The future of money as digital money becoming essential concept of machine intelligent adopting to the knowledge of dynamic environments, information theory, information technology and computing.
Exploring Advanced Deep Learning Projects.pdfprakashdm2024
Join us as we beginning the expedition of the most up-to-date area of high level deep learning project: a detailed guide. The health diagnostics to natural language processing how artificial intelligence will shape our world is just briefly mentioned. Let’s get started by visiting the blog and unearth the recent developments, techniques, and hurdles in the field of deep learning, as the experts channel efforts towards making the impossible possible.
Valentin Heun (PTC): One Reality - A 3rd generation AR User InterfaceAugmentedWorldExpo
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Valentin Heun (PTC): One Reality - A 3rd generation AR User Interface
Many of our technological innovations seem to expand the computational abilities without the human in the loop. Augmented Reality is one of the view technologies that promises technological advances that enable us humans a better connection with the ubiquitous technology around us. We are not there yet to make use of such a user interface. We currently have individual islands of interactivity via AR. This conference may have many spatial demos as well, however, a single ubiquitous layer that penetrates all screens, surfaces, machines, and environments are not available. This is what the PTC Reality Lab researches. The core of this research is the ability to use AR in a scalable distributed platform to bridge among technological domains to allow the weaving of multiple technologies into one user experience. The resulting user experience is called One Reality. The goal for One Reality is to provide one seamless, ubiquitous flow of user experience for all technologies that touch the user’s decision making. This talk will iterate on the different stages of Augmented Reality User Interfaces and identifies One Reality as the 3rd stage in the evolution of AR user interfaces. This visionary talk aims to inspire the audience to think beyond the known applications for Augmented Reality.
https://awexr.com
Presentatie Internet of Things Conferentie 9 april 2013 door Ben van Lier van...Centric
Ben van Lier, Internet of Things-expert van Centric, sprak tijdens de tweede Internet of Things-conferentie die op dinsdag 9 april werd gehouden in Rotterdam.
"Understanding Humans with Machines" (Arthur Tisi)Maryam Farooq
At NYAI #16, Arthur Tisi explores deep neural networks that dominate advanced approaches to pattern recognition. Today neural networks transcribe our speech, recognize our pets, understand linguistics and fight our trolls. Recent advances by Geoff Hinton and the introduction of capsule networks only ups the ante. But despite the results, we have to wonder… why do they work so well?
In this session, Arthur Tisi, CEO and Founder of MeaningBot, will share some extremely remarkable results in applying deep neural networks to natural language processing (NLP), particularly in the areas of determining human traits in the areas of leadership, team building, personality, consumption preferences and more. Arthur will cite real world examples and share some of the math and science behind these advances including different variants of artificial neural networks, such as deep multilayer perceptron (MLP), convolutional neural network (CNN), recursive neural network (RNN), recurrent neural network (RNN), long short-term memory (LSTM), sequence-to-sequence model, and shallow neural networks including word2vec for word embeddings.
Schemas as cognitive and communication tool for Human-Computer Interaction De...Omar Sosa-Tzec
Presentation of a proposal for a NSF GRFP. Research on schemas - schematic visualization as a communication tool and distributed cognition component among design practitioners or researchers. Course: Introduction to Informatics INFO 501. Prof. Johan Bollen. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington.
The future of money as digital money becoming essential concept of machine intelligent adopting to the knowledge of dynamic environments, information theory, information technology and computing.
Exploring Advanced Deep Learning Projects.pdfprakashdm2024
Join us as we beginning the expedition of the most up-to-date area of high level deep learning project: a detailed guide. The health diagnostics to natural language processing how artificial intelligence will shape our world is just briefly mentioned. Let’s get started by visiting the blog and unearth the recent developments, techniques, and hurdles in the field of deep learning, as the experts channel efforts towards making the impossible possible.
Valentin Heun (PTC): One Reality - A 3rd generation AR User InterfaceAugmentedWorldExpo
A talk from the Creator Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Valentin Heun (PTC): One Reality - A 3rd generation AR User Interface
Many of our technological innovations seem to expand the computational abilities without the human in the loop. Augmented Reality is one of the view technologies that promises technological advances that enable us humans a better connection with the ubiquitous technology around us. We are not there yet to make use of such a user interface. We currently have individual islands of interactivity via AR. This conference may have many spatial demos as well, however, a single ubiquitous layer that penetrates all screens, surfaces, machines, and environments are not available. This is what the PTC Reality Lab researches. The core of this research is the ability to use AR in a scalable distributed platform to bridge among technological domains to allow the weaving of multiple technologies into one user experience. The resulting user experience is called One Reality. The goal for One Reality is to provide one seamless, ubiquitous flow of user experience for all technologies that touch the user’s decision making. This talk will iterate on the different stages of Augmented Reality User Interfaces and identifies One Reality as the 3rd stage in the evolution of AR user interfaces. This visionary talk aims to inspire the audience to think beyond the known applications for Augmented Reality.
https://awexr.com
Presentatie Internet of Things Conferentie 9 april 2013 door Ben van Lier van...Centric
Ben van Lier, Internet of Things-expert van Centric, sprak tijdens de tweede Internet of Things-conferentie die op dinsdag 9 april werd gehouden in Rotterdam.
"Understanding Humans with Machines" (Arthur Tisi)Maryam Farooq
At NYAI #16, Arthur Tisi explores deep neural networks that dominate advanced approaches to pattern recognition. Today neural networks transcribe our speech, recognize our pets, understand linguistics and fight our trolls. Recent advances by Geoff Hinton and the introduction of capsule networks only ups the ante. But despite the results, we have to wonder… why do they work so well?
In this session, Arthur Tisi, CEO and Founder of MeaningBot, will share some extremely remarkable results in applying deep neural networks to natural language processing (NLP), particularly in the areas of determining human traits in the areas of leadership, team building, personality, consumption preferences and more. Arthur will cite real world examples and share some of the math and science behind these advances including different variants of artificial neural networks, such as deep multilayer perceptron (MLP), convolutional neural network (CNN), recursive neural network (RNN), recurrent neural network (RNN), long short-term memory (LSTM), sequence-to-sequence model, and shallow neural networks including word2vec for word embeddings.
Schemas as cognitive and communication tool for Human-Computer Interaction De...Omar Sosa-Tzec
Presentation of a proposal for a NSF GRFP. Research on schemas - schematic visualization as a communication tool and distributed cognition component among design practitioners or researchers. Course: Introduction to Informatics INFO 501. Prof. Johan Bollen. PhD in Informatics. School of Informatics and Computing. Indiana University Bloomington.
3. ExtraneousOverload Occurswhentheamount of cognitive processing requieredbytheessential and extraneous material in a multimedia instructionalmessageexceedsthelearner’scognitivecapacity.
7. The SignalingPrinciple Statesthat Peoplelearn more deeplyfrom multimedia messageswhencues are addedthathiglighttheorganization of theessential material.
9. The RedundancyPrinciple Statesthat: Peoplelearn more deeplyfromgraphics and narrationthanfromgraphics, narration, and on screen text. Accordingtotheredundancyprinciple, studentswilllearn more deeplyfromthenonredundantpresentationthantheredundantpresentationbecausetheredundantpresentation requiere more extraneous processing.
10. WiththeCoherence and Redundancyprinciple, theextraneous material iseliminated. Withthesignaling and spatialcontiguityprinciple ,typographic and linguisticcuesdrawlearners’ attentiontotheessential material. With temporal contiguity, theneedfor holding material in workingmemoryfor extended periodsiseliminated.
11. The SpatialContuguityPrinciple Statesthat: Peoplelearn more deeplyfrom a multimedia messagewhencorrespondingwords and picture are presentednearratherthanfarfromeachother on the page screen.
12. The Temporal ContiguityPrinciple Statesthat: Peoplelearn more deeplyfrom a multimedia messagewhencorrespondinganimation and narration are presentedsimultaneouslyratherthansuccessively.
13. The Split-AttentionPrinciple Statesthat: Refersto “avoidingformatsthatrequirelearnerstosplittheirattentionbetween, and mentallyintegrate, multiplesources of information”
14. The Split- AttentionPrinciple (Cont.) Referstotheneedtointegrate material from disparate sources, whichis a broader concept than temporal contiguity.
15. Questions 1) Name and describe the five multimedia design methods to minimize extraneous overload. 2) What is the major challenge for an instructional designer? 3) There is strong and consistent evidence of the coherence principle that states: “People learn more deeply from a multimedia message when extraneous material is excluded rather than included”. Why you think this is the case? (Mayer, 2009, Multimedia Learning 2nd Ed.) 4) What does split- attention refers to? 5) What was the research reviewed in this chapter?