Jane Miller is an information technology security specialist with over 20 years of experience in IT security, network design, and systems analysis. She is currently the Information Security Manager at City Power & Light, where she established their enterprise-wide information security program, developed security policies and procedures, and led security compliance audits. Prior to this role, she worked as a QA Manager and Computer Systems Engineer, demonstrating leadership in project management, software development, and customer support. She holds a Bachelor's degree in Computer Science and professional certifications in information security and systems engineering.
The document provides information about blogging and the blogosphere. It discusses what blogs are, defines the blogosphere as the collective community of all blogs, and notes that discussions in the blogosphere can gauge public opinion. It also presents statistics on the demographics of bloggers in the U.S. and Arkansas, the topics bloggers write about, and why people blog. The document concludes by surveying Arkansas bloggers about their blogging habits and practices.
This document provides brief biographies of 15 contributors to an anthology. It includes each contributor's name, location, publications, awards, and in some cases, interests or occupations outside of writing. The biographies range from 2-5 sentences in length.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with arts practices.
- The curriculum comprises five subjects organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- Design thinking is emphasized as a process for experimenting, refining, and realizing artistic ideas across subjects.
- Content is structured in bands of year levels with increasing complexity of skills,
This document provides a list of potential non-subject games and activities that can be used during break times, lunchtimes, or inserted into lessons. It includes suggestions such as using magic tricks, having student show-and-tell sessions, keeping an "assorted activities box" with interesting items, and using various drilling techniques like catchball drilling. Additionally, it outlines many review games that can be played on the whiteboard like blackboard races and relays to reinforce vocabulary and concepts from lessons.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, explaining how Ivan Pavlov discovered that dogs could associate food with other stimuli like bells through conditioning. An example is provided of a girl, Laura, who becomes fearful of her doctor's surgery after a negative experience of getting a vaccination there, showing how classical conditioning can explain the development of phobias. The behaviorist perspective is evaluated, noting that it reduces behavior to stimulus-response explanations without considering other factors, and that results from animal studies may not generalize well to human behavior.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
The document describes six potential projects for a class assignment on The Crucible. Students must choose one of the following options: 1) Create a board game based on The Crucible including game cards, pieces and a board. 2) Write and illustrate a children's book version of the play. 3) Make a scrapbook from the perspective of Elizabeth or Abigail including photos and journal entries. 4) Perform and film a scene from the play in costume. 5) Create a PowerPoint on McCarthyism and Communism. 6) Design an informative brochure about Communism. The document provides requirements and notes for each project.
Jane Miller is an information technology security specialist with over 20 years of experience in IT security, network design, and systems analysis. She is currently the Information Security Manager at City Power & Light, where she established their enterprise-wide information security program, developed security policies and procedures, and led security compliance audits. Prior to this role, she worked as a QA Manager and Computer Systems Engineer, demonstrating leadership in project management, software development, and customer support. She holds a Bachelor's degree in Computer Science and professional certifications in information security and systems engineering.
The document provides information about blogging and the blogosphere. It discusses what blogs are, defines the blogosphere as the collective community of all blogs, and notes that discussions in the blogosphere can gauge public opinion. It also presents statistics on the demographics of bloggers in the U.S. and Arkansas, the topics bloggers write about, and why people blog. The document concludes by surveying Arkansas bloggers about their blogging habits and practices.
This document provides brief biographies of 15 contributors to an anthology. It includes each contributor's name, location, publications, awards, and in some cases, interests or occupations outside of writing. The biographies range from 2-5 sentences in length.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with arts practices.
- The curriculum comprises five subjects organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- Design thinking is emphasized as a process for experimenting, refining, and realizing artistic ideas across subjects.
- Content is structured in bands of year levels with increasing complexity of skills,
This document provides a list of potential non-subject games and activities that can be used during break times, lunchtimes, or inserted into lessons. It includes suggestions such as using magic tricks, having student show-and-tell sessions, keeping an "assorted activities box" with interesting items, and using various drilling techniques like catchball drilling. Additionally, it outlines many review games that can be played on the whiteboard like blackboard races and relays to reinforce vocabulary and concepts from lessons.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, explaining how Ivan Pavlov discovered that dogs could associate food with other stimuli like bells through conditioning. An example is provided of a girl, Laura, who becomes fearful of her doctor's surgery after a negative experience of getting a vaccination there, showing how classical conditioning can explain the development of phobias. The behaviorist perspective is evaluated, noting that it reduces behavior to stimulus-response explanations without considering other factors, and that results from animal studies may not generalize well to human behavior.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
The document describes six potential projects for a class assignment on The Crucible. Students must choose one of the following options: 1) Create a board game based on The Crucible including game cards, pieces and a board. 2) Write and illustrate a children's book version of the play. 3) Make a scrapbook from the perspective of Elizabeth or Abigail including photos and journal entries. 4) Perform and film a scene from the play in costume. 5) Create a PowerPoint on McCarthyism and Communism. 6) Design an informative brochure about Communism. The document provides requirements and notes for each project.
Drama techniques and activities 46 pagesKerry Allen
The document provides guidance for teaching drama lessons. It discusses how drama can develop important skills in students like teamwork, creativity, and risk-taking. It then outlines specific drama activities and exercises teachers can use, such as freeze frames, role plays, and thought tracking. The document emphasizes giving students opportunities for self-reflection and evaluation to improve their skills and appreciation of drama.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with art forms.
- Content is organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- The five subjects each focus on unique practices and ways of seeing the world through their art form.
- Design processes are important across subjects for experimenting with and realizing artistic ideas.
The document discusses creativity and innovation. It argues that creativity is not just about the mind, but also behaviors and habits. Creativity is the process of discovery rather than invention, using skills like associating, questioning, observing, and experimenting. The document provides encouragement to think outside the box and look for new ways of doing things, as creativity is available to anyone willing to develop it through curiosity and exposure to inspiration from various sources.
Class room activities general reg classKerry Allen
The document provides a list of non-academic games and activities that can be used in the classroom during break times or integrated into lessons. These include using magic tricks, having student talent shows, keeping an "assorted activities box" of interesting objects, various drilling techniques like catchball drilling, and games like musical chairs that reinforce vocabulary or concepts. Additional suggestions are flashcard games, roleplaying games, mind mapping, substitution tables, and blackboard races to review material in a fun, competitive way.
This document provides a summary of various assessment for learning (AfL) tools that teachers can use to embed assessment in their teaching and help students achieve learning goals. It describes tools like having students write questions, ask questions of peers and teachers, using comment-only marking, mid-unit assessments, framing questions with "might" to encourage exploration, employing wait time, asking open-ended questions, showing exemplar work, and having students participate in self- and peer-assessment. The tools are presented to help teachers implement AfL in their classrooms.
The document discusses strategies for using games in an educational setting to facilitate learning. It proposes that games can help develop problem-solving skills, communication skills, attention spans, self-awareness, social skills and reinforce classroom concepts. Several specific games are then described that focus on areas like concentration, group cooperation, public speaking skills and narrative development. The games are intended to create an engaging environment where students can learn through play within a structured framework.
Social Learning Theory proposes that human behavior is learned through observation and imitation of others. Albert Bandura's experiments demonstrated that children who observed an adult acting aggressively towards a doll subsequently displayed aggressive behavior themselves, showing the influence of role models. Social Learning Theory emphasizes the importance of role models and observational learning in shaping behavior.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, describing Ivan Pavlov's experiment with dogs and explaining how organisms learn associations between stimuli and responses. An example is given of a girl, Laura, who becomes fearful of her doctor's surgery after receiving an unpleasant vaccination there, demonstrating how classical conditioning can explain the development of phobias through learned associations. The behaviorist perspective is evaluated, noting both its strengths in explaining conditioning and phobias, but also its limitations in oversimplifying behavior and reducing it to stimulus-response explanations alone.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
This document provides a list of links to various slideshow presentations related to drama education and practical projects for drama teachers. The slideshows cover topics such as using drama in cross-curricular lessons, energizers and games for drama workshops, approaches to acting, action research methods, and assessing student learning. A variety of resources are referenced that could provide guidance for planning drama lessons and projects.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to resources on games, energizers, and icebreakers that can be used for workshops and training sessions. The first two links describe 100 energizers and good games that can be used in workshops. The third and fourth links outline ultimate icebreakers and an entire book focused on icebreaker activities to engage participants.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Drama techniques and activities 46 pagesKerry Allen
The document provides guidance for teaching drama lessons. It discusses how drama can develop important skills in students like teamwork, creativity, and risk-taking. It then outlines specific drama activities and exercises teachers can use, such as freeze frames, role plays, and thought tracking. The document emphasizes giving students opportunities for self-reflection and evaluation to improve their skills and appreciation of drama.
This document provides an overview of the revised draft Australian curriculum for The Arts from Foundation to Year 10. It includes rationales and aims for the overall Arts learning area as well as individual subjects of Dance, Drama, Media Arts, Music, and Visual Arts. Key points include:
- The Arts aim to develop student creativity, expression, communication, cultural understanding, and engagement with art forms.
- Content is organized into strands of Making (creating artworks) and Responding (analyzing and interpreting artworks).
- The five subjects each focus on unique practices and ways of seeing the world through their art form.
- Design processes are important across subjects for experimenting with and realizing artistic ideas.
The document discusses creativity and innovation. It argues that creativity is not just about the mind, but also behaviors and habits. Creativity is the process of discovery rather than invention, using skills like associating, questioning, observing, and experimenting. The document provides encouragement to think outside the box and look for new ways of doing things, as creativity is available to anyone willing to develop it through curiosity and exposure to inspiration from various sources.
Class room activities general reg classKerry Allen
The document provides a list of non-academic games and activities that can be used in the classroom during break times or integrated into lessons. These include using magic tricks, having student talent shows, keeping an "assorted activities box" of interesting objects, various drilling techniques like catchball drilling, and games like musical chairs that reinforce vocabulary or concepts. Additional suggestions are flashcard games, roleplaying games, mind mapping, substitution tables, and blackboard races to review material in a fun, competitive way.
This document provides a summary of various assessment for learning (AfL) tools that teachers can use to embed assessment in their teaching and help students achieve learning goals. It describes tools like having students write questions, ask questions of peers and teachers, using comment-only marking, mid-unit assessments, framing questions with "might" to encourage exploration, employing wait time, asking open-ended questions, showing exemplar work, and having students participate in self- and peer-assessment. The tools are presented to help teachers implement AfL in their classrooms.
The document discusses strategies for using games in an educational setting to facilitate learning. It proposes that games can help develop problem-solving skills, communication skills, attention spans, self-awareness, social skills and reinforce classroom concepts. Several specific games are then described that focus on areas like concentration, group cooperation, public speaking skills and narrative development. The games are intended to create an engaging environment where students can learn through play within a structured framework.
Social Learning Theory proposes that human behavior is learned through observation and imitation of others. Albert Bandura's experiments demonstrated that children who observed an adult acting aggressively towards a doll subsequently displayed aggressive behavior themselves, showing the influence of role models. Social Learning Theory emphasizes the importance of role models and observational learning in shaping behavior.
This document provides an overview of 27 creativity and innovation techniques organized into categories of diverging and converging techniques. It encourages the reader to try different techniques and share experiences. Techniques include brainwriting, challenging assumptions, Osborn's checklist, and biomimicry. The document emphasizes that the best way to learn techniques is through use and that passion and comfort with a technique are the real measures of its value.
The document discusses the behaviorist perspective in psychology. It focuses on classical conditioning, describing Ivan Pavlov's experiment with dogs and explaining how organisms learn associations between stimuli and responses. An example is given of a girl, Laura, who becomes fearful of her doctor's surgery after receiving an unpleasant vaccination there, demonstrating how classical conditioning can explain the development of phobias through learned associations. The behaviorist perspective is evaluated, noting both its strengths in explaining conditioning and phobias, but also its limitations in oversimplifying behavior and reducing it to stimulus-response explanations alone.
The document discusses operant conditioning, which is a theory of learning developed by B.F. Skinner. It states that operant conditioning occurs when behaviors are reinforced or punished, which then increases or decreases the likelihood of those behaviors reoccurring. Specifically, it discusses how Skinner used positive reinforcement by giving rats food for pressing a lever, and negative reinforcement by stopping an electric shock for rats when they pressed a lever. The document then provides examples of how positive reinforcement, negative reinforcement, and punishment can be applied to behaviors.
This document provides a list of links to various slideshow presentations related to drama education and practical projects for drama teachers. The slideshows cover topics such as using drama in cross-curricular lessons, energizers and games for drama workshops, approaches to acting, action research methods, and assessing student learning. A variety of resources are referenced that could provide guidance for planning drama lessons and projects.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to various slideshow presentations about games, energizers, and icebreakers that can be used for workshops and training sessions. The slideshows cover topics like 100 different energizers, good games for workshops, ultimate icebreakers, an ice breaker book, and a manual with 120 different games. The links provide resources for fun activities that can engage participants and break the ice at events.
This document provides links to resources on games, energizers, and icebreakers that can be used for workshops and training sessions. The first two links describe 100 energizers and good games that can be used in workshops. The third and fourth links outline ultimate icebreakers and an entire book focused on icebreaker activities to engage participants.
Elevate Your Nonprofit's Online Presence_ A Guide to Effective SEO Strategies...TechSoup
Whether you're new to SEO or looking to refine your existing strategies, this webinar will provide you with actionable insights and practical tips to elevate your nonprofit's online presence.
🔥🔥🔥🔥🔥🔥🔥🔥🔥
إضغ بين إيديكم من أقوى الملازم التي صممتها
ملزمة تشريح الجهاز الهيكلي (نظري 3)
💀💀💀💀💀💀💀💀💀💀
تتميز هذهِ الملزمة بعِدة مُميزات :
1- مُترجمة ترجمة تُناسب جميع المستويات
2- تحتوي على 78 رسم توضيحي لكل كلمة موجودة بالملزمة (لكل كلمة !!!!)
#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
How Barcodes Can Be Leveraged Within Odoo 17Celine George
In this presentation, we will explore how barcodes can be leveraged within Odoo 17 to streamline our manufacturing processes. We will cover the configuration steps, how to utilize barcodes in different manufacturing scenarios, and the overall benefits of implementing this technology.
THE SACRIFICE HOW PRO-PALESTINE PROTESTS STUDENTS ARE SACRIFICING TO CHANGE T...indexPub
The recent surge in pro-Palestine student activism has prompted significant responses from universities, ranging from negotiations and divestment commitments to increased transparency about investments in companies supporting the war on Gaza. This activism has led to the cessation of student encampments but also highlighted the substantial sacrifices made by students, including academic disruptions and personal risks. The primary drivers of these protests are poor university administration, lack of transparency, and inadequate communication between officials and students. This study examines the profound emotional, psychological, and professional impacts on students engaged in pro-Palestine protests, focusing on Generation Z's (Gen-Z) activism dynamics. This paper explores the significant sacrifices made by these students and even the professors supporting the pro-Palestine movement, with a focus on recent global movements. Through an in-depth analysis of printed and electronic media, the study examines the impacts of these sacrifices on the academic and personal lives of those involved. The paper highlights examples from various universities, demonstrating student activism's long-term and short-term effects, including disciplinary actions, social backlash, and career implications. The researchers also explore the broader implications of student sacrifices. The findings reveal that these sacrifices are driven by a profound commitment to justice and human rights, and are influenced by the increasing availability of information, peer interactions, and personal convictions. The study also discusses the broader implications of this activism, comparing it to historical precedents and assessing its potential to influence policy and public opinion. The emotional and psychological toll on student activists is significant, but their sense of purpose and community support mitigates some of these challenges. However, the researchers call for acknowledging the broader Impact of these sacrifices on the future global movement of FreePalestine.
Temple of Asclepius in Thrace. Excavation resultsKrassimira Luka
The temple and the sanctuary around were dedicated to Asklepios Zmidrenus. This name has been known since 1875 when an inscription dedicated to him was discovered in Rome. The inscription is dated in 227 AD and was left by soldiers originating from the city of Philippopolis (modern Plovdiv).
This document provides an overview of wound healing, its functions, stages, mechanisms, factors affecting it, and complications.
A wound is a break in the integrity of the skin or tissues, which may be associated with disruption of the structure and function.
Healing is the body’s response to injury in an attempt to restore normal structure and functions.
Healing can occur in two ways: Regeneration and Repair
There are 4 phases of wound healing: hemostasis, inflammation, proliferation, and remodeling. This document also describes the mechanism of wound healing. Factors that affect healing include infection, uncontrolled diabetes, poor nutrition, age, anemia, the presence of foreign bodies, etc.
Complications of wound healing like infection, hyperpigmentation of scar, contractures, and keloid formation.
CapTechTalks Webinar Slides June 2024 Donovan Wright.pptxCapitolTechU
Slides from a Capitol Technology University webinar held June 20, 2024. The webinar featured Dr. Donovan Wright, presenting on the Department of Defense Digital Transformation.
A Visual Guide to 1 Samuel | A Tale of Two HeartsSteve Thomason
These slides walk through the story of 1 Samuel. Samuel is the last judge of Israel. The people reject God and want a king. Saul is anointed as the first king, but he is not a good king. David, the shepherd boy is anointed and Saul is envious of him. David shows honor while Saul continues to self destruct.
Gender and Mental Health - Counselling and Family Therapy Applications and In...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!