Criconnect
                  Get connected to cricket

Ravikumar Jayaraman
IU HCI-d Capstone, 2010-11
Criconnect

• Website
  – Cricket fans to connect to cricket
  – In local area within United States
Overview
Overview

• Problem
• Approach
• Research
Overview

• Criconnect
  – Design decisions & intentions
  – Features, Criconnect 1.0 & Criconnect 2.0
  – Scenario
  – Sponsors
  – Other sports
  – For HCI
Overview

• Reflections
• Summary
Problem
Cricket in Bloomington & US?
Problem

• Insufficient access to the community or
  resources
  – Cricket fans travelling to United States
  – Deeply passionate
  – Desire to connect to the game
Approach
General focus

• Cricket fans
  – International students who currently study or
    work after studies in United States
Common Problems
• Survey
  – Awareness about local club
  – Finding the community
  – Lack of media
  – Lack of infrastructure and resources
  – Unaffordable cost and inaccessibility of equipments
  – Lack of recognition and awareness about cricket
  – Less commitment and time availability to cricket due to studies
    and work
  – Weather
  – University rules for clubs
Narrowed focus
• Cricket fans in Bloomington
      • Passionate about cricket and desire to connect to
        cricket
      • Primarily enter US as students
• Especially on how they connect to cricket in
  Bloomington
Research
Research

• Primary research
• Literature review
• Critical analysis
Primary research

• Joined and participated in the IUBCC club
  – Weekly games and occasional tournaments on
    special holidays
• Observed club’s activity in Google groups
• Interviewed administrator and new club
  members
• Design sessions
IUBCC

• IUBCC (Indiana University Bloomington –
  Cricket Club)
  – Cricket club registered under Indiana University
  – Primarily consists of international students
More about IUBCC

• Cricket games played twice a week generally
  on weekends
• Google groups used as the primary tool for
  organizing and communicating about games
Interview with administrator

• Responsibilities as admin of IUBCC
  –   Scheduling and finding adequate number of people to play every week
  –   Finding resources
  –   Problems of expanding as well as managing the club
  –   Co-ordinate meetings
  –   Organizing tournaments
Interview with administrator

• Desire
  – Helping the sport reach out to maximum people
    and create more awareness
• Current approaches
  – Orientation
  – Word-of-mouth
Interview with new members

• Methods they used to find about the club
    • Friends
        – Existing members
        – Not a member but did knew about the club
        – Other new club members who are socially well
          connected
Insights

• Primary methods of spreading awareness
  – Word-of-mouth and social network
• Factors in spreading the awareness
  – Driven by chance
  – Cost and effort
Design sessions

• Approaches to find activity/club in local area
  – Websites and web services
     • Google search, Google Maps, Websites
  – Social connections
     • Friends, Facebook
  – Self-exploration
  – Professional place
  – Accidental
Insights

• Web presence
  – Increases the chance of finding relevant
    community
  – Easy to tie up with social networks while
    maintaining the uniqueness
Literature Review

• HCI and Sports
• HCI and Connectedness
• Cricket & baseball in US
HCI and Sports

Watching experience

• Rich sensory experience using audio tools
   –   Weldon, M. 2006. Audio tools for sports fan interaction. In CHI '06 Extended Abstracts on Human Factors in Computing Systems
       (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 1511-1516



• Mixed reality based experience
   –   Bardzell, J., Bardzell, S., Birchler, C., and Ryan, W. 2007. Double dribble: illusionism, mixed reality, and the sports fan experience.
       In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15,
       2007). ACE '07, vol. 203. ACM, New York, NY, 216-219



• Improved control over television watching
   –   Lynn, S. G., Olsen, D. R., and Partridge, B. G. 2009. Time warp football. In Proceedings of the Seventh European Conference on
       European interactive Television Conference (Leuven, Belgium, June 03 - 05, 2009). EuroITV '09. ACM, New York, NY, 77-86
HCI and Sports

Playing experience

• Technology to facilitate synchronous long-distance sports
   –   Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., and Wulf, V. 2007. Sports over a Distance. Personal Ubiquitous Comput. 11,
       8 (Dec. 2007), 633-645. DOI=http://dx.doi.org/10.1007/s00779-006-0133-0.



• Technology which endures the intensity of several sports
   –   Mueller, F. '., Agamanolis, S., Vetere, F., and Gibbs, M. 2009. Brute force interactions: leveraging intense physical actions in
       gaming. In Proceedings of the 21st Annual Conference of the Australian Computer-Human interaction Special interest Group: Design:
       Open 24/7 (Melbourne, Australia, November 23 - 27, 2009). OZCHI '09, vol. 411. ACM, New York, NY, 57-64



• Mixed reality based experience
   –   Bardzell, J., Bardzell, S., Birchler, C., and Ryan, W. 2007. Double dribble: illusionism, mixed reality, and the sports fan experience.
       In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15,
       2007). ACE '07, vol. 203. ACM, New York, NY, 216-219
HCI and Sports

Socializing aspect

• Computer supported collaborative sports (CSCS)
   – “Exploration into the design of computer applications which require sport-like input
     activities to achieve collective game experiences, mainly executed over a distance”
   – Computer supported collaborative play (CSCP) focusing more on fun and play




        •   Wulf V, Moritz EF, Henneke C, Al-Zubaidi K, Stevens G (2004) Computer supported collaborative sports: creating social
            spaces filled with sports activities. In: Proceedings of 3rd international conference educational computing (ICEC 2004),
            Springer, Berlin, Heidelberg, New York, LNCS, pp 80–89
        •   Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., and Wulf, V. 2007. Sports over a Distance. Personal Ubiquitous
            Comput. 11, 8 (Dec. 2007), 633-645. DOI=http://dx.doi.org/10.1007/s00779-006-0133-0. DOI=
            http://dx.doi.org/10.1007/s00779-006-0133-0
Insights

• Existing sports fan community
• Focus so far
  – Enhance watching and playing experience
  – Long-distance playing as opposed to local
HCI and Connectedness

Fostering a sense of community
•    Promoting chance encounters, long-distance sports, multi-point
     communication
•    Design nuggets
       – “Balance togetherness and uniqueness”
       – “Design for investment and growth”




Agamanolis, S. (2003) Designing displays for Human Connectedness. In Public and Situated Displays. Social and Interactional Aspects of
Shared Display Technologies. K. O'Hara, M. Perry, E. Churchill and Russell, D. (Eds), Kluwer, 2003, 309-334
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.59.5456&rep=rep1&type=pdf
Insights
• Views of social bonding through sports
   – One emphasizes on the socializing factor where the game becomes a tool
   – Other emphasizes on game where socialization is only a part of the game
• Assumptions in long-distance sports tools
   – People are connected to or know each other, at least they have a common
     context
Cricket & baseball in US
• “blood brothers separated at birth but
  genetically linked”
            • Ancestor games - stool ball and trap ball
• Cricket game in US
            • America’s leading ball game in 1855
            • Downfall after the Civil War
• Implications
            • Baseball took over cricket
            • Fast-paced lifestyle in US prohibited the growth of
              cricket
“Swinging away- How Cricket and Baseball Connect” – Beth Hise
Insights

• Cultural and social conditions shape history of
  the game
• Cricket has to compete with and adapt
  elements from baseball
Critical analysis of Google groups

• Juxtaposed the club members’ need against
  what the Google groups offers
Insights

• Google groups not customized for the rich
  communication between the members
  – “Discussions” were used to schedule weekly matches and often lacked
    rich information such as weather, tracking the count of people playing
    etc.,
  – Quantitative approach to classify members
      • Features such as rating a person which did not align with the
        contribution to the club
Summary – Approach

• Approach
  – General focus
    • Cricket fans
  – Survey and narrow focus
    • Cricket fans, primarily entering Bloomington, IN, US as
      students
Summary - Research

• Research
  – Primary
    • Participation, observation, interviews & design sessions
    • Current approaches to connect & challenges
       – Web, social network, self-exploratory, chance-driven
Summary - Research

• Research
  – Literature review
     • HCI & Sports, HCI & Connectedness, cricket & baseball
       in US
     • Current focus on community, social aspect & remote
       bonding, culture & historical influence
Summary - Research

• Research
  – Critical analysis
     • Google groups used by IUBCC admin & members
     • Lack of richness and quantitative approach
Criconnect
Criconnect

•   Design decisions & intentions
•   Features
•   Criconnect 1.0
•   Criconnect 2.0
•   Scenario
•   Sponsors
•   Other sports
•   For HCI
Problems/Barriers

• Awareness of when/where/how to
• Finding time
• Resources (equipment, transport, grounds,
  medical etc.,)
• Sustaining the passion
• Unaffordable cost
Problems/Barriers

• Ensuring sufficient number of people are there
  for playing
• Weather
• Sustaining cricket amidst new culture
• Overcoming gender and cultural bias
• Educating children
Natural constraints

• Limitations on transport
• Entry & exit timeline of students
• Growth of club will saturate
Research insights

• Primary research
  – Current approaches to connect & challenges
  – Web, social network, self-exploratory, chance-
    driven
Research insights

• Literature review
  – Current focus on community, social aspect &
    remote bonding, culture & historical influence
Research insights

• Critical analysis
   – Lack of richness and quantitative approach
Values

• “Ultimate particular”
•   ‘The Design Way: Intentional Change in an unpredictable World : Foundations and Fundamentals of Design Competence’ - Harold G.
    Nelson, Erik Stolterman


• Intentional
• Practical
• Highly useful to fans
Design decisions & intentions
Design decisions & intentions

• Website
     • Very accessible for students
  – Intention
     • Must provide rich contextual information Take into
       account limitations on time, cost and transport
Design decisions & intentions

• Intention
  – Primarily encourage playing compared to watching,
    at least weekly basis
     • Rich embodied experience
     • Chances of high bonding with the community
     • Health benefits
        – Promotion of interest and awareness in cricket among locals
        – Contributes to community development in long term
Design decisions & intentions

• Intention
  – Low or no cost
  – Continued access to cricket even after location
    change
     • Students should have access to cricket if they need to
       move to new place because of work or studies
Design decisions & intentions

•   Website
•   Encourage playing at least on a weekly basis
•   Low or no cost
•   Continued access to cricket
Features
Features
• Playing information - when, where, duration,
  directions, weather
• Watching information
• Announcements and calendar
• Gallery of pictures & videos from past matches
• Forums for members to talk about cricket, planning
  tournaments etc.,
• Sponsor pages where they list special
  information/discounts
Features
• Tools/apps for umpiring, scoring, helping maintain
  fitness etc.,
• Profile for each player - scores recorded etc.,
• Services/plans for injury, how to avoid injury
• Social network plugins to connect & spread cricket
  awareness
• Tools for teaching and training school children &
  locals
Criconnect 1.0

• Creating awareness about local cricket playing
  schedule
• Giving more rich information
  – Targeted especially towards new cricket fans
Interactive mockup
Interactive prototype
Interactive prototype
Feedback

• Calendar
• Transport and map become less important
  over period
• Only email information on the site
  • For contact, carpools etc.,
Criconnect 2.0

•   Watching games with groups
•   Scheduling and collecting responses for game
•   Connecting to cricket in a new place
•   Text version and calendar view
•   Adding weather info on the thumbnail
Prototype & evaluation

• Paper mock-ups
• Evaluation
  – Usefulness, ease of use, usability and likelihood of
    the system used in a new place
Scenario
Week #2 in US

Bloomington, Indiana
Comes to know about Criconnect through web
Year #1 in US

Bloomington, IN
Registered member and administrator
Signed-in, RSVP for existing game, create new
  game as well as schedule weekly club game
Year #4 in US

Miami, Florida
Sponsors

• USA Cricket Association
  – Expanding cricket
• Cultural centers
  – Preserving and showcasing culture
• Local ethnic restaurants/vendors
  – Serve culture, not just food
Other sports

• Soccer/football, hockey and many other sports
  fans
  – Especially who travel to a new place/culture
  – Not necessarily students
For HCI

• Intimacy with activities in addition to intimacy
  between people
  – CHI 2011 “leveraging our diversity and connecting
    people, cultures, technologies, experiences, and
    ideas”(http://chi2011.org/index.html)



• Empowering impromptu/dynamic communities
• Personal, social and entertainment
Reflections
New things I learnt

• First hand experience with “client”
• Being a cricket fan played a huge role
• Astounded by passion of few fans
Things could have been done better
• Critical analysis & comparison of Facebook groups
• Better focus on Google groups critical analysis
• Design session to create a game which participants will play
  on a weekly basis
   – Unclear instructions
• Using personas to critique and strengthen the design
   – Insufficient design detail to completely use personas
• Design evaluation through mobile phone
Inspirations

•   Cricinfo.com
•   Flickr
•   Facebook
•   Weather.com
•   Meetup.com
•   Google maps
•   Goby.com
How long can it be active

• Till sponsored, managed and curated by USA
  Cricket Association
• Till cultural, socio-economic changes
  – People’s interest in cricket and how they view it
From human perspective

• Allows people to do what they are really
  passionate about
  – With people they prefer
  – With people who appreciate it
Summary
Summary

• Problem
  – Insufficient access to cricket community
• Approach
  – Bloomington cricket fans
• Research
  – Current approaches, literature review, critical
    analysis
Summary

• Criconnect
  – Design decisions & intentions
     • Website, Low or no cost, Continued access,Highly
       useful
  – Features
     • Playing & watching schedule, schedule & RSVP for game
  – Sponsors, Other sports, For HCI
Attributions
•   Cricket ball (opening/ending slides and poster) (http://blog.citylets.co.uk/wp-
    content/uploads/2007/10/cricket-ball.jpg ) (free to share with attribution)
    (http://creativecommons.org/licenses/by-nc-nd/2.5/in/deed.en)
•   Cricket insect(http://www.flickr.com/photos/richardsinyem/1139629962/in/photostream/) (free to share &
    remix)
•   Cricket game(http://www.flickr.com/photos/somethingness/3739968670/sizes/l/) (free to share & remix)
•   Cricket ground (http://www.flickr.com/photos/sowri/2228556362/sizes/l/) (free to share with attribution)
•   Age and place (http://www.flickr.com/photos/ampersandyslexia/3258490209/sizes/o/) (free to share &
    remix with attribution)
•   Cricket kids(http://www.flickr.com/photos/mckaysavage/1396038336/sizes/o/) (free to share & remix with
    attribution)
•   Gender (http://www.flickr.com/photos/rishabh_m/5434107646/sizes/o/) (free to share & remix with
    attribution)
•   Screenshots of Meetup.com, Goby.com, Google Maps with Cricket near Bloomington, IN, USA accessed
    on 5/16/2011
•   Cricket passionate fan(http://www.flickr.com/photos/adwentures/3160405317/sizes/o/in/photostream/)
    (free to share & remix with attribution)
Thank you
For Capstone
Erik Stolterman, Marty Siegel and Jeff Bardzell

IUBCC, Ashish Karia, Eran, Dhairya, Rohan Rajawade, Kshitish,
Suhas, Mudit, Kartik Trivedi, Anuj Patel, Ramya, Srikanth and
everyone who took the survey

Robert, Dan, Anna Eaglin, Elisha, Nina Mehta, Kathleen, Ammar,
Xiying, Matt Edwards, Sarah, Sam Shahrani, Fanxing, Chris Basham,
Jeremiah, Joy, John Wayne, Anjana, Juntao, Chitmeng, Tianlu,Yuebo,
Apurva, Thalith,Vidya, Gopi and Ragesh
For Master’s

Erik, Marty, Jeff, Shaowen and Eli


Vidya, Gopi, Chad,Yujia, Moe, Casey and all my
IDP mentors


My awesome HCI-d cohort 2011
For support

Family & friends
Criconnect
   Q &A

Criconnect

  • 1.
    Criconnect Get connected to cricket Ravikumar Jayaraman IU HCI-d Capstone, 2010-11
  • 2.
    Criconnect • Website – Cricket fans to connect to cricket – In local area within United States
  • 3.
  • 4.
  • 5.
    Overview • Criconnect – Design decisions & intentions – Features, Criconnect 1.0 & Criconnect 2.0 – Scenario – Sponsors – Other sports – For HCI
  • 6.
  • 9.
  • 13.
  • 17.
    Problem • Insufficient accessto the community or resources – Cricket fans travelling to United States – Deeply passionate – Desire to connect to the game
  • 18.
  • 21.
    General focus • Cricketfans – International students who currently study or work after studies in United States
  • 22.
    Common Problems • Survey – Awareness about local club – Finding the community – Lack of media – Lack of infrastructure and resources – Unaffordable cost and inaccessibility of equipments – Lack of recognition and awareness about cricket – Less commitment and time availability to cricket due to studies and work – Weather – University rules for clubs
  • 23.
    Narrowed focus • Cricketfans in Bloomington • Passionate about cricket and desire to connect to cricket • Primarily enter US as students • Especially on how they connect to cricket in Bloomington
  • 24.
  • 25.
    Research • Primary research •Literature review • Critical analysis
  • 26.
    Primary research • Joinedand participated in the IUBCC club – Weekly games and occasional tournaments on special holidays • Observed club’s activity in Google groups • Interviewed administrator and new club members • Design sessions
  • 27.
    IUBCC • IUBCC (IndianaUniversity Bloomington – Cricket Club) – Cricket club registered under Indiana University – Primarily consists of international students
  • 28.
    More about IUBCC •Cricket games played twice a week generally on weekends • Google groups used as the primary tool for organizing and communicating about games
  • 29.
    Interview with administrator •Responsibilities as admin of IUBCC – Scheduling and finding adequate number of people to play every week – Finding resources – Problems of expanding as well as managing the club – Co-ordinate meetings – Organizing tournaments
  • 30.
    Interview with administrator •Desire – Helping the sport reach out to maximum people and create more awareness • Current approaches – Orientation – Word-of-mouth
  • 31.
    Interview with newmembers • Methods they used to find about the club • Friends – Existing members – Not a member but did knew about the club – Other new club members who are socially well connected
  • 32.
    Insights • Primary methodsof spreading awareness – Word-of-mouth and social network • Factors in spreading the awareness – Driven by chance – Cost and effort
  • 33.
    Design sessions • Approachesto find activity/club in local area – Websites and web services • Google search, Google Maps, Websites – Social connections • Friends, Facebook – Self-exploration – Professional place – Accidental
  • 34.
    Insights • Web presence – Increases the chance of finding relevant community – Easy to tie up with social networks while maintaining the uniqueness
  • 35.
    Literature Review • HCIand Sports • HCI and Connectedness • Cricket & baseball in US
  • 36.
    HCI and Sports Watchingexperience • Rich sensory experience using audio tools – Weldon, M. 2006. Audio tools for sports fan interaction. In CHI '06 Extended Abstracts on Human Factors in Computing Systems (Montréal, Québec, Canada, April 22 - 27, 2006). CHI '06. ACM, New York, NY, 1511-1516 • Mixed reality based experience – Bardzell, J., Bardzell, S., Birchler, C., and Ryan, W. 2007. Double dribble: illusionism, mixed reality, and the sports fan experience. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. ACM, New York, NY, 216-219 • Improved control over television watching – Lynn, S. G., Olsen, D. R., and Partridge, B. G. 2009. Time warp football. In Proceedings of the Seventh European Conference on European interactive Television Conference (Leuven, Belgium, June 03 - 05, 2009). EuroITV '09. ACM, New York, NY, 77-86
  • 37.
    HCI and Sports Playingexperience • Technology to facilitate synchronous long-distance sports – Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., and Wulf, V. 2007. Sports over a Distance. Personal Ubiquitous Comput. 11, 8 (Dec. 2007), 633-645. DOI=http://dx.doi.org/10.1007/s00779-006-0133-0. • Technology which endures the intensity of several sports – Mueller, F. '., Agamanolis, S., Vetere, F., and Gibbs, M. 2009. Brute force interactions: leveraging intense physical actions in gaming. In Proceedings of the 21st Annual Conference of the Australian Computer-Human interaction Special interest Group: Design: Open 24/7 (Melbourne, Australia, November 23 - 27, 2009). OZCHI '09, vol. 411. ACM, New York, NY, 57-64 • Mixed reality based experience – Bardzell, J., Bardzell, S., Birchler, C., and Ryan, W. 2007. Double dribble: illusionism, mixed reality, and the sports fan experience. In Proceedings of the international Conference on Advances in Computer Entertainment Technology (Salzburg, Austria, June 13 - 15, 2007). ACE '07, vol. 203. ACM, New York, NY, 216-219
  • 38.
    HCI and Sports Socializingaspect • Computer supported collaborative sports (CSCS) – “Exploration into the design of computer applications which require sport-like input activities to achieve collective game experiences, mainly executed over a distance” – Computer supported collaborative play (CSCP) focusing more on fun and play • Wulf V, Moritz EF, Henneke C, Al-Zubaidi K, Stevens G (2004) Computer supported collaborative sports: creating social spaces filled with sports activities. In: Proceedings of 3rd international conference educational computing (ICEC 2004), Springer, Berlin, Heidelberg, New York, LNCS, pp 80–89 • Mueller, F., Stevens, G., Thorogood, A., O'Brien, S., and Wulf, V. 2007. Sports over a Distance. Personal Ubiquitous Comput. 11, 8 (Dec. 2007), 633-645. DOI=http://dx.doi.org/10.1007/s00779-006-0133-0. DOI= http://dx.doi.org/10.1007/s00779-006-0133-0
  • 39.
    Insights • Existing sportsfan community • Focus so far – Enhance watching and playing experience – Long-distance playing as opposed to local
  • 40.
    HCI and Connectedness Fosteringa sense of community • Promoting chance encounters, long-distance sports, multi-point communication • Design nuggets – “Balance togetherness and uniqueness” – “Design for investment and growth” Agamanolis, S. (2003) Designing displays for Human Connectedness. In Public and Situated Displays. Social and Interactional Aspects of Shared Display Technologies. K. O'Hara, M. Perry, E. Churchill and Russell, D. (Eds), Kluwer, 2003, 309-334 http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.59.5456&rep=rep1&type=pdf
  • 41.
    Insights • Views ofsocial bonding through sports – One emphasizes on the socializing factor where the game becomes a tool – Other emphasizes on game where socialization is only a part of the game • Assumptions in long-distance sports tools – People are connected to or know each other, at least they have a common context
  • 42.
    Cricket & baseballin US • “blood brothers separated at birth but genetically linked” • Ancestor games - stool ball and trap ball • Cricket game in US • America’s leading ball game in 1855 • Downfall after the Civil War • Implications • Baseball took over cricket • Fast-paced lifestyle in US prohibited the growth of cricket “Swinging away- How Cricket and Baseball Connect” – Beth Hise
  • 43.
    Insights • Cultural andsocial conditions shape history of the game • Cricket has to compete with and adapt elements from baseball
  • 44.
    Critical analysis ofGoogle groups • Juxtaposed the club members’ need against what the Google groups offers
  • 45.
    Insights • Google groupsnot customized for the rich communication between the members – “Discussions” were used to schedule weekly matches and often lacked rich information such as weather, tracking the count of people playing etc., – Quantitative approach to classify members • Features such as rating a person which did not align with the contribution to the club
  • 46.
    Summary – Approach •Approach – General focus • Cricket fans – Survey and narrow focus • Cricket fans, primarily entering Bloomington, IN, US as students
  • 47.
    Summary - Research •Research – Primary • Participation, observation, interviews & design sessions • Current approaches to connect & challenges – Web, social network, self-exploratory, chance-driven
  • 48.
    Summary - Research •Research – Literature review • HCI & Sports, HCI & Connectedness, cricket & baseball in US • Current focus on community, social aspect & remote bonding, culture & historical influence
  • 49.
    Summary - Research •Research – Critical analysis • Google groups used by IUBCC admin & members • Lack of richness and quantitative approach
  • 50.
  • 51.
    Criconnect • Design decisions & intentions • Features • Criconnect 1.0 • Criconnect 2.0 • Scenario • Sponsors • Other sports • For HCI
  • 52.
    Problems/Barriers • Awareness ofwhen/where/how to • Finding time • Resources (equipment, transport, grounds, medical etc.,) • Sustaining the passion • Unaffordable cost
  • 53.
    Problems/Barriers • Ensuring sufficientnumber of people are there for playing • Weather • Sustaining cricket amidst new culture • Overcoming gender and cultural bias • Educating children
  • 54.
    Natural constraints • Limitationson transport • Entry & exit timeline of students • Growth of club will saturate
  • 55.
    Research insights • Primaryresearch – Current approaches to connect & challenges – Web, social network, self-exploratory, chance- driven
  • 56.
    Research insights • Literaturereview – Current focus on community, social aspect & remote bonding, culture & historical influence
  • 57.
    Research insights • Criticalanalysis – Lack of richness and quantitative approach
  • 58.
    Values • “Ultimate particular” • ‘The Design Way: Intentional Change in an unpredictable World : Foundations and Fundamentals of Design Competence’ - Harold G. Nelson, Erik Stolterman • Intentional • Practical • Highly useful to fans
  • 59.
  • 60.
    Design decisions &intentions • Website • Very accessible for students – Intention • Must provide rich contextual information Take into account limitations on time, cost and transport
  • 61.
    Design decisions &intentions • Intention – Primarily encourage playing compared to watching, at least weekly basis • Rich embodied experience • Chances of high bonding with the community • Health benefits – Promotion of interest and awareness in cricket among locals – Contributes to community development in long term
  • 62.
    Design decisions &intentions • Intention – Low or no cost – Continued access to cricket even after location change • Students should have access to cricket if they need to move to new place because of work or studies
  • 63.
    Design decisions &intentions • Website • Encourage playing at least on a weekly basis • Low or no cost • Continued access to cricket
  • 64.
  • 66.
    Features • Playing information- when, where, duration, directions, weather • Watching information • Announcements and calendar • Gallery of pictures & videos from past matches • Forums for members to talk about cricket, planning tournaments etc., • Sponsor pages where they list special information/discounts
  • 67.
    Features • Tools/apps forumpiring, scoring, helping maintain fitness etc., • Profile for each player - scores recorded etc., • Services/plans for injury, how to avoid injury • Social network plugins to connect & spread cricket awareness • Tools for teaching and training school children & locals
  • 68.
    Criconnect 1.0 • Creatingawareness about local cricket playing schedule • Giving more rich information – Targeted especially towards new cricket fans
  • 69.
  • 71.
  • 72.
  • 73.
    Feedback • Calendar • Transportand map become less important over period • Only email information on the site • For contact, carpools etc.,
  • 74.
    Criconnect 2.0 • Watching games with groups • Scheduling and collecting responses for game • Connecting to cricket in a new place • Text version and calendar view • Adding weather info on the thumbnail
  • 78.
    Prototype & evaluation •Paper mock-ups • Evaluation – Usefulness, ease of use, usability and likelihood of the system used in a new place
  • 79.
  • 80.
    Week #2 inUS Bloomington, Indiana Comes to know about Criconnect through web
  • 102.
    Year #1 inUS Bloomington, IN Registered member and administrator Signed-in, RSVP for existing game, create new game as well as schedule weekly club game
  • 120.
    Year #4 inUS Miami, Florida
  • 122.
    Sponsors • USA CricketAssociation – Expanding cricket • Cultural centers – Preserving and showcasing culture • Local ethnic restaurants/vendors – Serve culture, not just food
  • 123.
    Other sports • Soccer/football,hockey and many other sports fans – Especially who travel to a new place/culture – Not necessarily students
  • 124.
    For HCI • Intimacywith activities in addition to intimacy between people – CHI 2011 “leveraging our diversity and connecting people, cultures, technologies, experiences, and ideas”(http://chi2011.org/index.html) • Empowering impromptu/dynamic communities • Personal, social and entertainment
  • 125.
  • 126.
    New things Ilearnt • First hand experience with “client” • Being a cricket fan played a huge role • Astounded by passion of few fans
  • 127.
    Things could havebeen done better • Critical analysis & comparison of Facebook groups • Better focus on Google groups critical analysis • Design session to create a game which participants will play on a weekly basis – Unclear instructions • Using personas to critique and strengthen the design – Insufficient design detail to completely use personas • Design evaluation through mobile phone
  • 128.
    Inspirations • Cricinfo.com • Flickr • Facebook • Weather.com • Meetup.com • Google maps • Goby.com
  • 129.
    How long canit be active • Till sponsored, managed and curated by USA Cricket Association • Till cultural, socio-economic changes – People’s interest in cricket and how they view it
  • 130.
    From human perspective •Allows people to do what they are really passionate about – With people they prefer – With people who appreciate it
  • 132.
  • 133.
    Summary • Problem – Insufficient access to cricket community • Approach – Bloomington cricket fans • Research – Current approaches, literature review, critical analysis
  • 134.
    Summary • Criconnect – Design decisions & intentions • Website, Low or no cost, Continued access,Highly useful – Features • Playing & watching schedule, schedule & RSVP for game – Sponsors, Other sports, For HCI
  • 135.
    Attributions • Cricket ball (opening/ending slides and poster) (http://blog.citylets.co.uk/wp- content/uploads/2007/10/cricket-ball.jpg ) (free to share with attribution) (http://creativecommons.org/licenses/by-nc-nd/2.5/in/deed.en) • Cricket insect(http://www.flickr.com/photos/richardsinyem/1139629962/in/photostream/) (free to share & remix) • Cricket game(http://www.flickr.com/photos/somethingness/3739968670/sizes/l/) (free to share & remix) • Cricket ground (http://www.flickr.com/photos/sowri/2228556362/sizes/l/) (free to share with attribution) • Age and place (http://www.flickr.com/photos/ampersandyslexia/3258490209/sizes/o/) (free to share & remix with attribution) • Cricket kids(http://www.flickr.com/photos/mckaysavage/1396038336/sizes/o/) (free to share & remix with attribution) • Gender (http://www.flickr.com/photos/rishabh_m/5434107646/sizes/o/) (free to share & remix with attribution) • Screenshots of Meetup.com, Goby.com, Google Maps with Cricket near Bloomington, IN, USA accessed on 5/16/2011 • Cricket passionate fan(http://www.flickr.com/photos/adwentures/3160405317/sizes/o/in/photostream/) (free to share & remix with attribution)
  • 136.
  • 137.
    For Capstone Erik Stolterman,Marty Siegel and Jeff Bardzell IUBCC, Ashish Karia, Eran, Dhairya, Rohan Rajawade, Kshitish, Suhas, Mudit, Kartik Trivedi, Anuj Patel, Ramya, Srikanth and everyone who took the survey Robert, Dan, Anna Eaglin, Elisha, Nina Mehta, Kathleen, Ammar, Xiying, Matt Edwards, Sarah, Sam Shahrani, Fanxing, Chris Basham, Jeremiah, Joy, John Wayne, Anjana, Juntao, Chitmeng, Tianlu,Yuebo, Apurva, Thalith,Vidya, Gopi and Ragesh
  • 138.
    For Master’s Erik, Marty,Jeff, Shaowen and Eli Vidya, Gopi, Chad,Yujia, Moe, Casey and all my IDP mentors My awesome HCI-d cohort 2011
  • 139.
  • 140.