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# Camera Configuration File
# all angles in degrees
# all linear measurements in game units
# all indices start from zero except camera index,
# which corresponds to the key you press to activate
# the desired camera (thus, '1' is the first camera)
# Acceptable controller types are "SmoothSims1", "sims2lot", "Neighborhood",
"Mouse", and "Maya" (without quotes)
# "sims2lot" is the in game camera use when on a lot.
# "neighborhood" is the camera use when in the neighborhood view.
# usage: for each camera...
# camera <identifierString> <controllerType>
# If controllerType is SmoothSims1, the following controller parameters can be
defined:
# zoom <defaultZoomLevelIndex> (horizontal distances) [(FOVs) (near clip
distances) (far clip distances) (min camera pitch angles) (max camera pitch
angles)]
# fov (field of views)
# clip (near clip distances) (far clip distances)
# orientation <defaultOrientationIndex> (yaw angles)
# smoothing <zoom duration> <spin duration>
# where the smaller the duration (must be an integer >= 1) the more abrupt the
transition
# slope <slope value>
# where slope value is the (positive) ratio dy/dx (change in y per unit change
in x)
# this value is only used if no min/max camera pitch angles are specified for
the zoom command
# wheel <wheel scaling>
# where wheel scaling is a multiplier that determines how quickly the zoom
level adjusts in response to the mouse wheel
# If controllerType is Mouse or Maya, there are no user-settable parameters. The
camera definition then
# consists solely of the line which contains the identifier string and
controller type.
version 1
# any locally-supplied cameras.
sinclude "userCameras.txt"
include "LiveCamera.txt"
include "BuildCamera.txt"
include "NeighborhoodCamera.txt"
include "PreRenderCamera.txt"
include "CASCamera.txt"
include "SnapshotCamera.txt"
include "LotSnapshotCamera.txt"
include "FirstPersonCameras.txt"
include "CineCamCamera.txt"
include "CeilingCamera.txt"

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Cameras

  • 1. # Camera Configuration File # all angles in degrees # all linear measurements in game units # all indices start from zero except camera index, # which corresponds to the key you press to activate # the desired camera (thus, '1' is the first camera) # Acceptable controller types are "SmoothSims1", "sims2lot", "Neighborhood", "Mouse", and "Maya" (without quotes) # "sims2lot" is the in game camera use when on a lot. # "neighborhood" is the camera use when in the neighborhood view. # usage: for each camera... # camera <identifierString> <controllerType> # If controllerType is SmoothSims1, the following controller parameters can be defined: # zoom <defaultZoomLevelIndex> (horizontal distances) [(FOVs) (near clip distances) (far clip distances) (min camera pitch angles) (max camera pitch angles)] # fov (field of views) # clip (near clip distances) (far clip distances) # orientation <defaultOrientationIndex> (yaw angles) # smoothing <zoom duration> <spin duration> # where the smaller the duration (must be an integer >= 1) the more abrupt the transition # slope <slope value> # where slope value is the (positive) ratio dy/dx (change in y per unit change in x) # this value is only used if no min/max camera pitch angles are specified for the zoom command # wheel <wheel scaling> # where wheel scaling is a multiplier that determines how quickly the zoom level adjusts in response to the mouse wheel # If controllerType is Mouse or Maya, there are no user-settable parameters. The camera definition then # consists solely of the line which contains the identifier string and controller type. version 1 # any locally-supplied cameras. sinclude "userCameras.txt" include "LiveCamera.txt" include "BuildCamera.txt" include "NeighborhoodCamera.txt" include "PreRenderCamera.txt" include "CASCamera.txt" include "SnapshotCamera.txt" include "LotSnapshotCamera.txt" include "FirstPersonCameras.txt" include "CineCamCamera.txt" include "CeilingCamera.txt"