Create the variables, and methods needed for this class: A DicePlayer is a class that represents the player in a Craps game. A DicePlayer is a data class. The data we need to manage (the fields or class variables) are the players name and how much money the player has to bet. Methods are needed to manage this data. Solution import java.util.Scanner; // inporting required packages class DicePlayer { private String name; // creating requried variables private double cash; Scanner sc=new Scanner(System.in); // scanner variable to take i/p\'s public void setName() { System.out.println(\"Enter the name of the player\ \"); name=sc.next(); // taking player name } public void setCash () { System.out.println(\"Give the amount on the hand\ \"); cash=sc.nextDouble(); // taking cash } public String getName() { return name; // getting name when needed } public double getCash() { return cash; // getting cash when needed } public boolean addCash() { double add; System.out.println(\"Give the amount to add\ \"); add=sc.nextInt(); if (add>0) // checking the taken value is non-negative { cash=cash+add; // if yes add it to cash return true; } else return false; // else retrun false } public boolean subCash() { double sub; System.out.println(\"Give the amount to sub\ \"); sub=sc.nextInt(); if (sub>0 && sub.