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Belligerent kingdoms
1. Start
Each player
gets 1 Castle
and 20 initial
points to
spend
Round Begins
Do players have
pieces that can
attack?
YesAttack
No
Replenish
Phase
Count
amount of
points you
earn from
Provisions
and Castles
Does player have
enough to defeat
opponent?
YesGame Over No
Does player
have any left
over attacking
pieces?
Sum the points
you earned to
total
(earned points +
previous total
after last build
phase)
Yes Retain pieces
No
Belligerent Kingdoms
“overview”
By: Ron Smith
See Build
Phase
See Combat
Phase
2. Can not buy
more
provisions
Does
player
already
have 10
provisions?
Purchase
provisions
(total – 3
points per
Provision)
Player wish
to buy a
Castle,
provision,
militia, or
defense?
Player wish
to
purchase
Infantry,
Calvary, or
Catapults
(See rules
for point
amount
per unit)
Player can
not purchase
another
castle this
round
Has one
Castle
already
been
purchased
?
Player can
purchase one
Castle (total
points – 4
points)
Build Phase
May
purchase 1
Castle per
round. May
buy up to 10
provisions
Belligerent Kingdoms
“Build Phase”
By: Ron Smith
ProvisionsYes
No
Castles
Have all
points
been
spent?
Go to
Combat
Phase
Player may
choose to save
points or spend
remaining
Spend Points
(Points =
total – 2
points per
Def)
Militia
Defenses
Save Points
Yes
No
Start the
Build timer
“1 minute”
3. Combat
Phase
Does Player
have any
attacking
pieces?
Yes
Player attacks
No
Replenish
Phase
Does player
have enough to
defeat
opponent
Yes
Game Over
No
Does Player have left
over attacking pieces?
No
Yes
Player
retreats and
retains
remaining
pieces
Belligerent Kingdoms
“Combat Phase”
By: Ron Smith
If player has a unit that defeats
multiple units but the defending
player only has 1 of that unit,
destroy the defending piece and
keep the attacking piece.
4. Belligerent Kingdoms
“Replenishing Phase”
By: Ron Smith
Replenishing
Phase
Add 2 points
per provision.
1 point per
castle owned
Points =
previous
points +
amount from
provisions
and amount
from castles
Next Round