The document lists 10 things that God will not ask about on judgment day, focusing more on how people treated others than material possessions or achievements. It suggests God will ask how many people one helped transport or welcomed into their home, how one performed their job and treated neighbors and friends, and about one's character rather than skin color or job title. The passage encourages forwarding the message to others considered "keepers" in one's life.
This tutorial will discuss key software architecture concepts allowing researchers and practitioners to move from software development as a one-ofa-kind endeavor to software development as a system of modules that can be widely used in highly adaptable ways. Participants will understand how the use of software architecture models avoids difficulty by providing robust and flexible systems, applies well-established methodologies, improves user experience and, warrants that the final product satisfies all the requirements (functional and non functional). The attendees will better understand how to apply software patterns as part of their software development methodology. They will engage in exercises that apply software patterns at architectural and design levels to create an Intelligent Tutor System (ITS) with an associated widespread use of components. And, understand how software architecture can improve ITS development to a point where one could be sure that the product would work, as planned, in uncontrolled and non-standardized environments and be able to be incrementally improved to be adapted with new technologies. The attendee will become familiar with the standard vocabularies of patterns in order to apply it as a way of shared communication inside the team and outside with the experts and consultants. This will improve attendees’ abilities to express and transfer knowledge that can enrich the development and improvement of systems.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available tool designed to be a student's first exposure to object-oriented programming. It allows people to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice we drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows us to immediately see how our animation programs run.
This tutorial will discuss key software architecture concepts allowing researchers and practitioners to move from software development as a one-ofa-kind endeavor to software development as a system of modules that can be widely used in highly adaptable ways. Participants will understand how the use of software architecture models avoids difficulty by providing robust and flexible systems, applies well-established methodologies, improves user experience and, warrants that the final product satisfies all the requirements (functional and non functional). The attendees will better understand how to apply software patterns as part of their software development methodology. They will engage in exercises that apply software patterns at architectural and design levels to create an Intelligent Tutor System (ITS) with an associated widespread use of components. And, understand how software architecture can improve ITS development to a point where one could be sure that the product would work, as planned, in uncontrolled and non-standardized environments and be able to be incrementally improved to be adapted with new technologies. The attendee will become familiar with the standard vocabularies of patterns in order to apply it as a way of shared communication inside the team and outside with the experts and consultants. This will improve attendees’ abilities to express and transfer knowledge that can enrich the development and improvement of systems.
Alice is an innovative 3D programming environment that makes it easy to create an animation for telling a story, playing an interactive game, or a video to share on the web. Alice is a freely available tool designed to be a student's first exposure to object-oriented programming. It allows people to learn fundamental programming concepts in the context of creating animated movies and simple video games. In Alice, 3-D objects (e.g., people, animals, and vehicles) populate a virtual world and students create a program to animate the objects. In Alice we drag and drop graphic tiles to create a program, where the instructions correspond to standard statements in a production oriented programming language, such as Java, C++, and C#. Alice allows us to immediately see how our animation programs run.
Considering that the human-element as crucial in designing and implementing interactive intelligent systems, this tutorial provides a description and hands-on demonstration on detection of affective states and a description of devices, methodologies and data processing, as well as their impact in instructional design. The information that a computer senses in order to automate the detection of affective states, includes an extensive set of data, it could ranges from brain-waves signals and biofeedback readings from face-based or gesture emotion recognition and posture or pressure sensing. The work presented in this tutorial, is not about the development of the algorithms or hardware that make this works, our concerns are about the encapsulation of preexisting systems (we are actually using all of them) that implements those algorithms and uses these hardware to improve Learning.
A 60-minute webinar presented by Core Compliance & Legal Services and sponsored by LiveOffice.
View this crash course in email compliance, and find out what you need to know to protect yourself and your business.
You’ll learn:
• The scope of electronic communications and how to capture them
• Current regulations as well as SEC and FINRA expectations
• How to properly conduct electronic communications review
Slides boekpresentatie 'Sociale Media en Journalistiek'Bart Van Belle
De slides die gebruikt werden bij de presentatie van het boek Sociale Media en Journalistiek van Bart Van Belle en Michael Opgenhaffen.
Meer info over het boek http://www.facebook.com/pages/Sociale-media-en-journalistiek/292894527427953?sk=app_190322544333196
Considering that the human-element as crucial in designing and implementing interactive intelligent systems, this tutorial provides a description and hands-on demonstration on detection of affective states and a description of devices, methodologies and data processing, as well as their impact in instructional design. The information that a computer senses in order to automate the detection of affective states, includes an extensive set of data, it could ranges from brain-waves signals and biofeedback readings from face-based or gesture emotion recognition and posture or pressure sensing. The work presented in this tutorial, is not about the development of the algorithms or hardware that make this works, our concerns are about the encapsulation of preexisting systems (we are actually using all of them) that implements those algorithms and uses these hardware to improve Learning.
A 60-minute webinar presented by Core Compliance & Legal Services and sponsored by LiveOffice.
View this crash course in email compliance, and find out what you need to know to protect yourself and your business.
You’ll learn:
• The scope of electronic communications and how to capture them
• Current regulations as well as SEC and FINRA expectations
• How to properly conduct electronic communications review
Slides boekpresentatie 'Sociale Media en Journalistiek'Bart Van Belle
De slides die gebruikt werden bij de presentatie van het boek Sociale Media en Journalistiek van Bart Van Belle en Michael Opgenhaffen.
Meer info over het boek http://www.facebook.com/pages/Sociale-media-en-journalistiek/292894527427953?sk=app_190322544333196
2. 1... God won't ask what kind of car you drove. He'll ask how many people you drove who didn't have transportation.
3. 2... God won't ask the square footage of your house, He'll ask how many people you welcomed into your home.
4. 3... God won't ask about the clothes you had in your closet, He'll ask how many you helped to clothe.
5. 4... God won't ask what your highest salary was. He'll ask if you compromised your character to obtain it.
6. 5... God won't ask what your job title was. He'll ask if you performed your job to the best of your ability.
7. 6... God won't ask how many friends you had. He'll ask how many people to whom you were a friend.
8. 7... God won't ask in what neighborhood you lived, He'll ask how you treated your neighbors.
9. 8... God won't ask about the color of your skin, He'll ask about the content of your character.
10. 9... God won't ask why it took you so long to seek Salvation. He'll lovingly take you to your mansion in heaven, and not to the gates of Hell.
11. 10... God won't have to ask how many people you forwarded this to, He already knows your decision.
12. I received this from someone who thinks I am a 'keeper', so I've sent it to the people I think of in the same way.. Now it's your turn to send this to those people that are "keepers" in your life. Good friends are like stars.... You don't always see them, but you know they are always there. Keep them close!