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Carrot, stick or competition: experimental evidence of performance contracts in a multitasking setting
1. Carrot, stick or competition?
Experimental evidence of performance
contracts in a multitasking setting
Mylène Lagarde, London School of Hygiene & Tropical Medicine
Duane Blaauw, University of Witwatersrand
2. Motivation
• Performance contracts increasingly used in health
• A variety of designs used: bonuses, withheld payments,
competitive tournaments etc.
• Several potential shortcomings to performance contracts
– Incomplete contracts with non-incentivised activities
– Crowding out effects on intrinsic motivation
• Understanding effects of P4P incentives is key to informing
policy designs
3. Limits of the field…
• Mixed evidence on effect of performance contracts in health
(Scott et al 2011)
• Many challenges from (observational) studies: self-selection,
measurement errors, other interventions, role of idiosyncratic
contextual factors, etc.
• Enormous variations in designs (size of incentives, targeted
activities, payment attribute etc.)
• Political challenges associated with implementing RCTs on the
supply-side (China, Argentina, Benin!)
4. … vs. advantages of the lab
• Laboratory experiments allow clear assessment of
impact of different incentives in a simple setting
• Increasingly used in health economists as a way of
testing simple incentives / policy designs (Hennig-Schmidt
et al. 2011, Brosig-Koch et al. 2013, Keser et al. 2013, Green 2014,
Lagarde and Blaauw 2014)
• Some of the health economic experiments look at
P4P
– Only two employ a real effort task which can elicit intrinsic
motivation (Green 2014, Lagarde and Blaauw 2014)
– None tests relative effects of different designs
5. The “medical game”: a real effort
task
Data entry
22 results of
blood tests
per laboratory
form
LABORATORY REPORT
REF. NUMBER 1
HAEMATOLOGY AND BIOCHEMISTRY RESULTS
Test Result Units
Reference
Range
Full Blood Count
RED BLOOD CELLS 3.2 x 1012
/L 4.5 - 6.5
HAEMOGLOBIN 9.4 g/dL 13.8 – 18.8
HAEMATOCRIT 28.5 % 40 - 56
MCV 89.1 fL 79 - 100
MCH 29.4 pg 27 - 35
MCHC 33.0 g/dL 29 - 37
WHITE BLOOD CELLS 4.5 x 109
/L 4.0 – 12.0
PLATELETS 261 x 109
/L 150 - 450
U&E
SODIUM 142.0 mmol/L 135 - 150
POTASSIUM 5.1 mmol/L 3.5 - 5.1
CHLORIDE 102.3 mmol/L 98 - 107
BICARBONATE 23.1 mmol/L 21 - 29
UREA 2.5 mmol/L 2.1 - 7.1
CREATININE 88.1 μmol/L 80 - 115
Liver Function Test
BILIRUBIN - TOTAL 17.1 μmol/L 2 - 26
BILIRUBIN - CONJUGATED 5.7 μmol/L 1 - 7
ALT 10.5 IU/L 0 - 40
AST 24.6 IU/L 15 - 40
ALKALINE PHOSPHATASE 106.4 IU/L 53 - 128
TOTAL PROTEIN 70.5 g/L 60 - 80
ALBUMIN 40.8 g/L 35 - 50
GLOBULIN 29.7 g/L 19 - 35
Diagnostic
identification
10 minutes
to enter the results of 10 laboratory reports
+ make the diagnosis for each
6. BONUS FINETOURCONTROL
Experimental design
PERIOD 2CONTROL CONTROL TOUR TOUR
+ extra
bonus per
correct
diagnosis
BONUS BONUS FINE FINE
+ extra
bonus per
correct
diagnosis
+ extra
bonus per
correct
diagnosis
+ extra
bonus per
correct
diagnosis
N= N=31 N= N= N= N= N= N=
PERIOD 1
N=60 N=60 N=60 N=60
7. BONUS FINETOURCONTROL
Experimental design
PERIOD 2CONTROL CONTROL TOUR TOUR
+ extra
bonus per
correct
diagnosis
BONUS BONUS FINE FINE
+ extra
bonus per
correct
diagnosis
+ extra
bonus per
correct
diagnosis
+ extra
bonus per
correct
diagnosis
N= N=31 N= N= N= N= N= N=
PERIOD 1
N=60 N=60 N=60 N=60
Treatment Fixed payment Conditional payment based on
correct data entries
Control 105 None
Tournament 100 25 for top 20%
Bonus 90 Sliding scale (from 100 entries)
Fine 130 Sliding scale
Income neutrality (based on piloting)
8. Bonus and fine payment functions
Earnings
140R
130R
120R
110R
100R
90R
0 50 100 110 120 130 140 150 200 220
Number of correct entries
13. Regression results
(1) (2) (3) (4)
Performance
Number of
correct entries
Accuracy
% of correct
data entries
made
Effort
Time spent
on data entry
Efficiency
Time per
accurate
entry
Bonus 19.733*** 0.040 29.807*** -2.640**
(7.078) (0.032) (11.096) (1.264)
Fine 20.933*** 0.092*** 4.465 -3.296***
(7.078) (0.032) (11.096) (1.264)
Tournament 34.733*** 0.091*** 15.683 -3.693***
(7.078) (0.032) (11.096) (1.264)
Mean value in
the control
treatment
96.983 0.887 390.009 6.968
Observations 240 240 240 239
15. Experimental design II
• Evidence that P4P is effective at incentivising
mundane tasks (process / box ticking)
• What about more intellectual ones?
19. Detrimental impact of P4P on non-
incentivised task?
Impact on data entry, control
treatment
Two contrasting results
16.63
0
5
10
15
20
Without diagnostic bonus
With diagnostic bonus
• Period 1: no negative effect on
performance and effort on
diagnostics
• Period 2, CONTROL: negative
impact on performance and
effort on data entry
• The importance of intrinsic
motivation:
– 83% of subjects found the
diagnostic task “interesting”
– Vs. 59% for the data entry task
Change in number of correct entries
(Period 2 – Period 1)
20. Concluding remarks
• Positive impact of P4P on simple routine task that is perfectly
observed and monitored
• Results suggest that tournaments are the most effective
• No detrimental effect on task in the presence of intrinsic
motivation
• Many important features not reproduced here, such as
cherry-picking or gaming
• Value of experiments in health policy design
– Test in the lab, then in the field
22. Benefit-to-cost ratios
Average number
of correct test
results
Average
payment
(in ZAR)
Benefit
cost ratio
CONTROL 95.75 105.00 0.91
BONUS 116.72 113.67 0.99
FINE 117.92 113.50 1.02
TOURNAMENT 131.71 105.00 1.25
Editor's Notes
Similar to the other task
Data entry of medical
Simplified
Only one type of form (long)
No opportunity for “over-servicing”