Dokumen tersebut membincangkan tiga jenis perniagaan runcit besar-besaran yaitu kedai serantau, francais, dan pasar raya. Ia juga menyebut empat jenis bantuan perniagaan yang terdiri dari komunikasi, pengangkutan, perbankan, dan promosi.
O documento discute a busca universal pela felicidade e como as pessoas tentam encontrá-la através de riquezas, prazeres e realizações, mas sempre ficam insatisfeitas. Apresenta Jesus ensinando nas Bem-Aventuranças o segredo da felicidade verdadeira, que é estável e independe das circunstâncias.
Globaloria is a social learning network and blended learning system that uses game design to teach students STEM skills and workforce skills. Students develop games through design, research, programming, teamwork and more to take an idea from concept to final product. Students learn technological literacy, scientific thinking, STEM content, and career readiness. Globaloria has engaged over 7,000 students across 7 states. Research shows it improves STEM performance, boosts girls' interest in tech, and empowers students for STEM careers. The program provides digital platforms, curriculum, and professional development for educators.
- The document describes the platform and curriculum for Globaloria, an online program that teaches game design and coding through project-based learning.
- Students can access public resources on Globaloria.com or a private, password-protected school learning platform to complete courses. Five courses of varying difficulty levels are offered.
- An example introductory course is described in detail, including 3 units where students research, design, and publish 1 hidden object game and 1 action game integrated with classroom content. Learning objectives focus on skills like research, presentation, collaboration, and programming.
- Educators have tools like class pages, a progress manager, and feedback rubrics to manage student projects and monitor progress. Training resources are also available
This document provides an overview of computer network technology concepts. It discusses what computer networks are used for, including data sharing, program sharing, and resource sharing. It also reviews key aspects of network components and topology. Specifically, it covers network types (LANs, MANs, WANs), transmission media, and multiplexing techniques. It explains the differences between circuit switching and packet switching, and surveys current network services. The overall purpose is to discuss the basic concepts of computer network technology and emphasize those required to stay informed of new developments in the field.
The document outlines the Globaloria curriculum and platform for teaching game design. It provides details on the curriculum which includes two units - Game Design I and Game Design II. Game Design I involves students creating single scene games while Game Design II focuses on creating multi-level games. The platform includes a learning management system for educators to track student progress as well as social networking tools and tutorials to support student learning. Sample school implementations integrating the curriculum into classes like science and math are also described.
This document discusses the codes and conventions of comedy films. It outlines that comedy films are meant to make audiences laugh, through gags or situational humor. There are two main formats - comedian-led films focused on delivering jokes, and situation comedies based around characters in strange or mistaken situations. Various subgenres are mentioned, including slapstick, romantic comedy, and teen comedy. Specific techniques like verbal jokes, physical gags, and observational humor are explored.
This document provides information for a boys and girls athletic meeting, including items for sale, guidelines for middle school athletic events, athletic policies, and important dates. It lists practice shirts, shorts, and other items for sale. It outlines rules for attending games, using facilities, and respecting officials, coaches, and administrators. Academic expectations, practice requirements, playing time considerations, and completing full seasons are also addressed. Parents are thanked for attending and asked to submit forms and purchase any items.
O documento discute a busca universal pela felicidade e como as pessoas tentam encontrá-la através de riquezas, prazeres e realizações, mas sempre ficam insatisfeitas. Apresenta Jesus ensinando nas Bem-Aventuranças o segredo da felicidade verdadeira, que é estável e independe das circunstâncias.
Globaloria is a social learning network and blended learning system that uses game design to teach students STEM skills and workforce skills. Students develop games through design, research, programming, teamwork and more to take an idea from concept to final product. Students learn technological literacy, scientific thinking, STEM content, and career readiness. Globaloria has engaged over 7,000 students across 7 states. Research shows it improves STEM performance, boosts girls' interest in tech, and empowers students for STEM careers. The program provides digital platforms, curriculum, and professional development for educators.
- The document describes the platform and curriculum for Globaloria, an online program that teaches game design and coding through project-based learning.
- Students can access public resources on Globaloria.com or a private, password-protected school learning platform to complete courses. Five courses of varying difficulty levels are offered.
- An example introductory course is described in detail, including 3 units where students research, design, and publish 1 hidden object game and 1 action game integrated with classroom content. Learning objectives focus on skills like research, presentation, collaboration, and programming.
- Educators have tools like class pages, a progress manager, and feedback rubrics to manage student projects and monitor progress. Training resources are also available
This document provides an overview of computer network technology concepts. It discusses what computer networks are used for, including data sharing, program sharing, and resource sharing. It also reviews key aspects of network components and topology. Specifically, it covers network types (LANs, MANs, WANs), transmission media, and multiplexing techniques. It explains the differences between circuit switching and packet switching, and surveys current network services. The overall purpose is to discuss the basic concepts of computer network technology and emphasize those required to stay informed of new developments in the field.
The document outlines the Globaloria curriculum and platform for teaching game design. It provides details on the curriculum which includes two units - Game Design I and Game Design II. Game Design I involves students creating single scene games while Game Design II focuses on creating multi-level games. The platform includes a learning management system for educators to track student progress as well as social networking tools and tutorials to support student learning. Sample school implementations integrating the curriculum into classes like science and math are also described.
This document discusses the codes and conventions of comedy films. It outlines that comedy films are meant to make audiences laugh, through gags or situational humor. There are two main formats - comedian-led films focused on delivering jokes, and situation comedies based around characters in strange or mistaken situations. Various subgenres are mentioned, including slapstick, romantic comedy, and teen comedy. Specific techniques like verbal jokes, physical gags, and observational humor are explored.
This document provides information for a boys and girls athletic meeting, including items for sale, guidelines for middle school athletic events, athletic policies, and important dates. It lists practice shirts, shorts, and other items for sale. It outlines rules for attending games, using facilities, and respecting officials, coaches, and administrators. Academic expectations, practice requirements, playing time considerations, and completing full seasons are also addressed. Parents are thanked for attending and asked to submit forms and purchase any items.
Sistem bekalan air rumah terdiri daripada tangki simpanan air dan pelbagai jenis paip yang saling berhubung untuk mengalirkan dan mengawal aliran air. Paip-paip ini termasuk paip perkhidmatan, paip agihan, dan paip limpah. Pelbagai jenis penyambung digunakan untuk menyambung paip-paip tersebut.
Dokumen ini memberikan contoh bahan-bahan terbuang yang dapat digunakan kembali untuk reka bentuk serta empat contoh hasil reka bentuk dari bahan-bahan tersebut. Contoh bahan-bahan terbuang yang disenaraikan termasuk tempurung, kertas, botol plastik, kotak minuman, dan lain-lain.
Dokumen tersebut membincangkan tiga jenis perniagaan runcit besar-besaran yaitu kedai serantau, francais, dan pasar raya. Ia juga menyebut empat jenis bantuan perniagaan yang terdiri dari komunikasi, pengangkutan, perbankan, dan promosi.
Sistem bekalan air rumah terdiri daripada tangki simpanan air dan pelbagai jenis paip yang saling berhubung untuk mengalirkan dan mengawal aliran air. Paip-paip ini termasuk paip perkhidmatan, paip agihan, dan paip limpah. Pelbagai jenis penyambung digunakan untuk menyambung paip-paip tersebut.
Dokumen ini memberikan contoh bahan-bahan terbuang yang dapat digunakan kembali untuk reka bentuk serta empat contoh hasil reka bentuk dari bahan-bahan tersebut. Contoh bahan-bahan terbuang yang disenaraikan termasuk tempurung, kertas, botol plastik, kotak minuman, dan lain-lain.
Dokumen tersebut membincangkan tiga jenis perniagaan runcit besar-besaran yaitu kedai serantau, francais, dan pasar raya. Ia juga menyebut empat jenis bantuan perniagaan yang terdiri dari komunikasi, pengangkutan, perbankan, dan promosi.
2. ITEM 1 (a)
Namakan jenis perniagaan runcit besar-besaran
berdasarkan gambar di atas dalam ruangan yang
disediakan
3. ITEM 1 (b)
Padankan jenis perniagaan runcit besar-besaran
dengan gambar yang diberi
● ● KEDAI SEJARAS
● ● FRANCAIS
● ● PASAR RAYA
4. PENUBUHAN DAN
PENGENDALIAN PERNIAGAAN
B1D7E1
Menyatakan empat jenis bantuan perniagaan
5. ITEM 2 (a)
Senaraikan 4 jenis bantuan perniagaan :
a)_________________________
b)_________________________
c)_________________________
d)_________________________
6. ITEM 2 (b)
Labelkan gambar di bawah mengikut jenis
bantuan perniagaan yang disenaraikan.
KOMUNIKASI PENGANGKUTAN PERBANKAN
PROMOSI PERGUDANGAN INSURANS