print out info
Empty test
Search an element
Insertion (at head, at end, any position)
Deletion
…
implemented
by a static array (over-sized if necessary)
int list[1000]; int size;
by a dynamic array
int list[size]; int size;
by a linked list and more …
3. int main() {
cout << "Enter list size: ";
int n;
cin >> n;
int* A = new int[n];
initialize(A, n, 0);
print(A, n);
A = addEnd(A,n,5);
print(A, n);
A = addHead(A,n,5);
print(A, n);
A = deleteFirst(A,n);
print(A, n);
selectionSort(A, n);
print(A, n);
delete [] A;
}
How to use a list?
int A[10000];
int n;
Nothing compulsory in
programming, only style matters!
5. void print(int list[], int size) {
cout << "[ ";
for(int i=0; i<size; i++)
cout << list[i] << " ";
cout << "]" << endl;
}
Print out a list
6. Delete the first element
// for deleting the first element of the array
int* deleteFirst(int list[], int& size){
int* newList;
newList = new int[size-1]; // make new array
if(size){ // copy and delete old array
for(int i=0; i<size-1; i++)
newList[i] = list[i+1];
delete [] list;
}
size--;
return newList;
}
7. Instead of
A = deleteFirst(A,n)
we can also just
deleteFirst(A,n) if we define as a void type function:
void deleteFirst(int*& A, int& size) {
…
A = newList;
}
Remark:
We can also B = deleteFirst(A,n) if we keep the original intact
8. Adding Elements
// for adding a new element to end of array
int* addEnd(int list[], int& size, int value){
int* newList;
newList = new int [size+1]; // make new array
if(size){ // copy and delete old array
for(int i=0; i<size; i++)
newList[i] = list[i];
delete [] list;
}
newList[size] = value;
size++;
return newList;
}
9. // for adding a new element at the beginning of the array
int* addHead(int list[], int& size, int value){
int* newList;
newList = new int [size+1]; // make new array
if(size){ // copy and delete old array
for(int i=0; i<size; i++)
newList[i+1] = list[i];
delete [] list;
}
newList[0] = value;
size++;
return newList;
}
Add at the beginning:
11. Motivation
list using static array
int myArray[1000];
int n;
We have to decide (to oversize) in advance the size of the array
(list)
list using dynamic array
int* myArray;
int n;
cin >> n;
myArray = new int[n];
We allocate an array (list) of any specified size while the
program is running
linked-list (dynamic size)
size = ??
The list is dynamic. It can grow and shrink to any size.
12. Array naturally represents a (ordered) list,
the link is implicit, consecutive and contiguous!
Now the link is explicit, any places!
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Data
Link
20
45
75
85
Data
Link
20 45 75 85
Data Link
0 1 2 array
linked list
13. Linked Lists: Basic Idea
A linked list is an ordered collection of data
Each element of the linked list has
Some data
A link to the next element
The link is used to chain the data
Example: A linked list of integers:
20 45 75 85
Data Link
14. The list can grow and shrink
Linked Lists: Basic Ideas
20 45 75 85
20 45
addEnd(75), addEnd(85)
deleteEnd(85), deleteHead(20), deleteHead(45)
75
15. Original linked list of integers:
Insertion (in the middle):
Deletion (in the middle)
Linked Lists: Operations
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20 45 75 85
20 45 75 85
60
old value
deleted item
17. Linked List Structure
Node : Data + Link
Definition
struct Node {
int data; //contains useful information
Node* next; //points to next element or NULL
};
Create a Node
Node* p;
p = new Node; //points to newly allocated memory
Delete a Node
delete p;
18. Access fields in a node
(*p).data; //access the data field
(*p).next; //access the pointer field
Or it can be accessed this way
p->data //access the data field
p->next //access the pointer field
19. Representing and
accessing linked lists
We define a pointer
Node* head;
that points to the first node of the linked list. When the
linked list is empty then head is NULL.
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Head
20. Passing a Linked List
to a Function
When passing a linked list to a function it should suffice to pass
the value of head. Using the value of head the function can
access the entire list.
Problem: If a function changes the beginning of a list by inserting
or deleting a node, then head will no longer point to the beginning
of the list.
Solution: When passing head always pass it by reference (not
good!)
or using a function to return a new pointer value
It is roughly the same as for an array!!!
22. Start the first node
from scratch
Node* newPtr;
newPtr = new Node;
newPtr->data = 20;
newPtr->next = NULL;
head = newPtr;
Head
newPtr
20
Head
head = NULL;
23. Inserting a Node
at the Beginning
newPtr = new Node;
newPtr->data = 13;
newPtr->next = Head;
head = newPtr;
Head
newPtr
13
20
25. void addHead(Node*& head, int newdata){
Node* newPtr = new Node;
newPtr->data = newdata;
newPtr->next = Head;
head = newPtr;
}
Adding an element to the head:
Call by reference, scaring!!!
NodePtr&
26. Node* addHead(Node* head, int newdata){
Node* newPtr = new Node;
newPtr->data = newdata;
newPtr->next = Head;
return newPtr;
}
Also written (more functionally) as:
Compare it with ‘addHead’ with a dynamic array implementation
27. (to delete)
Deleting the Head Node
Node* p;
p = head;
head = head->next;
delete p;
head
p
50 40 13 20
28. void deleteHead(Node*& head){
if(head != NULL){
NodePtr p = head;
head = head->next;
delete p;
}
}
Node* deleteHead(Node* head){
if(head != NULL){
NodePtr p = head;
head = head->next;
delete p;
}
return head;
}
As a function:
30. void displayList(Node* head){
NodePtr p;
p = head;
while(p != NULL){
cout << p->data << endl;
p = p->next;
}
}
A linked list is displayed by walking through its nodes one by one,
and displaying their data fields (similar to an array!).
void displayArray(int data[], int size) {
int n=0;
while ( n<size ) {
cout << data[i] << endl;
n++;
}
}
For an array:
31. //return the pointer of the node that has data=item
//return NULL if item does not exist
Node* searchNode(Node* head, int item){
NodePtr p = head;
NodePtr result = NULL;
bool found=false;
while((p != NULL) && (!found)){
if(p->data == item) {
found = true;
result = p;}
p = p->next;
}
return result;
}
Searching for a node (look at array
searching first!)
32. void main() {
const int size=8;
int data[size] = { 10, 7, 9, 1, 17, 30, 5, 6 };
int value;
cout << "Enter search element: ";
cin >> value;
int n=0;
int position=-1;
bool found=false;
while ( (n<size) && (!found) ) {
if(data[n] == value) {
found=true;
position=n;}
n++;
}
if(position==-1) cout << "Not found!!n";
else cout << "Found at: " << position << endl;
}
Remember array searching algorithm:
It is essentially the same!
34. Further considerations for the
unsorted lists:
Physical copy of list for operators like
‘deleteHead’ and ‘addHead’
‘deleteHead’ should be understood as a
decomposition into a sub-list …
35. Node* deleteHead(Node* head){
// physically copy head into a new one, newhead
// so to keep the original list intact!
Node* newhead=NULL;
Node* temp=head;
while(temp!=NULL) {
newhead=addEnd(newhead,temp->data);
temp=temp->next;
}
if(newhead != NULL){
Node* p = newhead;
newhead = newhead->next;
delete p;
}
return newhead;
}
B = deleteHead(A);
36. Original linked list of integers:
Add to the end (insert at the end):
More operation:
adding to the end
50 40 13 20
50 40 13 20 60
Last element
The key is how to locate the last element or node of the list!
37. void addEnd(NodePtr& head, int newdata){
NodePtr newPtr = new Node;
newPtr->data = newdata;
newPtr->next = NULL;
NodePtr last = head;
if(last != NULL){ // general non-empty list case
while(last->next != NULL)
last=last->next;
last->next = newPtr;
}
else // deal with the case of empty list
head = newPtr;
}
Add to the end:
Link new object to last->next
Link a new object to empty list
38. NodePtr addEnd(NodePtr head, int newdata){
NodePtr newPtr = new Node;
newPtr->data = newdata;
newPtr->next = NULL;
NodePtr last = head;
if(last != NULL){ // general non-empty list case
while(last->next != NULL)
last=last->next;
last->next = newPtr;
}
else// deal with the case of empty list
head = newPtr;
return head;
}
Add to the end as a function:
40. Inserting a Node
Head
cur
20
33
45 75
prev
...
newPtr
1. (a) Create a new node using:
NodePtr newPtr = new node;
(b) Fill in the data field correctly.
2. Find “prev” and “cur” such that
the new node should be inserted between *prev and *cur.
3. Connect the new node to the list by using:
(a) newPtr->next = cur;
(b) prev->next = newPtr;
41. Finding prev and cur
Suppose that we want to insert or delete a node with
data value newValue. Then the following code
successfully finds prev and cur such that
prev->data < newValue <= cur->data
42. prev = NULL;
cur = head;
found=false;
while( (cur!=NULL) && (!found) ) {
if (newValue > cur->data) {
prev=cur;
cur=cur->next;
}
else found = true;
}
Prev is necessary as we can’t go back!
It’s a kind of search algo,
43. prev = NULL;
cur = head;
while( (cur!=NULL) && (newValue>cur->data) ) {
prev=cur;
cur=cur->next;
}
Logical AND (&&) is short-circuited, sequential, i.e. if the first
part is false, the second part will not be executed.
Finally, it is equivalent to:
44. //insert item into linked list according to ascending order
Node* insertNode(Node* head, int item){
NodePtr newp, cur, pre;
newp = new Node;
newp->data = item;
pre = NULL;
cur = head;
while( (cur != NULL) && (item>cur->data)){
pre = cur;
cur = cur->next;
}
if(pre == NULL){ //insert to head of linked list
newp->next = head;
head = newp;
} else {
pre->next = newp;
new->next = cur;
}
return head;
}
If the position happens to be the head
General case
45. // not recommended void type function
void insertNode(NodePtr& head, int item){
NodePtr newp, cur, pre;
newp = new Node;
newp->data = item;
pre = NULL;
cur = head;
while( (cur != NULL) && (item>cur->data)){
pre = cur;
cur = cur->next;
}
if(pre == NULL){ //insert to head of linked list
newp->next = head;
head = newp;
} else {
pre->next = newp;
new->next = cur;
}
}
46. (to delete)
Deleting a Node
To delete a node from the list
1. Locate the node to be deleted
(a) cur points to the node.
(b) prev points to its predecessor
2. Disconnect node from list using:
prev->next = cur->next;
3. Return deleted node to system:
delete cur;
Head
cur
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prev
...
47. Node* deleteNode(Node* head, int item){
NodePtr prev=NULL, cur = head;
while( (cur!=NULL) && (item > cur->data)){
prev = cur;
cur = cur->next;
}
if ( cur!==NULL && cur->data==item) {
if(cur==head)
head = head->next;
else
prev->next = cur->next;
delete cur;
}
return head;
}
Delete an element in a sorted linked list:
If the element is at the head
General case
We can delete only if the element is present!
If (cur==NULL || cur->data!=item) Item is not in the list!
Get the location
48. void deleteNode(NodePtr& head, int item){
NodePtr prev=NULL, cur = head;
while( (cur!=NULL) && (item > cur->data)){
prev = cur;
cur = cur->next;
}
if ( cur!==NULL && cur->data==item) {
if(cur==Head)
Head = Head->next;
else
prev->next = cur->next;
delete cur;
}
}
// in a void function, not recommended
If the element is at the head
General case
We can delete only if the element is present!
If (cur==NULL || cur->data!=item) Item is not in the list!
Get the location