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Chapter 4:
Intellectual Property
Based on slides prepared by Cyndi Chie,
Sarah Frye and Sharon Gray.
Fifth edition updated by Timothy Henry
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
 Principles, Laws, and Cases
 Reponses to Copyright Infringement
 Search Engines and Online Libraries
 Free Software
 Patents for Inventions in Software
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
What is Intellectual Property?
 The intangible creative work, not its particular
physical form
 Value of intelligence and artistic work comes
from creativity, ideas, research, skills, labor, non-
material efforts and attributes the creator
provides
 Protected by copyright and patent law
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
 U.S copyright Law (Title 17 of U.S. Code) gives
copyright holder following exclusive rights:
 To make copies
 To produce derivative works, such as translations
into other languages or movies based on books
 To distribute copies
 To perform the work in public (e.g. music, plays)
 To display the work in public (e.g. artwork,
movies, computer games, video on a Web site)
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Challenges of New Technology
 Digital technology and the Internet make
copyright infringement easier and cheaper.
 New compression technologies make copying
large files (e.g. graphics, video and audio files)
feasible.
 Search engines make finding material easier.
 Peer-to-peer technology makes transferring and
sharing files easier.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Challenges of New Technology
 Broadband connections make transferring files
easier and enable streaming video.
 Miniaturization of cameras and other equipment
enable audience members to record and transmit
events.
 Scanners allow us to change the media of a
copyrighted work, converting printed text,
photos, and artwork to electronic form.
 New tools allow us to modify graphics, video and
audio files to make derivative works.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
 What does it mean to solve the problems of
technology’s impact on intellectual property
rights?
 We should recognize that “the problem” looks
different from different perspectives.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
A bit of history
 1790 first copyright law passed
 1909 Copyright Act of 1909 defined an unauthorized
copy as a form that could be seen and read visually
 1976 and 1980 copyright law revised to include software
and databases that exhibit "authorship" (original
expression of ideas), included the "Fair Use Doctrine"
 1982 high-volume copying became a felony
 1992 making multiple copies for commercial advantage
and private gain became a felony
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
A bit of History
 1997 No Electronic Theft Act made it a felony to willfully
infringe copyright by reproducing or distributing one or
more copies of copyrighted work with a total value of
more than $1,000 within a six-month period
 1998 Digital Millennium Copyright Act (DMCA) prohibits
making, distributing or using tools to circumvent
technological copyright protection systems and included
protection from some copyright lawsuits for Web sites
where users post material
 2005 Congress made it a felony to record a movie in a
movie theater
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Fair Use Doctrine
 Four factors considered
 Purpose and nature of use – commercial (less likely)
or nonprofit purposes
 Nature of the copyrighted work
 Amount and significance of portion used
 Effect of use on potential market or value of the
copyright work (will it reduce sales of work?)
 No single factor alone determines
 Not all factors given equal weight, varies by circumstance
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Ethical arguments about copying
 Copying or distributing a song or computer
program does not decrease the use and
enjoyment any other person gets from
his or her copy.
 Copying can decrease the amount of money that
the copyright owner earns.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Ethical arguments about copying
 Copying enables users to try out products,
benefiting the copyright owner by encouraging
sales.
 Businesses and organizations should make their
own decisions about marketing products, not
consumers who want free samples.
 Fair use guidelines are useful ethical guidelines.
 There are many arguments for and against
unauthorized copying.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Discussion Questions
 How is intellectual property like physical
property?
 How is intellectual property different than
physical property?
 Do you agree with the idea that someone can
"own" intellectual property?
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sony v. Universal City Studios (1984)
 Supreme Court decided that the makers of a device
with legitimate uses should not be penalized because
some people may use it to infringe on copyright
 Supreme Court decided copying movies for later
viewing was fair use
 Arguments against fair use
 People copied the entire work
 Movies are creative, not factual
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sony v. Universal City Studios (1984)
 Arguments for fair use
 The copy was for private, noncommercial use and
generally was not kept after viewing
 The movie studios could not demonstrate that
they suffered any harm
 The studios had received a substantial fee for
broadcasting movies on TV, and the fee depends
on having a large audience who view for free
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Reverse engineering: game machines
 Sega Enterprises Ltd. v. Accolade Inc. (1992)
 Atari Games v. Nintendo (1992)
 Sony Computer Entertainment, Inc. v. Connectix
Corporation (2000)
 Courts ruled that reverse engineering does not violate
copyright if the intention is to make new creative
works (video games), not copy the original work (the
game systems)
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sharing music: the Napster case
 Napster's arguments for fair use
 The Sony decision allowed for entertainment use
to be considered fair use
 Did not hurt industry sales because users sampled
the music on Napster and bought the CD if they
liked it
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sharing music: the Napster case
 RIAA's (Recording Industry Association of America)
arguments against fair use
 "Personal" meant very limited use, not trading
with thousands of strangers
 Songs and music are creative works and users
were copying whole songs
 Claimed Napster severely hurt sales
 Court ruled sharing music via copied MP3 files
violated copyright
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sharing music: the Napster case
 Was Napster responsible for the actions of its users?
 Napster's arguments
 It was the same as a search engine, which is
protected under the DMCA
 They did not store any of the MP3 files
 Their technology had substantial legitimate uses
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 Sharing music: the Napster case
 RIAA's arguments
 Companies are required to make an effort to
prevent copyright violations and Napster did not
take sufficient steps
 Napster was not a device or new technology and
the RIAA was not seeking to ban the technology
 Court ruled Napster liable because they had the right
and ability to supervise the system, including
copyright infringing activities
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 File sharing: MGM v. Grokster
 Grokster, Gnutella, Morpheus, Kazaa, and others
provided peer-to-peer (P2P) file sharing services
 The companies did not provide a central service or
lists of songs
 P2P file transfer programs have legitimate uses
 Lower Courts ruled that P2P does have legitimate
uses
 Supreme Court ruled that intellectual property
owners could sue the companies for encouraging
copyright infringement
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Discussion Question
 What do you think the impact would be on
creative industries, such as music, movies and
fiction novels, if copyright laws did not
protect intellectual property?
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Significant Cases
 “Look and feel”
 Refers to features such as pull-down menus, windows,
icons, and finger movements and specific ways they are
used to select or initiate actions.
 Reflects major creative effort by programmers.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Responses from the Content Industries
 Ideas from the software industries
 Expiration dates within the software
 Dongles (a device that must be plugged into a
computer port)
 Copy protection that prevents copying
 Activation or registration codes
 Court orders to shut down Internet bulletin boards
and Web sites
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
International Piracy
 Some countries do not recognize or protect intellectual
property
 Countries that have high piracy rates often do not have a
significant software industry
 Many countries that have a high amount of piracy are
exporting the pirated copies to countries with strict
copyright laws
 Economic sanctions often penalize legitimate businesses,
not those they seek to target
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Responses from the Content Industries
 Banning, suing and taxing
 Ban or delay technology via lawsuits
 CD-recording devices
 DVD players
 Portable MP3 players
 Require that new technology include copyright
protections
 Tax digital media to compensate the industry for
expected losses
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Digital Rights Management
 Collection of techniques that control uses of
intellectual property in digital formats
 Includes hardware and software schemes using
encryption
 The producer of a file has flexibility to specify
what a user may do with it
 Apple, Microsoft and Sony all use different
schemes of DRM
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
The Digital Millennium Copyright Act (DMCA) 1998
 Anticircumvention
 Prohibit circumventing technological access
controls and copy-prevention systems
 Safe harbor
 Protect Web sites from lawsuits for copyright
infringement by users of site
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
The DMCA vs. Fair Use, Freedom of Speech, and Innovation
 Lawsuits have been filed to ban new technologies
 U.S. courts have banned technologies such as DeCSS even
though it has legitimate uses, while courts in other
countries have not.
 Protesters published the code as part of creative works (in
haiku, songs, short movies, a computer game and art)
 U.S. courts eventually allowed publishing of DeCSS, but
prohibited manufacturers of DVD players from including it
in their products
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Safe Harbor
 Industry issues "take down" notices per the
DMCA
 As long as sites like YouTube and MySpace
comply with take down notices they are not in
violation
 Take down notices may violate fair use, some
have been issued against small portions of video
being used for educational purposes
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Evolving Business Models
 Organizations set up to collect and distribute royalty fees
(e.g. the Copyright Clearance Center), users don't have to
search out individual copyright holders
 Sites such as iTunes and the new Napster provide legal
means for obtaining inexpensive music and generate
revenue for the industry and artists
 Revenue sharing allows content-sharing sites to enable
the posting of content and share their ad revenues with
content owners in compensation
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Evolving Business Models
 Cloud storage raises copyright issues.
 Is copying legally purchased files to and from the
cloud a fair use?
 Will the companies operating the cloud services have
any responsibility for unauthorized content their
customers store and share?
 Since copyright holders do not see what is stored,
they do not have the option of sending takedown
notices.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Evolving Business Models
 What does not work
 Zediva, a small startup in 2011, bought DVDs and
rented the content (not the physical DVD) to customers
legally. Court ordered Zediva to shut down.
 Pirate Bay
 Megaupload
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Search Engines
 Caching and displaying small excerpts is fair use
 Creating and displaying thumbnail images is fair
use
 Google negotiated licensing agreements with
news services to copy and display headlines,
excerpts, and photos.
 Trademarked search terms
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Books Online
 Project Guttenberg digitizes books in the public
domain
 Microsoft scanned millions of public domain books
in University of California's library
 Google has scanned millions of books that are in the
public domain and that are not; they display only
excerpts from those still copyrighted
 Some court rulings favor search engines and
information access; some favor content producers
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Tools for authorized sharing
 Creative Commons: Enables an author to specify
permissions
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
What is free software?
 Free software is an idea advocated and supported by a
large, loose-knit group of computer programmers who
allow people to copy, use, and modify their software
 Free means freedom of use, not necessarily lack of cost
 Open source - software distributed or made public in
source code (readable and modifiable)
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
GNU project
 Began with a UNIX-like operating system, a sophisticated
text editor, and many compilers and utilities
 Now has hundreds of programs freely available and
thousands of software packages available as free
software (with modifiable source code)
 Developed the concept of copyleft
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Should all software be free?
 Would there be sufficient incentives to produce the huge
quantity of consumer software available now?
 Would the current funding methods for free software be
sufficient to support all software development?
 Should software be covered under copyright law?
 Concepts such as copyleft and the GNU Public License
provide alternatives to proprietary software within
today's current legal framework
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Patent decisions, confusion, and consequences
 Patents protect inventions by giving the inventor a
monopoly for a specified time period.
 Laws of nature and mathematical formulas cannot be
patented.
 Obvious inventions or methods cannot be patented.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
A few cases
 Paul Allen, co-founder of Microsoft, and e-
commerce and Web-viewing
 Apple, Android, and tap-touch screens
 IBM , Amazon, and electronic catalogues
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
Patent trolls
 Some companies accumulate thousands of
technology patents but do not make any
products.
 They license the patents to others and collect
fees.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
To patent or not?
 In favor of software patents
 Reward inventors for their creative work
 Encourage inventors to disclose their inventions
so others can build upon them
 Encourage innovation
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
To patent or not?
 Against software patents
 Patents can stifle innovation, rather than
encourage it.
 Cost of lawyers to research patents and risk of
being sued discourage small companies from
attempting to develop and market new
innovations.
 It is difficult to determine what is truly original and
distinguish a patentable innovation from one that
is not.
Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved

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Baase_Henry_GoF5e_Ch4.pptx Gift of Fire Cp,[

  • 1. Chapter 4: Intellectual Property Based on slides prepared by Cyndi Chie, Sarah Frye and Sharon Gray. Fifth edition updated by Timothy Henry Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 2.  Principles, Laws, and Cases  Reponses to Copyright Infringement  Search Engines and Online Libraries  Free Software  Patents for Inventions in Software Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 3. What is Intellectual Property?  The intangible creative work, not its particular physical form  Value of intelligence and artistic work comes from creativity, ideas, research, skills, labor, non- material efforts and attributes the creator provides  Protected by copyright and patent law Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 4.  U.S copyright Law (Title 17 of U.S. Code) gives copyright holder following exclusive rights:  To make copies  To produce derivative works, such as translations into other languages or movies based on books  To distribute copies  To perform the work in public (e.g. music, plays)  To display the work in public (e.g. artwork, movies, computer games, video on a Web site) Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 5. Challenges of New Technology  Digital technology and the Internet make copyright infringement easier and cheaper.  New compression technologies make copying large files (e.g. graphics, video and audio files) feasible.  Search engines make finding material easier.  Peer-to-peer technology makes transferring and sharing files easier. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 6. Challenges of New Technology  Broadband connections make transferring files easier and enable streaming video.  Miniaturization of cameras and other equipment enable audience members to record and transmit events.  Scanners allow us to change the media of a copyrighted work, converting printed text, photos, and artwork to electronic form.  New tools allow us to modify graphics, video and audio files to make derivative works. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 7.  What does it mean to solve the problems of technology’s impact on intellectual property rights?  We should recognize that “the problem” looks different from different perspectives. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 8. A bit of history  1790 first copyright law passed  1909 Copyright Act of 1909 defined an unauthorized copy as a form that could be seen and read visually  1976 and 1980 copyright law revised to include software and databases that exhibit "authorship" (original expression of ideas), included the "Fair Use Doctrine"  1982 high-volume copying became a felony  1992 making multiple copies for commercial advantage and private gain became a felony Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 9. A bit of History  1997 No Electronic Theft Act made it a felony to willfully infringe copyright by reproducing or distributing one or more copies of copyrighted work with a total value of more than $1,000 within a six-month period  1998 Digital Millennium Copyright Act (DMCA) prohibits making, distributing or using tools to circumvent technological copyright protection systems and included protection from some copyright lawsuits for Web sites where users post material  2005 Congress made it a felony to record a movie in a movie theater Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 10. Fair Use Doctrine  Four factors considered  Purpose and nature of use – commercial (less likely) or nonprofit purposes  Nature of the copyrighted work  Amount and significance of portion used  Effect of use on potential market or value of the copyright work (will it reduce sales of work?)  No single factor alone determines  Not all factors given equal weight, varies by circumstance Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 11. Ethical arguments about copying  Copying or distributing a song or computer program does not decrease the use and enjoyment any other person gets from his or her copy.  Copying can decrease the amount of money that the copyright owner earns. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 12. Ethical arguments about copying  Copying enables users to try out products, benefiting the copyright owner by encouraging sales.  Businesses and organizations should make their own decisions about marketing products, not consumers who want free samples.  Fair use guidelines are useful ethical guidelines.  There are many arguments for and against unauthorized copying. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 13. Discussion Questions  How is intellectual property like physical property?  How is intellectual property different than physical property?  Do you agree with the idea that someone can "own" intellectual property? Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 14. Significant Cases  Sony v. Universal City Studios (1984)  Supreme Court decided that the makers of a device with legitimate uses should not be penalized because some people may use it to infringe on copyright  Supreme Court decided copying movies for later viewing was fair use  Arguments against fair use  People copied the entire work  Movies are creative, not factual Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 15. Significant Cases  Sony v. Universal City Studios (1984)  Arguments for fair use  The copy was for private, noncommercial use and generally was not kept after viewing  The movie studios could not demonstrate that they suffered any harm  The studios had received a substantial fee for broadcasting movies on TV, and the fee depends on having a large audience who view for free Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 16. Significant Cases  Reverse engineering: game machines  Sega Enterprises Ltd. v. Accolade Inc. (1992)  Atari Games v. Nintendo (1992)  Sony Computer Entertainment, Inc. v. Connectix Corporation (2000)  Courts ruled that reverse engineering does not violate copyright if the intention is to make new creative works (video games), not copy the original work (the game systems) Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 17. Significant Cases  Sharing music: the Napster case  Napster's arguments for fair use  The Sony decision allowed for entertainment use to be considered fair use  Did not hurt industry sales because users sampled the music on Napster and bought the CD if they liked it Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 18. Significant Cases  Sharing music: the Napster case  RIAA's (Recording Industry Association of America) arguments against fair use  "Personal" meant very limited use, not trading with thousands of strangers  Songs and music are creative works and users were copying whole songs  Claimed Napster severely hurt sales  Court ruled sharing music via copied MP3 files violated copyright Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 19. Significant Cases  Sharing music: the Napster case  Was Napster responsible for the actions of its users?  Napster's arguments  It was the same as a search engine, which is protected under the DMCA  They did not store any of the MP3 files  Their technology had substantial legitimate uses Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 20. Significant Cases  Sharing music: the Napster case  RIAA's arguments  Companies are required to make an effort to prevent copyright violations and Napster did not take sufficient steps  Napster was not a device or new technology and the RIAA was not seeking to ban the technology  Court ruled Napster liable because they had the right and ability to supervise the system, including copyright infringing activities Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 21. Significant Cases  File sharing: MGM v. Grokster  Grokster, Gnutella, Morpheus, Kazaa, and others provided peer-to-peer (P2P) file sharing services  The companies did not provide a central service or lists of songs  P2P file transfer programs have legitimate uses  Lower Courts ruled that P2P does have legitimate uses  Supreme Court ruled that intellectual property owners could sue the companies for encouraging copyright infringement Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 22. Discussion Question  What do you think the impact would be on creative industries, such as music, movies and fiction novels, if copyright laws did not protect intellectual property? Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 23. Significant Cases  “Look and feel”  Refers to features such as pull-down menus, windows, icons, and finger movements and specific ways they are used to select or initiate actions.  Reflects major creative effort by programmers. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 24. Responses from the Content Industries  Ideas from the software industries  Expiration dates within the software  Dongles (a device that must be plugged into a computer port)  Copy protection that prevents copying  Activation or registration codes  Court orders to shut down Internet bulletin boards and Web sites Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 25. International Piracy  Some countries do not recognize or protect intellectual property  Countries that have high piracy rates often do not have a significant software industry  Many countries that have a high amount of piracy are exporting the pirated copies to countries with strict copyright laws  Economic sanctions often penalize legitimate businesses, not those they seek to target Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 26. Responses from the Content Industries  Banning, suing and taxing  Ban or delay technology via lawsuits  CD-recording devices  DVD players  Portable MP3 players  Require that new technology include copyright protections  Tax digital media to compensate the industry for expected losses Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 27. Digital Rights Management  Collection of techniques that control uses of intellectual property in digital formats  Includes hardware and software schemes using encryption  The producer of a file has flexibility to specify what a user may do with it  Apple, Microsoft and Sony all use different schemes of DRM Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 28. The Digital Millennium Copyright Act (DMCA) 1998  Anticircumvention  Prohibit circumventing technological access controls and copy-prevention systems  Safe harbor  Protect Web sites from lawsuits for copyright infringement by users of site Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 29. The DMCA vs. Fair Use, Freedom of Speech, and Innovation  Lawsuits have been filed to ban new technologies  U.S. courts have banned technologies such as DeCSS even though it has legitimate uses, while courts in other countries have not.  Protesters published the code as part of creative works (in haiku, songs, short movies, a computer game and art)  U.S. courts eventually allowed publishing of DeCSS, but prohibited manufacturers of DVD players from including it in their products Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 30. Safe Harbor  Industry issues "take down" notices per the DMCA  As long as sites like YouTube and MySpace comply with take down notices they are not in violation  Take down notices may violate fair use, some have been issued against small portions of video being used for educational purposes Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 31. Evolving Business Models  Organizations set up to collect and distribute royalty fees (e.g. the Copyright Clearance Center), users don't have to search out individual copyright holders  Sites such as iTunes and the new Napster provide legal means for obtaining inexpensive music and generate revenue for the industry and artists  Revenue sharing allows content-sharing sites to enable the posting of content and share their ad revenues with content owners in compensation Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 32. Evolving Business Models  Cloud storage raises copyright issues.  Is copying legally purchased files to and from the cloud a fair use?  Will the companies operating the cloud services have any responsibility for unauthorized content their customers store and share?  Since copyright holders do not see what is stored, they do not have the option of sending takedown notices. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 33. Evolving Business Models  What does not work  Zediva, a small startup in 2011, bought DVDs and rented the content (not the physical DVD) to customers legally. Court ordered Zediva to shut down.  Pirate Bay  Megaupload Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 34. Search Engines  Caching and displaying small excerpts is fair use  Creating and displaying thumbnail images is fair use  Google negotiated licensing agreements with news services to copy and display headlines, excerpts, and photos.  Trademarked search terms Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 35. Books Online  Project Guttenberg digitizes books in the public domain  Microsoft scanned millions of public domain books in University of California's library  Google has scanned millions of books that are in the public domain and that are not; they display only excerpts from those still copyrighted  Some court rulings favor search engines and information access; some favor content producers Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 36. Tools for authorized sharing  Creative Commons: Enables an author to specify permissions Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 37. What is free software?  Free software is an idea advocated and supported by a large, loose-knit group of computer programmers who allow people to copy, use, and modify their software  Free means freedom of use, not necessarily lack of cost  Open source - software distributed or made public in source code (readable and modifiable) Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 38. GNU project  Began with a UNIX-like operating system, a sophisticated text editor, and many compilers and utilities  Now has hundreds of programs freely available and thousands of software packages available as free software (with modifiable source code)  Developed the concept of copyleft Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 39. Should all software be free?  Would there be sufficient incentives to produce the huge quantity of consumer software available now?  Would the current funding methods for free software be sufficient to support all software development?  Should software be covered under copyright law?  Concepts such as copyleft and the GNU Public License provide alternatives to proprietary software within today's current legal framework Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 40. Patent decisions, confusion, and consequences  Patents protect inventions by giving the inventor a monopoly for a specified time period.  Laws of nature and mathematical formulas cannot be patented.  Obvious inventions or methods cannot be patented. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 41. A few cases  Paul Allen, co-founder of Microsoft, and e- commerce and Web-viewing  Apple, Android, and tap-touch screens  IBM , Amazon, and electronic catalogues Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 42. Patent trolls  Some companies accumulate thousands of technology patents but do not make any products.  They license the patents to others and collect fees. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 43. To patent or not?  In favor of software patents  Reward inventors for their creative work  Encourage inventors to disclose their inventions so others can build upon them  Encourage innovation Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved
  • 44. To patent or not?  Against software patents  Patents can stifle innovation, rather than encourage it.  Cost of lawyers to research patents and risk of being sued discourage small companies from attempting to develop and market new innovations.  It is difficult to determine what is truly original and distinguish a patentable innovation from one that is not. Copyright © 2018, 2013, 2008 Pearson Education, Inc. All Rights Reserved

Editor's Notes

  1. The content industries claim that about one-quarter of Internet traffic worldwide consists of copyright-infringing material.
  2. To consumers, who get movies and music online, the problem is to get them cheaply and conveniently. To writers, singers, artists, actors – and to the people who work in production, marketing, and management – the problem is to ensure that they are paid for the time and effort they put in to create the intangible intellectual-property products we enjoy. To the entertainment industry, to publishers and software companies, the problem is to protect their investment and expected, or hoped-for, revenues. To the millions who post amateur works using the works of others, the problem is to continue to create without unreasonably burdensome requirements and threats of lawsuits. To scholars and various advocates, the problem is how to protect intellectual property, but also to protect fair use, reasonable public access, and the opportunity to use new technologies to the fullest to provide new services and creative work.
  3. Value of intellectual property is not just the direct use and enjoyment one gets from a copy.
  4. Arguments people make supporting personal copying or posting on the Web without authorization are listed, along with some counterpoints to consider, on page 189.
  5. Exam question..
  6. Does copyright apply to user interfaces? The internal structure and programing could be entirely different. In the 1980s and 1990s, some companies won copyright infringement suits against others whose software had similar look and feel. An appeals court, reversing one such case, ruled that menu commands are “a method of operation,” explicitly excluded from copyright protection. They are, the court said, like the controls of a car. The trend of court decisions has been against copyright protection for “look and feel.” The main argument in favor of protecting a user interface is that it is a major creative effort. On the other hand, standard user interfaces increase productivity of users and programmers.
  7. Smartphones, tablets, game machines, and other devices have mechanisms to prevent installation of software or use of services that the maker of the device does not support or approve. Cracking such mechanisms is sometimes called jailbreaking, unlocking, or rooting.
  8. Zediva argued that if it could rent the physical DVD without authorization from the studios, as do services such as Netflix under the first sale doctrine, then it should be legal to rent it digitally over the Internet, streaming a movie from one DVD to only one renter at a time. The movie studios argued that streaming a movie is a public performance, which requires authorization. A court agreed with the movie studios and Zediva shut down. Does this interpretation of the law make sense?
  9. A group of Belgian newspapers claimed they lose revenue from subscription fees when Google displays headlines, photos, and excerpts from their news archives. They won a lawsuit against Google (in a Belgian course) in 2007. In response to similar lawsuits and disputes with other news services, Google negotiated licensing agreements to copy and display headlines, excerpts, and photos. A company that makes software for learning foreign languages sued a competitor and Google over the issue of selling and purchasing trademarked search terms. The case (Rosetta Stone Ltd v. Google Inc.), filed in 2009, is still in the courts.
  10. Commercial software, often called proprietary software, is normally sold in object code, the code run by the computer, but not intelligible to people. It is not modifiable by the end user. The source code is kept secret. Critics (and some supporters) of free software point out some of its weaknesses. Much free software is not easy for ordinary consumers to use. Often, there is no technical support number to call for help. Because anyone can modify free software, there are many versions and few standards, creating a difficult and confusing environment for nontechnical consumers and businesses.
  11. Free software has many advantages. With freely distributed software, more people can use and benefit from a program. With source code available, any of thousands of programmers can find and fix bugs quickly. Users and programmers can adapt and improve programs. Under copyleft, the developer copyrights the program and releases it under an agreement that allows people to use, modify, and distribute it, or any program developed from it, but only if they apply the same agreement to the new work. No one may develop a new program from a copylefted program and add restrictions that limit is use and free distribution. Courts have said a person can sue for an injunction against someone who uses copylefted software without following the open source licensing agreement.
  12. Free software is undoubtedly valuable, but does it provide sufficient incentives to produce the huge quantity of consumer software available now? How are free software developers paid? Programmers donate their work because they believe in the sharing ethic. Most programmers work for a salary, even if they write free software on their own time. Would the extra services for which a business could charge bring in enough revenue to support all software development? Richard Stallman believes that proprietary software – particularly, the aspect that prohibits people from making copies and changes in programs without the software publisher’s approval – is ethically wrong. He argues that copying a program does not deprive the programmer, or anyone else, of use of the program.
  13. Using a patented invention or process requires permission from the patent holder, even if another inventor independently came up with the same idea or invention. Businesses routinely pay license fees to use patented inventions in their products.
  14. Paul Allen (co-founder of Microsoft) sued several companies (Google, Facebook, Apple, eBay, Netflix, AOL, and others) for violating four early patents related to now widely used e-commerce and Web-viewing features. A judge dismissed the suit in 2011 while the Patent Office reconsiders the patents. Apple won a patent case against a maker of Android phones. It covers technology that allows a user to tap a touch screen to perform various tasks. IBM sued Amazon for violating a patent on electronic catalogues that covers targeting advertising and recommending specific products to a customer. Eventually, Amazon agreed to pay IBM a licensing fee.
  15. Some patent-licensing firms make all or a significant part of their income by suing other companies for patent infringement (for hardware as well as software patents.) Some see the existence of patent-licensing firms as an indication of a serious flaw in the patent system. On the other hand, some inventors have neither the skills nor the desire to market their inventions and negotiate contracts. In a highly specialized economy, the existence of firms that buy and license patents is not in itself a negative thing.
  16. Many computer scientists see all algorithms as mathematical formulas.