This document discusses classes and objects in programming. It defines a class as a template that describes the behaviors and states of its object instances. An object is an instance of a class, with its own unique state stored in fields and behaviors defined by methods. The document provides examples of defining a Person class in C++ and then creating multiple Person objects, each with their own name, age, and gender state. It contrasts classes as logical entities that don't use memory versus objects as physical entities that do allocate memory.