Project diary of Mapp!app, Global Service Jam, Barcelona, 2017. The Mapp!app! is based on the idea of creating a universal, faster, shorter visual communication system that is understandable without language barriers.
See how we arrived to a paper prototype from scratch, through interviews, insights and iterations, in just one weekend.
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Disclaimer by a Perfectionist: most of the content was created during the jam, running against the clock. Please forgive us if you spot a rare typo, or that the design is not always the finest.
Nice To Meet Me - Marketing & PR voor CreatievenJigal Schrijver
Creatieven zijn zelf het product wat ze verkopen. En zoals met elk product of dienst dat je wil verkopen zal je daar aandacht voor moeten vragen middels Marketing & PR. In dit geval moet de Creatief aandacht vragen voor zichzelf om continu nieuwe projecten te kunnen doen.
Hoe doe je dat als je geen ervaring hebt met Marketing & PR?
In NICE TO MEET ME laten we aan de hand van een door ons
zelf ontwikkeld model, de Marketing Cascade voor Creatieven, zien hoe je op een eenvoudige manier een groot e ect voor elkaar krijgt.
In aanvulling op het marketing model beschrijven we stapsgewijs de onderdelen van een praktisch uitvoerbaar marketing plan. Na het lezen van dit boek kun je zowel de grote lijnen uitzetten als concreet aan de slag om het beste van jezelf te laten zien.
Een bekende marketing wijsheid is:
You cannot be all things to all people.
You can only be something to some people.
Met andere woorden, je moet weten wat je verkoopt en aan wie. We bieden je de tools om jezelf optimaal te presenteren en je carrière goed op weg te helpen of juist weer een nieuwe impuls te geven.
Expansión - Trabajar en una start up, un trampolín para tu carreraEAE Business School
La inmobiliaria digital Cliventa.com nació el año pasado, ya cuenta con un equipo de 10 personas y una red de colaboradores en Madrid y Barcelona. Entre sus planes se encuentra un programa de crecimiento para los próximos tres años con el que se prevén ampliar, sobre todo, su equipo comercial y de atención al cliente.
Top 10 Universities in Ireland on Facebook (Infographic)Edarabia.com
Heading off to college? Check out the best universities in Ireland as of January 2017 according to Facebook users. SEDA tops the list with 56,151 Facebook followers, trailed by DCU with 51,938 followers, closely succeeding is University College Cork with 51,218 followers, NUI Galway with 50,579 followers, the University College Dublin with 46,005, Trinity College Dublin with 43,643, Royal College of Surgeons in Ireland with 43,548, the University of Limerick with 38,930, National College of Ireland with 21,698, and the IT Sligo with 21,482 followers.
How should we measure social media? Why are social media campaigns even more important? This presentation shows the basics of how planning a strategy and measuring social media effectively can enhance your social presence
Ofsted Inspector Rob Hackfath discussed school performance in the West Midlands and priorities for good governance at a governors' conference in Walsall on 14 May 2016.
Nice To Meet Me - Marketing & PR voor CreatievenJigal Schrijver
Creatieven zijn zelf het product wat ze verkopen. En zoals met elk product of dienst dat je wil verkopen zal je daar aandacht voor moeten vragen middels Marketing & PR. In dit geval moet de Creatief aandacht vragen voor zichzelf om continu nieuwe projecten te kunnen doen.
Hoe doe je dat als je geen ervaring hebt met Marketing & PR?
In NICE TO MEET ME laten we aan de hand van een door ons
zelf ontwikkeld model, de Marketing Cascade voor Creatieven, zien hoe je op een eenvoudige manier een groot e ect voor elkaar krijgt.
In aanvulling op het marketing model beschrijven we stapsgewijs de onderdelen van een praktisch uitvoerbaar marketing plan. Na het lezen van dit boek kun je zowel de grote lijnen uitzetten als concreet aan de slag om het beste van jezelf te laten zien.
Een bekende marketing wijsheid is:
You cannot be all things to all people.
You can only be something to some people.
Met andere woorden, je moet weten wat je verkoopt en aan wie. We bieden je de tools om jezelf optimaal te presenteren en je carrière goed op weg te helpen of juist weer een nieuwe impuls te geven.
Expansión - Trabajar en una start up, un trampolín para tu carreraEAE Business School
La inmobiliaria digital Cliventa.com nació el año pasado, ya cuenta con un equipo de 10 personas y una red de colaboradores en Madrid y Barcelona. Entre sus planes se encuentra un programa de crecimiento para los próximos tres años con el que se prevén ampliar, sobre todo, su equipo comercial y de atención al cliente.
Top 10 Universities in Ireland on Facebook (Infographic)Edarabia.com
Heading off to college? Check out the best universities in Ireland as of January 2017 according to Facebook users. SEDA tops the list with 56,151 Facebook followers, trailed by DCU with 51,938 followers, closely succeeding is University College Cork with 51,218 followers, NUI Galway with 50,579 followers, the University College Dublin with 46,005, Trinity College Dublin with 43,643, Royal College of Surgeons in Ireland with 43,548, the University of Limerick with 38,930, National College of Ireland with 21,698, and the IT Sligo with 21,482 followers.
How should we measure social media? Why are social media campaigns even more important? This presentation shows the basics of how planning a strategy and measuring social media effectively can enhance your social presence
Ofsted Inspector Rob Hackfath discussed school performance in the West Midlands and priorities for good governance at a governors' conference in Walsall on 14 May 2016.
O documento discute os benefícios da ginástica laboral no ambiente de trabalho. A ginástica laboral envolve exercícios de alongamento, resistência e flexibilidade realizados 3 vezes por semana por 30 minutos para compensar posturas e movimentos repetitivos e reduzir estresse e dores musculares. Um estudo mostrou que a ginástica laboral melhorou a qualidade de vida dos trabalhadores e aumentou a produtividade das empresas.
Este documento discute a relação entre ginástica laboral e prevenção de doenças ocupacionais. Ele apresenta que a ginástica laboral pode trazer benefícios na prevenção de distúrbios osteomusculares relacionados ao trabalho ao promover a saúde dos trabalhadores. No entanto, deve estar associada a outros fatores como melhorias ergonômicas e participação voluntária dos funcionários. O documento também lista alguns fatores que podem levar ao surgimento de distúrbios osteomusculares, como trabalho automatizado, ritmos ac
Gill Jones, Deputy Director, Early Years, gave this presentation at the ‘Early Years Pupil Premium: effective use for improved outcomes’ conference, London, 28 September 2016.
Eleanor Schooling, Ofsted's National Director, Social Care made this presentation at National Children and Adult Services Conference in Manchester ,4 November 2016.
피보탈 클라우드 파운더리를 사용하여 애플리케이션과 관련 서비스를 배포하고 운용하는 것에 대한 장점 및 이를 멀티 클라우드에서 사용할 수 있는 방법에 대해 설명된 슬라이드 입니다. 마이크로 서비스와 클라우드, 애플리케이션의 서비스 연동에 어떤 내용이 중요한지에 대해 개괄적으로 설명 됩니다.
Anxiety is a normal reaction to stress. Teens, in specific, must deal with friends, dating, school, competitive sports, family conflicts, and other stressful situations. When these get out of hand, they can cause an excessive amount of stress to the point that an individual can’t accomplish their goals, and an anxiety disorder is developed. Recognizing the causes, signs, and symptoms of anxiety in teens can allow solutions and help to be sought out and implemented.
Infographic Created by Liahona Academy.
To learn more, visit http://www.liahonaacademy.com/standing-up-for-teen-anxiety-infographic.html
This document proposes an app called "Craft Your Guide" that allows Argentines considering moving abroad to create personalized guides. The app would allow users to select relevant information from different sources, upload their own experiences, and collect everything in an editable personal guide. It targets young, middle/high-class Argentines in Buenos Aires. The business model would include free basic usage with paid access to expert/influencer content. Milestones include testing, development, an initial demo, and further testing/adaptation based on user feedback. Potential competitors are discussed that provide travel/living abroad information but lack the personal guide creation and editing capabilities proposed.
Module 3 communications,connections & collaborationscaniceconsulting
Module 3 delves deeper into how someone can effect change in their communities using communication, collaboration and connections and a range of proven tools to engage to effect change and better outcomes.
Module 3 communications,connections & collaborationscaniceconsulting
This module focuses on communication, connections, and collaboration to effect change in communities. It discusses communication skills for engaging diverse groups, the importance of cultural sensitivity, and examples of inclusive community communication. The module also covers developing collaborations, networking, and how to create an effective communications strategy. Exercises provide opportunities for individual and group work applying the concepts.
Persona Stories: Weaving together quant & qual for a richer pictureWhitney Quesenbery
Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona provides a fully envisioned lead character for the story, a perspective through which interactions can be explored, and a voice for the emotional reactions to design ideas.
Creating stories for personas is a craft. They are not fiction, but are grounded in the data and user research that informs the persona. They are not fact, but are imagined events, shaped to explore possibilities. They are realistic, but not perhaps real, because they represent not just one individual or event, but something that might happen, and that provides insights into a user experience.
These slides were used in a presentation at CHIFOO on February 5, 2014
CHIFOO members have access to the video of this presentation, with sign interpretation
http://www.chifoo.org/index.php/chifoo/events_detail/persona_stories_weaving_together_qual_and_quant_for_a_richer_picture/
Playplanet is a social travel enterprise that connects travelers with local people in their destination. It serves as a middleman providing local experiences for travelers and access to a wider global market for local communities. The Playplanet platform allows travelers to search, book, and travel with various local hosts for authentic local experiences. It also helps local hosts connect with travelers to share their communities' stories and special experiences while earning income through microentrepreneurship. Playplanet believes this model of travel can inspire positive social change by promoting local community development and cultural preservation.
How might we help developing countries overcome stereotypes through a mindful...André Fernandes
A research on country positioning and tourism development in emerging countries, throughout interviews with native citizens, travelers, immigrants, travel agents and NGO's representatives to understand the different perspectives of the challenge to work tourism in developing countries and in places off-the-radar.
This is a guidebook about AIESEC's Global Volunteer Program. If you are young person looking to volunteer abroad then this guidebook provides you information on why, how and what of volunteering.
This document proposes a new tourism company called PPF Tour China that aims to develop cultural understanding and tourism in Wuhan, China. The company will focus on younger generations aged 15-35 and encourage studying abroad at Wuhan University. It will use social media marketing and affordable travel packages to attract tourists. The goal is to indulge visitors in China's culture and history while demonstrating the benefits of foreign education and increasing tourism to the region.
The document summarizes consumer trends in Spain following the economic crisis. It describes two types of Spanish consumers: one who finds creative ways to save money with a low-cost lifestyle, and another "NEET generation" who are not employed or in education and feel working is pointless. On average, young Spanish adults have inexpensive hobbies like video games and socializing cheaply. It also notes that Spaniards now live with their parents longer and have delayed starting families due to lack of money and housing prospects. Over 1.8 million highly educated Spanish have emigrated to find work abroad.
Experiencing An additional culture yourself terms, at your own private rate, which has a spending budget of your personal choosing can be an very worthwhile and insightful journey. But Although some might uncover this type of journey liberating, Other individuals may well be concerned about security or perhaps a period of solitude in an odd, unfamiliar place. Individuals, after all, are social animals.
Butterfly Works is a social design studio that creates digital learning programs, mobile games, and online campaigns for young people on topics of life. They believe in a co-design approach, working with users on content and methods. They are supported by the Dutch Ministry of Foreign Affairs and often partner with Oxfam Novib. They are asking how digital tools can help with social change questions around improving education in Afghanistan, increasing understanding of conflict and poverty in East Africa, and recognizing grassroots peace workers in Kenya.
The Rise of the Asian Millennial Traveller, Micecon Manila 2015Peter Jordan
For an industry that’s as fast-moving and competitive as the global travel and tourism industry, it’s logical to look ahead; to seek opportunities to launch new products that appeal to new groups of consumers.
Given that these young people will increasingly be travelling to and from the Philippines as well as other countries in the Asia-Pacific region, it’s even more important to understand what motivates them, what makes them happy and how they plan their journeys. Crucially, Millennials have grown up in very different times to their parents, and this makes them a fast-moving, fast-thinking and unpredictable generation of travellers!
At MICECON Manila 2015, the Philippines' national tourism conference, Peter Jordan, Senior Tourism Analyst with Toposophy discussed recent consumer trends among the Millennial generation that will affect the travel industry of tomorrow, and explained how all tourism players across the Philippines can start to orientate their product towards this exciting, powerful group of young consumers.
O documento discute os benefícios da ginástica laboral no ambiente de trabalho. A ginástica laboral envolve exercícios de alongamento, resistência e flexibilidade realizados 3 vezes por semana por 30 minutos para compensar posturas e movimentos repetitivos e reduzir estresse e dores musculares. Um estudo mostrou que a ginástica laboral melhorou a qualidade de vida dos trabalhadores e aumentou a produtividade das empresas.
Este documento discute a relação entre ginástica laboral e prevenção de doenças ocupacionais. Ele apresenta que a ginástica laboral pode trazer benefícios na prevenção de distúrbios osteomusculares relacionados ao trabalho ao promover a saúde dos trabalhadores. No entanto, deve estar associada a outros fatores como melhorias ergonômicas e participação voluntária dos funcionários. O documento também lista alguns fatores que podem levar ao surgimento de distúrbios osteomusculares, como trabalho automatizado, ritmos ac
Gill Jones, Deputy Director, Early Years, gave this presentation at the ‘Early Years Pupil Premium: effective use for improved outcomes’ conference, London, 28 September 2016.
Eleanor Schooling, Ofsted's National Director, Social Care made this presentation at National Children and Adult Services Conference in Manchester ,4 November 2016.
피보탈 클라우드 파운더리를 사용하여 애플리케이션과 관련 서비스를 배포하고 운용하는 것에 대한 장점 및 이를 멀티 클라우드에서 사용할 수 있는 방법에 대해 설명된 슬라이드 입니다. 마이크로 서비스와 클라우드, 애플리케이션의 서비스 연동에 어떤 내용이 중요한지에 대해 개괄적으로 설명 됩니다.
Anxiety is a normal reaction to stress. Teens, in specific, must deal with friends, dating, school, competitive sports, family conflicts, and other stressful situations. When these get out of hand, they can cause an excessive amount of stress to the point that an individual can’t accomplish their goals, and an anxiety disorder is developed. Recognizing the causes, signs, and symptoms of anxiety in teens can allow solutions and help to be sought out and implemented.
Infographic Created by Liahona Academy.
To learn more, visit http://www.liahonaacademy.com/standing-up-for-teen-anxiety-infographic.html
This document proposes an app called "Craft Your Guide" that allows Argentines considering moving abroad to create personalized guides. The app would allow users to select relevant information from different sources, upload their own experiences, and collect everything in an editable personal guide. It targets young, middle/high-class Argentines in Buenos Aires. The business model would include free basic usage with paid access to expert/influencer content. Milestones include testing, development, an initial demo, and further testing/adaptation based on user feedback. Potential competitors are discussed that provide travel/living abroad information but lack the personal guide creation and editing capabilities proposed.
Module 3 communications,connections & collaborationscaniceconsulting
Module 3 delves deeper into how someone can effect change in their communities using communication, collaboration and connections and a range of proven tools to engage to effect change and better outcomes.
Module 3 communications,connections & collaborationscaniceconsulting
This module focuses on communication, connections, and collaboration to effect change in communities. It discusses communication skills for engaging diverse groups, the importance of cultural sensitivity, and examples of inclusive community communication. The module also covers developing collaborations, networking, and how to create an effective communications strategy. Exercises provide opportunities for individual and group work applying the concepts.
Persona Stories: Weaving together quant & qual for a richer pictureWhitney Quesenbery
Stories have power to add empathy and connection to our work. They can help us learn about people, culture, and context—why, when, and how our products might be used—and share this with a design team. Stories permeate UX techniques from user stories to storyboards. They come to full power when used with personas: the persona provides a fully envisioned lead character for the story, a perspective through which interactions can be explored, and a voice for the emotional reactions to design ideas.
Creating stories for personas is a craft. They are not fiction, but are grounded in the data and user research that informs the persona. They are not fact, but are imagined events, shaped to explore possibilities. They are realistic, but not perhaps real, because they represent not just one individual or event, but something that might happen, and that provides insights into a user experience.
These slides were used in a presentation at CHIFOO on February 5, 2014
CHIFOO members have access to the video of this presentation, with sign interpretation
http://www.chifoo.org/index.php/chifoo/events_detail/persona_stories_weaving_together_qual_and_quant_for_a_richer_picture/
Playplanet is a social travel enterprise that connects travelers with local people in their destination. It serves as a middleman providing local experiences for travelers and access to a wider global market for local communities. The Playplanet platform allows travelers to search, book, and travel with various local hosts for authentic local experiences. It also helps local hosts connect with travelers to share their communities' stories and special experiences while earning income through microentrepreneurship. Playplanet believes this model of travel can inspire positive social change by promoting local community development and cultural preservation.
How might we help developing countries overcome stereotypes through a mindful...André Fernandes
A research on country positioning and tourism development in emerging countries, throughout interviews with native citizens, travelers, immigrants, travel agents and NGO's representatives to understand the different perspectives of the challenge to work tourism in developing countries and in places off-the-radar.
This is a guidebook about AIESEC's Global Volunteer Program. If you are young person looking to volunteer abroad then this guidebook provides you information on why, how and what of volunteering.
This document proposes a new tourism company called PPF Tour China that aims to develop cultural understanding and tourism in Wuhan, China. The company will focus on younger generations aged 15-35 and encourage studying abroad at Wuhan University. It will use social media marketing and affordable travel packages to attract tourists. The goal is to indulge visitors in China's culture and history while demonstrating the benefits of foreign education and increasing tourism to the region.
The document summarizes consumer trends in Spain following the economic crisis. It describes two types of Spanish consumers: one who finds creative ways to save money with a low-cost lifestyle, and another "NEET generation" who are not employed or in education and feel working is pointless. On average, young Spanish adults have inexpensive hobbies like video games and socializing cheaply. It also notes that Spaniards now live with their parents longer and have delayed starting families due to lack of money and housing prospects. Over 1.8 million highly educated Spanish have emigrated to find work abroad.
Experiencing An additional culture yourself terms, at your own private rate, which has a spending budget of your personal choosing can be an very worthwhile and insightful journey. But Although some might uncover this type of journey liberating, Other individuals may well be concerned about security or perhaps a period of solitude in an odd, unfamiliar place. Individuals, after all, are social animals.
Butterfly Works is a social design studio that creates digital learning programs, mobile games, and online campaigns for young people on topics of life. They believe in a co-design approach, working with users on content and methods. They are supported by the Dutch Ministry of Foreign Affairs and often partner with Oxfam Novib. They are asking how digital tools can help with social change questions around improving education in Afghanistan, increasing understanding of conflict and poverty in East Africa, and recognizing grassroots peace workers in Kenya.
The Rise of the Asian Millennial Traveller, Micecon Manila 2015Peter Jordan
For an industry that’s as fast-moving and competitive as the global travel and tourism industry, it’s logical to look ahead; to seek opportunities to launch new products that appeal to new groups of consumers.
Given that these young people will increasingly be travelling to and from the Philippines as well as other countries in the Asia-Pacific region, it’s even more important to understand what motivates them, what makes them happy and how they plan their journeys. Crucially, Millennials have grown up in very different times to their parents, and this makes them a fast-moving, fast-thinking and unpredictable generation of travellers!
At MICECON Manila 2015, the Philippines' national tourism conference, Peter Jordan, Senior Tourism Analyst with Toposophy discussed recent consumer trends among the Millennial generation that will affect the travel industry of tomorrow, and explained how all tourism players across the Philippines can start to orientate their product towards this exciting, powerful group of young consumers.
PUTTING YOUR PLACE ON THE MILLENNIAL MAP (and staying there)TOPOSOPHY
Are you working for a tourism board that’s trying to
figure out its next-gen strategy? Looking to sort the Millennial
myths from the hype? Welcome to Toposophy’s
free guide for destinations and travel brands.
Here, Peter Jordan, Toposophy’s Senior Tourism
Analyst explains the basics of understanding Millennials
and ensuring that your place branding and management
strategy is in tune with this new generation of
consumers.
Media Studies OCR A Level Advertising and marketing 11 01 19Yvonne44
The document provides guidance on analyzing charity advertising like that produced by Shelter. It discusses Shelter as an organization that helps the homeless and outlines techniques used in their advertising. These include using personal stories to create empathy, showing the consequences of homelessness, and appealing to emotions with simple yet vague messages. The document also analyzes sample Shelter ads, noting design elements like colors and images, and how these aim to represent homelessness as an issue that could impact anyone to encourage support.
This document introduces Symbio, a service model that facilitates a mutually beneficial exchange of services between seniors and other community members. Seniors can offer services like storytelling, tutoring, gardening, or professional knowledge, while also receiving services that help them stay social, active, and financially stable. The service aims to support successful aging by matching people through an online platform and mobile app. Key aspects of the model include raising awareness through community leaders, organizations, and word-of-mouth, as well as creating service matches and fostering connections that benefit both seniors and the community.
Rossella Azzara volunteered with Ökográf Egyesület in Hungary from September 2021 to May 2022. She engaged in projects related to ecodesign and creative recycling, including sewing, crocheting, weaving, and textile dyeing and printing. Her roles included graphic and product designer, illustrator, photographer, copywriter, content creator, social media manager, and project manager. She helped create two upcycling brands, Pola Pola and Repeta, and was involved in designing logos, catalogs, and products while managing the projects.
The team has developed an app called "Operation Affirmation" to help boost teenagers' self-esteem and confidence. The app will provide daily positive affirmations tailored to the user's mood, as well as connect them to local support resources. Based on user research, the minimum viable product would allow users to track their mood over time, access motivational quotes, and see nearby help centers. The app will be funded through partnerships with organizations helping teens, and marketed through schools, social media, and promotional videos.
Explore the key differences between silicone sponge rubber and foam rubber in this comprehensive presentation. Learn about their unique properties, manufacturing processes, and applications across various industries. Discover how each material performs in terms of temperature resistance, chemical resistance, and cost-effectiveness. Gain insights from real-world case studies and make informed decisions for your projects.
Building a Prototype from Scratch at Barcelona Service (Design) Jam
1. Original concept based on Global Service Jam 2017 theme:
A universal, faster, shorter visual communication system that is
understandable without language barriers.
2. Thinking about a potential user group that might have a need for
easier communication without barriers: Travelers
3. 1.3 billion people are traveling abroad each year.
See the example of China. China continues to lead global outbound travel
statistics, but only 20% of population speaks —or is learning— English.
More and more people have the time and money to travel, but many of them don't speak foreign
languages, not even English, or don't even understand the local alphabet. This is especially true for
senior generations.
Despite the global travel market booming worldwide, these people might feel excluded and insecure
to travel without a group or their tech-savvy children.
How can we make them feel more confident and comfortable during their trip?
4. Persona #1: 40+ Asian traveler, not speaking foreign
languages. If it’s a family, then it’s the parent.
Persona #2: young Asian traveler, traveling alone or in
families. Speaks some level of English. If it’s a family, then it’s
the child.
5. Original problem assumption: these people (and
especially 40-50y+) don't understand the local
language/ signs/ alphabet and have problems when
moving around, eating and during their stay overall.
→ Is it true?
If it turns out to be true, how can we make them feel
more confident and comfortable during their trip?
6. Problem assumptions before interviews
● They don’t travel alone, because they are too
shy. (They don’t ask for help from real people
for the same reason.)
● They prefer traveling with a guide as they get
all the info provided.
● However, they would prefer traveling alone,
as they appreciate being free to move around.
→ if that’s proves to be true, how can we transform
or substitute the guide into something else to
facilitate the experience and make them feel
confident when traveling alone?
7. We illustrated the situations to facilitate the conversation and visualize the problem
8. To validate problems and find pain points, we went out to the
street to talk to Asian travelers of the two persona profiles:
● 40-50y plus travelers (e.g. part of families) who we assumed
not to speak decent English and also
● Younger travelers traveling alone (not as part of group) who
we assumed speak better English.
9. By observing 40-50y Asian tourists,
we saw that many of them seem to
be traveling and moving around in
groups.
A tourist guide is with them to show
them around, lead them to places,
help them find information etc.
How do the people who are not
traveling in groups get around; do
they have problems?
→ we went to talk to lone travelers or
families to validate the hypotheses
we had.
Insights and observations
10. Insight: Families use the child to navigate and
do not travel outside the country without them.
The child is the one who speaks the
language and/or English and helps the family
get around.
Persona #1: 40+ Asian traveler, not speaking foreign
languages. If it’s a family, then it’s the parent.
11. Insight: The younger age groups said that they
generally don’t have problems when getting
around.
The locals often don’t speak English, but the
travelers look for information using internet
and mobile apps (instead).
Persona #2: young Asian traveler, traveling alone or in
families. Speaks some level of English. If it’s a family, then it’s
the child.
13. Grouping what tools
people currently use
in different situations
abroad
book
hotel in
advance
Google Maps
Google Translate
Show picture
(e.g. “not knowing
how to buy
something”)
Paper map (but
sometimes doesn’t
understand the
Spanish labels)
Buy SIM card
English
menu or
with
pictures
Hand gestures,
body language
Ask people, local
services, policemen
(however, they
mentioned that
shop owners often
don’t speak
language)
14. Insights and validated assumptions
● People want to feel free to move → we validated this motivation via talking to young
people. → New assumption: the whole family has this need, older people, too, not just the
young ones.
● We validated that older generations don’t speak English (the young family members
function as interlocutor).
● Young people experienced some difficulties with communicating with locals (“Spanish
people often don’t talk EN”), they rather turned to the internet or used apps.
○ There are existing solutions that people are using to resolve it.
○ However, people are using MULTIPLE tools to resolve this problem, e.g. a
combination of Google Maps, showing pictures, Google Translate, asking people etc.
But what is the case with older generations who are less tech-savvy? How can we
provide them with a simple solution to help them find information in a faster way and
independent of languages?
15. Rough ideas and inspiration,
backed by the first insights...
19. ● Next, we went out to the streets to explore what kind
of visual mental constructions people had and how
they interpret and express their needs through
symbols and freestyle drawing.
● We found that even if people were influenced by the
emoji culture, they also used other elements such as
arrows, signs (+, ?, → ) and drew in a spatial
context, sometimes even collaborating with their
fellow traveler.
Prototyping & Second round of interviews
We looked for a way to translate this visual mental model into
a prototype that embodied our rough idea of an application
called Mapp!app.
20. Persona:
Yin is a 48y old Chinese
woman. She doesn’t speak
foreign languages. She has the
money and time to travel, but
she doesn’t feel comfortable
being in a country where she
doesn’t understand the signs.
She is not very tech-savvy,
although she has a smartphone,
but she is not very familiar with
the different applications and
websites available.
Thinking about a user narrative (example)
21. Context:
This is one of the few occasions
when Yin is traveling alone,
without a group or her 18 year
old son.
She is vegetarian, and she just
got hungry. She doesn’t speak
Spanish, and sometimes finds it
difficult to read the local
alphabet.
“As a traveler without speaking languages, I would like to easily find a vegetarian
restaurant to be able to follow my diet even when traveling.”
Thinking about a user narrative (example)
22. Drafting the
user journey
Yin sees an advertisement when buying the plane
ticket and then sees signs at the airport telling her
to download the Mapp!app
She has arrived in Barcelona
and gets hungry. She would
like to find a vegetarian
restaurant.
She opens the Mapp!app
(continues on next slide)
Solution:
The Mapp!app! is based on a
visual solution to find a response to
your question:
You can find a video that explains
the concept of the app and example
of the user journey of Yin on the
website:
application_explaination.m4v
23. The app
prompts her to
pick a
category out
of the graphic
icons. She
chooses the
icon for
restaurants.
She see options such as vegetarian
(lettuce), meat, Asian (chopsticks) etc. She
clicks on the vegetarian icon.
She sees the closest vegetarian
restaurants around her on the map.
24. What is needed:
- local businesses could support the development of the application and contribute to the content
- local governments could support the idea to improve thier city’s image and appeal
- existing digital players such as Tripadvisor or Google, Airbnb etc. could support the project and
partner to lead traffic to their website through this intuitive user interface
Actors:
- Travelers (value proposition: To be more confident and independent when traveling.)
- Local people (influencers, specialist) (value proposition: more revenue, income, more tourism,
indirectly benefitting through contribution to the local GDP and improved urban infrastructure)
- Local businesses (value proposition: reaching new demographic groups, increased traffic and
exposure)
The idea’s social and business environment
25. Mathilde: French; Freshly graduated from a MBA
E-business, I have a background in several digital
advertising agencies. I love to run around the world to
discover new places and people and test new foods. I think
meeting and working with foreign people help you to be
more open-minded.
Zsofia: Hungarian (with one of the most complicated
languages in the world!); I have a colorful background at
the intersection of innovation, insights, startups and
marketing. I’m passionate about traveling and believe in
serendipity.
Juan Carlos: Industrial design engineer and Phd
researcher in industrial design and creative processes in
my free time. Heavy dreamer, crossfitter and food lover.
Team “Hannah”
at Global Service Jam Barcelona 2017