This document describes puzzles involving "unominoes", single square tiles with dots, and "varinoes", single square tiles with colored dots and backgrounds. It discusses how arranging these tiles into 3x3 and 4x4 squares to satisfy certain conditions, like each row and column summing to the same number, relates these puzzles to classic magic squares and Greco-Latin squares. The document also explains how Greco-Latin squares can be transformed into standard arithmetic magic squares through a mapping of letter combinations to numbers.
Recreational mathematics includes puzzles, games, and problems that do not require advanced mathematical knowledge. It encompasses logic puzzles, mathematical games that can be analyzed with tools like combinatorial game theory, and mathematical puzzles that must be solved using specific rules but do not involve direct competition. Some common topics in recreational mathematics are tangrams, palindromic numbers, Rubik's cubes, and magic squares.
This document is the editorial for issue 1 of the Recreational Mathematics Magazine. It provides information about the magazine's publication details, topics covered, and goals of focusing on imaginative and profound mathematical ideas in a fun way. The magazine aims to bring attention to recreational mathematics, which can reveal important insights, and to support this important subject area through high-quality publications.
The document defines and provides examples of different types of numbers:
1) Natural numbers are positive integers like 1, 2, 3. Whole numbers include natural numbers and 0.
2) Integers include all whole numbers and their negatives. Rational numbers are numbers that can be expressed as fractions. Irrational numbers cannot be expressed as fractions.
3) Real numbers include all rational and irrational numbers and can be represented on a number line. Some key rational numbers are terminating and non-terminating decimals. The Pythagoreans discovered irrational numbers like √2.
Recreational mathematics for MichMATYC 10 10nsattler
This document discusses recreational mathematics and provides examples of puzzles, games, and other recreational math activities. It describes puzzles as involving logic to solve problems within given rules, while games involve strategies and outcomes that can be analyzed mathematically. Examples of puzzles included are the Tower of Hanoi and Tangrams. Games discussed include Nim and Tic-Tac-Toe variations. Other recreational math activities mentioned are optical illusions, brain teasers, and origami. Resources for finding more recreational math problems and activities are provided.
This document provides details of a mathematics quiz for level II students, including the format, topics, and sample questions. The quiz has three main sections - a visual round with 6 questions in 6 minutes, a rapid fire round with 6 questions in 12 minutes, and a math models round where students are given materials to model math concepts and are asked 6 questions in 10 minutes randomly selected. Sample questions cover topics like geometry, algebra, fractions, time, logic puzzles, and more. The document aims to give an overview of the structure and difficulty of the quiz.
This document contains 34 pages about cubes, dice, and logical reasoning puzzles. It includes the basics of cubes and dice, examples of cutting painted cubes into smaller cubes and calculating the resulting number and configurations, examples of dice problems calculating totals or numbers on hidden faces, and puzzles involving chess boards and stacked cubes. Formulas are provided for calculating cubes cut from larger painted cubes.
The document discusses several mathematical games and puzzles including the Tower of Hanoi, Tangram, Rubik's Cube, and Sudoku. It provides the objectives and rules of each game as well as their psychological applications. The Tower of Hanoi involves moving disks between rods under rules of only moving one disk at a time and not placing a disk on top of a smaller one. Tangram uses seven flat shapes to form different shapes without overlapping. Rubik's Cube and Sudoku involve manipulating pieces to solve combinations puzzles. These games and puzzles are used in psychological research and testing to evaluate problem solving skills and brain function.
Mathematics high school level quiz - Part IITfC-Edu-Team
The document outlines the format and questions for a mathematics quiz with multiple rounds. It begins with a two-part quiz where groups are given problem cards to solve. The subsequent rounds include warm-up questions testing concepts like geometry, averages, and number puzzles, as well as "real math" and logic rounds. Later rounds involve problem-solving, model-making to demonstrate algebraic identities, and a final written work discussion period.
Recreational mathematics includes puzzles, games, and problems that do not require advanced mathematical knowledge. It encompasses logic puzzles, mathematical games that can be analyzed with tools like combinatorial game theory, and mathematical puzzles that must be solved using specific rules but do not involve direct competition. Some common topics in recreational mathematics are tangrams, palindromic numbers, Rubik's cubes, and magic squares.
This document is the editorial for issue 1 of the Recreational Mathematics Magazine. It provides information about the magazine's publication details, topics covered, and goals of focusing on imaginative and profound mathematical ideas in a fun way. The magazine aims to bring attention to recreational mathematics, which can reveal important insights, and to support this important subject area through high-quality publications.
The document defines and provides examples of different types of numbers:
1) Natural numbers are positive integers like 1, 2, 3. Whole numbers include natural numbers and 0.
2) Integers include all whole numbers and their negatives. Rational numbers are numbers that can be expressed as fractions. Irrational numbers cannot be expressed as fractions.
3) Real numbers include all rational and irrational numbers and can be represented on a number line. Some key rational numbers are terminating and non-terminating decimals. The Pythagoreans discovered irrational numbers like √2.
Recreational mathematics for MichMATYC 10 10nsattler
This document discusses recreational mathematics and provides examples of puzzles, games, and other recreational math activities. It describes puzzles as involving logic to solve problems within given rules, while games involve strategies and outcomes that can be analyzed mathematically. Examples of puzzles included are the Tower of Hanoi and Tangrams. Games discussed include Nim and Tic-Tac-Toe variations. Other recreational math activities mentioned are optical illusions, brain teasers, and origami. Resources for finding more recreational math problems and activities are provided.
This document provides details of a mathematics quiz for level II students, including the format, topics, and sample questions. The quiz has three main sections - a visual round with 6 questions in 6 minutes, a rapid fire round with 6 questions in 12 minutes, and a math models round where students are given materials to model math concepts and are asked 6 questions in 10 minutes randomly selected. Sample questions cover topics like geometry, algebra, fractions, time, logic puzzles, and more. The document aims to give an overview of the structure and difficulty of the quiz.
This document contains 34 pages about cubes, dice, and logical reasoning puzzles. It includes the basics of cubes and dice, examples of cutting painted cubes into smaller cubes and calculating the resulting number and configurations, examples of dice problems calculating totals or numbers on hidden faces, and puzzles involving chess boards and stacked cubes. Formulas are provided for calculating cubes cut from larger painted cubes.
The document discusses several mathematical games and puzzles including the Tower of Hanoi, Tangram, Rubik's Cube, and Sudoku. It provides the objectives and rules of each game as well as their psychological applications. The Tower of Hanoi involves moving disks between rods under rules of only moving one disk at a time and not placing a disk on top of a smaller one. Tangram uses seven flat shapes to form different shapes without overlapping. Rubik's Cube and Sudoku involve manipulating pieces to solve combinations puzzles. These games and puzzles are used in psychological research and testing to evaluate problem solving skills and brain function.
Mathematics high school level quiz - Part IITfC-Edu-Team
The document outlines the format and questions for a mathematics quiz with multiple rounds. It begins with a two-part quiz where groups are given problem cards to solve. The subsequent rounds include warm-up questions testing concepts like geometry, averages, and number puzzles, as well as "real math" and logic rounds. Later rounds involve problem-solving, model-making to demonstrate algebraic identities, and a final written work discussion period.
The document describes the Eleven Holes Puzzle, which involves arranging 59 puzzle pieces within a rectangle to create up to 11 holes without removing any pieces. The puzzle was created based on Curry's Paradox and Fibonacci numbers to manipulate the sizes and positions of triangle pieces so that their edges would slightly overlap or gap along the diagonal, creating just enough extra space for holes. Through ingenious manipulations, the puzzle achieves 11 holes while keeping the visual differences very small and using only two shapes for the remaining 54 pieces.
1. The document outlines the rules for a quiz game being played between teams A-F. It details the round structure, scoring system, and rules for answering and passing questions.
2. The last round will be a "Quizzer Round" between the top four teams where one person will be the quiz master asking questions to their partner within a 60 second time limit.
3. The quiz master is not allowed to read full answers but can provide clues, and the partner gets two attempts per question to score 4 points each for correct answers, with a 5 point bonus for getting all questions right.
The document contains several shape and logic puzzles involving squares, circles, matchsticks, beads and cubes. The puzzles require rearranging or moving objects to meet certain conditions such as forming a specific number of squares, finding pairs of equidistant beads, covering an area or identifying identical compositions. Solutions are sometimes provided along with questions asking the reader to determine the minimum number of objects needed or the order in which squares were overlapped to make a pattern.
Mathematical Recreations and Essays,W. W. Rouse BallΘανάσης Δρούγας
This document appears to be the preface to a book on mathematical recreations and essays. It discusses the contents of the book, which is divided into two parts - the first part containing accounts of mathematical recreations, and the second part containing essays on various historical mathematical problems. The preface notes that additional material has been added to the book since the first edition, and that references have been included and verified as thoroughly as possible. It expresses the hope that readers will find many of the discussed problems and questions interesting, despite the fact that most results are not new.
A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations. A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations.
This document summarizes a quiz with 3 rounds - MCQ, riddles, and visual. The MCQ round will eliminate incorrect answers. The riddles round is for fun and to refresh the mind. Solving the quiz successfully means becoming a mathematician. All questions are from class 9 syllabus except riddles. It then provides 6 sample MCQ questions and their answers related to areas of triangles, decimal expansions, polynomial degrees, lines/angles, and more. Finally, it lists 12 riddles/visual questions about mathematicians, circle properties, angle relationships, and more.
The document provides information about the structure of a quiz competition between teams. It states that each team will be given one question carrying 10 marks and they will have two turns. It provides examples of questions asked in previous rounds along with the correct answers. These include maths, word and logic questions. It then presents a new set of questions that will be asked in the upcoming round.
A riddle is a statement or question having a double or veiled meaning, put forth as a puzzle to be solved. Riddles is a speech play. It is one of the minor genres of folk literature.
This document outlines the rules and structure for a math quiz competition between teams. It consists of 5 rounds: 1) multiple choice questions with time limits to answer, 2) missing number questions with time limits, 3) concept-based questions with time limits, 4) audio or visual questions about famous mathematicians, and 5) a hands-on math riddle activity. The final round is a rapid fire of short answer questions within a 1 minute time limit per team. The quiz is designed to test different math skills and knowledge in an engaging game format between teams.
This document discusses a billiards activity where a ball is shot from the bottom left corner of a rectangular table and bounces around, always traveling along diagonals of squares, until it falls into one of three pockets. It poses several questions for further investigation, including whether the ball could get stuck in an infinite loop or return to its starting point, how the coloring of cells relates to the ball's path, and what conditions on the table dimensions ensure the ball passes through every cell. Developing a full understanding of this billiards problem involves ideas from number theory like coprimality as well as the reflection properties of ellipses.
This document provides information about magic squares. It defines a magic square as a grid of numbers where the sums of each row, column and diagonal are always the same number, called the constant. A 3x3 magic square's constant is 15 if it contains the numbers 1-9 without repetition. The document explains how to construct a 3x3 magic square by placing 5 in the center and arranging the remaining numbers such that the row/column/diagonal sums equal 15. It provides examples and tasks for creating different types of magic squares.
Magic squares are arrangements of numbers in rows and columns where the sum of each row, column and diagonal is the same. The document provides an example of a 3x3 magic square and explains that numbers cannot be repeated. It also describes how to construct a magic square by ensuring each row, column and diagonal adds up to the same number. Users are given practice problems of filling in missing numbers to complete magic squares.
This document discusses the "Instant Insanity" puzzle game and provides a mathematical approach to solving it using graph theory. It explains that the game involves stacking four cubes with different colors on each side to get all four colors showing on each face of the stack. There are over 300,000 possible stack combinations. The document then introduces using a multigraph representation where the cubes are vertices and opposite faces are connected by edges. It explains that finding two edge-disjoint labeled factors in the graph, one for left-right sides and one for front-back sides, allows arranging the cubes into a solution stack. An example of constructing the multigraph and using labeled factors to arrive at a solution is provided.
This document provides 16 teaching ideas for teaching multiplication and division to students. The teaching ideas include revising number patterns online, investigating multiples, using visual representations and words to teach concepts, creating instructional videos and songs with QR codes, using apps and games to practice, exploring arrays with blocks and in the environment, playing games like the array game to practice, creating a multiplication pyramid together, and using strategies like Study Ladder for rapid recall practice. Bloom's Taxonomy and Multiple Intelligences are also incorporated into activity ideas.
The Instant Insanity Game consists of four cubes that are differently colored on each side. The objective is to stack the cubes so that each side of the stack shows a different color. There are over 300,000 possible stack combinations. The document describes using a graph theory approach to solve the puzzle by representing the cube colors as vertices and connecting opposite colors with edges to form a multigraph. Labeled factors of the multigraph that are edge-disjoint can be used to determine the left-right and front-back arrangements of the cubes to solve the puzzle.
1) Isosceles solves several permutation and combination problems involving arranging groups of boys and girls dancing at a party.
2) He then solves problems involving finding the radians turned by rolling a hula hoop a given distance and the equation of a hyperbola given properties of its asymptotes and center.
3) The final problem involves finding the number of years it will take an investment to quadruple given the initial amount, interest rate, and compounding frequency.
The document describes a series of math problems solved by a character named Isosceles. It includes problems involving permutations of people dancing, measuring radians using a hula hoop, graphing the motion of a bicycle wheel, finding the equation of a hyperbola, and calculating compound interest over time. The character works through each problem step-by-step, showing the work and solutions. Reflections at the end discuss choosing concepts that were challenging and learning from working through similar problems.
The document describes a series of math problems solved by a character named Isosceles. It includes problems involving permutations of people dancing, measuring radians using a hula hoop, graphing the motion of a bicycle wheel, finding the equation of a hyperbola, and calculating compound interest over time. The character works through each problem step-by-step, showing the work and solutions. Reflections at the end discuss choosing concepts that were challenging and learning from working through similar problems.
This document provides instructions for creating tessellations, which are patterns made by repeating a shape so that there are no gaps or overlaps. It begins by explaining tessellations and providing examples. Readers are instructed to use graph paper to draw lines and create shapes that tessellate. Various line patterns are demonstrated. Readers are challenged to find hidden images within the patterns by rotating them. The document then guides refining one pattern to look more like seals. Finally, instructions are given for transferring and coloring the completed tessellation design.
What is four times three? 12 you might say, but no longer! In a new type of math— intersection math—
we will see that four times three is 18, two times two is 1, and that two times five is 10 (Hang on! That’s
not new!) Let’s spend some time together exploring this new math and answering the question: What is
1001 times 492?
Logic is the science and art of correct thinking. Aristotle is regarded as the father of logic. A proposition or statement is a declarative sentence that is either true or false. George Boole introduced symbolic logic using symbols like conjunction, disjunction and negation. Truth tables show the truth values of compound statements based on the truth values of simple statements. Logic puzzles can be solved through deductive reasoning. Kenken puzzles involve filling a grid with numbers according to arithmetic operations and non-repeating digits. Magic squares are grids filled with numbers such that all rows, columns and diagonals have the same sum.
Logic is the science of correct thinking. Aristotle is considered the father of logic. A proposition is a statement that is either true or false. George Boole developed symbolic logic using symbols like conjunction, disjunction and negation. Truth tables show the truth values of compound propositions based on the truth values of simple statements. Magic squares are grids filled with numbers where the sums of each row, column and diagonal are equal. There are methods for constructing magic squares of various sizes like 3x3, 4x4 and 5x5.
The document describes the Eleven Holes Puzzle, which involves arranging 59 puzzle pieces within a rectangle to create up to 11 holes without removing any pieces. The puzzle was created based on Curry's Paradox and Fibonacci numbers to manipulate the sizes and positions of triangle pieces so that their edges would slightly overlap or gap along the diagonal, creating just enough extra space for holes. Through ingenious manipulations, the puzzle achieves 11 holes while keeping the visual differences very small and using only two shapes for the remaining 54 pieces.
1. The document outlines the rules for a quiz game being played between teams A-F. It details the round structure, scoring system, and rules for answering and passing questions.
2. The last round will be a "Quizzer Round" between the top four teams where one person will be the quiz master asking questions to their partner within a 60 second time limit.
3. The quiz master is not allowed to read full answers but can provide clues, and the partner gets two attempts per question to score 4 points each for correct answers, with a 5 point bonus for getting all questions right.
The document contains several shape and logic puzzles involving squares, circles, matchsticks, beads and cubes. The puzzles require rearranging or moving objects to meet certain conditions such as forming a specific number of squares, finding pairs of equidistant beads, covering an area or identifying identical compositions. Solutions are sometimes provided along with questions asking the reader to determine the minimum number of objects needed or the order in which squares were overlapped to make a pattern.
Mathematical Recreations and Essays,W. W. Rouse BallΘανάσης Δρούγας
This document appears to be the preface to a book on mathematical recreations and essays. It discusses the contents of the book, which is divided into two parts - the first part containing accounts of mathematical recreations, and the second part containing essays on various historical mathematical problems. The preface notes that additional material has been added to the book since the first edition, and that references have been included and verified as thoroughly as possible. It expresses the hope that readers will find many of the discussed problems and questions interesting, despite the fact that most results are not new.
A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations. A mathematical puzzle is related to mathematical facts and objects, or whose solution needs serious mathematical arguments or calculations.
This document summarizes a quiz with 3 rounds - MCQ, riddles, and visual. The MCQ round will eliminate incorrect answers. The riddles round is for fun and to refresh the mind. Solving the quiz successfully means becoming a mathematician. All questions are from class 9 syllabus except riddles. It then provides 6 sample MCQ questions and their answers related to areas of triangles, decimal expansions, polynomial degrees, lines/angles, and more. Finally, it lists 12 riddles/visual questions about mathematicians, circle properties, angle relationships, and more.
The document provides information about the structure of a quiz competition between teams. It states that each team will be given one question carrying 10 marks and they will have two turns. It provides examples of questions asked in previous rounds along with the correct answers. These include maths, word and logic questions. It then presents a new set of questions that will be asked in the upcoming round.
A riddle is a statement or question having a double or veiled meaning, put forth as a puzzle to be solved. Riddles is a speech play. It is one of the minor genres of folk literature.
This document outlines the rules and structure for a math quiz competition between teams. It consists of 5 rounds: 1) multiple choice questions with time limits to answer, 2) missing number questions with time limits, 3) concept-based questions with time limits, 4) audio or visual questions about famous mathematicians, and 5) a hands-on math riddle activity. The final round is a rapid fire of short answer questions within a 1 minute time limit per team. The quiz is designed to test different math skills and knowledge in an engaging game format between teams.
This document discusses a billiards activity where a ball is shot from the bottom left corner of a rectangular table and bounces around, always traveling along diagonals of squares, until it falls into one of three pockets. It poses several questions for further investigation, including whether the ball could get stuck in an infinite loop or return to its starting point, how the coloring of cells relates to the ball's path, and what conditions on the table dimensions ensure the ball passes through every cell. Developing a full understanding of this billiards problem involves ideas from number theory like coprimality as well as the reflection properties of ellipses.
This document provides information about magic squares. It defines a magic square as a grid of numbers where the sums of each row, column and diagonal are always the same number, called the constant. A 3x3 magic square's constant is 15 if it contains the numbers 1-9 without repetition. The document explains how to construct a 3x3 magic square by placing 5 in the center and arranging the remaining numbers such that the row/column/diagonal sums equal 15. It provides examples and tasks for creating different types of magic squares.
Magic squares are arrangements of numbers in rows and columns where the sum of each row, column and diagonal is the same. The document provides an example of a 3x3 magic square and explains that numbers cannot be repeated. It also describes how to construct a magic square by ensuring each row, column and diagonal adds up to the same number. Users are given practice problems of filling in missing numbers to complete magic squares.
This document discusses the "Instant Insanity" puzzle game and provides a mathematical approach to solving it using graph theory. It explains that the game involves stacking four cubes with different colors on each side to get all four colors showing on each face of the stack. There are over 300,000 possible stack combinations. The document then introduces using a multigraph representation where the cubes are vertices and opposite faces are connected by edges. It explains that finding two edge-disjoint labeled factors in the graph, one for left-right sides and one for front-back sides, allows arranging the cubes into a solution stack. An example of constructing the multigraph and using labeled factors to arrive at a solution is provided.
This document provides 16 teaching ideas for teaching multiplication and division to students. The teaching ideas include revising number patterns online, investigating multiples, using visual representations and words to teach concepts, creating instructional videos and songs with QR codes, using apps and games to practice, exploring arrays with blocks and in the environment, playing games like the array game to practice, creating a multiplication pyramid together, and using strategies like Study Ladder for rapid recall practice. Bloom's Taxonomy and Multiple Intelligences are also incorporated into activity ideas.
The Instant Insanity Game consists of four cubes that are differently colored on each side. The objective is to stack the cubes so that each side of the stack shows a different color. There are over 300,000 possible stack combinations. The document describes using a graph theory approach to solve the puzzle by representing the cube colors as vertices and connecting opposite colors with edges to form a multigraph. Labeled factors of the multigraph that are edge-disjoint can be used to determine the left-right and front-back arrangements of the cubes to solve the puzzle.
1) Isosceles solves several permutation and combination problems involving arranging groups of boys and girls dancing at a party.
2) He then solves problems involving finding the radians turned by rolling a hula hoop a given distance and the equation of a hyperbola given properties of its asymptotes and center.
3) The final problem involves finding the number of years it will take an investment to quadruple given the initial amount, interest rate, and compounding frequency.
The document describes a series of math problems solved by a character named Isosceles. It includes problems involving permutations of people dancing, measuring radians using a hula hoop, graphing the motion of a bicycle wheel, finding the equation of a hyperbola, and calculating compound interest over time. The character works through each problem step-by-step, showing the work and solutions. Reflections at the end discuss choosing concepts that were challenging and learning from working through similar problems.
The document describes a series of math problems solved by a character named Isosceles. It includes problems involving permutations of people dancing, measuring radians using a hula hoop, graphing the motion of a bicycle wheel, finding the equation of a hyperbola, and calculating compound interest over time. The character works through each problem step-by-step, showing the work and solutions. Reflections at the end discuss choosing concepts that were challenging and learning from working through similar problems.
This document provides instructions for creating tessellations, which are patterns made by repeating a shape so that there are no gaps or overlaps. It begins by explaining tessellations and providing examples. Readers are instructed to use graph paper to draw lines and create shapes that tessellate. Various line patterns are demonstrated. Readers are challenged to find hidden images within the patterns by rotating them. The document then guides refining one pattern to look more like seals. Finally, instructions are given for transferring and coloring the completed tessellation design.
What is four times three? 12 you might say, but no longer! In a new type of math— intersection math—
we will see that four times three is 18, two times two is 1, and that two times five is 10 (Hang on! That’s
not new!) Let’s spend some time together exploring this new math and answering the question: What is
1001 times 492?
Logic is the science and art of correct thinking. Aristotle is regarded as the father of logic. A proposition or statement is a declarative sentence that is either true or false. George Boole introduced symbolic logic using symbols like conjunction, disjunction and negation. Truth tables show the truth values of compound statements based on the truth values of simple statements. Logic puzzles can be solved through deductive reasoning. Kenken puzzles involve filling a grid with numbers according to arithmetic operations and non-repeating digits. Magic squares are grids filled with numbers such that all rows, columns and diagonals have the same sum.
Logic is the science of correct thinking. Aristotle is considered the father of logic. A proposition is a statement that is either true or false. George Boole developed symbolic logic using symbols like conjunction, disjunction and negation. Truth tables show the truth values of compound propositions based on the truth values of simple statements. Magic squares are grids filled with numbers where the sums of each row, column and diagonal are equal. There are methods for constructing magic squares of various sizes like 3x3, 4x4 and 5x5.
contains adequate info. about group theory...some contents are not seen coz...thr r images on top of the info.... wud suggest to download and see the ppt on slideshow...content is good and adequate..!!
This document contains 57 questions ranging from math word problems to logical reasoning questions. Some key questions include:
- A question about the probability of getting the same musical sound 5 times consecutively from a toy train that makes 10 sounds.
- A question about the present age of Peter given information about his and Paul's ages.
- A question about the speed of a dog being chased by a horse over a certain distance and time period.
- Various math word problems involving ratios, averages, percentages, and other calculations.
- Logical reasoning questions involving statements made by people with different truth-telling tendencies on different days of the week.
The questions cover a wide range of topics and
This document contains 57 questions ranging from math word problems to logical reasoning questions. Some key questions include:
- A question about the probability of getting the same musical sound 5 times consecutively from a toy train that makes 10 sounds.
- A question about the present age of Peter given information about his and Paul's ages.
- A question about the speed of a dog being chased by a horse over a certain distance and time period.
- Various math word problems involving ratios, averages, percentages, and other calculations.
- Logical reasoning questions involving statements made by people with different truth-telling tendencies on different days of the week.
The questions cover a wide range of topics and
This document describes how to fold a piece of rectangular paper into a trapezoid with specific criteria. It presents the problem of finding the distance x from the top of the paper's line of symmetry to the top of one of the folds. The solution uses properties of similar triangles, Pythagoras' theorem, and trigonometry to calculate x as approximately 6.15cm. It further explains that this characteristic folding occurs due to the proportional dimensions of A4 paper.
The document provides an overview of the history of mathematics from counting in 50,000 BC to modern unsolved problems. It discusses important mathematicians like Euclid and Descartes and theorems like Fermat's Last Theorem and the Four Color Theorem. The document also outlines different levels of mathematics taught at various grade levels and provides external resources on math games, jokes, and videos.
Add math project 2018 kuala lumpur (simultaneous and swing)Anandraka
This document is a student's additional mathematics project work. It includes an introduction on the history of equations and their applications. It discusses how ancient Babylonians, Arabs, and Europeans contributed to solving quadratic equations over time. It also provides examples of how quadratic equations are used in various areas like determining the length of the hypotenuse and establishing the proportions of paper sizes. The student expresses frustration with lack of help from their teacher and tuition teacher in completing the project, but was able to finish it through their own research and discussion with friends.
Mathematics was invented by humans to describe patterns and quantities in the real world. Some key points:
- Early humans developed counting as a practical tool for tasks like tracking food supplies and trade goods. Counting led to the development of basic arithmetic operations and the first written number systems.
- Properties of numbers, geometry, algebra, calculus, etc. were conceptualized by mathematicians over thousands of years through observing patterns and designing logical systems to model physical phenomena. Different cultures developed unique systems for writing and representing numbers.
- While mathematics describes inherent patterns in nature, the specific symbols, notations, definitions, and branches we use today are all human constructs. The rules and structures of mathematics have evolved significantly over the course of history
This document discusses ways to enhance creative thinking and outlines four steps to change how one works: be curious, make connections, challenge yourself, and cultivate your ideas. It notes that both logical and creative thinking are important for 21st century success. Some techniques discussed include combining dots in new ways, moving matches to solve puzzles, and story creation. The document advocates thinking differently and taking risks to foster innovation.
This document contains an introduction to a puzzle book containing mind-bending puzzles. It discusses the various types of puzzles included such as word puzzles, math puzzles, logic puzzles, and visual puzzles. The introduction encourages readers to have fun with the puzzles and to provide feedback to the author. It then begins listing sample puzzles from different categories for readers to try.
Here is a problem I am given Using Diophantus method, find four s.pdftradingcoa
Here is a problem I am given: Using Diophantus\' method, find four square numbers such that
their sum added to the sum of their sides is 73. Why does Diophantus\' method always work?
or alternatively, another problem is:
Using Diophantus\' method, show that 73 can be decomposed into the sum of 2 squares in two
different ways. Show that Diophantus\' method always works.
Here is an example of Diophantus\' method, on which I have questions:
Example:
To find four square numbers such that their sum added to the sum of their sides makes a given
number.
Given number 12.
Now x^2 + x + ¼ = a square.
Therefore the sum of four squares + the sum of their sides + 1 = sum of four other squares = 13,
by hypothesis.
Therefore we have to divide 13 into four squares; then if we subtract ½ from each of their sides,
we shall have the sides of the required squares.
Now 13 = 4 + 9 = (64/25 + 36/25) + (144/25 + 81/25),
and the sides of the required squares are 11/10, 7/10, 19/10, 13/10, and the squares themselves
being 121/100, 49/100, 361/100, 169/100.
Where does the x^2+x+1/4 come from?
What does subtracting 1/2 do, where is this evident in the problem?
How would I or anyone else get from (64/25 + 36/25) + (144/25 + 81/25) to 11/10,7/10,19/10,
and 13/10??? This is my biggest question of them all. I would actually like to understand how to
do this problem, so some explanation and an answer as well would be great so I can check the
work myself, and be sure I\'m correct as well.
Solution
The known personal information of Diophantus is best summed up in the following
quote: “Here you see the tomb containing the remains of Diophantus, it is remarkable: artfully it
tells the measures of his life. The sixth part of his life God granted him for his youth. After a
twelfth more his cheeks were bearded. After an additional seventh he kindled the light of
marriage, and in the ?fth year he accepted a son. Elas, a dear but unfortunate child, half of his
father he was and this was also the span a cruel fate granted it, and he consoled his grief in the
remaining four years of his life. By this device of numbers, tell us the extent of his life.” With
our modern notation and use of algebra, it is rather easy to see that if Diophantus lived for x
years, then the problem is equivalent x to solving the equation x + 12 + x + 5 + x + 4 = x, which
has the solution x = 84. 6 7 2 It is hard to pinpoint when exactly Diophantus lived. The Arabian
historian Ab¯’lfaraj mentions u in his History of the Dynasties that Diophantus lived during the
time of Emperor Julian (361 - 363 A.D.), whereas Rafael Bombelli says authoritatively in his
book, Algebra, that Diophantus lived during the reign of Antoninus Pius (138 - 161 A.D.). There
is little or no con?rmation of either of these dates. However, in his On Polygonal Numbers,
Diophantus de?nes a polygonal number by quoting Hypsicles. Hypsicles was the writer of the
supplement to Book XIII of Euclid’s Elements, and so Diophantus must have written aft.
The document presents a simplified existential graph system based on the original system developed by Charles Sanders Peirce. The simplified system has one axiom ("consistency") and one rule of inference ("iteration"), making it simpler than Peirce's system which had one axiom and five rules of inference. The author proves that the rules and axiom of Peirce's system can all be derived as theorems in the simplified system, showing their logical equivalence. This establishes the simplified existential graph system as a valid axiomatization of Boolean algebra.
This document summarizes the Peirce Existential Graph system and the Simple Existential Graph system. It defines the axioms and rules of inference for each system. It then proves several theorems about the rules of inference for the Peirce system, including theorems showing rules P3, P4, and P5 are valid. It introduces some lemmas about insertion, deletion, and inversion and uses these to prove rules P1 and P2 are also valid.
This document describes a conversation between Ni Suiti and her granddaughter Si Nessa about numbers in the land of Numberland. Si Nessa tells Ni Suiti that in the Bichromic province, numbers can be either black or red. Addition and multiplication of numbers follows rules determined by their colors. Later, Ni Suiti discusses the properties of 2-color numbers with her husband Ki Algo, who shows that they form a mathematical structure called a ring. However, 2-color numbers differ from real numbers in that they contain idempotent elements and zero divisors.
This document introduces an object logic system for representing syllogisms pictorially using colored objects in boxes. It summarizes the history of symbolic logic from Aristotle to modern algebraizations. It then uses a box algebra system based on Kauffman's work to prove the "syllogistic unity" - that all valid syllogisms are equivalent through substitutions and transformations of the boxes and objects. This proof is conducted in 4 steps, reducing all 24 valid syllogism forms to a single representation. The document concludes by noting this proved an earlier claim of Christine Ladd-Franklin's about the derivability of syllogisms from a single formula.
This document is a dialogue between Ni Suiti and Ki Algo, who represent the feminine and masculine unconscious aspects of the author. They are discussing the geometric pattern used as the symbol for the author's blog "Integralism". Ki Algo explains that the pattern is based on Penrose tiles, which can tile a plane in an aperiodic tessellation using just two shapes. This aperiodic tiling was significantly simplified over the years from over 20,000 tile shapes down to just two by mathematicians like Berger, Penrose, and others. Ki Algo further explains that similar aperiodic tiling patterns have since been discovered to occur naturally in quasicrystals. The dialogue continues with Ni Suiti learning that Islamic
EV Charging at MFH Properties by Whitaker JamiesonForth
Whitaker Jamieson, Senior Specialist at Forth, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.
What Could Be Behind Your Mercedes Sprinter's Power Loss on Uphill RoadsSprinter Gurus
Unlock the secrets behind your Mercedes Sprinter's uphill power loss with our comprehensive presentation. From fuel filter blockages to turbocharger troubles, we uncover the culprits and empower you to reclaim your vehicle's peak performance. Conquer every ascent with confidence and ensure a thrilling journey every time.
Implementing ELDs or Electronic Logging Devices is slowly but surely becoming the norm in fleet management. Why? Well, integrating ELDs and associated connected vehicle solutions like fleet tracking devices lets businesses and their in-house fleet managers reap several benefits. Check out the post below to learn more.
Expanding Access to Affordable At-Home EV Charging by Vanessa WarheitForth
Vanessa Warheit, Co-Founder of EV Charging for All, gave this presentation at the Forth Addressing The Challenges of Charging at Multi-Family Housing webinar on June 11, 2024.
Welcome to ASP Cranes, your trusted partner for crane solutions in Raipur, Chhattisgarh! With years of experience and a commitment to excellence, we offer a comprehensive range of crane services tailored to meet your lifting and material handling needs.
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Understanding Catalytic Converter Theft:
What is a Catalytic Converter?: Learn about the function of catalytic converters in vehicles and why they are targeted by thieves.
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Ever been troubled by the blinking sign and didn’t know what to do?
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Save them for later and save the trouble!
2. PPPPrrrroooolllloooogggguuuueeee oooonnnn tttthhhheeee ddddiiiiaaaalllloooogggguuuueeee
I invented the varino and combino cards in the 70-s to teach my preschooler kids
the set theory. Then I realized that varinoes are essentially color representations
of base 2 numbers and combinoes are essentially color representation of base 4
numbers, so they can also be arranged to form magic square. So I published my
discoveries it in my campus student magazine Scientiae.
In the 90-s our campus had an internet connection. In one of the website in it, I
found out that 2x2x2x2 hypercube can be projected into a 4x4 square. So any
special kind magic 4x4 square can be transformed into a magic 2x2x2x2
hypercube replacing columns and rows with square faces. My solution of
Combino Magic Square can be transformed into Combino Magic Hypercube
Those Magic Square puzzles are actually equivalent to each other. It is so
amazing, that make me wonder: if all those various forms of Magic Square are
just projections in our minds of a general Geometric Formation of Numbers in a
Mathworld outside our mind, outside our physical world, or a general Formation
of Combinatoric Variations or Combinations, out there in the World of
Mathematical Objects: the Mathworld. So in the Mathworld the Geometry and
Algebra, Arithmetic and Combinatorics are unified . This my vision of TOF or
Theory of Every Forms for mathematics. TOE of Physics will be only subset of
TOF.
The forms discovered in by scientists in natural world will sometime also
discovered by mathematicians or artists in their mind such as the aperiodic
symmetry of quasicrystals as it is discussed in the dialogues of Ki Algo and Ni
Suiti on the Integralism Symbol. In fact mathematicians later on are proving that
aperiodic quasicrystallographic pattern in our physical space is just a projection
of the periodic crystallographic pattern in a higher multidimensional hyperspace
to our lowly physical 3 dimensional space. Do you have other explanation of the
phenomenon without using the objective Platonic Mathworld? What is the
structure of the Mathworld?
Nowadays, there are many attempts to unify all mathematics to one theory. The
latest one is the hierarchical N-category Theory. This N-category theory will
include the logistic theory, the formalistic theory and the intuitionistic theory as
sub-theories of category theory. It is a powerful theory, but I think the functors of
category theory must be generalized to relators so we have a web structure of the
Mathworld rather than the ladder structure of category theory. But I am not a
mathematician, I can't develop such web of relators concept into a working theory.
Mathematician called such relator theory as theory of allegory. However the
following dialogues are no need of such exotic math. So, please enjoy it it as
recreational math (armahedi@yahoo.com)
2
3. Dialogue DDDiiiaaallloooggguuueee oooonnnn MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
PPPPaaaarrrrtttt OOOOnnnneeee:::: UUUUnnnnoooommmmiiiinnnnoooo MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
http://integralist.multiply.com/journal/item/21/Dialogue_on_Magic_Square_1
3
Magic 3x3 Square
KKKKiiii AAAAllllggggoooo::::
Hi Suiti! What are in your hands?
NNNNiiii SSSSuuuuiiiittttiiii::::
Oh! This is the toy of my grandson Si Emo It is like dominoes, but is it made of of one
square.
Some of the pattern is similar to the pattern found in dominoes.
KKKKiiii AAAAllllggggoooo::::
Domino is two square containing dots.
NNNNiiii SSSSuuuuiiiittttiiii::::
Yes, but an unomino, as my grandson called it, is a half of domino. Each unomino is
containing dots like dominos.
KKKKiiii AAAAllllggggoooo::::
How do you play it?
NNNNiiii SSSSuuuuiiiittttiiii::::
It is a kind of puzzle. For example you can arrange the 9 unominos in a 3x3 checker
board sequentially like this.
Now, can you rearrange the little black square places so each column, row and diagonal
is containing exactly the same numbers of dots?
4. KKKKiiii AAAAllllggggoooo::::
That's too easy, because the puzzle is similar to the problem of Magic Square. Here is the
answer.
NNNNiiii SSSSuuuuiiiittttiiii::::
That's why I called it Unomino Magic Square. Yes it is too easy. The solution known as
Lo Shu was discovered thousand years ago in the back of mythical turtle by Fuh-Shi, the
mythical founder of Chinese civilisation in around 2400 BC.
Before they invented the zero numeral, the Arabs used alphabets as the written symbols
of numbers. Here is the 3x3 Magic Square
KKKKiiii AAAAllllggggoooo::::
I think we can make bigger and bigger Magic Square
4
5. 5
Magic 4x4 Square
NNNNiiii SSSSuuuuiiiittttiiii::::
Yes, the earliest 4X4 Magic Square is discovered in Khajuraho India dating
from the eleventh or twelfth century.
The following 4X4 Magic Square can be found in Albert Dürer's engraving "
Melencolia", where the date of its creation, 1514 AD. See it under the bell.
6. NNNNiiii SSSSuuuuiiiittttiiii::::
The nine monominoes is only part of larger set of monominoes containing dots from 1 up
to 16.
Can you rearrange the unominoes such that each column, row, diagonal and little 2x2
square is containing exactly the same number of dots? This is is the 4 x 4 Monomino
Magic Square Puzzle.
KKKKiiii AAAAllllggggoooo::::
Well, Well. To me it seems that this monomino magic square problem is nothing but a
different guise of 4X4 ordinary Magic Square. One of the solution of the puzzle can be
gotten by exchanging the diagonal monominos symmetrically based on the center point.
Here it is.
This solution is wonderful. Because all diagonals are always summed to 34. The numbers
in the center 2x2 square are also added up to 34. The numbers in the corner 2x2 squares
are also added to 34 .
This is only one solution of the Puzzle. The French mathematician Frenicle de Bessy in
1693 enumerated the number of all possible 4x4 Magic Square and get the number 880.
NNNNiiii SSSSuuuuiiiittttiiii::::
Well. Because you're just easily solving the monomino puzzle. Next time I will bring
other Emo's toy: varinoes.
6
8. DDDDiiiiaaaalllloooogggguuuueeee oooonnnn MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
PPPPaaaarrrrtttt TTTTwwwwoooo::::VVVVaaaarrrroooommmmiiiinnnnoooo MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
http://integralist.multiply.com/journal/item/24/Dialogue_on_Magic_Square_2
8
Varino Magic 4x4 Square
NNNNiiii SSSSuuuuiiiittttiiii::::
Varino is single dot monomino
with the the color of the dot
and the the color of the background
is varied in four color
KKKKiiii AAAAllllggggoooo::::
What is the puzzle around varinoes ?
NNNNiiii SSSSuuuuiiiittttiiii::::
The following picture is a 4x4 checkerboard
with each little square containing
one varino
The color variations are red, blue, green and yellow.
Can you rearrange the varinoes in the little squares
so each column, row and diagonal is containing
different colored squares and different colored dots?
KKKKiiii AAAAllllggggoooo::::
That's another easy puzzle to be solved.
Get 16 equally sized square cards.
Now I will make another puzzle made of 16 cards
9. similar to varinoes. Instead of drawing and coloring
the cards, I will write two letters in each card.
Each card containing one Greek letter and one Latin letter.
The Lattin letters are a, b, c and d.
The Grrek letters are α, β, γ and δ.
The two letters cards can be arranged in 4x4 checkerboard
such that every row, column and diagonal contains exactly
one of the 8 letters. Such 4x4 square called the Greco-Latin Square.
NNNNiiii SSSSuuuuiiiittttiiii::::
I do not like letters. I prefer colors and forms.
KKKKiiii AAAAllllggggoooo::::
If you look to the solution, then you will probably
realize that the Varomino Magic Square is also
a disguise of the famous Leonhard Euler Greco-Latin Square.
You can get 4x4 Greco-Latin Square from this ordered Letter square
αa βa γa δa
αb βb γb δb
αc βc γc δc
αd βd γd δd
9
in which
• Any letter, Greek or Latin, occurs once in any row, column
• Any letter, Greek or Latin, occurs once in any diagonal
It is equivalent to your ordered varino square.
NNNNiiii SSSSuuuuiiiittttiiii::::
Since you've colored the letters, I see the similarity now
KKKKiiii AAAAllllggggoooo::::
Here is the solution for Greco-Latin Square
10. 10
αc βb γd δa
δd γa βc αb
βa αd δb γc
γb δc αa βd
It can be transformed into this Varino Magic Square
KKKKiiii AAAAllllggggoooo::::
The interesting fact is that the combinatorial Greco-Latin Square of Euler is
actually similar (or isomorphic) to the ordinary arithmetical 4x4 Magic Square.
NNNNiiii SSSSuuuuiiiittttiiii::::
How come?
KKKKiiii AAAAllllggggoooo::::
Let the greek letters alpha, beta, gamma and delta are representing
the numbers 0, 1, 2 and 3 respectively and
let the Latin a, b, c and d are also representing
the numbers 0, 1, 2 and 3 respectively.
Mathematically this representation is a function Number,
such that
Number(α) = Number(a) = 0
Number(β) = Number(b) = 1
Number(γ) = Number(c) = 2
Number(δ) = Number(d) = 3
11. Now replace the combination of Greek and Latin letters
with the number following this formula
Number(Greek Latin) = 4 x Number(Greek) + Number(Latin) + 1
in the little squares of Greco-Latin Square,
then automatically the Greco-Latin Square is transformed
to an arithmetic Magic Square Solution
11
NNNNiiii SSSSuuuuiiiittttiiii::::
I hate formulae.
KKKKiiii AAAAllllggggoooo::::
Sorry. But with the formula we can transform the Greco-Latin Square to the following
Magic Square
3 6 12 13
16 9 7 2
5 4 14 11
10 15 1 8
NNNNiiii SSSSuuuuiiiittttiiii::::
I hate numbers.
KKKKiiii AAAAllllggggoooo::::
It can easily be transformed to your Monomino Magic Square.
Here it is.
NNNNiiii SSSSuuuuiiiittttiiii::::
Yes. It is a Monomino Magic Square.
12. You've really connect the Varino Magic Square and Monomino Magic Square.
See if you can relate them to Combino Magic Square.
12
KKKKiiii AAAAllllggggoooo::::
Combino?
NNNNiiii SSSSuuuuiiiittttiiii::::
Yes, I will bring the combinoes, just another toy of Si Emo, later.
See you.
13. Dialogue DDDiiiaaallloooggguuueee oooonnnn MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
PPPPaaaarrrrtttt TTTThhhhrrrreeeeeeee::::CCCCoooommmmbbbbiiiinnnnoooo MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
http://integralist.multiply.com/journal/item/25/Dialogue_on_Magic_Square_3
13
NNNNiiii SSSSuuuuiiiittttiiii::::
Today, I bring you four colored combinoes.
Combino card contains all possible combination of four colored dot
KKKKiiii AAAAllllggggoooo::::
Ok. There are exactly 16 four colored combinoes if we include the empty combination.
But, what is the puzzle you promised me last time..
NNNNiiii SSSSuuuuiiiittttiiii::::
The following picture is a 4x4 checkerboard with each cell is containing a combino of 4
colors. The colors are red, blue, yellow and green.
KKKKiiii AAAAllllggggoooo::::
I see that each combino is placed randomly into each small square. So the numbers of
colored dots in each column, row or diagonal are different. Now, once again, what is the
puzzle?
NNNNiiii SSSSuuuuiiiittttiiii::::
Here is the puzzle. Can you rearrange the combino's places to get the Combino Magic
Square where each column, row and diagonal is containing exactly two of each colored
dots?
To me, it's so difficult.
14. KKKKiiii AAAAllllggggoooo::::
No. It is not too difficult. In fact, if only you realize there is one to one correspondence
between the combinoes and the varinoes. You can change Varino Magic Square to
Combino Magic Square.
14
NNNNiiii SSSSuuuuiiiittttiiii::::
What is the correpondence?
KKKKiiii AAAAllllggggoooo::::
I think you can associate the four colored squares in varino with the four possible
ombinations of any two colors in combino, and then you associate the four colored dots
in varino with the four possible combinations of the other two colors in combino.
NNNNiiii SSSSuuuuiiiittttiiii::::
OK. Let me associate
RRRReeeedddd SSSSqqqquuuuaaaarrrreeee in varino with Empty combino,
BBBBlllluuuueeee SSSSqqqquuuuaaaarrrreeee in varino with Red Dot in combino,
GGGGrrrreeeeeeeennnn SSSSqqqquuuuaaaarrrreeee in varino with Blue Dot in combino and
YYYYeeeelllllllloooowwww SSSSqqqquuuuaaaarrrreeee in varino with combination of Red Blue Dots in combino
and I will associate
RRRReeeedddd Dot in varino with Empty combino,
BBBBlllluuuueeee Dot in varino with YYYYeeeelllllllloooowwww Dot in combino,
GGGGrrrreeeeeeeennnn Dot in varino with GGGGrrrreeeeeeeennnn Dot in combino and
YYYYeeeelllllllloooowwww Dot in varino with combination of YYYYeeeelllllllloooowwww GGGGrrrreeeeeeeennnn Dots in combino.
Let me choose this associations to built as correspondence rule
KKKKiiii AAAAllllggggoooo::::
That's a good choice. Now you can associate any varino with one combino by
associating any varino with colored dot on colored square with the combination of
combino colored dots associated to the varino colored dot and colored square into one
combino.
NNNNiiii SSSSuuuuiiiittttiiii::::
OK, let me try your suggestion. For example:
GGGGrrrreeeeeeeennnn Dot on YYYYeeeelllllllloooowwww SSSSqqqquuuuaaaarrrreeee varino is corresponded to
GGGGrrrreeeeeeeennnn Red Blue Dots combino.
Another example is BBBBlllluuuueeee Dot on GGGGrrrreeeeeeeennnn SSSSqqqquuuuaaaarrrreeee varino is corresponded to
YYYYeeeelllllllloooowwww GGGGrrrreeeeeeeennnn Dots combino.
OK. I see I can correspond the 16 combinoes to the 16 varinoes one by one.
15. KKKKiiii AAAAllllggggoooo::::
After making the correspondence, you can transform the Greco-Latin Square
into Combino Magic Square like this one.
NNNNiiii SSSSuuuuiiiittttiiii::::
You've done it once more.
But do you see that this Combino Magic Square is just a projection of a Combino Magic
2x2x2x2. Hypercube in which each one of its faces is containing exactly two colored
dots?
KKKKiiii AAAAllllggggoooo::::
What I know is the projection of the four dimensional hypercube is like this
But I have to make my logical mind think out what your intuitive eyes see.
15
NNNNiiii SSSSuuuuiiiittttiiii::::
See you later!
16. Dialogue DDDiiiaaallloooggguuueee oooonnnn MMMMaaaaggggiiiicccc SSSSqqqquuuuaaaarrrreeee
PPPPaaaarrrrtttt FFFFoooouuuurrrr:::: MMMMaaaaggggiiiicccc HHHHyyyyppppeeeerrrrccccuuuubbbbeeee
http://integralist.multiply.com/journal/item/26/Dialogue_on_Magic_Square_4
Ki Algo:
In our last meeting you asked if we can put the 16 four-colored combinoes in the corners
of an hypercube so that any colored dots occurs twice in each its square face? In fact you
see the answer with your intuition's eyes.
16
NNNNiiii SSSSuuuuiiiittttiiii::::
Can you solve it logically?!
Combino Magic 2x2x2 Cube
KKKKiiii AAAAllllggggoooo::::
It's a pity I can't, but I try to solve the easier puzzle: can we put the 8 three-colored
combinoes in the corners of a cube such that each square face contains exactly two dots.
It turns out to be an easy puzzle.
17. Catching the Hypercube Corners
KKKKiiii AAAAllllggggoooo::::
I think before I solve the higher dimensional Combino Magic Hypercube, I will catch the
hypercube corners with a 4x4 checkerboard like this
NNNNiiii SSSSuuuuiiiittttiiii::::
Oh my goodness! You really caught the hypercube in a checkerboard.
You did it by rotating four square faces a bit and stretching the horizontal and vertical
edges of the hypercube,
KKKKiiii AAAAllllggggoooo::::
Yes. As I remember it, the Combino Magic Square is like this
17
18. Combino Magic 2x2x2x2 Hypercube
By overlaying the Combino Magic Square to Hypercube-Caught-in-Checkerboard I got
this
I think this is the projection of Magic Hypercube that you see in the 4-d space.
I see it follows all the Combino Magic Hypercube rules.
NNNNiiii SSSSuuuuiiiittttiiii::::
Yes. Yes. Yes it is.
Logic can reconstruct what the intuition see.
18