This document discusses several examples of collapsed or inert virtual worlds from video games where interactive elements have been removed, including a Fallout 3 game world with no interactable objects, a Minecraft world with all landscape features removed, the city of Magnasanti from Sim City 3000 with no inhabitants or activity, and a Dwarf Fortress where the fortress and inhabitants have been destroyed, leaving an empty virtual space. These examples demonstrate two types of collapse or inertness in virtual worlds through attrition of interactable elements or through bringing order to chaos by removing or organizing all features.