1. The document describes the redesign of the SpringerMaterials database led by the author as the lead UX designer.
2. As part of a globally distributed team, the author evolved the digital product using an Agile/Lean UX methodology which emphasized continuous collaboration across locations.
3. Extensive user research, testing, and analysis was conducted to inform the redesign of merging seven databases into a single product to meet various user needs.
World Usability Day 2016 in Antwerp, Thursday, November 10th - Barbara Kok, teacher Product Design at LUCA School of Arts Genk
“Design process and perceived product quality”
We all want good product, but how can an designer increase the user experience of his/her product? Which components in the design process can have a positive effect on the perceived product quality? Are designers able to estimate the users’ experience? These questions will be addressed in this talk.
Barbara Kok is an ergonomist and teacher Product Design at the LUCA School of Arts. She recently finished her PhD on design process components and perceived product quality.
PRODUCTIVITY OF AGILE TEAMS: AN EMPIRICAL EVALUATION OF FACTORS AND MONITORIN...Claudia Melo
Presenting my thesis during the National Thesis Contest in Computer Science - top 6 PhD Computer Science Thesis in Brasil/ 2013.
XXXIV Congresso da Sociedade Brasileira de Computação (CSBC 2014) - CTD.
Experience educational fun at our improv-driven interactive learning workshop. We’ll sharpen, tune, and extend your agile leadership skills through improv theater games and activities that you can take back to your teams and organization.
Improvisational theater embodies agile. It is team-based, highly collaborative, involves creative problem solving, and requires excellent communication to be successful. It’s more than a training methodology for actors; improv techniques can help teams move towards consensus and alignment, hear all voices, and build trust and respect. Come to this session and discover new ways to think about leading teams!
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
World Usability Day 2016 in Antwerp, Thursday, November 10th - Barbara Kok, teacher Product Design at LUCA School of Arts Genk
“Design process and perceived product quality”
We all want good product, but how can an designer increase the user experience of his/her product? Which components in the design process can have a positive effect on the perceived product quality? Are designers able to estimate the users’ experience? These questions will be addressed in this talk.
Barbara Kok is an ergonomist and teacher Product Design at the LUCA School of Arts. She recently finished her PhD on design process components and perceived product quality.
PRODUCTIVITY OF AGILE TEAMS: AN EMPIRICAL EVALUATION OF FACTORS AND MONITORIN...Claudia Melo
Presenting my thesis during the National Thesis Contest in Computer Science - top 6 PhD Computer Science Thesis in Brasil/ 2013.
XXXIV Congresso da Sociedade Brasileira de Computação (CSBC 2014) - CTD.
Experience educational fun at our improv-driven interactive learning workshop. We’ll sharpen, tune, and extend your agile leadership skills through improv theater games and activities that you can take back to your teams and organization.
Improvisational theater embodies agile. It is team-based, highly collaborative, involves creative problem solving, and requires excellent communication to be successful. It’s more than a training methodology for actors; improv techniques can help teams move towards consensus and alignment, hear all voices, and build trust and respect. Come to this session and discover new ways to think about leading teams!
Designing User-Centered Digital Experiences
Explore the process of designing intuitive and engaging digital experiences during this presentation. From conducting thorough research and analysis to understand user needs and business goals, to creating wireframes, prototypes, and final interfaces, this process is designed to create user-centered solutions. Learn how a focus on the user drives each step and leads to successful digital products.
Mobile Center of Excellence is perfect for organizations looking to ensure the long-term success of their mobile strategies and Applications. It’s built to help you create and define the building blocks of a successful Center of Excellence for Mobile.
Mobile UX COE Strategists will work with your team to understand your current state readiness, build a vision for the Mobile Center of Excellence within your organization, and define the requirements for standing up a Mobile COE. Beyond just the components of a Center of Excellence, helps team creates a realistic roadmap for COE creation based on the people, process, and technology maturity within your business
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Working towards Sustainable Software for Science: Practice and Experience (WS...Daniel S. Katz
This was a short talk about the WSSSPE events, given at the Dagstuhl workshop on Engineering Academic Software, 20 June 2016. It mostly discusses the working groups that have formed gradually over the WSSSPE meetings, and specifically those that worked through WSSSPE3, and what that have done since then.
A talk about the "Working towards Sustainable Software for Science: Practice and Experience (WSSSPE)" community/theme/set of workshop, focused on WSSSPE3, the working groups that were formed there, how they have developed from activities in previous WSSSPE3 meetings, and their current status.
This talk was given as a Dagstuhl meeting on Engineering Academic Software (http://www.dagstuhl.de/en/program/calendar/semhp/?semnr=16252) 20 June 2016.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Customizing Discovery Interfaces: Understanding Users’ Behaviors and Providin...Rachel Vacek
Customizing a library discovery layer using open-source software enables libraries to tailor services to its users, understand user behavior at user, department, and campus levels, and build integrations with library and campus services. Learn how and why a research library built a discovery interface to consolidate multiple interfaces into one.
This presentation was given on March 5, 2018 at the conference Electronic Resources & Libraries, in Austin, TX.
On November 12, 2014, Elizabeth Quigley gave a talk titled "UX @ Harvard's IQSS."
Details of the talk appear below.
---------------------------------------------
When: November 12th @ 3:30-5:00pm
Title: UX @ IQSS
Who: Elizabeth Quigley, Usability Specialist, Data Science Team, Institute of Quantitative Social Science
Where: Harvard University, Lamont Library, Forum Room
Description: Over the past year and a half, the Institute for Quantitative Social Science (IQSS) has integrated multiple user experience methods into their product development cycle to enhance the user experience for multiple products and websites developed at IQSS.
Elizabeth Quigley, Usability Specialist at IQSS, will outline how to start a user experience program for your products and/or websites, demonstrate the UX methods she uses, and show examples of how the UX of IQSS products and websites has been enhanced through these methods. If you have ever wondered how to start a user experience program, this is the talk for you.
Bio: Elizabeth has an M.S. in Library and Information Science from the School of Library and Information Science at Simmons College. She has conducted user research on the collaborative processes and profiles of undergraduates interacting with a Microsoft surface table, academic portals, the use of a library website by faculty members as well as the products and websites developed at the Institute for Quantitative Social Science.
Shweta Barupal User Research Case Studies & PortfolioShweta Barupal
I specialise in human behaviour with top tier academic training in psychology, sociology, economics and digital anthropology. A seasoned UX Researcher who has worked on a wide range of products, spanning web, services, AR and VR, wearables, health tech, e-commerce, and enterprise mobility apps in two continents. My diverse background (Advertising, content management, Events, E-entrepreneurship) contributes to my passion for exponential business growth. Using both qualitative and quantitative methods, I develop a deep understanding of customers. I believe good UX research begins with asking the right questions- What are the objectives? What is the goal? Who are the right participants for a survey/focus group/user testing session? How to recruit them? How can analytics, data and user behaviour inform the strategy and methods for conducting research?
I collaborate with product leadership teams to define customer focused UX goals relative to the competitive landscape, identify opportunities for differentiation, and track progress from early design to launch. Throughout product development I work closely with designers, engineers, and developers to solve interaction problems, understand attributes of good or bad design solutions, define scenarios & use cases, validate and guide critical product decisions using a wide range of methodologies and data sources.
I am passionate about improving the quality and impact of design and design research. I have a strong philosophy that guides my work on a daily basis. I am enthusiastic and derive pleasure in sharing what I have learnt and learning from others. I continuously make efforts to improve processes and methods.
Key Skills
Digital innovation
Need finding, design thinking, competitive analysis, synthesising knowledge, report delivery
Digital training
Ethnographic and User research, Usability Testing, Expert Evaluation, Use cases, Scenarios, Task Analysis, Wireframes, Cognitive psychology theories, Heuristic evaluation
I specialise in human behaviour with top tier academic training in psychology, sociology, economics and digital anthropology. A seasoned UX Researcher who has worked on a wide range of products, spanning web, services, AR and VR, wearables, health tech, e-commerce, and enterprise mobility apps in two continents. My diverse background (Advertising, content management, Events, E-entrepreneurship) contributes to my passion for exponential business growth. Using both qualitative and quantitative methods, I develop a deep understanding of customers. I believe good UX research begins with asking the right questions- What are the objectives? What is the goal? Who are the right participants for a survey/focus group/user testing session? How to recruit them? How can analytics, data and user behaviour inform the strategy and methods for conducting research?
I collaborate with product leadership teams to define customer focused UX goals relative to the competitive landscape, identify opportunities for differentiation, and track progress from early design to launch. Throughout product development I work closely with designers, engineers, and developers to solve interaction problems, understand attributes of good or bad design solutions, define scenarios & use cases, validate and guide critical product decisions using a wide range of methodologies and data sources.
I am passionate about improving the quality and impact of design and design research. I have a strong philosophy that guides my work on a daily basis. I am enthusiastic and derive pleasure in sharing what I have learnt and learning from others. I continuously make efforts to improve processes and methods.
Key Skills
Digital innovation
Need finding, design thinking, competitive analysis, synthesising knowledge, report delivery
Digital training
Ethnographic and User research, Usability Testing, Expert Evaluation, Use cases, Scenarios, Task Analysis, Wireframes, Cognitive psychology theories, Heuristic evaluation
See to believe: capturing insights using contextual inquiryDeirdre Costello
Presented by Deirdre Costello, Kate Lawrence and Melissa Pike to Boston UXPA members on September 18, 2014.
EBSCO's User Research team recently completed an in-depth, ethnography-style study of physicians' research habits, including how they judge credibility, how they learn about the sources they use and what they do with the information they find.
Two researchers and a product manager will talk about the methodology, the project and how the findings influenced a product roadmap. And answer your questions, of course!
ui42 World Usability Day 2013 Martin Krupa Ako zapojit UX do vyvoja SWui42
Slovakia World Usability Day 2013: Martin Krupa z ui42 rozprava o tom, ako zapojit UX postupy do vyvoja softveru. Zalozene na skusenostiach s UX projektami od roku 2008.
This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.
Utilising Guilds to Develop & Support a Culture of ResearchUXDXConf
David Sheridan, Senior Digital Product Designer, Storyful
Design is more than just pixels. It's about how teams can utilise design thinking to solve the identified customer problems, and how can we validate the ideas the team comes up with actually works? The Design stream cover the key stages of ideation, hypothesis forming and validation through prototypes and other means. Independent product teams introduce a challenge for consistency so we also cover the best practices in design systems to mitigate these challenges.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
Mobile Center of Excellence is perfect for organizations looking to ensure the long-term success of their mobile strategies and Applications. It’s built to help you create and define the building blocks of a successful Center of Excellence for Mobile.
Mobile UX COE Strategists will work with your team to understand your current state readiness, build a vision for the Mobile Center of Excellence within your organization, and define the requirements for standing up a Mobile COE. Beyond just the components of a Center of Excellence, helps team creates a realistic roadmap for COE creation based on the people, process, and technology maturity within your business
This proposal of work contains details and samples of the user centric design process I follow. I have been trying to find a good graph that represents the process, but at the end I have decided to make my own! ;)
Working towards Sustainable Software for Science: Practice and Experience (WS...Daniel S. Katz
This was a short talk about the WSSSPE events, given at the Dagstuhl workshop on Engineering Academic Software, 20 June 2016. It mostly discusses the working groups that have formed gradually over the WSSSPE meetings, and specifically those that worked through WSSSPE3, and what that have done since then.
A talk about the "Working towards Sustainable Software for Science: Practice and Experience (WSSSPE)" community/theme/set of workshop, focused on WSSSPE3, the working groups that were formed there, how they have developed from activities in previous WSSSPE3 meetings, and their current status.
This talk was given as a Dagstuhl meeting on Engineering Academic Software (http://www.dagstuhl.de/en/program/calendar/semhp/?semnr=16252) 20 June 2016.
World Usability Day 2016 in Antwerp (Belgium), Thursday, November 10th - Jan Moons, UX expert and co-founder at UXprobe
"Hands on with Lean and Agile User Testing"
Jan Moons shows how to use the latest tools to easily integrate user testing into a lean process. Discover how user testing can be the answer for problems of conversion, usability, and UX quality. In the workshop you will explore all sides of user testing (be the user, be the moderator, be the client) and you will see how lean and agile user testing can be.
Jan is the co-founder of UXprobe, company that is focused on a mission of helping companies build great digital products that deliver a fantastic user experience. Jan has almost 20 years of experience as a software engineer and is a certified usability designer.
Customizing Discovery Interfaces: Understanding Users’ Behaviors and Providin...Rachel Vacek
Customizing a library discovery layer using open-source software enables libraries to tailor services to its users, understand user behavior at user, department, and campus levels, and build integrations with library and campus services. Learn how and why a research library built a discovery interface to consolidate multiple interfaces into one.
This presentation was given on March 5, 2018 at the conference Electronic Resources & Libraries, in Austin, TX.
On November 12, 2014, Elizabeth Quigley gave a talk titled "UX @ Harvard's IQSS."
Details of the talk appear below.
---------------------------------------------
When: November 12th @ 3:30-5:00pm
Title: UX @ IQSS
Who: Elizabeth Quigley, Usability Specialist, Data Science Team, Institute of Quantitative Social Science
Where: Harvard University, Lamont Library, Forum Room
Description: Over the past year and a half, the Institute for Quantitative Social Science (IQSS) has integrated multiple user experience methods into their product development cycle to enhance the user experience for multiple products and websites developed at IQSS.
Elizabeth Quigley, Usability Specialist at IQSS, will outline how to start a user experience program for your products and/or websites, demonstrate the UX methods she uses, and show examples of how the UX of IQSS products and websites has been enhanced through these methods. If you have ever wondered how to start a user experience program, this is the talk for you.
Bio: Elizabeth has an M.S. in Library and Information Science from the School of Library and Information Science at Simmons College. She has conducted user research on the collaborative processes and profiles of undergraduates interacting with a Microsoft surface table, academic portals, the use of a library website by faculty members as well as the products and websites developed at the Institute for Quantitative Social Science.
Shweta Barupal User Research Case Studies & PortfolioShweta Barupal
I specialise in human behaviour with top tier academic training in psychology, sociology, economics and digital anthropology. A seasoned UX Researcher who has worked on a wide range of products, spanning web, services, AR and VR, wearables, health tech, e-commerce, and enterprise mobility apps in two continents. My diverse background (Advertising, content management, Events, E-entrepreneurship) contributes to my passion for exponential business growth. Using both qualitative and quantitative methods, I develop a deep understanding of customers. I believe good UX research begins with asking the right questions- What are the objectives? What is the goal? Who are the right participants for a survey/focus group/user testing session? How to recruit them? How can analytics, data and user behaviour inform the strategy and methods for conducting research?
I collaborate with product leadership teams to define customer focused UX goals relative to the competitive landscape, identify opportunities for differentiation, and track progress from early design to launch. Throughout product development I work closely with designers, engineers, and developers to solve interaction problems, understand attributes of good or bad design solutions, define scenarios & use cases, validate and guide critical product decisions using a wide range of methodologies and data sources.
I am passionate about improving the quality and impact of design and design research. I have a strong philosophy that guides my work on a daily basis. I am enthusiastic and derive pleasure in sharing what I have learnt and learning from others. I continuously make efforts to improve processes and methods.
Key Skills
Digital innovation
Need finding, design thinking, competitive analysis, synthesising knowledge, report delivery
Digital training
Ethnographic and User research, Usability Testing, Expert Evaluation, Use cases, Scenarios, Task Analysis, Wireframes, Cognitive psychology theories, Heuristic evaluation
I specialise in human behaviour with top tier academic training in psychology, sociology, economics and digital anthropology. A seasoned UX Researcher who has worked on a wide range of products, spanning web, services, AR and VR, wearables, health tech, e-commerce, and enterprise mobility apps in two continents. My diverse background (Advertising, content management, Events, E-entrepreneurship) contributes to my passion for exponential business growth. Using both qualitative and quantitative methods, I develop a deep understanding of customers. I believe good UX research begins with asking the right questions- What are the objectives? What is the goal? Who are the right participants for a survey/focus group/user testing session? How to recruit them? How can analytics, data and user behaviour inform the strategy and methods for conducting research?
I collaborate with product leadership teams to define customer focused UX goals relative to the competitive landscape, identify opportunities for differentiation, and track progress from early design to launch. Throughout product development I work closely with designers, engineers, and developers to solve interaction problems, understand attributes of good or bad design solutions, define scenarios & use cases, validate and guide critical product decisions using a wide range of methodologies and data sources.
I am passionate about improving the quality and impact of design and design research. I have a strong philosophy that guides my work on a daily basis. I am enthusiastic and derive pleasure in sharing what I have learnt and learning from others. I continuously make efforts to improve processes and methods.
Key Skills
Digital innovation
Need finding, design thinking, competitive analysis, synthesising knowledge, report delivery
Digital training
Ethnographic and User research, Usability Testing, Expert Evaluation, Use cases, Scenarios, Task Analysis, Wireframes, Cognitive psychology theories, Heuristic evaluation
See to believe: capturing insights using contextual inquiryDeirdre Costello
Presented by Deirdre Costello, Kate Lawrence and Melissa Pike to Boston UXPA members on September 18, 2014.
EBSCO's User Research team recently completed an in-depth, ethnography-style study of physicians' research habits, including how they judge credibility, how they learn about the sources they use and what they do with the information they find.
Two researchers and a product manager will talk about the methodology, the project and how the findings influenced a product roadmap. And answer your questions, of course!
ui42 World Usability Day 2013 Martin Krupa Ako zapojit UX do vyvoja SWui42
Slovakia World Usability Day 2013: Martin Krupa z ui42 rozprava o tom, ako zapojit UX postupy do vyvoja softveru. Zalozene na skusenostiach s UX projektami od roku 2008.
This is a quick overview of my design process which I can hardly call my own, because most of it is based on the work done by various experts in the field. I have compiled this to make it easier for anyone to get a quick overview of an end to end research to development lifecycle.
Utilising Guilds to Develop & Support a Culture of ResearchUXDXConf
David Sheridan, Senior Digital Product Designer, Storyful
Design is more than just pixels. It's about how teams can utilise design thinking to solve the identified customer problems, and how can we validate the ideas the team comes up with actually works? The Design stream cover the key stages of ideation, hypothesis forming and validation through prototypes and other means. Independent product teams introduce a challenge for consistency so we also cover the best practices in design systems to mitigate these challenges.
Advocating for your users is key to project success. Kirsten Burgard and I show how, even developers can accomplish this via our process and case studies.
Similar to CliveGHughes-casestudy-SpringerNature (20)
1. Clive G Hughes | Case study
Springer Nature
Digital product: Springer Materials
Springer Nature is a world-class international
scientific publisher, with more than 2,900
journals and 200,000 books.
SpringerMaterials is now the world’s largest and
most comprehensive research platform
dedicated to information on substances, their
properties, and uses.
Collaboration session with other UX & UI designers
2. I was hired in May 2014 as lead UX designer and
tasked with redesigning the legacy
SpringerMaterials database.
As part of a globally distributed team I evolved the
digital product practicing a goal driven, continuous,
collaborative, Agile / Lean UX methodology.
Seven databases in total were to be merged into the
product, each database had different use-cases and
data complexities. Content grew to include journal
articles, interactive diagrams, charts and tabular
data. This required both extensive user research for
upcoming databases, testing of features just built,
while communicating just-in-time UX to the
developers within a weekly cadence.
Task
UI design for inorganic solid phase diagrams
5. 1. Globally distributed cross-functional team
The team was spread across three locations
Heidelberg, Germany
Various stakeholders, a product owner and two subject
matter experts (SMEs)
Pune, India
Project manager, business analyst, five developer pairs, a
front-end developer and two QAs
London, UK
Lead UX designer (me), other UXers and UI designers
Action
A participant writing a user goal during a goal workshop
6. 2. Communication
Agile emphasise communication over
documentation, regular communication was
imperative within a globally distributed
team. Each morning was dedicated to
remote collaboration.
Daily morning analysis call
• Core team members (PO, Lead UX, BA,
Lead dev, SMEs)
• To discuss work in current development
• To analyse design solutions ready
for development
• Flag problems
Weekly UI design call
• Facilitated by me
• Held between UX, UI designers, front-end
developers and lead developers
• Collaborate on early UX solutions and visual
design elements
Weekly UX round-table
• Facilitated by me
• Collaborative sessions to present and drive
UX design
• To get early buy-in from stakeholders
• Gather cross-functional feedback
Weekly dev/data call
• Similar to the UX round table but with a
strong technical focus on the structure of data
Bi-weekly showcases & retrospective
• Presentation of product status to the stakeholders
and wider business
• I presented UX status
• A retro was held after each showcase to learn and
improve our process
7. Experience map
Used in the showcase presentations with stakeholders to track
improvements to key touch points in the user journey
8. Data visualisation - extract from a stakeholder presentation
Highlighting a critical problem with Substance Profile pages, part of the
acquisition funnel work
9. 3. User testing & research
I implemented, planned, recruited for and facilitated
various testing and research methods.
• Moderated testing (face-to-face/remote)
• Unmoderated remote testing
• Taxonomy (remote unmoderated open
card sorting)
• User interviews (face-to-face/remote)
• Competitor benchmarking
• Google & Webtrekk analytics
• Customer service tickets
• Surveys
• Innovation lab
User interview for
Inorganic Solid Phases database
10. 4. Analysis
During and after research or testing intense
analysis was inevitable. To increase efficiency I
experimented with various techniques to help
visualise and spot themes, trends or keep
track of goals.
• Fire-wall analysis for user testing
• Story maps for goal tracking
• UX debt wall - tracking using printouts
of the UI
• Experience map and data visualisations
to keep track of findings
• Assets reused in stakeholder presentations
Fire-wall user testing analysis
11. 5. Inceptions & collocation
The entire team would collocate for a week or two
every quarter. The outcome of these was a shared vision
of the product for the next three months. Priority of
goals and planning as well as an accelerated design
process was achieved.
• Present business opportunities
• Present UX research and testing
• Persona and empathy mapping workshop
• User goal workshop
• User journey/story mapping workshop
• Experience mapping workshop
• Slider workshop
• Planning workshop
User goals workshop during Nano inception
17. 6. Goal driven (hypothesis) approach
• Goals prioritised during UX collocation
• Dependencies are planned for
• Balance quality/delivery: UX design
problems, data delivery, technical
bugs/debt and UX debt
• ‘Just-in-time’ design provided prior
to development
• Pivot on design & re-prioritise goals if
needed based on current research 7. Collaboration
• Cross-functional collaboration throughout
within the product team
• Wider collaboration with other product teams
• Learning is cross-pollinated to other teams
• Consistent evolution of user experience
across all products is achieved
18. Context search - Sketch used to communicate thinking to the
cross-functional team. To get ‘relevent’ results quickly we needed to
descover the user’s context as soon as possible.
19. Context search - search knows the user is searching for the substance ‘Benzene’
20. Taxonomy problem with material property names
Solution allows users to use the language they know to find the data they need. The user
is no longer forced into learning a new naming convention.
1, 2,
3, 4,
23. The beta product released and enjoyed positive acclaim at the annual
2014 Frankfurt October book fair. Our approach had been heavily
focused on feature delivery and known problems were magnified.
With a new MSI database being acquired in November I took the
opportunity to strongly influenced the team and stakeholders to
evolve the process. Redefining the focus to business and user goals.
SpringerMaterials is now an exemplary product of Springer with
other product teams borrowing UX concepts and design patterns.
Learning and outcome