Collaborative Improv presentation shared at PixelUp conference, March 2019. Exploring collaboration and product design through the lens of improvisation.
For more info, check out https://collaborativeimprov.com
The Power of Story: Why you are losing clients and the best staffRipMedia Group,
THE POWER OF STORY, by Maury Rogow, CEO of Rip Media Group. Executives, Marketing and Engineers will all benefit by learning why your story is winning your losing you clients...and what to do to improve.
Collaborative Improv: Building Better Products Through ImprovisationDavid Farkas
Improv is a collaborative storytelling technique that can be applied in various business contexts like sales, presentations, and product development. The key rules of improv include accepting offers, listening, supporting other participants, and focusing on details. Improv helps build trust and consensus through open body language and mirroring others. It encourages participants to say "yes and" to contribute to the evolving story instead of blocking or criticizing ideas.
This document discusses how improvisational acting techniques can be applied to product development processes. It covers some basic principles of improv like listening, reacting in the moment, and accepting offers from others. It then gives examples of how improv can be used in idea generation, requirements gathering, presentations, and product validation. Some specific improv games and exercises are also presented like bodystorming and walking in the park that could help teams collaborate and think creatively.
Improvised IA: Going Beyond the WhiteboardDavid Farkas
The need to adapt and be flexible within project schedules and meetings has never been greater, but this is a soft skill not easily taught or quickly learned. It starts with team collaboration and trust while ultimately leading to idea generation and problem solving. Yield to the highest offer. Always say YES. Alway raise the bar. These are three of the core components to improvisation in comedy. They are also three pillars to a good collaborative environment.
This hands on session will explore the fundamentals to improv as a means to strengthen teams across organizations. Participants will walk away with:
An understanding to the fundamentals to improv
An understanding of applications to the field of UX as both a team building tool and idea generation
Real world practice and sample exercises
We’re looking to get up and shake the cobwebs off our bodies. Through Bodystorming and other improv games participants will engage with the space around them and will learn the basics of improvisational comedy and how it can directly translate back to work in the office and with clients alike.
UX Field Research Basics, Abstractions 2019David Farkas
This document discusses UX field research basics. It covers planning and preparation, conducting research in the field, and analyzing findings. In the planning section, it describes creating documents like test plans, interview guides, and recruitment materials. For fieldwork, it discusses facilitating sessions, using improvisation techniques, and managing logistics. Finally, the analysis section explores consolidating data, identifying themes, and determining the best way to tell the research story. The overall message is that thorough planning and preparation are essential for high-quality field research.
The Power of Story: Why you are losing clients and the best staffRipMedia Group,
THE POWER OF STORY, by Maury Rogow, CEO of Rip Media Group. Executives, Marketing and Engineers will all benefit by learning why your story is winning your losing you clients...and what to do to improve.
Collaborative Improv: Building Better Products Through ImprovisationDavid Farkas
Improv is a collaborative storytelling technique that can be applied in various business contexts like sales, presentations, and product development. The key rules of improv include accepting offers, listening, supporting other participants, and focusing on details. Improv helps build trust and consensus through open body language and mirroring others. It encourages participants to say "yes and" to contribute to the evolving story instead of blocking or criticizing ideas.
This document discusses how improvisational acting techniques can be applied to product development processes. It covers some basic principles of improv like listening, reacting in the moment, and accepting offers from others. It then gives examples of how improv can be used in idea generation, requirements gathering, presentations, and product validation. Some specific improv games and exercises are also presented like bodystorming and walking in the park that could help teams collaborate and think creatively.
Improvised IA: Going Beyond the WhiteboardDavid Farkas
The need to adapt and be flexible within project schedules and meetings has never been greater, but this is a soft skill not easily taught or quickly learned. It starts with team collaboration and trust while ultimately leading to idea generation and problem solving. Yield to the highest offer. Always say YES. Alway raise the bar. These are three of the core components to improvisation in comedy. They are also three pillars to a good collaborative environment.
This hands on session will explore the fundamentals to improv as a means to strengthen teams across organizations. Participants will walk away with:
An understanding to the fundamentals to improv
An understanding of applications to the field of UX as both a team building tool and idea generation
Real world practice and sample exercises
We’re looking to get up and shake the cobwebs off our bodies. Through Bodystorming and other improv games participants will engage with the space around them and will learn the basics of improvisational comedy and how it can directly translate back to work in the office and with clients alike.
UX Field Research Basics, Abstractions 2019David Farkas
This document discusses UX field research basics. It covers planning and preparation, conducting research in the field, and analyzing findings. In the planning section, it describes creating documents like test plans, interview guides, and recruitment materials. For fieldwork, it discusses facilitating sessions, using improvisation techniques, and managing logistics. Finally, the analysis section explores consolidating data, identifying themes, and determining the best way to tell the research story. The overall message is that thorough planning and preparation are essential for high-quality field research.
The document discusses UX field research basics in three sections. Section 1 covers planning and preparation, including developing test plans, recruitment screeners, interview guides, and logistics. Section 2 discusses facilitating research through introductions, managing flow, improvisation, body language, and energy levels. Section 3 is about analyzing and reporting research findings by consolidating data, finding the overall story, and determining what story to tell from the research. The overall message is that thorough planning, proper facilitation in the field, and identifying patterns in the data are key to effective UX field research.
UX Research: Half Day Workshop IAS 2018, ChicagoDavid Farkas
This document outlines an agenda for a UX research training session. It covers the history of UX research and different research methods including qualitative and quantitative approaches. Specific techniques are discussed like contextual inquiry, card sorting, and various analysis methods. The importance of asking good questions, choosing appropriate methods, and effectively communicating findings is emphasized. Research is framed as an ongoing process that should inform every stage of product development.
UX Field Research Basics Chicago Camp 2017David Farkas
David Farkas gave a presentation on UX field research basics. He covered three main sections: planning and preparation, which included developing test plans, recruitment screeners, and interview guides; facilitating research, such as introductions, managing session flow, and body language; and analysis and reporting, like consolidating data, finding themes in the research, and determining what story to tell with the findings. The overall presentation provided guidance on how to properly plan for, conduct, and analyze UX field research.
Giant 2015: CTRL Z, A Practitioner's Support GroupDavid Farkas
A discussion in how we can better ask and offer support within our teams when projects and situations occur that are unexpected or non-ideal. This presentation was paired with a live-demo and discussion.
Silver Linings, When Building a Team FailsDavid Farkas
My five-minute lightning talk presented at Pro/Design Conference January 30, 2015. Hosted by Nasdaq, this talk shares a story and lessons learned building a design team within a larger organization.
A guest lecture presentation on Interaction Design Best Practices given at Penn's campus in Philadelphia.
Includes heuristics from Jacob Nielsen, Abby Covert, Erik Dahl's UX Axioms.
Interaction Design Through Mixology IxDA-DC 2012David Farkas
David Farkas gave a presentation on interaction design through mixology at the August 2012 IxDA DC conference. He discussed how mixology, like interaction design, involves experimenting with ingredients and processes to create new recipes/experiences. Farkas presented several original cocktail recipes he developed through an iterative process involving education on techniques and ingredients, experimentation, and user testing to refine flavors that were pleasing but masked the taste of alcohol. He argued that interaction designers can apply similar approaches used in mixology to their work.
David Farkas presented on using mixology and cocktail design as an analogy for interaction design. Mixology involves experimenting with ingredients and recipes to create new cocktails, similar to how interaction designers iterate on a design by testing with users. Farkas discussed how the process of learning mixology through education and practice is comparable to learning design and provided several examples of original cocktail recipes he created with different flavor combinations and ingredients. He argued that mixology serves as a useful metaphor for interaction design processes like user validation, iteration and designing experiences that are intuitive to users.
The document discusses UX field research basics in three sections. Section 1 covers planning and preparation, including developing test plans, recruitment screeners, interview guides, and logistics. Section 2 discusses facilitating research through introductions, managing flow, improvisation, body language, and energy levels. Section 3 is about analyzing and reporting research findings by consolidating data, finding the overall story, and determining what story to tell from the research. The overall message is that thorough planning, proper facilitation in the field, and identifying patterns in the data are key to effective UX field research.
UX Research: Half Day Workshop IAS 2018, ChicagoDavid Farkas
This document outlines an agenda for a UX research training session. It covers the history of UX research and different research methods including qualitative and quantitative approaches. Specific techniques are discussed like contextual inquiry, card sorting, and various analysis methods. The importance of asking good questions, choosing appropriate methods, and effectively communicating findings is emphasized. Research is framed as an ongoing process that should inform every stage of product development.
UX Field Research Basics Chicago Camp 2017David Farkas
David Farkas gave a presentation on UX field research basics. He covered three main sections: planning and preparation, which included developing test plans, recruitment screeners, and interview guides; facilitating research, such as introductions, managing session flow, and body language; and analysis and reporting, like consolidating data, finding themes in the research, and determining what story to tell with the findings. The overall presentation provided guidance on how to properly plan for, conduct, and analyze UX field research.
Giant 2015: CTRL Z, A Practitioner's Support GroupDavid Farkas
A discussion in how we can better ask and offer support within our teams when projects and situations occur that are unexpected or non-ideal. This presentation was paired with a live-demo and discussion.
Silver Linings, When Building a Team FailsDavid Farkas
My five-minute lightning talk presented at Pro/Design Conference January 30, 2015. Hosted by Nasdaq, this talk shares a story and lessons learned building a design team within a larger organization.
A guest lecture presentation on Interaction Design Best Practices given at Penn's campus in Philadelphia.
Includes heuristics from Jacob Nielsen, Abby Covert, Erik Dahl's UX Axioms.
Interaction Design Through Mixology IxDA-DC 2012David Farkas
David Farkas gave a presentation on interaction design through mixology at the August 2012 IxDA DC conference. He discussed how mixology, like interaction design, involves experimenting with ingredients and processes to create new recipes/experiences. Farkas presented several original cocktail recipes he developed through an iterative process involving education on techniques and ingredients, experimentation, and user testing to refine flavors that were pleasing but masked the taste of alcohol. He argued that interaction designers can apply similar approaches used in mixology to their work.
David Farkas presented on using mixology and cocktail design as an analogy for interaction design. Mixology involves experimenting with ingredients and recipes to create new cocktails, similar to how interaction designers iterate on a design by testing with users. Farkas discussed how the process of learning mixology through education and practice is comparable to learning design and provided several examples of original cocktail recipes he created with different flavor combinations and ingredients. He argued that mixology serves as a useful metaphor for interaction design processes like user validation, iteration and designing experiences that are intuitive to users.
9. 9
Rules of Improv
1. Everything is True
2. Don’t Force Funny
3. Failure is OK
4. Listen to the Scene
5. Support Your Players
6. Details Matter
7. Raise the Stakes
8. Yield to the Strongest Offer
9. You are NOT the Star
10. Remember Everything
20. 20
Rules of Improv
1. Everything is True
2. Don’t Force Funny
3. Failure is OK
4. Listen to the Scene
5. Support Your Players
6. Details Matter
7. Raise the Stakes
8. Yield to the Strongest Offer
9. You are NOT the Star
10. Remember Everything
21. 21
•Act Like Grandma is Watching
•Play with Best Intentions
•Play to Highest Intellect
•I’ve Got Your Back
•Stop Anytime
IMPROV’S MINDSET