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AugMenu An Augmented Reality Ordering System for Restaurant
Motivation Jim enters a Chinese Restaurant What is Ants Climbing Tree!?
Our idea: AR + Menu
Sometimes, you need suggestions
You must be curious about how to cook it?
And, why on earth it has such a name?
Related Work No directly related work in ACM library But tons of indirectly related work Designing Augmented Reality Interfaces
Related Work Designing Augmented Reality Interfaces Billinghurst, M., Grasset, R., and Looser, J ,[object Object]
It explains principles of tangible augmented reality, and these principles guide us to compliment easy user interaction design.
The goal of augmented reality interface design is using an appropriate interaction metaphor to support users input and computer output,[object Object]
They investigated the early impressions and expectations of MMR(Mobile Mixed Reality) as a technology by evaluating various usage scenarios. Based on this initial study, we found relevance issues (what information to receive, how and when) and the reliability of MMR information to be the most salient elements that were anticipated to affect the overall user experience.,[object Object]
Methodology  Environment Analysis Ordinary paper and text based menu Waiters are familiar with handheld devices Be Exotic!!!
Methodology  Hierarchical Task Analysis 	  0   View augmented information  0.1 Get the menu 0.2 Get the device 0.3 Launch the AugMenu Application 0.4 Adjust the position between menu and handhold device 0.4.1 Adjust the angle  0.4.2 Adjust the position 0.4.3 Adjust the distance 0.5 view information 0.5.1 move the device 0.5.2 operate the device to control the displayed information
Observation Observe the process of a customer ordering  Taking notes about what he does while viewing the menu and what questions he asks. Carefully capture the details of user’s non-verbal motions Video record this process(Permission) Methodology
Interview: semi-structured interview the customer Focus on what problem they met What kind of menu they want to use 	waiters 	1. How many customers feel confused about the menu? 	2. What is their typical explanation for this kind of 		    questions. 	3. How to improve the menu? Methodology
Predictive Analytic Evaluation Heuristic Evaluation In formative phase, check the low-fi prototype according to design criteria. Cognitive WalkThourgh Walk through each interaction steps and answer questions to avoid design flaws. Methodology
Technical Specification A mobile device with camera Sets of markers  AR toolkit to fulfill marker tracking and information overlay FL Manager + Flex + AIR
Outcome A brand new menu design An integrated ordering system design Achieve core functionalities A Paper

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Aug menu

  • 1. AugMenu An Augmented Reality Ordering System for Restaurant
  • 2. Motivation Jim enters a Chinese Restaurant What is Ants Climbing Tree!?
  • 3. Our idea: AR + Menu
  • 4. Sometimes, you need suggestions
  • 5. You must be curious about how to cook it?
  • 6. And, why on earth it has such a name?
  • 7.
  • 8. Related Work No directly related work in ACM library But tons of indirectly related work Designing Augmented Reality Interfaces
  • 9.
  • 10. It explains principles of tangible augmented reality, and these principles guide us to compliment easy user interaction design.
  • 11.
  • 12.
  • 13. Methodology Environment Analysis Ordinary paper and text based menu Waiters are familiar with handheld devices Be Exotic!!!
  • 14. Methodology Hierarchical Task Analysis 0 View augmented information 0.1 Get the menu 0.2 Get the device 0.3 Launch the AugMenu Application 0.4 Adjust the position between menu and handhold device 0.4.1 Adjust the angle 0.4.2 Adjust the position 0.4.3 Adjust the distance 0.5 view information 0.5.1 move the device 0.5.2 operate the device to control the displayed information
  • 15.
  • 16. Observation Observe the process of a customer ordering Taking notes about what he does while viewing the menu and what questions he asks. Carefully capture the details of user’s non-verbal motions Video record this process(Permission) Methodology
  • 17. Interview: semi-structured interview the customer Focus on what problem they met What kind of menu they want to use waiters 1. How many customers feel confused about the menu? 2. What is their typical explanation for this kind of questions. 3. How to improve the menu? Methodology
  • 18. Predictive Analytic Evaluation Heuristic Evaluation In formative phase, check the low-fi prototype according to design criteria. Cognitive WalkThourgh Walk through each interaction steps and answer questions to avoid design flaws. Methodology
  • 19. Technical Specification A mobile device with camera Sets of markers AR toolkit to fulfill marker tracking and information overlay FL Manager + Flex + AIR
  • 20. Outcome A brand new menu design An integrated ordering system design Achieve core functionalities A Paper
  • 21. Thank you! 18 seconds left to answer questions