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THE CAMPAIGN BRIEF
 Mandate
   Teaser campaign for fall launch of
   Splinter Cell Conviction across Canada

 Objectives
   SOFT: Increase fan base of Splinter Cell by reaching a more mainstream target.
   HARD: Pre-sale 10K orders (focus retailer Future Shop).

 Medium
   360-degree - whatever works

 Budget
   $45K

 Campaign launch
   September 2009


                                                                                    2
Strategic
blender

Half the battle of a good strategy is
asking the right question. Based on our
reading of your brief here’’s our take on
the big problem that we need to
overcome with our creative.




                                            3
BACK
GROUND SITUATION
Splinter Cell was the Ubisoft franchise. The series dates
back to 2002 and Conviction (5th release) was originally
slated to launch in Nov-2007 but at last minute got pulled
for some rumored reasons*. With a 3-year gap from last
release a lot has changed in the gaming world, and the
original core fans are now older….7-years older! Ubisoft
wants to give luster back to this franchise.

* The best rumor we found on some forum is that Michael Ironside, the voice behind Sam Fisher, was
suspected by FBI of being a Canadian spy in real life and so Ubisoft shelved the launch to avoid bad PR. We
think the truth more has to do with the wise decision in 2007 to wait to launch with the much improved game.




                                                                                                               4
Primary
        :“
         Lapsed fa
                  ns” : who
                            lost inter
                                      est in gam
                                                e   because
                                                            of lack   of game
                                                                              innovatio
                                                                                       n, too rep
                                                                                                 etitive, or
                                                                                                             not actio
                                                                                                                      n oriente
                                                                                                                               d enoug
                                                                                                                                      h.




                                                                                C2.
                                                               ll of Duty, and A
                                              o play Halo-3, Ca
                               rs” : gamers wh
             Primary : “Newcome

                                                                            Secondar
                                                                                       y : “Core fan
                                                                                                   s” : gamers
                                                                                                               who fully e
                                                                                                                          mbrace Sp
                                                                                                                                   linter Cell.
WHAT WE NEED TO KNOW ABOUT CONVICTION
Conviction lets you unleash the ferocious skills of a renegade spy. That’s right, Conviction lets you unleash the ferocious skills of a renegade spy.




   REINVENTED                                                                   SAM FISHER IS
   GAMEPLAY                                                                        THE DUDE
   The game is radically improved, easier to play,                              He oozes with personality. He wants revenge for his
   more action-oriented, lled with new                                        daughter’s assassination. He does not shrink and hide
   innovations like mission goals projected on                               away. He acts more like 24’s Jack Bauer. He is a panther
                                                                                       on the move and on the hunt for his targets.
   walls and has rid itself of slow transitions.




                                                                                                                                                   6
CURRENT                                       DESIRED
PERCEPTION                                 PERCEPTION
Splinter Cell the old hit that cannot     Splinter Cell once again has
compete in the league of new            pushed boundaries of stealth
games out there.                        games with super game-play
                                                 and a ‘real’ character.
good news
 Th e p ro d u c t i s a s g o o d
      as it promises.
THE WRITING IS ON THE WALL
                SPLINTER CELL CONVICTION ON ITS WAY TO BEING A HIT




               “There's                                           “You kn
      nothing laughable about                            it was t          ow, as
                                                                   o see P         cool as
    what Ubisoft is doing with                         some r             aul and
                                                    today's     eason               Ringo,
                                                                       when I
Splinter Cell: Conviction....may be                          press c           think b for
                                                                      onfere
nothing short of revolutionary.”                        sticks
                                                                 with m      nces th ack over
                                                                         e is Sp e thing that
      - Patrick Klepek, News Editor G4TV                            Convic       linter C
                                                                            tion.”       ell:
                                                          - Joe Ryb
                                                                icki, G
                                                                        4TV
                                                                  of day Writer “Coo
                                                                          ” E3 2     lest th
                                                                                 009         ing
““   Sam Fisher + Speed + Brutality = Metric assload of awesome.
     G4TV blogger commenting live from E3 2009                     ””


     THE MESSAGE WE NEED TO SPREAD
bad news
If our lapsed fans and
newcomers do not hear the
g o o d n e w s, t h e y m ay m i s s
out.
THE BIG PROBLEM
How do we blow the ‘dust’ off the perception
that Splinter Cell is yesterdays game and get
gamers across Canada to discover that this is not
just a dull sequel but that Conviction is a metric
assload of awesome game storytelling and
action.

WE NEED TO FIX
Brands tend to lack the necessary skills for the
seduction ritual. They are used to revealing
everything about themselves at the very
first encounter, eager to get customers in
the sack as soon as possible. But today’s
savvy audience is reluctant to allow
themselves to be seduced so              quickly and
openly. They prefer brands to seduce them
little by little, revealing their message slowly
intelligently, and flirtatiously.
                             - Tom Himpe, Advertising Next
CREATIVE
CONCEPT

The challenge: how do we introduce a
whole new segment of gamers to the
man that is Sam Fisher? The answer:
use those who know him best to help
spread the word and build on the
intrigue and mythology of his past.




                                       14
SAM FISHER
IS MISSING.
IMAGINE A CUTTING-EDGE,
COUNTRY-WIDE GAME OF CAT
AND MOUSE WITH CORE FANS
THAT THE BROADER
MAINSTREAM AUDIENCE
CANNOT IGNORE.
By playing o of Sam Fisher’s hiatus
over the past years we re-insert him into
the pop culture lexicon by announcing
he is back... but his exact whereabouts
are unknown.
We ll the streets
of major Canadian
cities with missing
posters with Sam
Fisher’s face on
them, all driving
to a url.
We hire a Sam Fisher look-a-like and a camera man to travel
across the country with tactical destinations to hit. Sam Fisher
appears, face obscured, in places that can be clearly identified by
locals. The video footage is then uploaded to our social media
centers (though never aggregated in an official way, we would
leave that up to the fans).




                                                                     20
Sam Fisher can show up in obscure places like campus bars or
in and around landmarks like the CN Tower. He passes through
crowds causing a minor stir (nothing violent, just simply behaving
like a man on a mission).




                                                                     22
We build a youtube channel, a ickr account and a facebook page
dedicated to locating Sam Fisher. We feed the channel with sightings
across Canada.




                                                                   23
We take a cue from Splinter Cell itself and do huge projections on
buildings in the downtown core of major cities. The messages are
cryptic and the sole purpose is to suggest that Sam Fisher is in town.
These images are captured on video and in photos are also added to the
social networking sites on the subject of his whereabouts.




                                                                     25
The messages can appear on abandoned factories, in key downtown
locations, or on buildings where major events are taking place.
Those who notice them are a bonus, the important aspect is the
recording of these projections, so they can be uploaded to our
relevant social media tools.




                                                                  28
samfisher.ca is an intentionally simple site that offers no clues to his
whereabouts and contains no viral elements. It is a clear push to pre-
sell based on momentum and hype. The credibility of the new and
improved game is leveraged through the critics quotes that are
undeniably enthusiastic.




                                                                         29
The final clue to Sam Fisher’s whereabouts drops on the day that Splinter
Cell Conviction is launched.




                                                                      31
It reveals that Sam Fisher is on his way to Washington D.C., where
Splinter Cell: Conviction takes place.




                                                                     33
MISSION
                COMPLETE
                    ON TIME,
Let the game begin.
              ON BUDGET

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CloudRaker: Splinter cell pitch 2011

  • 1.
  • 2. THE CAMPAIGN BRIEF Mandate Teaser campaign for fall launch of Splinter Cell Conviction across Canada Objectives SOFT: Increase fan base of Splinter Cell by reaching a more mainstream target. HARD: Pre-sale 10K orders (focus retailer Future Shop). Medium 360-degree - whatever works Budget $45K Campaign launch September 2009 2
  • 3. Strategic blender Half the battle of a good strategy is asking the right question. Based on our reading of your brief here’’s our take on the big problem that we need to overcome with our creative. 3
  • 4. BACK GROUND SITUATION Splinter Cell was the Ubisoft franchise. The series dates back to 2002 and Conviction (5th release) was originally slated to launch in Nov-2007 but at last minute got pulled for some rumored reasons*. With a 3-year gap from last release a lot has changed in the gaming world, and the original core fans are now older….7-years older! Ubisoft wants to give luster back to this franchise. * The best rumor we found on some forum is that Michael Ironside, the voice behind Sam Fisher, was suspected by FBI of being a Canadian spy in real life and so Ubisoft shelved the launch to avoid bad PR. We think the truth more has to do with the wise decision in 2007 to wait to launch with the much improved game. 4
  • 5. Primary :“ Lapsed fa ns” : who lost inter est in gam e because of lack of game innovatio n, too rep etitive, or not actio n oriente d enoug h. C2. ll of Duty, and A o play Halo-3, Ca rs” : gamers wh Primary : “Newcome Secondar y : “Core fan s” : gamers who fully e mbrace Sp linter Cell.
  • 6. WHAT WE NEED TO KNOW ABOUT CONVICTION Conviction lets you unleash the ferocious skills of a renegade spy. That’s right, Conviction lets you unleash the ferocious skills of a renegade spy. REINVENTED SAM FISHER IS GAMEPLAY THE DUDE The game is radically improved, easier to play, He oozes with personality. He wants revenge for his more action-oriented, lled with new daughter’s assassination. He does not shrink and hide innovations like mission goals projected on away. He acts more like 24’s Jack Bauer. He is a panther on the move and on the hunt for his targets. walls and has rid itself of slow transitions. 6
  • 7. CURRENT DESIRED PERCEPTION PERCEPTION Splinter Cell the old hit that cannot Splinter Cell once again has compete in the league of new pushed boundaries of stealth games out there. games with super game-play and a ‘real’ character.
  • 8. good news Th e p ro d u c t i s a s g o o d as it promises.
  • 9. THE WRITING IS ON THE WALL SPLINTER CELL CONVICTION ON ITS WAY TO BEING A HIT “There's “You kn nothing laughable about it was t ow, as o see P cool as what Ubisoft is doing with some r aul and today's eason Ringo, when I Splinter Cell: Conviction....may be press c think b for onfere nothing short of revolutionary.” sticks with m nces th ack over e is Sp e thing that - Patrick Klepek, News Editor G4TV Convic linter C tion.” ell: - Joe Ryb icki, G 4TV of day Writer “Coo ” E3 2 lest th 009 ing
  • 10. ““ Sam Fisher + Speed + Brutality = Metric assload of awesome. G4TV blogger commenting live from E3 2009 ”” THE MESSAGE WE NEED TO SPREAD
  • 11. bad news If our lapsed fans and newcomers do not hear the g o o d n e w s, t h e y m ay m i s s out.
  • 12. THE BIG PROBLEM How do we blow the ‘dust’ off the perception that Splinter Cell is yesterdays game and get gamers across Canada to discover that this is not just a dull sequel but that Conviction is a metric assload of awesome game storytelling and action. WE NEED TO FIX
  • 13. Brands tend to lack the necessary skills for the seduction ritual. They are used to revealing everything about themselves at the very first encounter, eager to get customers in the sack as soon as possible. But today’s savvy audience is reluctant to allow themselves to be seduced so quickly and openly. They prefer brands to seduce them little by little, revealing their message slowly intelligently, and flirtatiously. - Tom Himpe, Advertising Next
  • 14. CREATIVE CONCEPT The challenge: how do we introduce a whole new segment of gamers to the man that is Sam Fisher? The answer: use those who know him best to help spread the word and build on the intrigue and mythology of his past. 14
  • 16. IMAGINE A CUTTING-EDGE, COUNTRY-WIDE GAME OF CAT AND MOUSE WITH CORE FANS THAT THE BROADER MAINSTREAM AUDIENCE CANNOT IGNORE.
  • 17. By playing o of Sam Fisher’s hiatus over the past years we re-insert him into the pop culture lexicon by announcing he is back... but his exact whereabouts are unknown.
  • 18. We ll the streets of major Canadian cities with missing posters with Sam Fisher’s face on them, all driving to a url.
  • 19.
  • 20. We hire a Sam Fisher look-a-like and a camera man to travel across the country with tactical destinations to hit. Sam Fisher appears, face obscured, in places that can be clearly identified by locals. The video footage is then uploaded to our social media centers (though never aggregated in an official way, we would leave that up to the fans). 20
  • 21.
  • 22. Sam Fisher can show up in obscure places like campus bars or in and around landmarks like the CN Tower. He passes through crowds causing a minor stir (nothing violent, just simply behaving like a man on a mission). 22
  • 23. We build a youtube channel, a ickr account and a facebook page dedicated to locating Sam Fisher. We feed the channel with sightings across Canada. 23
  • 24.
  • 25. We take a cue from Splinter Cell itself and do huge projections on buildings in the downtown core of major cities. The messages are cryptic and the sole purpose is to suggest that Sam Fisher is in town. These images are captured on video and in photos are also added to the social networking sites on the subject of his whereabouts. 25
  • 26.
  • 27.
  • 28. The messages can appear on abandoned factories, in key downtown locations, or on buildings where major events are taking place. Those who notice them are a bonus, the important aspect is the recording of these projections, so they can be uploaded to our relevant social media tools. 28
  • 29. samfisher.ca is an intentionally simple site that offers no clues to his whereabouts and contains no viral elements. It is a clear push to pre- sell based on momentum and hype. The credibility of the new and improved game is leveraged through the critics quotes that are undeniably enthusiastic. 29
  • 30.
  • 31. The final clue to Sam Fisher’s whereabouts drops on the day that Splinter Cell Conviction is launched. 31
  • 32.
  • 33. It reveals that Sam Fisher is on his way to Washington D.C., where Splinter Cell: Conviction takes place. 33
  • 34. MISSION COMPLETE ON TIME, Let the game begin. ON BUDGET