This document provides an introduction and overview of a story map created to summarize the process of developing Rhode Island's Ocean Special Area Management Plan (Ocean SAMP). The story map uses interactive maps, text, images and videos within an online platform to tell the narrative of the Ocean SAMP's inception, development and current status. It aims to communicate the value of the Ocean SAMP planning process and marine spatial planning to various audiences. The document outlines how story maps provide an intuitive format for presenting complex spatial and temporal information in an engaging way, improving comprehension for readers.
Geography and the Media: Strengthening the RelationshipBarry Wellar
Invited symposium paper discusses how geographers can be more successful in having their work receive the attention of the media, and how the media can better inform geographers about interacting with the media, and how the media can better use geographic materials in media stories.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
Geography and the Media: Strengthening the RelationshipBarry Wellar
Invited symposium paper discusses how geographers can be more successful in having their work receive the attention of the media, and how the media can better inform geographers about interacting with the media, and how the media can better use geographic materials in media stories.
The use of graphic novels in information literacy instruction for maltaRyan Scicluna
The use of comics in educational resources is not a new thing. In fact one can find multiple articles outlining how comics are used in fields of study such as English language (James, 2007), Mathematics and Social Sciences (Boerman-Cornell, 2013), Media (Doyle, 2008), etc... Comics are also being featured in University degree courses both as undergraduate or post-graduate studies. For example, the University of Florida in the US has a Comics studies credit where students and professionals study and teach comics; The University of Oregon, also in the US, has a whole faculty dedicated to Comics and Cartoon Studies; The University of Dundee, Scotland, offers a unique MLitt in Comics Studies and students can pursue their studies further after completion of the Master with a PhD in comics studies.
So how do comics and graphic novels teach readers to be information literate?
PneuVUE: una nuova prospettiva sulla polmonite negli adulti anzianiIpsos
Tra novembre 2015 e febbraio 2016, il team
di Ipsos Healthcare di Ipsos MORI ha
condotto uno studio su incarico di Pfizer per
analizzare le percezioni sulla polmonite e
sulla relativa prevenzione fra gli adulti anziani
di nove paesi europei.
Dal 1999, l'Osservatorio Fedeltà presenta le sue ricerche in occasione del Convegno Annuale "Il Futuro del Micromarketing" che attira a Parma ogni anno oltre 400 marketing manager di molteplici settori, dal Largo Consumo alla Grande Distribuzione, dalla Pubblicità alla Finanza alle Nuove Tecnologie.
Quest'anno anche Ipsos ha partecipato all'evento con la ricerca "Chi è il consumatore fedele?" presentata da Enrico Billi, direttore di Ipsos Loyalty
Сборки встреч Лаборатории Пространство в 2016 г.
12.10, 4.11, 9.11, 12.11 (расстановка пространства квартиры), 15.11, 23.11, 7.12 (по проекту Библио-парк).
Using the visitgreece social media posts to introduce visual imagery in langu...Dr. Elli Vazou
In today’s digitized society, it is not possible to isolate literacy from the rapid technological advances, social and economic factors and their impact on our communication. More than a decade ago, Kress (2003) recognized the broad move from the dominance of writing to that of the image, and the shift from the medium of book to the medium of screen. As we put the emphasis on the visual representation of the world, tourism —and destination branding, in particular— provide answers to how people consume visually. Tourism is primarily an image-making enterprise where gaze “socially and culturally organized” (Foucault, [1963] 1973) is constructed through signs, and tourism involves the collection of signs. Here, Kress’ (2003) claim that “the world told is a different world to the world shown” finds its most interesting realisation. But, how literacy can be combined with tourism? How can we introduce digital visual culture in education? How online destination branding can provide new ideas of how to teach the lesson of language in high school? In this paper, we explore the possibility to introduce content from the www.visitgreece.gr portal that heavily relies on image, such as Facebook, Google+ and Pinterest posts, as a new teaching language material addressing teenagers who are actively involved in the digitally mediated communication as themselves produce content on these social media platforms. Throughout the theory of multimodality and its application in teaching, the basic tenets of online destination branding, imagery in tourism, and digital media and learning we attempt to answer all the abovementioned questions.
Hum@n Project: Digital Storytelling module: Storytelling with mapsKarl Donert
A series of presentations from the Hum@n Digital Humanities Project for higher education from the module on digital storytelling.
The module is organised into five parts:
1. Stories, narratives and storytelling
2. Story-based learning
3. Digital storytelling
4. Tools for digital storytelling
5. Using StoryMaps
By the end of this module, participants should be able to use storytelling in teaching, learning and research and create StoryMaps.
Synopsis Project: visualisation and storytelling with mapsKarl Donert
The SYNOPSIS project concerns Storytelling and Fundraising for Cultural Heritage professionals.
Cultural heritage covers a variety of activities, and a system of values, traditions, knowledge, and lifestyles that characterise society.
The heritage sector has to deal with new challenges and it is therefore necessary to develop new professionalism, able to promote and support cultural heritage as it improves not only the overall economic growth and employment, but also social cohesion and environmental sustainability.
Storytelling and fundraising skills assume a fundamental role in connecting the past to the future. Cultural Heritage storytelling is concerned with “communicating through stories”, creating narratives through which a cultural heritage enters into an emphatic relationship with people, managing to arouse public emotion. The purpose is to engage people to protect, exploit cultural heritage, and support it financially.
This presentation deals with visualisation and using maps in storytelling with maps as part o the training programme
PneuVUE: una nuova prospettiva sulla polmonite negli adulti anzianiIpsos
Tra novembre 2015 e febbraio 2016, il team
di Ipsos Healthcare di Ipsos MORI ha
condotto uno studio su incarico di Pfizer per
analizzare le percezioni sulla polmonite e
sulla relativa prevenzione fra gli adulti anziani
di nove paesi europei.
Dal 1999, l'Osservatorio Fedeltà presenta le sue ricerche in occasione del Convegno Annuale "Il Futuro del Micromarketing" che attira a Parma ogni anno oltre 400 marketing manager di molteplici settori, dal Largo Consumo alla Grande Distribuzione, dalla Pubblicità alla Finanza alle Nuove Tecnologie.
Quest'anno anche Ipsos ha partecipato all'evento con la ricerca "Chi è il consumatore fedele?" presentata da Enrico Billi, direttore di Ipsos Loyalty
Сборки встреч Лаборатории Пространство в 2016 г.
12.10, 4.11, 9.11, 12.11 (расстановка пространства квартиры), 15.11, 23.11, 7.12 (по проекту Библио-парк).
Using the visitgreece social media posts to introduce visual imagery in langu...Dr. Elli Vazou
In today’s digitized society, it is not possible to isolate literacy from the rapid technological advances, social and economic factors and their impact on our communication. More than a decade ago, Kress (2003) recognized the broad move from the dominance of writing to that of the image, and the shift from the medium of book to the medium of screen. As we put the emphasis on the visual representation of the world, tourism —and destination branding, in particular— provide answers to how people consume visually. Tourism is primarily an image-making enterprise where gaze “socially and culturally organized” (Foucault, [1963] 1973) is constructed through signs, and tourism involves the collection of signs. Here, Kress’ (2003) claim that “the world told is a different world to the world shown” finds its most interesting realisation. But, how literacy can be combined with tourism? How can we introduce digital visual culture in education? How online destination branding can provide new ideas of how to teach the lesson of language in high school? In this paper, we explore the possibility to introduce content from the www.visitgreece.gr portal that heavily relies on image, such as Facebook, Google+ and Pinterest posts, as a new teaching language material addressing teenagers who are actively involved in the digitally mediated communication as themselves produce content on these social media platforms. Throughout the theory of multimodality and its application in teaching, the basic tenets of online destination branding, imagery in tourism, and digital media and learning we attempt to answer all the abovementioned questions.
Hum@n Project: Digital Storytelling module: Storytelling with mapsKarl Donert
A series of presentations from the Hum@n Digital Humanities Project for higher education from the module on digital storytelling.
The module is organised into five parts:
1. Stories, narratives and storytelling
2. Story-based learning
3. Digital storytelling
4. Tools for digital storytelling
5. Using StoryMaps
By the end of this module, participants should be able to use storytelling in teaching, learning and research and create StoryMaps.
Synopsis Project: visualisation and storytelling with mapsKarl Donert
The SYNOPSIS project concerns Storytelling and Fundraising for Cultural Heritage professionals.
Cultural heritage covers a variety of activities, and a system of values, traditions, knowledge, and lifestyles that characterise society.
The heritage sector has to deal with new challenges and it is therefore necessary to develop new professionalism, able to promote and support cultural heritage as it improves not only the overall economic growth and employment, but also social cohesion and environmental sustainability.
Storytelling and fundraising skills assume a fundamental role in connecting the past to the future. Cultural Heritage storytelling is concerned with “communicating through stories”, creating narratives through which a cultural heritage enters into an emphatic relationship with people, managing to arouse public emotion. The purpose is to engage people to protect, exploit cultural heritage, and support it financially.
This presentation deals with visualisation and using maps in storytelling with maps as part o the training programme
Using cultural probes for co-creating a digital neighbourhood guide with and ...Mobile Age Project
In this paper we reflect on our experiences of using cultural probes for co-creating a digital neighbourhood guide with and for older adults. We will focus on a specific set of probes that relate to the spatial dimension of social inclusion of older citizens with respect to their sense of attachment to their neighbourhood, their sense of security and familiarity in a neighbourhood as well as their sense of identity. Based on our experience in two different districts in the city of Bremen and different groups of older adults we present some first insights into how probes may establish older adults as experts in the design process or increase feelings of limitation and deficiency
Veröffentlicht durch die Gesellschaft für Informatik e. V. 2017 in
M. Burghardt, R. Wimmer, C. Wolff, C. Womser-Hacker (Hrsg.):
Mensch und Computer 2017 – Workshopband, 10.–13. September 2017, Regensburg.
Copyright (C) 2017 bei den Autoren. https://doi.org/10.18420/muc2017-ws02-0292
Platzhalter für DOI und ggf. Copyright Text. (Bitte nicht entfernen).
Jarke, Juliane; Gerhard, Ulrike (2017): Using cultural probes for co-creating a digital neighbourhood guide with and for older adults. Mensch und Computer 20
iV2014 - How to Tell Stories Using VisualizationAna Figueiras
The benefits of storytelling’s are long-known and its potential to simplify concepts, create emotional connection, and capacity to help retain information has been explored in different areas, such as journalism, education, and others. The necessity to incorporate storytelling in visualizations arises from the need to share complex data in a way that is engaging. Advances in technology have enabled us to go beyond the traditional forms of storytelling and representing data, giving us more attractive and sophisticated means to tell stories.
In this work we present the results of a focus group study that was conducted with the purpose of collecting information on the narrative elements in a collection of visualizations and the possible inclusion of storytelling elements in those. In this study information about the visualizations in terms of comprehension, navigation, and likability was also collected with the intent of identifying elements that are appealing in the visualizations. Furthermore, we suggest strategies for storytelling in visualizations.
SUPPORTING STATISTICAL LITERACY WITH ICT-BASED TEACHING SCENARIOijejournal
Statistical literacy is gaining recognition as something that people should have in order to function fully in 21st century’s society. On a daily basis an enormous volume of data are available through the Web; making the best of it demands possession of a high level of statistical training. In this paper we present a new technology-augmented teaching scenario, implemented in a way that it may be fully utilized by both teachers and students. Using the features of the web-based platform statistics4school – a free online educational tool for statistical analysis in the Greek language – it paths a teaching method that can be readily facilitated in the classroom. The presented worksheet allows students to have an interdisciplinary approach and be actively involved in the learning process through the exploratory teaching method. In this manner we maintain they will be able to correctly comprehend the goals of the teaching scenario, as they progressively develop their statistical, optical, and digital literacy.
Building Dialogical Collections and ScholarshipSharon Leon
A talk for AHA 2016 about bringing the public history methods of dialogue and collaboration to digital history scholarship in the academic research realm
Diana C. Sisson and Tara M. Moretensen, Journal of Public Relations Education, Vol. 3, Issue 2, 78-95
Educating students for the social, digital and information world: Teaching public relations infographic design
Abstract
"This study employs an exploratory content analysis of current public relations information graphics to examine variables within two concepts pertaining to public relations: transparency and clarity. These two concepts were chosen because they apply to both traditional public relations practice and are also widely taught amongst contemporary infographics design experts. The subjects of the study are nonprofit organizations’ online informational graphics (N = 376) that have been released on Twitter. Findings suggest that nonprofit organizations are not applying traditional public relations principles to their design of online information graphics, demonstrating difficulty in translating these principles to visual design, a skill that is becoming more important. While the study is not intended to generalize, this snapshot of current practice is used to offer improvements in preparing public relations students for communication with information visualizations. This exploration illuminates the need for public relations education geared toward the social, visual, and data-driven environment. To this end, the study uses these findings to develop an initial set of practices for infographic design that can be implemented into current public relations education."
http://aejmc.us/jpre/2017/12/29/educating-studen…fographic-design/
IMPLEMENTING A LANDSCAPE EDUCATIONAL PROJECT AMONG GREEK PUPILS: VALUABLE LES...ijejournal
This paper presents and assesses the implementation of a landscape educational project for schoolchildren in Greece, where landscape awareness is inadequate. Specifically, the project was implemented in a sample of 239 kindergarten, first-grade and sixth-grade primary school children, in different regions of Greece. Children's emotional, behavioural and cognitive relationship with the landscape was first evaluated, through an in-depth questionnaire. Next, children participated in a series of interactive experiential activities, for the purposes of awareness-raising and familiarization with the landscape. Finally, the project's efficiency was evaluated through another questionnaire, building on the initial one. Following the project's implementation, children's landscape conceptualizations and behavioral interrelations with it appear broadened and nuanced with age. However, deeply-rooted cultural views about the landscape seem to persist in the children’s emotional rapport with their landscapes, notwithstanding the fact that such educational projects ought to be adjusted to the their specific spatio-temporal and cultural contexts
IMPLEMENTING A LANDSCAPE EDUCATIONAL PROJECT AMONG GREEK PUPILS: VALUABLE LES...
ChristianFox_WritingSample
1. The Value of Story Mapping for Coastal Managers
An introduction to the Story Map Journal Rhode Island’s Ocean SAMP
By
Christian Fox
Story Map during construction
A MAJOR PAPER SUBMITTED IN PARTIAL FULFILLMENT OF THE
REQUIREMENTS FOR THE DEGREE OF MASTER OF ENVIRONMENTAL SCIENCE
AND MANAGEMENT
UNIVERSITY OF RHODE ISLAND
May 30, 2016
MAJOR PAPER ADVISOR: Dr. Arthur Gold
MESM TRACK: Earth and Hydrologic Science
2. Storytelling is the most ancient form of education (Marta, 2015), used by every culture on Earth
to pass knowledge between individuals and generations (Henniger, 2005). While typically considered an
outdated mode of instruction in western society, regarded as suitable only for primary school, this view
is both narrow-minded and incorrect. Storytelling is alive and well in America today, and is gaining
broad acceptance once again as means of formal communication through the use of online mapping
applications, videos, graphics, and images (Marta, 2015). Complex concepts are most easily learned
completely and quickly if presented in the form of a narrative (Marta, 2015), and online platforms can
be accessed anywhere an internet connection exists. While stories can be told using any combination of
this variety of media, one of the most versatile platforms is the Story Map framework produced by Esri
(Environmental Systems Research Institute, Redlands, CA).
Maps are tools to transmit spatially-related information, describing the known world. Like oral
or written stories they stimulate the imagination, while also providing orientation to known geography.
Maps can describe phenomena, show physical relationships, and highlight changes that have occurred
through time (Marta, 2015). Frequently, maps are able to quantify these changes, and therefor are used
both as a decision making and communication tools of considerable power (Shucksmith, 2014; Wright,
2009). Esri ArcGIS Online Story Maps maintain the data-communication properties of a map, as well as
communicate a message, a tale, that the author wants to lay out in series, in a chorology a single map
could never provide. Using maps and data in conjunction with audio, video, text, and interactive
content, story maps are an ideal tool to “educate, entertain, and involve [a broad] audience” (Marta,
2015).
The concept of the story map is not unique to Esri ArcGIS Online, or even to Geographic
Information Systems in general. Originally presented in 1981 as a means of enhancing reader
comprehension, story maps are intended to exist as a companion to written text. In the simplest form, a
story map is “a unified representation of a story based on a logical organization of events and ideas of
central importance…and the interrelationships of these events and ideas” (Beck, 1981). That is, a
diagramed summary of the narrative, including explicit and occasionally implicit information. The target
audience benefiting from the original story map paradigm is elementary school reading students.
Throughout the 1980’s the story map evolved as a teaching tool, gaining support from other researchers
as studies proved they improved comprehension in students (Reutzel, 1985), and diversifying into
several variations (Davis, 1989). Story maps function to improve comprehension by providing a
framework through which information presented in text may be organized and understood more easily
(Ruetzel, 1986), ultimately making the narrative more clear than just simple reading through use of a
pictorial display (Idol, 1987).
In the case of ArcGIS Online story maps, the application fills the intended uses of the Cloze Story
Map presented by Ruetzel (1986): to focus selective attention, to provide periodic checks for
comprehension, and to structure efforts to summarize content. Only, instead of a classroom teacher
facilitating this process with students, readers of an Esri Story Map are guided both by the author of the
map, as well as by their own reflection of the material presented. The user may scroll back and forth
through the story to reexamine plot points both chronologically and spatially through the interactive
maps and multimedia offerings. Use of multimedia in this fashion engages users fully, sustaining their
3. attention to ensure full comprehension of the material presented (Graves, 2015). Additionally, the
option to include all types of media grants the author, the storyteller, a greater creativity and capacity to
convey information than could be done with a single map or textual document alone (Graves, 2015).
This story map, then, is the tale of the Ocean SAMP from inception, development, and through
early spring, 2016. The Ocean SAMP is Rhode Island’s coastal policy document, resulting from the
question of whether or not it would be feasible and responsible to construct offshore wind turbines in
the waters near the state (Olsen, 2014). In a broader sense, the Ocean SAMP is also a prime example of
Marine Spatial Planning (MSP), a natural resources management paradigm that considers the planning
area holistically, drawing from interdisciplinary knowledge (Smythe, 2016). MSP involves the collection
of large amounts of data from both natural and social science approaches, and frequently produces
whole new datasets that were previously absent (Halpern, 2012). The process, as well as the resulting
plan, is a great boon to any community willing to engage in the creation of a Plan, and results in stronger
stakeholder/scientist/resource manager relationships, as well as new data and economic growth
(Pomeroy, 2008). In the United States, the approach of formally defined MSP is less than a decade old,
and is still being studied and improved upon by state and regional practitioners (Halpern, 2012).
This story map was inspired by one of those studies: since January 2015 the author has been
part of a team at the University of Rhode Island Coastal Resources Center charged with enhancing
capacity in Marine Spatial Planning practitioners nationally and internationally. One of the lessons
learned in this process was about how to properly manage expectations, and the necessity of properly
communicating the value of the plan and planning effort to participants (Smythe et al., 2016). The
intent of this story map is to help accomplish that goal; to exemplify both the history and value of the
Ocean SAMP process to a broad audience using a variety of media.
The story map format is very intuitive for users to follow (Figure 1). The sidebar on the left of
the map contains text, following a narrative to explain how and why actions were taken in development
of the Ocean SAMP. The majority of the screen is taken up by a map or image related to or featuring the
content of the accompanying text. The maps are all interactive, and may be panned and zoomed, with
features that may be inquired. Some sections have maps that consist of several layers; these may be
toggled using the tabs at the top of the panel. This functionality was accomplished by embedding one
format of story map (Map Series) inside the main format (Map Journal). This flexibility enabled different
data to be presented in the most appropriate, accessible way. Throughout the text there are links and
videos. The reader is encouraged to view these as they will enhance the details of the story. They are
not to be considered sources informing this project, but rather cerebral fodder for those wishing to
delve deeper.
Enjoy! The story map may be accessed at the link below:
http://arcg.is/1TdHSjZ
4. Figure 1: Navigating the Story Map viewer:
Partial screen view
Full (wide) screen view
5. Acknowledgements
This project would have been impossible without the contributions of the amazing people who
have helped bring it together. Many pages could be filled with the accolades I owe each of the
following individuals, but in the interest of brevity I include here only the most choice words of thanks.
First I would like to thank the MESM co-chairs, Drs. Peter August and Arthur Gold. Pete is one of
the most patient people I have ever met, and taught me the complex, and oft-uncooperative, Arc GIS
with aplomb and a lexicon that is the envy of wordsmiths worldwide. Pete inspired this project;
challenging me to learn a new platform for communication and seek out the knowledge required to
complete it, and to do so with a great attention to detail, for which I am grateful. Art’s energy as an
advisor is infectious at all times, and has helped guide me through some of the more convoluted
particulars of graduate school. Art’s intelligence and forethought motivate me to keep learning, and to
keep seeking new ways to apply that knowledge. Together, Pete and Art have led me to more
opportunities for learning, soul-searching, networking, and laughing than any other educator I have ever
known. Their support is unending, and they have enriched both my formal instruction and my life path
beyond measure; thank you both for your dedication, thoughtful input, and sage advice throughout my
graduate career.
Dr. Tiffany Smythe, my supervisor at the Coastal Resources Center, introduced me to the realm
of social science, and taught me many nuances of research I had never known. Tiffany has been an
amazing mentor, guiding me in research and professional development, and pushing me to produce
nothing but top-quality products. Tiffany contributed much of the detailed knowledge that forms the
content of this Story Map, as well as the paraphrased Cox Ledge story. Tiffany has also dedicated time
to reading and re-reading the map journal, critiquing presentations, and reviewing conference posters
with me, often during her few hours off in our busiest weeks at work. Thank you, Tiffany, for always
putting in the extra effort, the extra support, when I needed it, and leading by example with your
wisdom and insights.
Jen McCann, my team leader at the Coastal Resources Center, gave me the gift of working on
the 2015 update of the Ocean SAMP; not only was this a magnificent opportunity to learn the intricacies
of state policy by doing, it was also an opportunity to network with and learn from some of the
brightest, most innovative minds in the country. Jen, like Tiffany, extended to me her trust and involved
me deeply in all of the projects we worked on. This collaborative environment and the lessons I learned
through all we did have been invaluable, and I cannot thank Jen enough for the responsibilities and
freedom she granted me to grow professionally.
Chris Damon and Aimee Mandeville provided the much-needed technical support for this
project; from establishing the URI Arc GIS Online account that hosts it, to uploading all the layers that
are used in the maps. It is thanks to them that many of the Ocean SAMP data layers are now online,
available for use. Chris and Aimee were incredibly patient with my scattered thoughts and evolving
vision for the final product: their technological prowess and tutelage were instrumental at every step of
the way and cannot be overstated. Thank you, Chris and Aimee, for the long hours and many keystrokes
that helped me keep my sanity, and always greeting me with a smile when I showed up with another
poorly-defined idea at your door.
Grover Fugate, while not directly involved in the compilation of this Story Map, has been an
inspiration and wealth of knowledge in my time at the CRC. Thank you to Grover for explaining the
6. details of Rhode Island’s SAMP’s and state policy. Thank you also for all you have taught me about being
a nimble and creative leader, and for including me in the Update process.
Thank you to everyone at Rhode Island Sea Grant, especially Allan Desbonnet, who have
dedicated time to help me prepare for presentations, edit videos, and are, in part, curating this Story
Map on their website.
Thank you to Ambar Espinoza of Rhode Island Public Radio and to Aileen Kenny and Stacy
Tingley at Deepwater Wind, who provided many of the images seen throughout this Story Map. Thank
you to Mark Munro of Sound Underwater Survey for the U-853 side scan sonar image.
Teresa Crean and Emily Patrolia dedicated their time at the outset of this project to get me
started in the right direction, and to explore the functionality of the Story Map platform; thank you for
your advice and words of encouragement. Thanks to Drew Youngs for his input and edits as the
narrative evolved, and to Bill Favitta for the eye he lent to the design. Thank you to Nicole
Andrescavage for being the best partner I could ever ask for at work, and for helping me interpret all
that policy jargon.
Lastly, thank you to Mel Cote for your unending support, motivation, and humor, and for
lending perspective when the little stuff seems overwhelming.
7. References
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Andrescavage, N. (2015). Geographic location descriptions as a tool for improve states’ rights and
equality in coastal zone management: An overview and analysis of federal consistency. Major paper
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and management. Retrieved from:
http://www.edc.uri.edu/mesm/Docs/MajorPapers/NicoleAndrescavage_2015.pdf
Applied Technology & Management. (2007). Final report RIWINDS phase I: Wind energy siting study.
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_2007.pdf
Beck, I.L. 1981. Developing questions that promote comprehension: The story map. Language Arts.
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Davis, Z.T., 1994. Effects of prereading story mapping on elementary readers' comprehension. The
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wind-energy-sites-federal-waters/
Deepwater Wind. (2014). Block Island Wind Farm now fully permitted. Retrieved from:
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http://dwwind.com/project/block-island-wind-farm/
Graves, M.E. 2015. Spatial narratives of struggle and activism in the Del Amo and Montrose superfund
cleanups: A community-engaged web GIS story map. Master’s thesis, University of Southern California,
Los Angeles, California.
Halpern, B. S., Diamond, J., Gaines, S., Gelcich, S., Gleason, M., Jennings, S., & Napoli, N. (2012). Near-
term priorities for the science, policy and practice of Coastal and Marine Spatial Planning (CMSP).
Marine Policy, 36(1), 198-205. doi: 10.1016/j.marpol.2011.05.004
Henniger,H. 2005, The didactic functions of storytelling in the primary school classroom. Term paper,
University of Erfurt, Munich, Germany
8. Idol, I. 1987. Story-Mapping training as a means of improving comprehension. Learning Disability
Quarterly, 10(3) 214-229
Marta, M. 2015. Story Maps at school: Teaching and learning stories with maps. Journal of Research
and Didactics in Geography, 2(4) 61-68
McCann, J. Schumann S., Fugate, G., Kennedy, S., & Young C. (2013). The Rhode Island ocean special area
management plan: Managing ocean resources through coastal and marine spatial planning.
Narragansett, R.I: University of Rhode Island Coastal Resources Center/Rhode Island Sea Grant College
Program
Memorandum of Understanding. (2010). Retrieved from:
http://www.boem.gov/uploadedFiles/BOEM/Renewable_Energy_Program/State_Activities/RI/MA-
RI%20MOU.pdf
National Renewable Energy Laboratory. (2010). Large-scale offshore wind power in the United States:
Assessment of opportunities and barriers. Retrieved from: http://www.nrel.gov/wind/pdfs/40745.pdf
Northeast Fisheries Science Center. (2009). Ecosystem status report for the northeast U.S. continental
shelf large marine ecosystem. Retrieved from:
http://www.nefsc.noaa.gov/publications/crd/crd0911/crd0911.pdf
Olsen, S. B., McCann, J. H., & Fugate, G. (2014). The State of Rhode Island's pioneering marine spatial
plan. Marine Policy 45 (2014) 26-38. http://dx.doi.org/10.1016/j.marpol.2013.11.003
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