Are we nearly there yet?
A closer look at user journeys
Introduction
“thought patterns, processes, paths”
Auriea Harvey
zentropy8
Types of journey
1. From A-Z asap
March Hare: Why don't you start at the begining?
Mad Hatter: Yes and when you reach the end... Stop.
Alice in Wonderland
It’s the act of creating, completing or recording information
requires significant interaction from user
Often form based
What does this journey resemble?
Or it could look like this
Preparation is required
Real life or digital
I’m doing this because I have to
Often bureaucratic experiences e.g tax return/applying for a job
I’m doing this because I want to
Fun journey - creating something –
moo.com / 100 feelings felt.org / lulu.com
Early barriers
Common pitfalls with this type of journey
- [ ]
mouse miles / inconsistency
Necessary offline activity
Activity on another website
Distractions along the way
What can often go wrong with this type of journe
Passport control, tickets and fares
What can go wrong?
Just too much like hard work
So how can we design these journeys better?
Indication of how long the journey is and where you are
Progress bars that start with some mileage on the clock and that get faster and faster
Use progressive disclosure
Automatically save progress
Simple and clear orientation - Where am I? Where was I? Where do I go next?
Buttons bigger hit range than visually indicated
Only 1 clear next step – and no peripheral distractions
Timely help and informative errors
**
2. Desparately seeking…
What does this journey look like?
Narrow down possibilities and options
The information scent should get stronger with each page
I know exactly what I want
Fiiltering out what I want from what I don’t want
*
Could be fun searching for clues - eg treasure hunt - eBay
Could be panicked - eg emergency medical or legal advice
Alternative devices and routes to desired content
User has a fairly definite end point in mind
Characteristics of this journey
Recipe, article, person, event, product, address, picture
Situations and scenarios where it occurs
and examples
Poor retrieval tools or over-whelming amount of information at once
What can often go wrong with this type of journe
Distractions on the way or misleading or non-existent sign-posting
Poor retrieval tools or over-whelming amount of information at once
What can often go wrong with this type of journey?
*
Traditional menus and faceted classifications
Accelerate as information scent gets stronger and stronger
Use long links - 9-10 words per link
Design journeys around the possible contexts of the content
How to do it better
3. Exploration and inspiration
**
Most commonly a lattice, but sometimes even a maze or labyrinth
What does this journey look like?
-Speed/tempo irregular
Emphasis on active engagement/interaction
Maps are particularly useful for this type of journey
Can be social
Characteristics of the journey
Library
Situations, scenarios and examples
Gallery
Situations, scenarios and examples
Playing
Situations, scenarios and examples
Learning
Situations, scenarios and examples
Avoid motion sickness
What can go wrong?
Innaccurate, generic or missing context
What can go wrong?
-Design journeys around the possible contexts of the content
How to do it better
Provide prominent links to strongest contexts
Progressive disclosure depending on the strength of the context
How to do it better
-Chain content according to context for richer journeys
How to do it better
Allow the content to breathe
How to do it better
-Show where you've been
Show where others have been
How to do it better
**
I know exactly what I want
Fiiltering out what I want from what I don’t want
4. Rooted to the spot
Mostly passive participation in a live event
Actions prompted by changes happening in the event – reactive
Journey is happening to the user rather than the user actively undertaking the journey
What is this journey?
*
Fixed focus of attention in the centre with all the activity going on around it
What does this journey look like?
Journey is in 3 parts - build up, live event and post mortem
Characteristics of the journey
Interface is dynamic…
Characteristics of the journey
…and contextual
Characteristics of the journey
*
Sports event – fli
Stockbroker
Live apple announcements
Situations and scenarios where it occurs
and examples
*
Technology
Lliveness not explained and exploited and interfaces left bare when even not happening
Generic info not specific info
What can go wrong?
*
Provide alternative consumption models - eg video, audio, text based
Provide good error messaging
Make everything contextual to the main event
How to do it better
Disjointed but frequent - as and when needed
Away we go!
Characteristics of the journey
*
Journeys that enhance and mingle with reality - augmented reality
Fusion of real and virtual worlds
Emphasis on experiential
Completely contextual - location or time based
Relies on push technology
What are these types of journey?
rjdj
Examples (real and ficticious!)
Walkr
Are we nearly there yet?
seeing through walls
Design sites with the journey type in mind
Try and identify types of journeys early on and consider their specfic characteristics, common
problems and ways to counteract these.
Apply contexts sensitively, carefully and accurately
Predict and test potential pain points then design to guard against them
Summary
Thanks for reading!
(some of the images used in this presentation are mine, others aren’t. I
did collect credits along the way, but managed to delete the slide, oops. If
I’ve used one of yours, please let me know if you want me to remove it or
would like a credit and I’ll amend accordingly. Cheers!)
cath@electricelephant.com

Are we nearly there yet?

Editor's Notes

  • #5 From a-z via cde
  • #6 description
  • #9 Characteristics of the journey
  • #10 Situations and scenarios where it occurs and examples
  • #11 Situations and scenarios where it occurs and examples