The document outlines the general design of Tetris, including the canvas size, title, finale screen details, block design, and 19 possible final block positions. It also describes the virtual interface, complete design, player actions to move and rotate blocks, and physical interface input. Key events in the game like collisions, last chance movements, new pieces, and overloads are summarized. Rules for scoring, balance, dialogs, special effects, sounds, and inspiration sources are briefly mentioned.