The document discusses digital film restoration processes used on three classic films: Beauty and the Beast, the original Star Wars trilogy, and Dracula. It describes how Beauty and the Beast underwent image retrieval and remodeling to clean up animation and add new sequences. The Star Wars films required extensive restoration of the badly damaged original negative, including recompositing elements digitally. Dracula's restoration located missing scenes, which were heavily damaged, and restored both film and sound through computer programs and manual frame-by-frame editing.
Hello readers, let’s look upon 2D to stereoscopic 3D conversion in this blog.
The process of transforming 2D flat film to 3D form is called 2D to stereo 3D conversion or in other words it is a technique to enhance the illusion of depth by means of binocular vision.
Disney animation throughout their most popular filmsemmadmd
The document summarizes Disney animation techniques from 1937 to the present. It describes how Snow White and the Seven Dwarfs was the first full-length animated feature film and used Technicolor. Later films like Pinocchio used techniques like rotoscoping and live action reference. The multiplane camera was introduced to create 3D effects. Starting in the 1960s, techniques like xerography and recycled animation were used to reduce costs. Computer animation was introduced in films from the 1980s onward. The document also discusses Disney's "Renaissance" period from 1989-1999 and the more modern focus on realism, multicultural stories, and strong female leads.
This document provides information about Walt Disney Animation Studios and DreamWorks Animation. It discusses their history, leadership, facilities, projects, and key pillars. For Walt Disney Animation Studios, it outlines the founding in 1923, major milestones and films produced, the acquisition of Pixar in 2006, and recent successes. It identifies the three pillars as creativity/innovation, globalization, and technology. For DreamWorks Animation, it notes the founding in 1995 through a co-production deal, films produced, the three pillars of creativity, technology, and expansion/globalization, and recent acquisitions and partnerships.
These slides are from a presentation which I gave on the creative culture of Pixar, as told by Ed Catmull in his recently-published book titled Creativity, Inc.
Strategic Management: Walt Disney Case StudyCallie Unruh
The document is an organizational case study of The Walt Disney Company. It provides an overview of Disney's mission, internal assessment including finances and organizational structure, external assessment of competitors and market position, SWOT analysis, and strategies. The key points are:
- Disney's mission is to be a leading producer and provider of entertainment and information globally.
- Internally it has a diversified structure with business units in media networks, studio entertainment, parks and resorts, and consumer products.
- Externally it competes with other large media companies and assesses opportunities in technology changes, new markets, and threats like economic shifts.
- Strategies discussed include pursuing growth through diversification, increasing market
[Pro forma] - mographics - case study(1)charles stick
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics who created title sequences for films. His 1959 sequence for the film Anatomy of a Murder featured a dismembered body that was revealed piece by piece with crew members' names, symbolizing the mystery of the murder plot. Matte paintings, CGI, chroma key, and other visual effects techniques help create realistic backgrounds and environments not present on set.
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics, creating title sequences for films. His 1959 sequence for Anatomy of a Murder featured a dismembered body shape with crew members' names by each piece, representing the mystery of the murder film as a puzzle revealing more details. Keeping the sequence in black, white, and gray tones kept it simple but mysterious.
Hello readers, let’s look upon 2D to stereoscopic 3D conversion in this blog.
The process of transforming 2D flat film to 3D form is called 2D to stereo 3D conversion or in other words it is a technique to enhance the illusion of depth by means of binocular vision.
Disney animation throughout their most popular filmsemmadmd
The document summarizes Disney animation techniques from 1937 to the present. It describes how Snow White and the Seven Dwarfs was the first full-length animated feature film and used Technicolor. Later films like Pinocchio used techniques like rotoscoping and live action reference. The multiplane camera was introduced to create 3D effects. Starting in the 1960s, techniques like xerography and recycled animation were used to reduce costs. Computer animation was introduced in films from the 1980s onward. The document also discusses Disney's "Renaissance" period from 1989-1999 and the more modern focus on realism, multicultural stories, and strong female leads.
This document provides information about Walt Disney Animation Studios and DreamWorks Animation. It discusses their history, leadership, facilities, projects, and key pillars. For Walt Disney Animation Studios, it outlines the founding in 1923, major milestones and films produced, the acquisition of Pixar in 2006, and recent successes. It identifies the three pillars as creativity/innovation, globalization, and technology. For DreamWorks Animation, it notes the founding in 1995 through a co-production deal, films produced, the three pillars of creativity, technology, and expansion/globalization, and recent acquisitions and partnerships.
These slides are from a presentation which I gave on the creative culture of Pixar, as told by Ed Catmull in his recently-published book titled Creativity, Inc.
Strategic Management: Walt Disney Case StudyCallie Unruh
The document is an organizational case study of The Walt Disney Company. It provides an overview of Disney's mission, internal assessment including finances and organizational structure, external assessment of competitors and market position, SWOT analysis, and strategies. The key points are:
- Disney's mission is to be a leading producer and provider of entertainment and information globally.
- Internally it has a diversified structure with business units in media networks, studio entertainment, parks and resorts, and consumer products.
- Externally it competes with other large media companies and assesses opportunities in technology changes, new markets, and threats like economic shifts.
- Strategies discussed include pursuing growth through diversification, increasing market
[Pro forma] - mographics - case study(1)charles stick
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics who created title sequences for films. His 1959 sequence for the film Anatomy of a Murder featured a dismembered body that was revealed piece by piece with crew members' names, symbolizing the mystery of the murder plot. Matte paintings, CGI, chroma key, and other visual effects techniques help create realistic backgrounds and environments not present on set.
Motion graphics are video animations consisting of moving designs, illustrations, and images used in multimedia projects. They are usually created using software and combined with audio. Saul Bass was a pioneer in motion graphics, creating title sequences for films. His 1959 sequence for Anatomy of a Murder featured a dismembered body shape with crew members' names by each piece, representing the mystery of the murder film as a puzzle revealing more details. Keeping the sequence in black, white, and gray tones kept it simple but mysterious.
The document discusses motion graphics, visual effects techniques, and their uses in filmmaking. It provides historical context on the evolution of techniques like matte painting and chroma key compositing. It also analyzes specific title sequences, like those for Stranger Things and Scott Pilgrim vs. the World, that effectively set mood and homage source material through creative motion graphic design. Key visual effects techniques discussed include digital matte paintings, CGI, and the increasing prevalence of fully computer-generated scenes and characters in major films.
1) Motion graphics use moving elements like animation and visual effects to tell stories through title sequences and advertisements. They have improved over time with technology allowing for more creative titles.
2) Visual effects alter images or add moving elements that can't be done in live action, like matte paintings used historically or modern CGI. Blue/green screens allow characters/objects to be placed in different backgrounds.
3) CGI uses computer software to generate digital visual effects and animation, improving over time. Early films like Tron combined live action with 3D animation, while Toy Story was the first fully CGI animated feature film.
Film Production Industry And Its Recording ProcessGina Buck
The document discusses how mobile edge computing (MEC) can help achieve the goals of 5G networks by providing satisfactory quality of experience for multimedia services like video streaming. MEC places computing and storage resources closer to wireless users to improve performance. It addresses issues like high latency over long network paths for video. Real-time applications are sensitive to delay and packet loss, so MEC can help provide quality of service guarantees. As high-definition video usage increases, MEC will be important for developing 5G networks to efficiently deliver mobile content.
The document discusses the history and techniques of motion graphics and visual effects in film. It provides details on how early films used still cards for titles and dialogue before animation allowed for more exciting title sequences in the 1950s. It also discusses how visual effects evolved from matte paintings to digital graphics and CGI. Specific techniques like compositing and keying are explained. Examples from films like Vertigo, Jurassic Park, and Tintin are analyzed to showcase the use of these motion graphics and visual effects techniques.
The document discusses motion graphics and visual effects techniques used in films. It provides background on the evolution of motion graphics from early title sequences to more advanced techniques using movement and sound synchronization. Common visual effects techniques discussed include matte painting, blue/green screening, and CGI. Key examples highlighted include early uses in films like A Trip to the Moon and modern blockbusters like Avengers and Jurassic Park that prominently feature CGI.
The document discusses motion graphics and visual effects techniques used in films. It provides background on the evolution of motion graphics from early title sequences to more advanced techniques using movement and sound synchronization. Common visual effects techniques discussed include matte painting, blue/green screening, and CGI. Key examples highlighted include early uses in films like A Trip to the Moon and modern blockbusters like Avengers and Jurassic Park that prominently feature these techniques.
The document discusses key concepts in motion graphics and visual effects including:
- Motion graphics have evolved from simple title cards to complex animated sequences over time. Early examples include simple typography while modern sequences integrate live action.
- Visual effects techniques like matte paintings and blue/green screen compositing allow the integration of actors into fictional locations and environments. These were crucial before modern CGI.
- Factors like screen ratio, resolution, frame rate, video format, and compression must be considered when preparing digital video for different distribution platforms to ensure quality playback.
This document provides information about motion graphics, visual effects techniques, and film/video production standards. It discusses the use of motion graphics to create animated video sequences. It describes early visual effects techniques like matte paintings and travelling mattes. It also covers blue screen/green screen compositing, CGI, and frame rates, video formats, screen ratios, resolutions, and compression standards for film, television, and online video. Examples are given from movies like Batman, The Old Man and the Sea, and Avengers to illustrate various visual effects techniques.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
The document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of opening title sequences from movies like Casino Royale and Vertigo to illustrate the use of motion graphics to set the tone and provide context. It also covers early visual effects techniques like matte paintings, blue screen compositing, and travelling mattes. The document discusses the transition to digital techniques like CGI and how they have advanced visual effects capabilities and reduced costs.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
Stereo3D - Entertainment for the 21st CenturyQuantel
This document discusses stereo 3D as the next big development in television entertainment. It describes how stereo 3D content is created using two eye views with a horizontal parallax offset. Special stereo 3D televisions are able to display each eye view separately using passive or active glasses to provide a stereoscopic image. The document outlines the history of resistance to new technologies like sound and color in film but their eventual widespread adoption once breakthrough movies demonstrated the benefits. It argues that stereo 3D will follow a similar path as the technology improves and more high quality content is produced that audiences want to see.
This document discusses how new media technologies are used in film production and distribution. Specifically, it covers the techniques of blue screening and CGI (computer-generated imaging). Blue screening allows actors to be placed into virtual backgrounds through editing software. CGI involves creating computer-generated characters, backgrounds, and visual effects through 3D modeling and rendering programs. Both techniques require significant memory and processing power. The document also prompts the reader to analyze clips from The Lord of the Rings for their use of digital effects techniques.
Digital technology has significantly impacted the film industry in several ways:
1) It has enabled new visual effects techniques like CGI, virtual cinematography, and digital compositing that allow complex scenes to be captured and edited more easily.
2) Equipment for filming and editing has advanced from heavy film cameras to lightweight digital cameras and from physical film editing to digital editing software.
3) Major films like Avatar pioneered new motion capture and real-time CGI techniques that further blurred the line between live-action and computer generated imagery.
The document discusses motion graphics and visual effects techniques used in films. It provides examples such as:
1) Saul Bass' minimalist title sequences in the 1950s that helped evolve motion graphics by setting the tone for films.
2) The use of matte paintings in early films to create backgrounds and save budget by avoiding expensive locations.
3) Pixar's development of CGI starting in the 1980s, culminating in the first fully computer animated film, Toy Story, in 1995.
This document provides an overview of compositing in film production. It defines compositing as combining different visual elements, such as live action footage and computer-generated imagery, into a single coherent scene. The document traces the history of compositing from early techniques using painted glass and double exposures, to modern uses of green screen and digital compositing. It also examines how compositing is used to seamlessly integrate visual effects into live action shots through techniques like wire removal, match moving, and color matching. Experts in the field were interviewed to support the idea that compositing has transformed audiences' perspectives on media.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Motion Graphics and Compositing Case StudyNatalie-Lynch
The document discusses motion graphics and visual effects techniques used in filmmaking. It provides examples of how motion graphics have been used historically through letter cards and more recently in titles sequences. It also examines the evolution of visual effects from matte paintings to modern chroma keying and CGI. Key techniques discussed include blue/green screen compositing, digital matting, and the use of these effects in films like Game of Thrones to create realistic settings.
The document discusses the history and techniques of film and video editing. It begins with early pioneers like Edison and explores developments in the silent film era under directors like D.W. Griffith. Key techniques discussed include shot variation, narrative techniques like parallel editing, and the transition to sound film. The document also contrasts analog and digital editing workflows and how techniques have evolved with technology over time.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
The document discusses motion graphics, visual effects techniques, and their uses in filmmaking. It provides historical context on the evolution of techniques like matte painting and chroma key compositing. It also analyzes specific title sequences, like those for Stranger Things and Scott Pilgrim vs. the World, that effectively set mood and homage source material through creative motion graphic design. Key visual effects techniques discussed include digital matte paintings, CGI, and the increasing prevalence of fully computer-generated scenes and characters in major films.
1) Motion graphics use moving elements like animation and visual effects to tell stories through title sequences and advertisements. They have improved over time with technology allowing for more creative titles.
2) Visual effects alter images or add moving elements that can't be done in live action, like matte paintings used historically or modern CGI. Blue/green screens allow characters/objects to be placed in different backgrounds.
3) CGI uses computer software to generate digital visual effects and animation, improving over time. Early films like Tron combined live action with 3D animation, while Toy Story was the first fully CGI animated feature film.
Film Production Industry And Its Recording ProcessGina Buck
The document discusses how mobile edge computing (MEC) can help achieve the goals of 5G networks by providing satisfactory quality of experience for multimedia services like video streaming. MEC places computing and storage resources closer to wireless users to improve performance. It addresses issues like high latency over long network paths for video. Real-time applications are sensitive to delay and packet loss, so MEC can help provide quality of service guarantees. As high-definition video usage increases, MEC will be important for developing 5G networks to efficiently deliver mobile content.
The document discusses the history and techniques of motion graphics and visual effects in film. It provides details on how early films used still cards for titles and dialogue before animation allowed for more exciting title sequences in the 1950s. It also discusses how visual effects evolved from matte paintings to digital graphics and CGI. Specific techniques like compositing and keying are explained. Examples from films like Vertigo, Jurassic Park, and Tintin are analyzed to showcase the use of these motion graphics and visual effects techniques.
The document discusses motion graphics and visual effects techniques used in films. It provides background on the evolution of motion graphics from early title sequences to more advanced techniques using movement and sound synchronization. Common visual effects techniques discussed include matte painting, blue/green screening, and CGI. Key examples highlighted include early uses in films like A Trip to the Moon and modern blockbusters like Avengers and Jurassic Park that prominently feature CGI.
The document discusses motion graphics and visual effects techniques used in films. It provides background on the evolution of motion graphics from early title sequences to more advanced techniques using movement and sound synchronization. Common visual effects techniques discussed include matte painting, blue/green screening, and CGI. Key examples highlighted include early uses in films like A Trip to the Moon and modern blockbusters like Avengers and Jurassic Park that prominently feature these techniques.
The document discusses key concepts in motion graphics and visual effects including:
- Motion graphics have evolved from simple title cards to complex animated sequences over time. Early examples include simple typography while modern sequences integrate live action.
- Visual effects techniques like matte paintings and blue/green screen compositing allow the integration of actors into fictional locations and environments. These were crucial before modern CGI.
- Factors like screen ratio, resolution, frame rate, video format, and compression must be considered when preparing digital video for different distribution platforms to ensure quality playback.
This document provides information about motion graphics, visual effects techniques, and film/video production standards. It discusses the use of motion graphics to create animated video sequences. It describes early visual effects techniques like matte paintings and travelling mattes. It also covers blue screen/green screen compositing, CGI, and frame rates, video formats, screen ratios, resolutions, and compression standards for film, television, and online video. Examples are given from movies like Batman, The Old Man and the Sea, and Avengers to illustrate various visual effects techniques.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
The document discusses the history and process of special effects in filmmaking. It begins with a brief overview of how special effects have been used as far back as the 1700s by magicians and progressed to techniques like matte paintings and rear projection screens in early films. The document then focuses on modern special effects, highlighting CGI techniques used in films like Jurassic Park, Avatar, and Harry Potter to bring imaginary worlds and creatures to life. It also describes the multi-step post-production process that visual effects artists use to add effects like explosions and integrate computer graphics into live-action footage.
The document discusses various motion graphics and visual effects techniques used in filmmaking. It provides examples of opening title sequences from movies like Casino Royale and Vertigo to illustrate the use of motion graphics to set the tone and provide context. It also covers early visual effects techniques like matte paintings, blue screen compositing, and travelling mattes. The document discusses the transition to digital techniques like CGI and how they have advanced visual effects capabilities and reduced costs.
3D technology has evolved significantly since its early uses in games in the 1980s. Early 3D games used basic 3D environments and graphics. By the 1990s, fully 3D games became popular due to titles like Super Mario 64 and Crash Bandicoot. 3D is now standard in games and brings realistic worlds and narratives to life. 3D animation also advanced, starting with basic computer-generated animations in the 1970s and advancing to high quality productions from Pixar. 3D is now commonly used in both film and television through CGI and compositing.
Stereo3D - Entertainment for the 21st CenturyQuantel
This document discusses stereo 3D as the next big development in television entertainment. It describes how stereo 3D content is created using two eye views with a horizontal parallax offset. Special stereo 3D televisions are able to display each eye view separately using passive or active glasses to provide a stereoscopic image. The document outlines the history of resistance to new technologies like sound and color in film but their eventual widespread adoption once breakthrough movies demonstrated the benefits. It argues that stereo 3D will follow a similar path as the technology improves and more high quality content is produced that audiences want to see.
This document discusses how new media technologies are used in film production and distribution. Specifically, it covers the techniques of blue screening and CGI (computer-generated imaging). Blue screening allows actors to be placed into virtual backgrounds through editing software. CGI involves creating computer-generated characters, backgrounds, and visual effects through 3D modeling and rendering programs. Both techniques require significant memory and processing power. The document also prompts the reader to analyze clips from The Lord of the Rings for their use of digital effects techniques.
Digital technology has significantly impacted the film industry in several ways:
1) It has enabled new visual effects techniques like CGI, virtual cinematography, and digital compositing that allow complex scenes to be captured and edited more easily.
2) Equipment for filming and editing has advanced from heavy film cameras to lightweight digital cameras and from physical film editing to digital editing software.
3) Major films like Avatar pioneered new motion capture and real-time CGI techniques that further blurred the line between live-action and computer generated imagery.
The document discusses motion graphics and visual effects techniques used in films. It provides examples such as:
1) Saul Bass' minimalist title sequences in the 1950s that helped evolve motion graphics by setting the tone for films.
2) The use of matte paintings in early films to create backgrounds and save budget by avoiding expensive locations.
3) Pixar's development of CGI starting in the 1980s, culminating in the first fully computer animated film, Toy Story, in 1995.
This document provides an overview of compositing in film production. It defines compositing as combining different visual elements, such as live action footage and computer-generated imagery, into a single coherent scene. The document traces the history of compositing from early techniques using painted glass and double exposures, to modern uses of green screen and digital compositing. It also examines how compositing is used to seamlessly integrate visual effects into live action shots through techniques like wire removal, match moving, and color matching. Experts in the field were interviewed to support the idea that compositing has transformed audiences' perspectives on media.
Nelson Zagalo from the University of Minho in Portugal gave a presentation on compositing at the University of Maribor in Slovenia. Compositing involves combining visual elements from different sources to create a single image, often making elements appear part of the same scene. It is used for special effects in film and to connect real and artificial images. Traditional film techniques included physical compositing, multiple exposures, rear projection, and matting. Digital techniques include blend operations, keying, alpha channels, mattes, masks, nesting, color correction, and motion tracking. Zagalo provided examples of how these techniques have been used in famous films.
Motion Graphics and Compositing Case StudyNatalie-Lynch
The document discusses motion graphics and visual effects techniques used in filmmaking. It provides examples of how motion graphics have been used historically through letter cards and more recently in titles sequences. It also examines the evolution of visual effects from matte paintings to modern chroma keying and CGI. Key techniques discussed include blue/green screen compositing, digital matting, and the use of these effects in films like Game of Thrones to create realistic settings.
The document discusses the history and techniques of film and video editing. It begins with early pioneers like Edison and explores developments in the silent film era under directors like D.W. Griffith. Key techniques discussed include shot variation, narrative techniques like parallel editing, and the transition to sound film. The document also contrasts analog and digital editing workflows and how techniques have evolved with technology over time.
“An Outlook of the Ongoing and Future Relationship between Blockchain Technologies and Process-aware Information Systems.” Invited talk at the joint workshop on Blockchain for Information Systems (BC4IS) and Blockchain for Trusted Data Sharing (B4TDS), co-located with with the 36th International Conference on Advanced Information Systems Engineering (CAiSE), 3 June 2024, Limassol, Cyprus.
Pushing the limits of ePRTC: 100ns holdover for 100 daysAdtran
At WSTS 2024, Alon Stern explored the topic of parametric holdover and explained how recent research findings can be implemented in real-world PNT networks to achieve 100 nanoseconds of accuracy for up to 100 days.
TrustArc Webinar - 2024 Global Privacy SurveyTrustArc
How does your privacy program stack up against your peers? What challenges are privacy teams tackling and prioritizing in 2024?
In the fifth annual Global Privacy Benchmarks Survey, we asked over 1,800 global privacy professionals and business executives to share their perspectives on the current state of privacy inside and outside of their organizations. This year’s report focused on emerging areas of importance for privacy and compliance professionals, including considerations and implications of Artificial Intelligence (AI) technologies, building brand trust, and different approaches for achieving higher privacy competence scores.
See how organizational priorities and strategic approaches to data security and privacy are evolving around the globe.
This webinar will review:
- The top 10 privacy insights from the fifth annual Global Privacy Benchmarks Survey
- The top challenges for privacy leaders, practitioners, and organizations in 2024
- Key themes to consider in developing and maintaining your privacy program
Unlocking Productivity: Leveraging the Potential of Copilot in Microsoft 365, a presentation by Christoforos Vlachos, Senior Solutions Manager – Modern Workplace, Uni Systems
Removing Uninteresting Bytes in Software FuzzingAftab Hussain
Imagine a world where software fuzzing, the process of mutating bytes in test seeds to uncover hidden and erroneous program behaviors, becomes faster and more effective. A lot depends on the initial seeds, which can significantly dictate the trajectory of a fuzzing campaign, particularly in terms of how long it takes to uncover interesting behaviour in your code. We introduce DIAR, a technique designed to speedup fuzzing campaigns by pinpointing and eliminating those uninteresting bytes in the seeds. Picture this: instead of wasting valuable resources on meaningless mutations in large, bloated seeds, DIAR removes the unnecessary bytes, streamlining the entire process.
In this work, we equipped AFL, a popular fuzzer, with DIAR and examined two critical Linux libraries -- Libxml's xmllint, a tool for parsing xml documents, and Binutil's readelf, an essential debugging and security analysis command-line tool used to display detailed information about ELF (Executable and Linkable Format). Our preliminary results show that AFL+DIAR does not only discover new paths more quickly but also achieves higher coverage overall. This work thus showcases how starting with lean and optimized seeds can lead to faster, more comprehensive fuzzing campaigns -- and DIAR helps you find such seeds.
- These are slides of the talk given at IEEE International Conference on Software Testing Verification and Validation Workshop, ICSTW 2022.
Securing your Kubernetes cluster_ a step-by-step guide to success !KatiaHIMEUR1
Today, after several years of existence, an extremely active community and an ultra-dynamic ecosystem, Kubernetes has established itself as the de facto standard in container orchestration. Thanks to a wide range of managed services, it has never been so easy to set up a ready-to-use Kubernetes cluster.
However, this ease of use means that the subject of security in Kubernetes is often left for later, or even neglected. This exposes companies to significant risks.
In this talk, I'll show you step-by-step how to secure your Kubernetes cluster for greater peace of mind and reliability.
Full-RAG: A modern architecture for hyper-personalizationZilliz
Mike Del Balso, CEO & Co-Founder at Tecton, presents "Full RAG," a novel approach to AI recommendation systems, aiming to push beyond the limitations of traditional models through a deep integration of contextual insights and real-time data, leveraging the Retrieval-Augmented Generation architecture. This talk will outline Full RAG's potential to significantly enhance personalization, address engineering challenges such as data management and model training, and introduce data enrichment with reranking as a key solution. Attendees will gain crucial insights into the importance of hyperpersonalization in AI, the capabilities of Full RAG for advanced personalization, and strategies for managing complex data integrations for deploying cutting-edge AI solutions.
Encryption in Microsoft 365 - ExpertsLive Netherlands 2024Albert Hoitingh
In this session I delve into the encryption technology used in Microsoft 365 and Microsoft Purview. Including the concepts of Customer Key and Double Key Encryption.
In the rapidly evolving landscape of technologies, XML continues to play a vital role in structuring, storing, and transporting data across diverse systems. The recent advancements in artificial intelligence (AI) present new methodologies for enhancing XML development workflows, introducing efficiency, automation, and intelligent capabilities. This presentation will outline the scope and perspective of utilizing AI in XML development. The potential benefits and the possible pitfalls will be highlighted, providing a balanced view of the subject.
We will explore the capabilities of AI in understanding XML markup languages and autonomously creating structured XML content. Additionally, we will examine the capacity of AI to enrich plain text with appropriate XML markup. Practical examples and methodological guidelines will be provided to elucidate how AI can be effectively prompted to interpret and generate accurate XML markup.
Further emphasis will be placed on the role of AI in developing XSLT, or schemas such as XSD and Schematron. We will address the techniques and strategies adopted to create prompts for generating code, explaining code, or refactoring the code, and the results achieved.
The discussion will extend to how AI can be used to transform XML content. In particular, the focus will be on the use of AI XPath extension functions in XSLT, Schematron, Schematron Quick Fixes, or for XML content refactoring.
The presentation aims to deliver a comprehensive overview of AI usage in XML development, providing attendees with the necessary knowledge to make informed decisions. Whether you’re at the early stages of adopting AI or considering integrating it in advanced XML development, this presentation will cover all levels of expertise.
By highlighting the potential advantages and challenges of integrating AI with XML development tools and languages, the presentation seeks to inspire thoughtful conversation around the future of XML development. We’ll not only delve into the technical aspects of AI-powered XML development but also discuss practical implications and possible future directions.
Let's Integrate MuleSoft RPA, COMPOSER, APM with AWS IDP along with Slackshyamraj55
Discover the seamless integration of RPA (Robotic Process Automation), COMPOSER, and APM with AWS IDP enhanced with Slack notifications. Explore how these technologies converge to streamline workflows, optimize performance, and ensure secure access, all while leveraging the power of AWS IDP and real-time communication via Slack notifications.
Goodbye Windows 11: Make Way for Nitrux Linux 3.5.0!SOFTTECHHUB
As the digital landscape continually evolves, operating systems play a critical role in shaping user experiences and productivity. The launch of Nitrux Linux 3.5.0 marks a significant milestone, offering a robust alternative to traditional systems such as Windows 11. This article delves into the essence of Nitrux Linux 3.5.0, exploring its unique features, advantages, and how it stands as a compelling choice for both casual users and tech enthusiasts.
Sudheer Mechineni, Head of Application Frameworks, Standard Chartered Bank
Discover how Standard Chartered Bank harnessed the power of Neo4j to transform complex data access challenges into a dynamic, scalable graph database solution. This keynote will cover their journey from initial adoption to deploying a fully automated, enterprise-grade causal cluster, highlighting key strategies for modelling organisational changes and ensuring robust disaster recovery. Learn how these innovations have not only enhanced Standard Chartered Bank’s data infrastructure but also positioned them as pioneers in the banking sector’s adoption of graph technology.
Cosa hanno in comune un mattoncino Lego e la backdoor XZ?Speck&Tech
ABSTRACT: A prima vista, un mattoncino Lego e la backdoor XZ potrebbero avere in comune il fatto di essere entrambi blocchi di costruzione, o dipendenze di progetti creativi e software. La realtà è che un mattoncino Lego e il caso della backdoor XZ hanno molto di più di tutto ciò in comune.
Partecipate alla presentazione per immergervi in una storia di interoperabilità, standard e formati aperti, per poi discutere del ruolo importante che i contributori hanno in una comunità open source sostenibile.
BIO: Sostenitrice del software libero e dei formati standard e aperti. È stata un membro attivo dei progetti Fedora e openSUSE e ha co-fondato l'Associazione LibreItalia dove è stata coinvolta in diversi eventi, migrazioni e formazione relativi a LibreOffice. In precedenza ha lavorato a migrazioni e corsi di formazione su LibreOffice per diverse amministrazioni pubbliche e privati. Da gennaio 2020 lavora in SUSE come Software Release Engineer per Uyuni e SUSE Manager e quando non segue la sua passione per i computer e per Geeko coltiva la sua curiosità per l'astronomia (da cui deriva il suo nickname deneb_alpha).
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2. Digital Film Restoration
Allyn Dalton 11125179
Eimhin Daly 11121599
Emma Murphy 11114614
Table of contents:
1. Abstract.
2. Introduction.
3. Sections.
3.1 Background
3.2 Beauty and the Beast Remastering
3.3 Original Star Wars trilogy Restoration
3.4 Dracula Restoration
4. Conclusion.
5. References
3. 1. Abstract
In this report we look at different types of films that have been restored such as technicolour,
animation and science fiction. We discuss the methods used in these process as well as
showing you some images and youtube clips of how the film has changed and evolved over the
restoration process. The three films that we focus on are “The Beauty and the Beast”, “Star
Wars” and “Dracula”.
2. Introduction
In this paper our group will focus on the process of film restoration and remastering. Film
preservation became a trend in the early 1950’s with film companies realising that movies were
no longer just a one shot chance to make money with the embrace of the medium of television.
Kodak then discovered at that time that the nitrate film stock which was widely used in the film
industry was highly unstable. This film stock would decay quite quickly and in the later stages of
decay it was highly flammable. As a result, many film archives suffered fires and numerous old
silent films were lost. This put pressure on film companies to save their films and transfer them
to new film stock that encountered less damage. This film preservation is what allows modern
day audiences to view old past cultures through the medium of film and with the modern
advances of digital film restoration they can view these moving images in higher quality than ever
before. In the following sections we will take you through 3 old classic movies that have been
improved through this film restoration process. [1]
3. Sections
3.1 Background
We chose this topic as we all felt that this is a subject that we could learn some
information that may help us in our future studies. This is a subject that proves to be very
interesting when you are focusing on the right area. As a group, we found that looking at the
algorithms and how the scratch and dirt programs are created to be quite tiresome, this was the
main reason why we chose to focus on the process of restoration rather than the restoration
itself. We felt that the best way to do this was through using movies that we know, which have
been restored. When carrying out our initial research we found a lot based around the Wizard of
Oz restoration which was carried out in 2007, the group decided that this would be the best
choice for our presentation which was the halfway mark to this report. From this, we learned
about the damage that can happen to film prints, the problems that can affect the start of
restoration and the process of restoration.
The damage that can affect film elements include, blotches. Blotches are caused by dirt sticking
to the frame of the film and when they are removed they take the pixel containing information with
4. them. This is can also be caused by the old style of cleaning film which involved scraping the
dirt off. Scratches, which are caused by something rubbing off the film element and taking some
information with it. Another problem is tearing with something ripping the information required to
have full frame away. The problems which can affect the start of restoration is old censorship
laws, as it may cause there to be many different edits of the one film. This means that the
company who are restoring the movie may have to acquire many different film prints in order to
get the appropriate edit for that country. The process of restoration is the main interest of our
study and something that we will expand on in this paper. [1]
3.2 Beauty and the Beast Remastering
In this section of the paper we are going to talk about Walt Disney’s Beauty and the Beast from
the original in 1992 to the remastered version in 2002. The film was rereleased
by Walt disney
Pictures for IMAX and large theatres which was a special edition including new sound tracks.
This film went through image retrieval for image remodeling as its restoration process. This
image retrieval for image remodeling is a process within the remastering stages. These are all
types of digital video restoration, but just because its an animated film its goes through another
different procedure than a live action movie.
In the 1991 “Beauty and the Beast” was released, [2] it was the second ever film created using
the Computer Animation Production System (CAPS). This was a process of scanning, inking,
and painting for a hardware developed for Disney by Pixar. This software basically allowed for
better colour options, and shading effects. This system also allows the animator/artist to draw a
character with better line precision as well as place a background behind them using different
layers. This gave the character more depth, depending if the camera was closer or further back.
The system made the creators job a lot easier while giving the production a more professional
look.[3]
On New Years day 2002, “The Beauty and the Beast” was rereleased.
For this production
much of the animation throughout was cleaned up and some new sequences’ were added.
They did this by using a remastering process called ‘image retrieval for image remodeling’. This
process basically does what it says. It retrieves old images from the original scene and
remodels them to what we see on Disney DVD’s today. It is because of this process that
everytime Disney rereleases
a film it brings everyone back to their childhood no matter what
age or gender you are. In the picture below you can see the before and after pictures before the
remastering and image remodelling occur.[2]
5. [4]
This process includes a lot of algorithms using the RGB (red,green,blue) and other colour
components. When retrieving images for this process it has to be done in categories such as
Colour, Shape and textures. To locate or retrieve an image based on colour, a histogram is
needed. The colour histogram is need to identify the pixels holding a certain value. These values
are tiny bits that us humans see as colours. The texture process is similar to the colour process
but with a bit extra work involved. Representing texture can prove to be difficult. It normally
undergoes a 2D (two dimensional) grey variation.[2] The main problem with this method is trying
to keep the continuity between contrast, colour, brightness and regularity. So for example, a
silky or rough texture would be hard to represent when in the process of image remodelling.
One of the trickiest procedures in the image retrieval is the remodelling for shapes. The biggest
problem encountered in this area of remodelling is identifying lines, curves, corners and the
overall outline of the shape. In older films the quality is not as good, hence they are being
6. restored so the software used to identify these qualities has trouble sometimes. [5]
3.3 Star Wars trilogy Restoration
In this section of the paper we are going to talk about the restoration of the Star Wars
trilogy. The restoration of Star wars began in 1995, in order to be rereleased
in theatres for its
20th anniversary in 1997. The original negative was available to be used, which is ideal for any
film restoration. However it was in dreadful condition, even though the original had been made
merely 18 years previously. It was so bad that restoration would have been impossible if left for
much longer. In the first image below you can see the horrible condition of the original filmstrip,
and the difference of the restored version beneath it.
[6]
The first step in rescuing Star Wars was to take the original negative apart and physically
wash it in order to remove any dirt; however some difficulty was encountered due to composited
elements. Compositing is a technique which allows for separately photographed items to be
placed in the same scene along with live action. This was a frequently used effect in the original
trilogy, some scenes having up to forty elements in a single shot. The most famous example of
this technique in use in the movie would be lightsabers, the futuristic weapon of the Jedi order.
The original compositing meant the negative was handled physically allowing for a lot of dirt
deposits as well as general wear and tear. Updated technology at the time of restoration allowed
for the recomposition
to be done entirely on computers, leaving the negative relatively
unhandled. [6]
7. Composited elements (seeker ball, chess pieces, lightsaber) of a frame shown
separately. [7]
A tell tale sign of the original, physical compositing is a black line around the edges of the
composited elements, that can be visible in the final production. This was not a problem for
most scenes in Star Wars as the background often consisted of a dark, starry sky. However, in
The Empire Strikes Back, a climactic battle takes place on the ice planet Hoth, requiring many
composited elements on a white, snowy background. The contrasting black line was a lot more
obvious here, and to counteract its visibility, the opacity of the elements was reduced. This
merely led to more problems as it made the backdrop slightly visible through the transparency of
these elements. It came to a point where the visual effects team were asking themselves which
visual imperfection would they rather settle for, the black line or the transparent elements. Using
computer technology, the transparency and matte line were able to be eliminated. [6]
8. An example of where transparent elements was problematic [8]
A unique aspect of the original Star Wars trilogy is the rare sound design, quite unlike
anything else heard in a motion picture previous to this time. Sound designer Ben Burtt, who
initially put together the sounds for the trilogy back in the 1970s, returned for the restoration of the
trilogy, in order to enhance the sounds that define the Star Wars world. There was a strong
belief while making the trilogy that sound was half of the overall experience, and that led to the
complex and elaborate soundtrack. However, in the 70s, when the trilogy was first released, the
sound technology was simply not good enough to hear it as vividly as possible. With the
availability of digital sound while restoring the films, the experience could finally be enjoyed at its
fullest. Five separate channels are available with the use of digital sound, which means the
sound field can be altered. This means that with the correct components and speakers available
it can be correctly set up while watching the film, the viewer experiences sounds all around
them, as a certain sound channel will play over a specific speaker. This allows for a far superior
sound experience, examples being the fact that each subtle piece of an orchestra can be heard,
or specifically in this case, a spaceship could be heard moving from behind the viewer to in front
of them. [9]
3.4 Dracula Restoration
In this section of the paper we will talk about the restoration of the Hammer classic
Dracula (1958) which was restored in 2007 by the British Film Institute (BFI) but the missing
scenes from the film were found just after the restoration was completed. This prompted
Hammer productions to carry out the restoration of these badly damaged missing scenes and
cut them into the British Film Institute's restored version.
In 2007 there was a new burst of films appearing from the Hammer Film Company, causing
more interest in their old classic horror movies including Dracula. As a result of it's rising
popularity the British Film Institute decided to carry out a restoration of this movie. To start this
process they had to get the original film negatives from Warner Brothers, because of the
different versions shown throughout the world they had to also find a British copy. The necessity
for this is caused by the different style film credits shown in America and Britain in 1958. As the
British Film Institute wanted to ensure that when they screened the film the British audience
were seeing the original British version. Luckily, the British lending library possessed a copy of
the film. [10] [11]
9. Example of unrestored British credits [12]
Example of BFI’s 2007 restoration [13]
There was a rumour of the missing scenes of the Dracula movie being held in the Japanese
Film Institute. These scenes were censored out of the film in all western countries and was only
shown in Japan. Unfortunately the BFI only managed to get confirmation of these scenes
existence ten months after the restoration of Dracula was completed. [10]
10. Example of one of Dracula’s missing scenes [14]
The Japanese Film Institute (JFI) possess many copies of nitrate based film stock, which is
highly unstable and can be dangerous. Eventually these nitrate film stock caught fire and
damaged the first few reels of their Dracula film stock, with the rest suffering some form of water
damage. [15] Fortunately, the JFI has a restoration process for all their film elements that every 4
or 5 years a certain selection will go through a restoring process. As a result, reels 8 and 9 were
saved and these contained the missing scenes of the film. [10]
Example of the state of the Japanese reels [16]
Hammer horror then hired Molinare to carry out the initial restoration of the missing scenes. The
reels were converted to HD in Japan in a resolution of 1920x1080, making the damage caused to
film very apparent. These reels had been put through a lot of mishandling,
bad storage and
unsuitable projecting over the years caused it to be highly damaged when it reached the Molinare
11. company. There was major scratches and continuous lines on this film stock. This led to a
problem for the Molinare studio as since the damage was in every frame of the film, they couldn't
use the previous or next frames to fix the scene as this is what is usually done in film restoration.
This caused them to have to use other film prints to gather the information to recover the
damaged pixels. Molinare then put the element through a process of despot and destratch, done
by a computer program.[10] The element is scanned through and this attempts to reduce the
amount of blotches and scratches shown in the frames. This, of course, is a limited process
and some imperfections will still be on the frame after this carried out. The studio went through
a process of adjusting the grain structure and frame size of the film print in order to ensure that it
will match the BFI's version when it is cut in.[17] And lastly Molinare carried out color correction
to bring out the vivid colours of the sets and costumes which were seen in the original film.
Example of Final Bluray
Restored version Dracula [18]
Molinare then sent all these reels with the restoration that was carried out so far to Deluxe. They
took the missing scenes and cut them into the full film reel. They then ensured that the film
flowed together with these scenes added. The film print was then put through another dirt and
scratch removal program before they started manual restoration. This involves the technician
going through the film frame by frame and circling the damage they want to remove prompting
the program to go to the previous and next frame to find the missing information. One of the
problems when using this type of restoration is that you have to ensure that you aren't copying in
other damaged pixel information into the frame which would make the damage worse.[15] As
expected, this is a very time consuming process, it is estimated that 50 seconds of footage
between two technicians can take up to 7 days to restore.[10]
The sound also had to be restored from the Japanese reels, in order to fix this they had to
replace the sound effects over the original, damaged tracks. Then they had to mix these sound
12. effects in with the background soundtrack in order to ensure the flow of the audio throughout the
film.[10]
4. Conclusion
We explored in our research three examples of film restorations, and the processes
undertook in each. From the research we gathered on each of these classic film restorations, it
is clear that there is a variety of steps taken to restore an old or damaged movie. From the
search for any remaining elements of the original, and the subsequent cleaning of the negative
filmstrips, to the use of computer programs to correct visual imperfections, and sometimes
sound redesign.[15]
We also displayed the fact that a many different things can be done that make a restored
film superior than the original ever was. The three films we researched each had different
methods of restoration: Beauty and the Beast focussed on a lot of image remodelling and colour
correction [2]; Star Wars involved much computer work to fix problems with the original
compositing [7]; and the restoration of Dracula comprised of fixing imperfections on the original
strip like tears and scratches using computer technology.[10] The separate restorations differed
in many ways, for example Beauty and the Beast had new sound tracks included, whereas Star
Wars simply digitally remastered
the original score for its rerelease.
There were also a few
similarities, one being the horrible condition of the original copies of both Star Wars and
Dracula’s missing scenes. Star Wars’ original negative had dramatically lost its correct colour,
and Dracula had gained a lot of scratches and tears on its filmstrip, both due to poor storage and
maintenance.
A positive aspect from the restoration of film is that different generations can enjoy the
same film, where quality is not lost, but rather identical to current high standards and
definitions.[1]
A negative aspect of restoration is the fact that it is an extremely timeconsuming
process, as shown by Dracula’s restoration, where two technicians took a week to restore 50
seconds of footage.[10]
If work on this topic were to be continued, there is still a lot to be explored on how specific
computer programs work throughout the restoration process.
5. References
1. Crofts, C.,Digital Decay. 2008. Moving Images, 8(2). Available through: University of Limerick
Library website. <http://www2.ul.ie/web/WWW/Services/Library> [Accessed on 26th of April]
2. Muljadi, P., n.d. Disney Theatrical Animated Features. s.l.:Google Books. [Accessed on 29th
of April]
13. 3. Youtube Video: RkivUnderground, 2010, Beauty and the Beast 1991
vs. 2002 (Comparison),
Available at: <http://www.youtube.com/watch?v=8aRiI8sRfuU> [Accessed on 20th of April]
4. “Beauty&Beast_comparison.AVI” [image online] Available at:
<http://img716.imageshack.us/img716/2751/beautybeastcomparisonav.jpg> [Accessed on 24th
of April]
5. Goodrum, A. A., 2000. Image Information Retrieval: An overview of current research. Informing
Science, 3(2). [Accessed on 28th of April]
6. Dunn B.J. (2006) Creating Believability and the Effects of Technology on Compositing,
unpublished thesis (M.S.), Texas A&M University. [Accessed on 28th of April]
7. Anarkyvist (2011) ‘Star Wars Restoration 1997
part
1’, [video online], available at:
<http://www.youtube.com/watch?v=VhLUdy3RDpM> [accessed on 23th of April].
8. Michael Gaines (2011) Empire Matte Lines [image online], available at:
<http://www.geekistry.com/wpcontent/
uploads/2011/01/EmpireMatteLines.
jpg> [accessed on
28th of April].
9. Whittington, W. (2007) Sound Design & Science Fiction, USA: University of Texas Press.
[accessed on 28th of April]
10. Resurrecting Dracula, Dracula. 2013. [Bluray]
London. Hammer Horror Studios.[Accessed
on 11th of April]
11. Dracula. 2013. [Bluray]
London. Hammer Horror Studios. [Accessed on 10th of April]
12. Hammer Horror Studios, 1958. “dtct.jpg” [image online] Available at:
<http://img155.imageshack.us/img155/5535/dtct.jpg> [Accessed on 25th of April]
13. “draculabdcap8_original.jpg” [image online] Available at:
<http://www.dvdactive.com/images/reviews/screenshot/2013/2/draculabdcap8_original.jpg>
[Accessed on 25th of April]
14. “Dracula1958Bluraydeletedscenes.
jpg” [image online] Available at:
<http://www.scifinow.co.uk/wpcontent/
uploads/2013/03/Dracula1958Bluraydeletedscenes.
jp
g> [Accessed on 25th of April]
14. 15. Kovacs, G.L., Kas, I. 2002. Some Problems of A Digital Motion Picture Restoration System.
Available through: University of Limerick
website.<http://www2.ul.ie/web/WWW/Services/Library> [Accessed on 16th of April]
16. “Tokyo_TK.jpg” [image online] Available at:
<http://blog.hammerfilms.com/wpcontent/
uploads/2012/11/Tokyo_TK.jpg> [Accessed on 25th
of April]
17. Kurttila, S. 2011. Digital Film Restoration and Remastering. Available at:
<http://tols17.oulu.fi/~seppokur/Digital%20Film%20Restoration%20and%20Remastering%20the
sis.pdf> [Accessed on 18th of April]
18. “DraculaRestoration300x238.
png” [image online] Available at:
<http://www.theedgesusu.co.uk/wpcontent/
uploads/2013/03/DraculaRestoration300x238.
png>
[Accessed on 25th of April]