Recently Opened Shopping Mall in Salmiya with Lulu Hypermarket, RIVA , ICONIC, Cafes - COSTA, ESQUIRES, Kids Zone - Funcity, Fit 4 Fun, PARFOIS,
Electronics - SAMSUNG, ON TIME,
Perfumery - Perfumes
Restaurants - Tea Garden
Food Court and much more...
Service Design Drinks started off into their 5th year. This edition discussed one of the most important services – education.
Our own Manuel – who recently co-organised a summit on the future of education – shed light on educational services in Germany with focus on digital tools. He presented a study, discuss today’s challenges and potential approaches to them.
To fit the topic the event took place at the ‘Evangelische Schule Berlin Zentrum’, known for its application of design thinking in the classroom.
Recently Opened Shopping Mall in Salmiya with Lulu Hypermarket, RIVA , ICONIC, Cafes - COSTA, ESQUIRES, Kids Zone - Funcity, Fit 4 Fun, PARFOIS,
Electronics - SAMSUNG, ON TIME,
Perfumery - Perfumes
Restaurants - Tea Garden
Food Court and much more...
Service Design Drinks started off into their 5th year. This edition discussed one of the most important services – education.
Our own Manuel – who recently co-organised a summit on the future of education – shed light on educational services in Germany with focus on digital tools. He presented a study, discuss today’s challenges and potential approaches to them.
To fit the topic the event took place at the ‘Evangelische Schule Berlin Zentrum’, known for its application of design thinking in the classroom.
Developing the Disaster Education Service Design Based on Gamification
1. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
打造遊戲化
災防教育服務設計
Developing the Disaster
Education Service Design Based
on Gamification
鄧怡莘
台大智慧生活科技創新暨整合研究中心
NTU iNSIGHT Center
15. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
KAKAGO
服務品項
系統平台
教師只需要登入系統平台
進入專屬該校的災防教育
題庫,根據課程需求建立
篩選條件,由系統自動從
目標區域內規劃主要關卡
與可能的路線。
教師可從平板登入,在活
動中掌握各組狀況,也能
事後查看每一組的答題狀
況做為課程成效參考。
16. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
KAKAGO
服務品項
關卡機制概念
每個小隊在進行關卡時,會由系統安排不同的路線,避免全部隊伍擠在同
一個關卡;每個關卡將會依照答題對錯,給予不等的獎勵道具,這些道具
將成為影響最後關卡的關鍵所在
17. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
KAKAGO
服務品項
平板APP
利用平板電腦作為服務互
動的主體,提供學童災防
題目互動媒介。
以LBS概念,根據小隊地
點引導路線、跳出關卡以
及其他相關補充災防知識
也能隨時回報小隊位置,
方便教師掌握各組狀況。
35. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
葉丙成
台大電機
/ MOOC
Massive Open Online Course
/ 國際頂尖數位教學平台Coursera
/ 透過解數學題目佔領地盤
/ 兩萬多名學生線上修課
BJ online &
PaGamO
36. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
Classcraft
Shawn Young (Canada)
/ 不同角色的特性,配合上課表現獲得
EXP值發展角色「技能」
/ 網路課堂遊戲系統,推廣至25個城市
多間學校採用
Classcraft
37. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
/ Concept Developed
and Consolidated
/ 將構想 Idea轉換成 三
個概念 concept
4th 工作坊 前三次工作坊
以設計方法的簡化為主
第四次工作坊
我們發明了一種卡牌遊戲的桌遊
幫助成員將構想轉成概念
構想 (idea) 概念 (concept)
要收斂構想
發明了一套桌遊
39. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
第一手訪談 (台南市東區某國小)
二手資料檢視與討論
/ 練習 Affinity Diagram & work model
/ 試圖描繪 教師與學生的 experience journey
1st Workshop
40. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
根據 Experience Journey
與二手資料整理分析結果
嘗試撰寫Persona 與討論整併
/ Persona 練習,逐項檢視討論
/ 整併成 學生、教師、家長三類共六名
2nd Workshop
41. 2014國科會前瞻概念設計 打造遊戲化的災防教育服務設計
Developing the Disaster Education Service Design Based on
Gamification
腦力激盪的構想發展,發表說明
檢視、投票,釐清並分類
挑選目標persona,
根據persona特質與現有構想
嘗試撰寫理想情境
3rd Workshop