Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
In this game for a Valentine Party event, participants will try to stack a box of valentine candy hearts as high as possible. It's not as easy as it may seem!
This document describes a Halloween party game called Candy Toss. Participants take turns tossing candy into jack-o-lanterns placed across the room. If the candy lands inside, the participant keeps it. Special pumpkins may contain bonus prizes. The game requires pumpkins, individually wrapped candy or mini candy bars, and follows steps for setup, play, and variations. It also advertises a Holiday Collection resource book with over 300 pages of holiday event ideas.
This document provides instructions for using Valentine's candy hearts to form teams at an event. Participants each select a candy heart with a phrase on it, then find the others in their team who have the matching phrase. The document suggests using phrases, colors, or printed cards to differentiate the teams and notes that the number of items for each team should be equal. It also advertises a Holiday Collection resource book with over 300 pages of activity ideas for various holidays.
This Thanksgiving Party game can be used with small or large groups. The key objective is to remember a long and growing list of Thanksgiving related items.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
In this game for a Valentine Party event, participants will try to stack a box of valentine candy hearts as high as possible. It's not as easy as it may seem!
This document describes a Halloween party game called Candy Toss. Participants take turns tossing candy into jack-o-lanterns placed across the room. If the candy lands inside, the participant keeps it. Special pumpkins may contain bonus prizes. The game requires pumpkins, individually wrapped candy or mini candy bars, and follows steps for setup, play, and variations. It also advertises a Holiday Collection resource book with over 300 pages of holiday event ideas.
This document provides instructions for using Valentine's candy hearts to form teams at an event. Participants each select a candy heart with a phrase on it, then find the others in their team who have the matching phrase. The document suggests using phrases, colors, or printed cards to differentiate the teams and notes that the number of items for each team should be equal. It also advertises a Holiday Collection resource book with over 300 pages of activity ideas for various holidays.
This Thanksgiving Party game can be used with small or large groups. The key objective is to remember a long and growing list of Thanksgiving related items.
This document provides instructions for a Valentine's Day game called "Who Am I?" where youth write fun facts about themselves on hearts, a leader reads the facts aloud and the other youth try to guess who it belongs to, with the youth who guesses the most correctly winning. The game is intended to be fun and help youth get to know each other better.
This document describes how to play a game of horseshoes using candy canes called Candy Cane Horseshoes. Players take turns throwing candy canes at an upright stick or nail trying to land them closest. Points are scored based on proximity to the stake, with a "ringer" throwing the candy cane around the stake scoring 3 points. The game is played in rounds and scoring rules are provided. Additional information is given on materials needed and a link provided to learn about the significance of the candy cane to Christmas.
This document describes a Valentine's Day game called Balloon Shavers where boy-girl couples try to shave whipped cream off a heart-shaped balloon held in the boy's mouth without popping it using a razor, with the first couple to remove all the cream winning. The materials needed are heart-shaped balloons, razors, and shaving or whipped cream. It also advertises a Holiday Collection resource with over 300 pages of ideas for holidays including Valentine's Day.
This document provides instructions for a Valentine's Day youth group icebreaker game called Valentine Candy Teams. The game involves breaking youth into teams based on Valentine's candy hearts with messages like "BE MINE" or "KISS ME". Each youth is given a candy heart at arrival without eating it. They then must find their teammates by shouting out their candy's message. Variations include using candy colors instead of messages or printed cards instead of candy. The document also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
The document describes an icebreaker game that uses Valentine's candy hearts to form teams. Players each select a heart with a phrase on it from a bag to determine their team. They then must find the other members of their team by shouting out the phrase. The document provides instructions for preparing the game by selecting candy hearts for each team and notes that colors could also be used instead of phrases. It concludes by mentioning a variation where Valentine cards could be used instead of candy hearts.
This document describes a review game called Koosh Ball that can be used to help students study for a history exam. The game involves dividing students into teams and having them throw a koosh ball to hit circles on a SMART board that contain review questions. The questions will cover different historical facts, people, dates and events using various formats like multiple choice, pictures, and comparisons. Playing the game encourages collaboration, physical activity and engagement as students work together to earn points by correctly answering questions.
This document discusses using games for learning and teaching. It defines a game as a system where players engage in an artificial conflict with rules that results in a quantifiable outcome. Games typically have goals, limitations, player input, and are fun. The document advocates incorporating gaming mechanics into education to increase learner engagement, motivation, and enjoyment. Both students and teachers provided positive feedback, finding that games make learning happier and students are more motivated and concentrated. Games can be a supportive teaching tool to consolidate knowledge.
SillyMonkey LLC is promoting game-based learning and provides game materials to help achieve training goals like increased learning and attracting attendees. They discuss strategies for implementing game-based learning and cite a quote about ensuring the potential learning justifies the work. The document also defines games, lists game types, and outlines key game mechanics and components that make games engaging learning tools.
The Stehekin School in Washington State aims to engage students physically, artistically, and intellectually through its dynamic curriculum. The school emphasizes using simple tools like jump ropes, scissors, balls, and art supplies to build concentration, physical stamina, and foundation for future learning. Students are actively engaged in focused, productive activities to develop minds capable of unique intellectual work and strength.
Christmas Activities - Sniffing for Candy CanesKen Sapp
Santa lost his candy canes in the snow and has asked his reindeer to sniff them out in a game where teams of reindeer representatives use their sense of smell to locate hidden candy canes in pie tins of whipped cream without using their hands, with the first team to find the candy canes in their teeth declared the winner.
The document describes a youth icebreaker game called "Matching Emotions" where players are each assigned an emotion written on a note card such as happy, angry, or proud. The objective is to find the other members of your group who share the same emotion through facial expressions. The game is meant to spark discussion questions about emotions, love, and how to control positive and negative feelings. It promotes team building and social-emotional learning.
The document describes an icebreaker game called "Matching Emotions" where groups are formed based on matched emotions. Players are each given a card with an emotion written on it and must find the other members of their group by displaying that emotion non-verbally. Once groups are formed, they pose to show their emotion for others to guess. The game is meant to facilitate discussion about emotions, what they reveal, and how love is shown.
This document describes an Easter-themed game called Easter Exchange that can be played with youth. Players are each assigned an Easter symbol and sit in a circle of chairs. The person in the middle calls out two symbols and those players try to exchange chairs before the person in the middle can take their seat. If the person in the middle succeeds, the unseated player takes their place. The game involves forfeits if certain conditions are met, such as if an invalid symbol is called or a player fails to get a seat within three tries. The document promotes an Easter Collection ebook providing over 80 creative Easter game and activity ideas.
Christmas Ideas - Sniffing for Candy CanesKen Sapp
Santa lost his candy canes in the snow and has asked his reindeer to help find them by sniffing them out. The document describes a game where teams of reindeer representatives use their sense of smell to locate hidden candy canes in pie tins of whipped cream without using their hands. The first team to find and retrieve the candy canes with their teeth wins.
This document describes a Valentine's Day game called "Matching Emotions" where players are each assigned an emotion on a note card and must find the other members of their group by displaying that emotion. The game involves players walking around displaying their assigned emotion until they find and group with those displaying the same emotion. The document provides instructions for preparing and playing the game, as well as discussion questions for debriefing the game with players.
This document provides 7 indoor game ideas that children will enjoy playing. The games include using a ribbon and button to learn dexterity, reusing items like milk cartons to make creative toys, playing balloon volleyball with paper plates and sticks, making a swirl rainbow cake together, gluing buttons onto a painted image, hitting plastic cups with a soft ball to practice focusing on targets, and predicting if objects will float or sink in water to boost mental skills. The indoor games help children develop physical and mental abilities while having fun.
This document discusses reimagining capstone courses as games to make them more engaging for students. It provides examples of how elements from games like quest structures, badges, social communities, and alternate reality games could be incorporated. The document outlines a 5-step process for designing an educational game: 1) plan objectives, 2) build the storyline, 3) create clues and tasks, 4) include a final challenge, and 5) provide reflection. Examples of existing educational alternate reality games are provided. The goal is to get students to autonomously apply their knowledge, think critically, and demonstrate skills like leadership through a game-like project experience.
This document provides instructions for using Valentine's Day candy hearts to form teams. Participants each select a heart with a phrase on it and shout it out to find their teammates. The hearts are used to randomly assign people to teams for games or activities. The number of hearts with each phrase determines the size of each team. This is a fun way to get people interacting at a party by breaking them into groups using Valentine's candy.
The document outlines the academic writing process in 4 steps:
1) Choosing and narrowing a topic through brainstorming activities like listing and free writing.
2) Developing an outline through grouping ideas and writing topic sentences.
3) Writing a first draft following the outline without worrying about grammar.
4) Revising the content and organization, then writing a final copy.
Examining Reflective Awareness in Gaming ExperienceGames for Change
The document discusses using games to promote reflective awareness and testing game design as a tool for reflection. The researchers aim to support reflective experiences through games, gather feedback from players, and ensure the games remain fun. Their strategy is to design reflection into the gaming experience as a research instrument and use player feedback for systematic refinement. Some examples mentioned are embedding writing activities into educational games to promote social and private reflection. The researchers seek to contact players to discuss questions.
The document appears to be a sales report listing the monthly and total sales amounts for 6 salespeople. It includes their names, monthly sales figures for July, August and September, total sales, commission amount at 8% and 5% rates, subtotal, discount and amount to be paid.
This document provides instructions for a Valentine's Day game called "Who Am I?" where youth write fun facts about themselves on hearts, a leader reads the facts aloud and the other youth try to guess who it belongs to, with the youth who guesses the most correctly winning. The game is intended to be fun and help youth get to know each other better.
This document describes how to play a game of horseshoes using candy canes called Candy Cane Horseshoes. Players take turns throwing candy canes at an upright stick or nail trying to land them closest. Points are scored based on proximity to the stake, with a "ringer" throwing the candy cane around the stake scoring 3 points. The game is played in rounds and scoring rules are provided. Additional information is given on materials needed and a link provided to learn about the significance of the candy cane to Christmas.
This document describes a Valentine's Day game called Balloon Shavers where boy-girl couples try to shave whipped cream off a heart-shaped balloon held in the boy's mouth without popping it using a razor, with the first couple to remove all the cream winning. The materials needed are heart-shaped balloons, razors, and shaving or whipped cream. It also advertises a Holiday Collection resource with over 300 pages of ideas for holidays including Valentine's Day.
This document provides instructions for a Valentine's Day youth group icebreaker game called Valentine Candy Teams. The game involves breaking youth into teams based on Valentine's candy hearts with messages like "BE MINE" or "KISS ME". Each youth is given a candy heart at arrival without eating it. They then must find their teammates by shouting out their candy's message. Variations include using candy colors instead of messages or printed cards instead of candy. The document also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
The document describes an icebreaker game that uses Valentine's candy hearts to form teams. Players each select a heart with a phrase on it from a bag to determine their team. They then must find the other members of their team by shouting out the phrase. The document provides instructions for preparing the game by selecting candy hearts for each team and notes that colors could also be used instead of phrases. It concludes by mentioning a variation where Valentine cards could be used instead of candy hearts.
This document describes a review game called Koosh Ball that can be used to help students study for a history exam. The game involves dividing students into teams and having them throw a koosh ball to hit circles on a SMART board that contain review questions. The questions will cover different historical facts, people, dates and events using various formats like multiple choice, pictures, and comparisons. Playing the game encourages collaboration, physical activity and engagement as students work together to earn points by correctly answering questions.
This document discusses using games for learning and teaching. It defines a game as a system where players engage in an artificial conflict with rules that results in a quantifiable outcome. Games typically have goals, limitations, player input, and are fun. The document advocates incorporating gaming mechanics into education to increase learner engagement, motivation, and enjoyment. Both students and teachers provided positive feedback, finding that games make learning happier and students are more motivated and concentrated. Games can be a supportive teaching tool to consolidate knowledge.
SillyMonkey LLC is promoting game-based learning and provides game materials to help achieve training goals like increased learning and attracting attendees. They discuss strategies for implementing game-based learning and cite a quote about ensuring the potential learning justifies the work. The document also defines games, lists game types, and outlines key game mechanics and components that make games engaging learning tools.
The Stehekin School in Washington State aims to engage students physically, artistically, and intellectually through its dynamic curriculum. The school emphasizes using simple tools like jump ropes, scissors, balls, and art supplies to build concentration, physical stamina, and foundation for future learning. Students are actively engaged in focused, productive activities to develop minds capable of unique intellectual work and strength.
Christmas Activities - Sniffing for Candy CanesKen Sapp
Santa lost his candy canes in the snow and has asked his reindeer to sniff them out in a game where teams of reindeer representatives use their sense of smell to locate hidden candy canes in pie tins of whipped cream without using their hands, with the first team to find the candy canes in their teeth declared the winner.
The document describes a youth icebreaker game called "Matching Emotions" where players are each assigned an emotion written on a note card such as happy, angry, or proud. The objective is to find the other members of your group who share the same emotion through facial expressions. The game is meant to spark discussion questions about emotions, love, and how to control positive and negative feelings. It promotes team building and social-emotional learning.
The document describes an icebreaker game called "Matching Emotions" where groups are formed based on matched emotions. Players are each given a card with an emotion written on it and must find the other members of their group by displaying that emotion non-verbally. Once groups are formed, they pose to show their emotion for others to guess. The game is meant to facilitate discussion about emotions, what they reveal, and how love is shown.
This document describes an Easter-themed game called Easter Exchange that can be played with youth. Players are each assigned an Easter symbol and sit in a circle of chairs. The person in the middle calls out two symbols and those players try to exchange chairs before the person in the middle can take their seat. If the person in the middle succeeds, the unseated player takes their place. The game involves forfeits if certain conditions are met, such as if an invalid symbol is called or a player fails to get a seat within three tries. The document promotes an Easter Collection ebook providing over 80 creative Easter game and activity ideas.
Christmas Ideas - Sniffing for Candy CanesKen Sapp
Santa lost his candy canes in the snow and has asked his reindeer to help find them by sniffing them out. The document describes a game where teams of reindeer representatives use their sense of smell to locate hidden candy canes in pie tins of whipped cream without using their hands. The first team to find and retrieve the candy canes with their teeth wins.
This document describes a Valentine's Day game called "Matching Emotions" where players are each assigned an emotion on a note card and must find the other members of their group by displaying that emotion. The game involves players walking around displaying their assigned emotion until they find and group with those displaying the same emotion. The document provides instructions for preparing and playing the game, as well as discussion questions for debriefing the game with players.
This document provides 7 indoor game ideas that children will enjoy playing. The games include using a ribbon and button to learn dexterity, reusing items like milk cartons to make creative toys, playing balloon volleyball with paper plates and sticks, making a swirl rainbow cake together, gluing buttons onto a painted image, hitting plastic cups with a soft ball to practice focusing on targets, and predicting if objects will float or sink in water to boost mental skills. The indoor games help children develop physical and mental abilities while having fun.
This document discusses reimagining capstone courses as games to make them more engaging for students. It provides examples of how elements from games like quest structures, badges, social communities, and alternate reality games could be incorporated. The document outlines a 5-step process for designing an educational game: 1) plan objectives, 2) build the storyline, 3) create clues and tasks, 4) include a final challenge, and 5) provide reflection. Examples of existing educational alternate reality games are provided. The goal is to get students to autonomously apply their knowledge, think critically, and demonstrate skills like leadership through a game-like project experience.
This document provides instructions for using Valentine's Day candy hearts to form teams. Participants each select a heart with a phrase on it and shout it out to find their teammates. The hearts are used to randomly assign people to teams for games or activities. The number of hearts with each phrase determines the size of each team. This is a fun way to get people interacting at a party by breaking them into groups using Valentine's candy.
The document outlines the academic writing process in 4 steps:
1) Choosing and narrowing a topic through brainstorming activities like listing and free writing.
2) Developing an outline through grouping ideas and writing topic sentences.
3) Writing a first draft following the outline without worrying about grammar.
4) Revising the content and organization, then writing a final copy.
Examining Reflective Awareness in Gaming ExperienceGames for Change
The document discusses using games to promote reflective awareness and testing game design as a tool for reflection. The researchers aim to support reflective experiences through games, gather feedback from players, and ensure the games remain fun. Their strategy is to design reflection into the gaming experience as a research instrument and use player feedback for systematic refinement. Some examples mentioned are embedding writing activities into educational games to promote social and private reflection. The researchers seek to contact players to discuss questions.
The document appears to be a sales report listing the monthly and total sales amounts for 6 salespeople. It includes their names, monthly sales figures for July, August and September, total sales, commission amount at 8% and 5% rates, subtotal, discount and amount to be paid.
Globial is a professional networking platform that allows companies to increase their credibility by building a company profile, managing references, and using connections. It helps attract business customers by offering deals targeted towards relevant buyers to execute sales faster. The platform automatically matches buying requirements to relevant suppliers and reveals networks of companies that work together to easily connect users with credible partners.
Este documento proporciona instrucciones para hacer un jabón decorativo de glicerina. Se necesitan esencias de canela y vainilla, colorantes azul y cobrizo, flores decorativas, glicerina y jabón normal. El jabón se derrite en el microondas o a baño maría y luego se mezcla con la glicerina y los colorantes. Se añaden las flores y se deja solidificar durante 45 minutos para formar el jabón decorado.
El documento proporciona detalles sobre 5 viajes de transporte realizados por diferentes vehículos entre diferentes lugares en Mallorca. Incluye información sobre el tipo de vehículo, lugar de destino, kilómetros recorridos, precio por kilómetro y los totales a pagar por cada viaje y en total.
Enquête du Sénat Américain sur la Corruption de la Croix Rouge en HaitiStanleylucas
Le Sénateur Charles Grassley a mene une enquête sur USD$560 millions collectes par la Croix Rouge des Etats Unis pour venir en aide aux victimes du tremblement de terre du 12 Janvier 2010. En plus de la corruption parce que la Croix Rouge a tout fait pour ne pas donner les informations, le Senat des Etats Unis a trouve que 25% de ces fonds étaient purement des dépenses internes de l'organisation. En plus quand l'organisation donnait des fonds a une autre ONG, cet ONG prenait 11% additionnel pour leurs dépenses internes. Au départ 36% disparaissait. Il y a plein d'autres opérations de combines qui fait que l'argent n'a pas été dépensé en faveur des victimes. C'est seulement 6 maisons qui ont été construites. Ils ont essaye d'assimiler la construction de maison a un séminaire qu'ils ont organise. En lisant le rapport on découvre que les gens qui seraient les fonds d'Haiti sont malhonnêtes. Bonne Lecture!
Jas Enterprises manufactures masala mills (spice mills) for grinding spices and other materials. The mills come in different sizes with motors ranging from 2 to 10 HP. They operate by gravity feeding material into a grinding chamber where beaters pulverize it against serrated plates. The ground material passes through screens and out of the machine while air is filtered. The mills are suited for small or large scale grinding of spices, herbs, coffee, and other foods.
Este documento presenta un estudio de factibilidad para una empresa de confección de pijamas en Bogotá. Analiza el mercado objetivo, la competencia, el plan de producción y la viabilidad financiera del proyecto. Busca generar empleo a través de la capacitación en confección y ofrecer pijamas de calidad para toda la familia. El estudio concluye que el proyecto es viable y puede posicionarse en el mercado gracias a sus diseños exclusivos y precios competitivos.
La generación del 27 fue un grupo de poetas españoles que compartían inquietudes e ideas estéticas similares. Pasaron por tres etapas: inicialmente exploraron la poesía pura y las vanguardias como el creacionismo y el ultraísmo; durante la guerra civil estuvieron influenciados por el surrealismo y rehumanizaron la lírica; y después de la guerra, el grupo se descompuso debido a las diferentes realidades que enfrentó cada autor. Hicieron aportaciones importantes a la poesía española a través del uso de grandes metáforas
Este documento presenta información sobre varios psicólogos cognitivos importantes como Lev Vigotsky, Frederic Bartlett, Jean Piaget, Noam Chomsky, George Miller, Jerome Bruner y Ulrich Neisser. Brevemente describe sus contribuciones al estudio de la cognición humana, incluyendo conceptos como el pensamiento y el lenguaje, la teoría de los esquemas de la mente, la gramática generativa, el número mágico siete más o menos dos, y los principios del aprendizaje por descubrimiento.
El documento discute la importancia de conocer la historia de la psicología. Señala que aunque nunca podamos conocer la historia completamente ni predecir el futuro, comprender el pasado nos ayuda a dar significado al presente. Conocer los problemas del pasado nos protege de creer que los problemas actuales son peores y nos permite aprender de cómo otros lidiaron con problemas similares en el pasado. También es importante incluir la ignorancia del futuro que tenían los contemporáneos para analizar las contingencias y buscar accidentes de la época sin el sesgo del
The document describes a Thanksgiving icebreaker game called "Thanksgiving Back to Back" where teams of 6 people sit in a line and try to draw a Thanksgiving picture by having it drawn on their back and passed down the line by touch. The last person in the line is shown an image and draws it on the back of the next person, who then draws it on the next person and so on until the drawing reaches the front person who must draw it on paper for judges to compare to the original image. The game is meant to be fun and test how well images can be drawn and recognized through indirect drawing via back contact.
Youth Valentines Ideas - Valentine’s Day “Who Am I?”Ken Sapp
This document provides instructions for a "Who Am I?" Valentine's Day game for youth where each youth writes personal details on a heart, the hearts are placed in a bowl and pulled out one by one to be guessed by unique details, and the youth who guesses the most hearts correctly wins. It also advertises a Holiday Collection resource with over 300 pages of holiday event ideas.
Valentines Ideas - Valentine’s Day “Who Am I?”Ken Sapp
This document provides instructions for a "Who Am I?" Valentine's Day game where youth write personal details on hearts, which are then placed in a bowl and read aloud for others to guess who wrote each heart based on the clues provided. The game aims to match fun facts written by each youth player to the person who wrote it. The youth who guesses the most hearts correctly wins the game.
This document describes an icebreaker game called "Icebreakers Santa Hat Game" for a Christmas party. Players wear Santa hats and the goal is to not be the last person with their hat on. As the party goes on, people quietly remove their hats without drawing attention, until one person remains unaware they are the sole hat wearer, which elicits laughter from others. The game can be played in rounds, with the loser of each round going first in removing their hat for the next round. A variation involves players in a circle passing hats to each other until the "music" stops, with the hatless person getting a forfeit.
This document describes a Christmas photo scavenger hunt activity for youth groups. Participants are divided into teams, given a digital camera, and sent to a mall or shopping center to take photos meeting the criteria on a provided list. Examples include photos of the group with candy canes, Christmas lights, or posing as a nativity scene. Points are assigned to each photo based on difficulty. Winners are announced after the photos are developed and receive prizes. The activity aims to get youth involved in creative Christmas-themed challenges and photography.
Twister is a very simple game that can become very complicated as the players can easily get tied up in knots. Play a classic game of twister replacing the colored dots with Valentine's Day Hearts and phrases from Candy Conversation Hearts.
This document describes a candy toss game for a Halloween party. Participants stand behind a pumpkin filled with candy and take turns tossing the candy into other pumpkins placed around the room. If the candy lands inside a pumpkin, the participant keeps it. Special pumpkins offer a bonus prize. The game involves lining participants up to toss candy, allowing them to keep any candy that lands in a pumpkin. It continues until all candy and prizes have been distributed. Variations include using different sized candy or tokens instead of candy.
Candy Canes are everywhere. They are used as decorations on Christmas trees and are one of the most popular of all Christmas treats. I have heard several stories about the history and meaning of the candy cane. I don't know if they are true, but I do think that the candy cane can teach us a few things about the true meaning of Christmas. And while we are at it, I've added a lot of Christmas Party game ideas you can play with Candy Canes as well.
The document provides instructions and ideas for games and activities involving Christmas bows that can be used for youth groups and Christmas events. It suggests that while decorations and wrappings are enjoyed at Christmas, many people forget the true meaning and gift - the birth of Jesus. The bows in the games represent the decorations, while the underlying message is that Christmas is ultimately about the spiritual gift of God's son.
This document describes a candy relay icebreaker game that can be used during youth events. It involves forming teams and assigning each team a color of candy. The candy is spread out on paper towels on the floor. Team members take turns rushing forward, picking up a piece of candy of their color with their teeth, showing it to their teammate, and either eating it if correct or putting it back and getting another piece if incorrect. The goal is for each team to collect all the candy of their assigned color. After the game, the document provides a link to explain how the colors of the candy can represent aspects of faith to share a gospel message.
The document describes a memory game called Mayflower Memory for youth. Players sit in a circle and take turns stating what item they are bringing on the Mayflower that begins with the next letter of the alphabet, repeating all previous items. Players are eliminated if they forget an item until one player remains. A variation involves stating Thanksgiving foods eaten instead of items brought on the Mayflower. The document also advertises a Holiday Collection resource with over 300 pages of holiday game and activity ideas.
This document provides several game and activity ideas for celebrating Father's Day that involve learning the unique names for fathers in the animal kingdom. It includes ideas for icebreaker, matching, and guessing games using index cards with the names of animal fathers and their corresponding animals. Additional variations and adaptations of the games are suggested. The document encourages reflecting on unique qualities of one's own father and God as father. It advertises a collection of holiday activity ideas and encourages learning more about the collection.
In this relay, participants will try to replace the missing pieces that have been removed from their team’s pumpkin. It can be used as party game for your October 31st Halloween alternative, for a harvest festival, or a Halloween carnival.
The document describes a candy relay Halloween game where teams compete to collect candies of assigned colors using only their teeth. Players take turns rushing to a paper towel strip with mixed candy colors, picking up one piece of their team's color in their mouth, bringing it back to show their teammate, and either eating it if correctly identified or retrieving another piece if wrong. The goal is for each team to collect all candies of their assigned color first. After the game, leaders can use a link to explain how the candy colors relate to spiritual themes. The document also advertises a Holiday Collection resource with over 300 pages of activity ideas for various holidays.
Valentines Ideas - Valentine’s Day Candy CharadesKen Sapp
This document describes a game where players act out phrases from candy conversation hearts using charades. Players take turns choosing a heart from a bowl, acting it out without speaking for others to guess, and eating the heart if guessed correctly. Variations include using Valentine cards instead of candy or acting out emotions for others to identify. The game encourages creative pantomiming, guessing, and discussion of love.
The document describes a gift exchange game commonly played at Christmas gatherings. Participants each bring a wrapped gift without identifiers. Numbers are assigned randomly and the person with number 1 selects a gift to open, while subsequent numbers can take gifts already opened or select a new one. A gift can only be stolen three times before the current holder keeps it. The goal is for each person to end up with one gift at the end of the exchange. A variation where gifts aren't opened until the end is also described.
This document provides ideas for Father's Day activities centered around matching animal fathers with their offspring. It includes games where children ask yes/no questions to identify animal cards on their backs, a concentration card matching game, and a "battle" card game where teams race to match cards. Other ideas are a stuffed animal identification game with blindfolded fathers and a "Name That Animal" sound version of the matching game. The purpose is to recognize father figures and discuss each child's unique relationship with their own father.
Halloween Party Ideas - Pumpkin Patch RelayKen Sapp
In this relay, participants will try to replace the missing pieces that have been removed from their team’s pumpkin. It can be used as party game for your October 31st Halloween alternative, for a harvest festival, or a Halloween carnival.
Similar to Christmas Activities - Christmas Card Puzzler (20)
Gary Vaynerchuk talks about Content & Social MediaKen Sapp
Great talk and Q&A from Gary Vaynerchuk at National Achiever's Congress 2019 in Singapore... Lots of takeaways but these are powerful: "Eliminate friction between your message and your customer" and "The INTENT of content is the VARIABLE of Success." So does your message create friction? What is the intent of your content? Are you real and adding value or is your content just an "ask" wrapped in content?
Thanksgiving Party Activity - Songs of Thanksgiving - Give ThanksKen Sapp
The document provides lyrics and description for the song "Give Thanks", a well-known song of thanksgiving that expresses gratitude to God for what he has done. It encourages giving thanks through a chorus and verse that are repeated. Additionally, it advertises the Holiday Collection from Creative Holiday Ideas, which contains over 300 pages of ideas and activities to help plan celebrations for various holidays throughout the year.
Thanksgiving Party Activity - Everyday ThanksgivingKen Sapp
The document describes an activity called "Everyday Thanksgiving" where participants reflect on things they are thankful for in their everyday lives. It lists examples of small blessings like being able to hear, see, get out of bed, and have a family and food. While daily routines can seem monotonous, it encourages being grateful for the ability to work and live. The document also advertises a "Holiday Collection" resource with over 300 pages of ideas for celebrating various holidays through games and activities.
Thanksgiving Party Activity - Looking BackKen Sapp
Thanksgiving is an American Holiday where people set aside a day to remember what God has done for them over the past one year and praise Him and give Him thanks for the works He has done in their lives. This game plays on the idea of looking forward yet being able to recognize and picture what is behind. It serves as a metaphor for us, also looking forward to the future, but taking some time to picture and recognize what God has done in the past."
Thanksgiving Party Activity - King David's Psalm of ThanksgivingKen Sapp
The document provides a summary of King David's Psalm of Thanksgiving, including several quotes from 1 Chronicles 29:10-13 praising God for his greatness, power, glory, majesty, splendor, kingdom, and for providing wealth, honor, strength and power to all. It then advertises a Holiday Collection resource with over 300 pages of ideas for celebrations and events for various holidays including New Year's Day, Valentine's Day, Mother's Day, Father's Day, Halloween, Thanksgiving and more.
Thanksgiving Party Activity - Give Thanks to the LordKen Sapp
The document provides verses from the Bible about giving thanks to God, along with discussion questions. It encourages giving thanks to God for his goodness, love, righteousness, and wonderful deeds. It suggests expressing thanks through words, song, and other ways, and reminds readers to give God thanks not just for good things but in all things.
Thanksgiving Party Activity - ABC’s of ThanksgivingKen Sapp
The document provides an "ABC's of Thanksgiving" activity that expresses gratitude through poems for each letter of the alphabet. It encourages maintaining an attitude of thankfulness even during hard times by focusing on God's blessings. The activity is intended for a Thanksgiving party and is part of a larger Holiday Collection resource with over 300 pages of ideas for celebrating various holidays.
Although gummy bears were invented by German Candy maker Hans Reigel in 1922, the gummy worm is a relatively recent concept. The Gummy bear wasn’t shipped to America until around 1981 and then an American candy company extended the idea to gummy worms to give kids something fun to eat and to shock their parents. Gummy worms are one of the most popular gummy candies around. Use these games with gummy worms as an object lesson to talk about Jesus’ call to his disciples to become fishers of men.
This document describes a Halloween activity called "Peter Pumpkin" that uses a carved pumpkin to teach children about sin and forgiveness through Jesus. It involves carving a face on the pumpkin and telling a story where pieces of the pumpkin's face are removed to represent sins committed by the character Peter during his day. The pieces are put back in when the children are taught that Jesus forgives sins. A cross is then carved into the pumpkin to represent that with Jesus, the light will not go out.
Halloween Party Activity - Perky the Orange PumpkinKen Sapp
The document describes a children's story about a pumpkin named Perky who wants to change colors but learns he is happiest being his natural orange color. It tells of Perky trying different colors like green, blue, yellow, and red through using his magic, but having issues with each that make him unhappy. Eventually, Perky realizes he is best off staying his original orange color and gets chosen by a family to take home, making him very happy. The story teaches about self-identity and acceptance.
Halloween Party Activity - Pass the BrainsKen Sapp
This document describes a Halloween party activity called "Pass the Brains" which involves passing around a pumpkin filled with cooked spaghetti and candy. Players feel through the "brains" when the music stops to find candy. The document provides materials needed, preparation instructions for filling the pumpkin, and notes the activity can tie into religious lessons about finding treasures or searching for God despite life's difficulties. It also advertises a Holiday Collection book with over 300 pages of holiday event ideas.
This document provides ideas for a Halloween party activity where guests try to guess which famous masked character their name tag identifies by asking yes or no questions of others. It includes lists of superhero and other character masks that could be used. The bulk of the document discusses how people often wear masks to hide their true selves and provides a Bible study on Jesus' parable of the Pharisee and tax collector, encouraging attendees to be honest with God and remove any masks.
Even if you don’t want to be involved with Halloween, you’ll want to grab at least one of those plastic or paper Halloween skeletons for this object lesson / game.
A mother has scarred arms from rescuing her daughter from a nursery fire when she was a baby. Each night, the daughter tells her mother she doesn't love her "ugly arms." The mother finally explains how she got the scars saving the daughter from the fire. That night, the daughter tells her mother she loves her arms the most for protecting her. The document compares the mother's scars to Jesus' scarred arms from rescuing humanity from sin and death.
Halloween Party Activity - Pumpkin Seed TossKen Sapp
This document describes a pumpkin seed toss game that can be used to facilitate discussions about choosing goals and the power of words. Participants try to toss small bean bags into carved pumpkins worth different point values based on the size of the mouth. This activity can then spur discussions about whether people choose easier or more valuable targets, as well as discussions about controlling what comes out of one's mouth and the importance of words.
The document describes an object lesson on prayer using a pumpkin. It involves carving a pumpkin and relating each cut or action to a line of prayer, such as cutting out the top to ask God to open one's mind, removing the innards to remove things that don't please God, and lighting a candle to help show God's light to others. The document also advertises a Holiday Collection resource with over 300 pages of ideas for holiday events and activities.
Halloween Party Activity - Pumpkin PicassoKen Sapp
How well can you draw the Halloween Jack-o-Lantern? Here is a great youth game idea for the Halloween season. You can use it to bring a fresh spiritual meaning to the holiday and allow your youth to apply it to seeking God’s plan and direction for their lives. You could even relate it to a talk about not conforming to the patterns of the world. Be creative and have a great week! And for those completely adverse to anything associated with Halloween, see the alternative variation under the “preparation” section.
Halloween Party Activity - Like a Halloween PumpkinKen Sapp
This document provides instructions for an activity using a pumpkin to share the gospel message at a Halloween party. The presenter will carve a design into a pumpkin without showing it, cover it, and use it in an object lesson comparing becoming a Christian to being cleaned out from sin like seeds and dirt are removed from a pumpkin. They will tell how God wants to shine His light through Christians to help others find Jesus, then light the pumpkin to reveal the carved design and message as they pray.
Tom Cruise Daughter: An Insight into the Life of Suri Cruisegreendigital
Tom Cruise is a name that resonates with global audiences for his iconic roles in blockbuster films and his dynamic presence in Hollywood. But, beyond his illustrious career, Tom Cruise's personal life. especially his relationship with his daughter has been a subject of public fascination and media scrutiny. This article delves deep into the life of Tom Cruise daughter, Suri Cruise. Exploring her upbringing, the influence of her parents, and her current life.
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Introduction: The Fame Surrounding Tom Cruise Daughter
Suri Cruise, the daughter of Tom Cruise and Katie Holmes, has been in the public eye since her birth on April 18, 2006. Thanks to the media's relentless coverage, the world watched her grow up. As the daughter of one of Hollywood's most renowned actors. Suri has had a unique upbringing marked by privilege and scrutiny. This article aims to provide a comprehensive overview of Suri Cruise's life. Her relationship with her parents, and her journey so far.
Early Life of Tom Cruise Daughter
Birth and Immediate Fame
Suri Cruise was born in Santa Monica, California. and from the moment she came into the world, she was thrust into the limelight. Her parents, Tom Cruise and Katie Holmes. Were one of Hollywood's most talked-about couples at the time. The birth of their daughter was a anticipated event. and Suri's first public appearance in Vanity Fair magazine set the tone for her life in the public eye.
The Impact of Celebrity Parents
Having celebrity parents like Tom Cruise and Katie Holmes comes with its own set of challenges and privileges. Suri Cruise's early life marked by a whirlwind of media attention. paparazzi, and public interest. Despite the constant spotlight. Her parents tried to provide her with an upbringing that was as normal as possible.
The Influence of Tom Cruise and Katie Holmes
Tom Cruise's Parenting Style
Tom Cruise known for his dedication and passion in both his professional and personal life. As a father, Cruise has described as loving and protective. His involvement in the Church of Scientology, but, has been a point of contention and has influenced his relationship with Suri. Cruise's commitment to Scientology has reported to be a significant factor in his and Holmes' divorce and his limited public interactions with Suri.
Katie Holmes' Role in Suri's Life
Katie Holmes has been Suri's primary caregiver since her separation from Tom Cruise in 2012. Holmes has provided a stable and grounded environment for her daughter. She moved to New York City with Suri to start a new chapter in their lives away from the intense scrutiny of Hollywood.
Suri Cruise: Growing Up in the Spotlight
Media Attention and Public Interest
From stylish outfits to everyday activities. Suri Cruise has been a favorite subject for tabloids and entertainment news. The constant media attention has shaped her childhood. Despite this, Suri has managed to maintain a level of normalcy, thanks to her mother's efforts.
Unlocking the Secrets of IPTV App Development_ A Comprehensive Guide.pdfWHMCS Smarters
With IPTV apps, you can access and stream live TV, on-demand movies, series, and other content you like online. Viewers have more flexibility and customization of content to watch. To develop the best IPTV app that functions, you must combine creative problem-solving skills and technical knowledge. This post will look into the details of IPTV app development, so keep reading to learn more.
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Enhance Your Viewing Experience with Gold IPTV- Tips and Tricks for 2024.pdfXtreame HDTV
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1. Christmas Activities -
Christmas Card Puzzler
Use this activity as an icebreaker / crowdbreaker to
divide your youth into teams at a Christmas Party
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3. Activity
Use this as an icebreaker / crowdbreaker to divide your
youth into teams at a Christmas Party:
1. Select the front panels of several Christmas with different
pictures and cut them into pieces. Use 2 identical Christmas
cards for each group. Each group will have a different card.
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4. 2. Cut one of the 2 identical cards into pieces. The number
of pieces is determined by the number of people you want
to have on each team.
3. Write a question on the back of each piece. Questions
should be along the lines of: “What is your favorite part of
the Christmas Story?”, “What is the most meaningful
Christmas Gift you ever received?”, etc.
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5. 4. The other uncut card is placed on the wall or at each table
so that youth will be able to find their group later by
comparing their pieces with the visible cards.
5. One good idea is the keep the pieces of each individual
card separate until needed. Once everyone has arrived, place
the necessary number of cards based on the number of
people in a bag and mix them up.
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6. 6. When each person enters the room they are given a piece
of the cards that have been cut into jigsaw puzzles, with the
question at the back of each. The objective of the game is to
ask people the question found on the puzzle piece and find
the rest of the people whose pieces combine to form 1 card.
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7. 7. Youth may only reveal their puzzle pieces after they have
answered the questions. They then test to see if the pieces fit
together. If they do then they stay together and find other
people to ask questions and check. Once the puzzle is
completely solved, only then are participants allowed to find out
their respective table or location to group together by matching
the picture of the puzzle with the uncut version.
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8. Christmas Collection
Games and Activities helping youth discover
the Reason for the Season.
Get more than 200 creative ideas for planning
a Youth Christmas celebration or Christmas
Party. You can immediately download my best
Christmas Icebreakers, games, illustrations,
Christmas activity ideas AND MUCH MORE in
a useful ebook!
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=> Tell me more about the Christmas Collection