Start
Each player
gets 1 Castle
and 20 initial
points to
spend
Round Begins
Do players have
pieces that can
attack?
YesAttack
No
Replenish
Phase
Count
amount of
points you
earn from
Provisions
and Castles
Does player have
enough to defeat
opponent?
YesGame Over No
Does player
have any left
over attacking
pieces?
Sum the points
you earned to
total
(earned points +
previous total
after last build
phase)
Yes Retain pieces
No
Belligerent Kingdoms
“overview”
By: Ron Smith
See Build
Phase
See Combat
Phase
Can not buy
more
provisions
Does
player
already
have 10
provisions?
Purchase
provisions
(total – 3
points per
Provision)
Player wish
to buy a
Castle,
provision,
militia, or
defense?
Player wish
to
purchase
Infantry,
Calvary, or
Catapults
(See rules
for point
amount
per unit)
Player can
not purchase
another
castle this
round
Has one
Castle
already
been
purchased
?
Player can
purchase one
Castle (total
points – 4
points)
Build Phase
May
purchase 1
Castle per
round. May
buy up to 10
provisions
Belligerent Kingdoms
“Build Phase”
By: Ron Smith
ProvisionsYes
No
Castles
Have all
points
been
spent?
Go to
Combat
Phase
Player may
choose to save
points or spend
remaining
Spend Points
(Points =
total – 2
points per
Def)
Militia
Defenses
Save Points
Yes
No
Start the
Build timer
“1 minute”
Combat
Phase
Does Player
have any
attacking
pieces?
Yes
Player attacks
No
Replenish
Phase
Does player
have enough to
defeat
opponent
Yes
Game Over
No
Does Player have left
over attacking pieces?
No
Yes
Player
retreats and
retains
remaining
pieces
Belligerent Kingdoms
“Combat Phase”
By: Ron Smith
If player has a unit that defeats
multiple units but the defending
player only has 1 of that unit,
destroy the defending piece and
keep the attacking piece.
Belligerent Kingdoms
“Replenishing Phase”
By: Ron Smith
Replenishing
Phase
Add 2 points
per provision.
1 point per
castle owned
Points =
previous
points +
amount from
provisions
and amount
from castles
Next Round

Belligerent kingdoms

  • 1.
    Start Each player gets 1Castle and 20 initial points to spend Round Begins Do players have pieces that can attack? YesAttack No Replenish Phase Count amount of points you earn from Provisions and Castles Does player have enough to defeat opponent? YesGame Over No Does player have any left over attacking pieces? Sum the points you earned to total (earned points + previous total after last build phase) Yes Retain pieces No Belligerent Kingdoms “overview” By: Ron Smith See Build Phase See Combat Phase
  • 2.
    Can not buy more provisions Does player already have10 provisions? Purchase provisions (total – 3 points per Provision) Player wish to buy a Castle, provision, militia, or defense? Player wish to purchase Infantry, Calvary, or Catapults (See rules for point amount per unit) Player can not purchase another castle this round Has one Castle already been purchased ? Player can purchase one Castle (total points – 4 points) Build Phase May purchase 1 Castle per round. May buy up to 10 provisions Belligerent Kingdoms “Build Phase” By: Ron Smith ProvisionsYes No Castles Have all points been spent? Go to Combat Phase Player may choose to save points or spend remaining Spend Points (Points = total – 2 points per Def) Militia Defenses Save Points Yes No Start the Build timer “1 minute”
  • 3.
    Combat Phase Does Player have any attacking pieces? Yes Playerattacks No Replenish Phase Does player have enough to defeat opponent Yes Game Over No Does Player have left over attacking pieces? No Yes Player retreats and retains remaining pieces Belligerent Kingdoms “Combat Phase” By: Ron Smith If player has a unit that defeats multiple units but the defending player only has 1 of that unit, destroy the defending piece and keep the attacking piece.
  • 4.
    Belligerent Kingdoms “Replenishing Phase” By:Ron Smith Replenishing Phase Add 2 points per provision. 1 point per castle owned Points = previous points + amount from provisions and amount from castles Next Round