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CHAPTER 13 TECHNOLOGY IN MUSIC AND ART INSTRUCTION
	Technology has always played a part in the arts. Over centuries, technology has provided tools, materials, and processes that have aided artists’ creative expression.  2 The arts in the information age
	Four reasons for linking the goals of a school arts program with rapidly developing instructional technologies: ,[object Object]
Literacy for the information age
Creative approaches to modern problems
Arts as aesthetic balance3 Why link school art programs with technology
	In art education  a teacher is incorporating the TPACK principles when he or she, fluent within a content area, readily introduces students to image editing tools such as Photoshop, thereby allowing them to develop their own pieces of art.  4 WHAT DOES TPACK LOOK LIKE IN ART ?
	As a result of lean economic times and an increase emphasis on reading and math, funding for arts education is at a all-time low.  	Funding for technology in art is especially difficult.  5 Issues and problems in art instruction
THERE ARE NINE INTEGRATION STRATEGIES FOR ART: ,[object Object]
Using teaching examples and materials
Producing and manipulating digitized images
Supporting graphic design and 3-D modeling

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Chapter 13

  • 1. CHAPTER 13 TECHNOLOGY IN MUSIC AND ART INSTRUCTION
  • 2. Technology has always played a part in the arts. Over centuries, technology has provided tools, materials, and processes that have aided artists’ creative expression. 2 The arts in the information age
  • 3.
  • 4. Literacy for the information age
  • 5. Creative approaches to modern problems
  • 6. Arts as aesthetic balance3 Why link school art programs with technology
  • 7. In art education a teacher is incorporating the TPACK principles when he or she, fluent within a content area, readily introduces students to image editing tools such as Photoshop, thereby allowing them to develop their own pieces of art. 4 WHAT DOES TPACK LOOK LIKE IN ART ?
  • 8. As a result of lean economic times and an increase emphasis on reading and math, funding for arts education is at a all-time low. Funding for technology in art is especially difficult. 5 Issues and problems in art instruction
  • 9.
  • 10. Using teaching examples and materials
  • 11. Producing and manipulating digitized images
  • 12. Supporting graphic design and 3-D modeling
  • 14. Virtual field trips to art museums
  • 15. Creating movies as an art form
  • 17. Sharing students’ creative and research works6 Technology integration strategies for art
  • 18. Issues and problems in music instruction Beingmusic literacy usually means an ability to read standard music notation. Today, the desktop music production software industry (e.g., Apple, Emagic, Cakewalk, Propellerheads, ) is helping accelerate a trend away from reliance on printed sheets and toward a sound artifact. This means that many of the discouraged students will now be able to participate in the schools music program. 7
  • 19.
  • 20. Support for music performance
  • 21. Support for self-paced learning and practice
  • 22. Support for teaching music history
  • 24. Areas of competency in music technology Electronic musical instruments Music production: data types: processes design) Music notation software Technology assisted learning Multimedia: authoring, digital image capturing ; Internet; electronic portfolios Productivity tools, classroom and lab management: productivity tools; 9
  • 25. Menc standards Singing, alone and with others, a varied repertoire of music. Performing on instruments, alone and with others, a varied repertoire of music. Improving melodies, variations, and accompaniments. Composing and arranging music within specified guidelines. Reading and notating Music. Listening to, analyzing, and describing music. Evaluating music and music performances. Understanding relationships among music, and other arts, and disciplines outside the arts. Understanding music in relation to history and culture. 10
  • 26. Adapting for special needs For students with physical disabilities, determining physical motions and manipulations that are feasible and the types of interface controls (switches, sliders, potentiometers, and so on) that can be used is the first step in making art and music activities accessible. 11
  • 27. Virtual field trips to art museums Many museums around the world have sites where you can go on a virtual tour through the museum. It may not be the same as being there in person but for schools with limited funds it is the next best thing. Virtual field trips are a great way for students to gather examples of art and music from around the world. 12