This document provides an overview and introduction to constructing 3D scenes using the Woden Engine in Pharo. It describes the abstraction layers in Woden including the low-level graphics API, scene graph, and high-level frameworks like Woden Roassal and the new Entity System. Examples are shown using the PBR material model, importing glTF models, physics simulations in Woden Roassal, and a hot air balloon vehicle demo in the Entity System. The talk concludes with a video demonstration of a procedurally generated voyage simulation.