Vol 2 of Aesthetics Now Magazine. Features on k-os, David Kassan, Anikiko, Stanley Street Station, Melbourne International Film Festival, Nanami Cowdroy, The Magic of Reason, Top Cult Films of the past 10 Years, Tutorial plus more. Visit Website to Download
Project Gallery – Who What When Why & HowHari Chakyar
Between 24 Nov and 5 Dec 2014, the creative team at GREY group, Mumbai came together to put up their creative work (outside of work) as part of a pop-up exhibition. They called it Project Gallery came to be. This is the story of Project Gallery.
Vol 2 of Aesthetics Now Magazine. Features on k-os, David Kassan, Anikiko, Stanley Street Station, Melbourne International Film Festival, Nanami Cowdroy, The Magic of Reason, Top Cult Films of the past 10 Years, Tutorial plus more. Visit Website to Download
Project Gallery – Who What When Why & HowHari Chakyar
Between 24 Nov and 5 Dec 2014, the creative team at GREY group, Mumbai came together to put up their creative work (outside of work) as part of a pop-up exhibition. They called it Project Gallery came to be. This is the story of Project Gallery.
Einführung transmedia storytelling ununi.tvDoro Martin
Einführung ins Thema Transmedia Storytelling für die ununi.tv Unkonferenz. Transmedia Storytelling als Kunstform und Marketingmöglichkeit. Stories über multiple Plattformen erzählen, Realität und Fiktion verschmelzen, digitale Charaktere erschaffen, Alternate Reality Games inszenieren. Ein Überblick und ein Einblick ins Transmedia Manifest, das im Rahmen der StoryDrive Konferenz von einem achtköpfigen Team entwickelt wurde.
Fragen gerne jederzeit an @doromartin oder an dm[@]das-wilde-dutzend[.]de. Video der Session: bit.ly/u4tX54
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
I am a student at Arizona State University and this is my final project for ARE 494 Digital Ethnography. It is a class that examines digital culture in the virtual world of Second Life. It was an amazing and unique experience.
This is the Digit review of all that's inspired us in 2009. We hope it inspires you too.
What have you found inspiring lately? Let us know on http://blog.digitlondon.com/
Einführung transmedia storytelling ununi.tvDoro Martin
Einführung ins Thema Transmedia Storytelling für die ununi.tv Unkonferenz. Transmedia Storytelling als Kunstform und Marketingmöglichkeit. Stories über multiple Plattformen erzählen, Realität und Fiktion verschmelzen, digitale Charaktere erschaffen, Alternate Reality Games inszenieren. Ein Überblick und ein Einblick ins Transmedia Manifest, das im Rahmen der StoryDrive Konferenz von einem achtköpfigen Team entwickelt wurde.
Fragen gerne jederzeit an @doromartin oder an dm[@]das-wilde-dutzend[.]de. Video der Session: bit.ly/u4tX54
ARE 494 Digital Ethnography MichaelmichaelmotorcycleMichael Gipson
I am a student at Arizona State University and this is my final project for ARE 494 Digital Ethnography. It is a class that examines digital culture in the virtual world of Second Life. It was an amazing and unique experience.
This is the Digit review of all that's inspired us in 2009. We hope it inspires you too.
What have you found inspiring lately? Let us know on http://blog.digitlondon.com/
Gallery of Student WritingShernel WoodmanPrinciples of Design.docxshericehewat
Gallery of Student Writing
Shernel Woodman
Principles of Design
“Train of Thought” by Leo Bridle
Simple Outline
“A Journey for Love”
I. Leo Bridle and Ben Thomas were the film makers.
a. I believe they are in their late 20s and early 30s, and they graduated from the Arts Institute at Bournemouth.
b. From the United Kingdom.
II. The basic structure of the artwork is Film.
a. Material used was digital compositing software and all the animations were done by hand and not the compositing software.
b. The subject of the seemed to be the young artist and he seemed to have been in search of someone. Everything seemed to be between and a gray/sepia scale with a design using cut outs and wooden toys.
III. I think this whole film was based on love.
a. My 1st idea is that he is trying to find the woman he loved. He may have seen her before at the station and drawn her out of memory and may have come back to find her there. When he didn’t, he hopped on the train in search for her only to come up empty. I believe he used his drawing pad as some sort of map as to where she may have been. When he doesn’t find her, he returns to the station once again and this time, he finds her. He then realizes that she may be an artist as well and may have gone through the same processes to find each other.
b. My 2nd idea is that he may have drawn her as well as the other drawings in his book subconsciously and realized this was a woman he had to meet. He then returns to the train station, which is the setting of his drawing. When she doesn’t come, he hops on the train and then goes in search for the woman that he loves. When he doesn’t find her he returns back to the station and that is where he finally sees her. They go towards each other and hold hands, seeming like they both went through the same measures to find each other.
I think the way the film makers used photography and film made this a very interesting form of media. Everything looked cartooned and real at the same time. The train station and the train themselves looked like they were made out of wooden toys and the people all looked like cut outs that were animated to look like they were moving, inside of their cut out frames. This was a well done film and they filmmakers did a wonderful job. I must say it sure caught my attention.
Linda Hoffman-Ostroff
Techniques, Materials, and Form
Introduction to the Drinking Maiden Exhibition
Story Style
"A Maiden in Born"
My color is milky white and thus a maiden is born... I was created by the great sculptural artist Ernst Wenck in 1901. He created my soft white body by using his strong meticulous hands. He is indeed an artist. I was created in a time when conservatism was not very popular. Because of my intricate detail and the delicate image I carry I became a model for porcelain miniatures.
If you study my structure you see the qualities that may have lead to my continued popularity. I lean forward and you see the muscle tone of my leg by the light tha ...
Recognizing The Details of Daily Experiences - by Grace Samboh & Syaiful Auli...Hyphen Hyphenation
This was presented in the "Asian Contemporary Art Forum" at Taipei National University of Arts (26 September 2014) as part of the Kuandu Biennale 2014: Recognition System (held by Kuandu Museum of Modern and Fine Arts)
2137ad Merindol Colony Interiors where refugee try to build a seemengly norm...luforfor
This are the interiors of the Merindol Colony in 2137ad after the Climate Change Collapse and the Apocalipse Wars. Merindol is a small Colony in the Italian Alps where there are around 4000 humans. The Colony values mainly around meritocracy and selection by effort.
Explore the multifaceted world of Muntadher Saleh, an Iraqi polymath renowned for his expertise in visual art, writing, design, and pharmacy. This SlideShare delves into his innovative contributions across various disciplines, showcasing his unique ability to blend traditional themes with modern aesthetics. Learn about his impactful artworks, thought-provoking literary pieces, and his vision as a Neo-Pop artist dedicated to raising awareness about Iraq's cultural heritage. Discover why Muntadher Saleh is celebrated as "The Last Polymath" and how his multidisciplinary talents continue to inspire and influence.
Hadj Ounis's most notable work is his sculpture titled "Metamorphosis." This piece showcases Ounis's mastery of form and texture, as he seamlessly combines metal and wood to create a dynamic and visually striking composition. The juxtaposition of the two materials creates a sense of tension and harmony, inviting viewers to contemplate the relationship between nature and industry.
2137ad - Characters that live in Merindol and are at the center of main storiesluforfor
Kurgan is a russian expatriate that is secretly in love with Sonia Contado. Henry is a british soldier that took refuge in Merindol Colony in 2137ad. He is the lover of Sonia Contado.
1. Digital Ethnography & Virtual Worlds:
Soup Eryri
By Jessica Wyner
Avatar Name: JeseaMarie
2. Defining Digital Ethnography
Digital Ethnography: The study
of the cultures and customs that
can be observed within a digital
space. Traditional ethnography
involves physically traveling to
different countries to observe
different cultures in their own
context; digital ethnography
involves obseving the cultures
within virtual worlds like Second
Life.
3. Stages of Digital Ethnography
Data Collection: An organized approach to
gather information from various sources with
the goal of obtaining a complete and
accurate picture of the area of interest.
Content Analysis: A method used to
summarize any form of content; evaluating
any data that has been collected.
Comparative Analysis: Examining the
contrasts between 2 or more processes, sets
of data, systems, or products.
4. Research Questions
1) What draws the line between an "installation" and a
"collaborative space?"
2) What is the artist trying to say?
3) Why is this called Soup Eryri?
4) Based on this SL artwork, what kind of artwork can you
predict the artist does in RL?
5. Context & Atmosphere
My first impression of Soup was that it reminded me of Alice in Wonderland; bright colored and
strange objects, nature that is ever-changing, and so many things to discover. It combines natural
elements with the bizarre. I chose to study this space because of its endless unique qualities that are
made to spark my curiosity. And they definitely did.
http://maps.secondlife.com/secondlife/Eryri/80/91/76
6. Content & Atmosphere
Soup Eryri is located on a small island with high mountains and deep valleys. It can be described as a playful,
dark paradise. I have not seen a single avatar here with me while I explore. There are no definite scultptures
or artworks; there are small, moving pieces that work together to make up the single organism that Soup is.
As seen in the pictures below, many parts of the environment either move or change once an avatar touches
or walks near them.
7. Mab MacMoragh
Mab MacMoragh is the owner and creator of
Soup Eryri. In real life she enjoys poetry and
photography. In the virtual world, she likes to
create collaborative spaces and create michinima
films. Here is one of them:
http://vimeo.com/81295819
My response: This michinima was filmed at Soup Eryri. It
highlights a dog's reaction to the strange world around
him. The dog might represent people in general or Mab
herself. Toward the end of the film, the dog barks,
seeming to call out for help. But when he calls, an
operator says "your call cannot be completed as dialed...".
The film projects feelings of loneliness, isolation, and
confusion.
8. Data Collection: Avatar Artist Interview
Mab was only available to meet inworld for a few minutes, just
so I could see what her avatar looks like. The interview was
conducted via email. She is a young girl of caucasian descent,
she wears a sweats outfit that is all grey. She posseses a humble
attitude of herself and her work. She belongs to a "small and
quiet" builders group called Lovers Lane Studios at Soup Eryri
(http://maps.secondlife.com/secondlife/Eryri/80/91/76).
I discovered Mab by stumbling upon Soup Eryri through a SL
search of art locations. I noticed that everything was owned by
her. I added her as a friend and messaged her. She got back to
me within 24 hours, providing an email address. She was
extremely flattered that I found her collaborative space so
fascinating and wanted an interview.
9. The Interview
1) What is your real life name?
no comment, sorry! i promise the answer is not interesting or important
2) Where are you located in real life?
i live in a rural area i call Smalltown USA
3) Why did you create this space and what inspired or prompted you to make it?
through random homeless hub-hopping i became a wandering outlier of several diverse and non-overlapping international
'communities' which was an interesting place to be as an observer in sl. my husband and i bought our first parcel of land at a
fundraiser for a theatre company. i had been gifted virtual artworks and wanted a space to display them. shortly thereafter the
sim Intemptesta Nox came up for sale, one of a legendary cluster of sims owned by Sue Stonebender and Baron Grayson called
Tryst. we bought this sim and renamed it Eryri, which is welsh for Snowdonia, a region in north Wales.
In the course of my wanderings, i met artists at the gallery Arth0le who introduced me to Brooklyn is Watching, a hybrid reality
experiment, a sandbox where people could build anything and arty people off the street in a Williamsburg, Brooklyn art gallery
could look around at what was created on an immersive giant screen and talk about it on a podcast. it was bizarre and magical.
when Brooklyn is Watching held their Best of Brooklyn is Watching competition based on popular vote I offered to host a
companion event for the rest of the best with no competition, no judging, and beyond rules. this became the SLon des Refuses
and was held on Soup Magoo, adjacent to Soup Eryri.
10. The Interview Continued
5) Do you create any type of art in real life?
there is no meaningful difference between real life art and
second life art to me. i am a poet and photographer and artist
mostly on the conceptual side, which is all in the mind and heart,
and in energies and experiences between people. i have a
physical painting studio with many paintings and assemblages in
progress but can't get to it due to health challenges.
6) How long would you say it took you to create this world?
it has taken me a lifetime to create this evolving world and it's
not finished. it will be complete when i depart
7) What is your group name and type?
the private builders group in second life for Soup is called Lovers
Lane Studios. it is a small quiet invitation-only group.
12. Comparative Analysis
According to a study conducted by Joe Sanchez, many of his
students who were brand new to Second Life were angry and
frustrated because of the many technical difficulties they faced.
They also stated that SL was pointless and they weren't getting
anything out of it.
The reason I mention this is that during my interview with Mab
MacMoragh, she commented that when she first started using
SL in 2007, she felt it was "incomprehensible and unappealing".
Her work in Soup Eryri and her many creative michinima films
done in SL are proof that an artform that is challenging and
seemingly complicated can eventually become one of your most
cherished ways of expressing yourself. This could be used as a
teaching tool or anecdote to share when students are unwilling
to try new things in art.
13. Conclusions
Soup Eryri is the resullt of many years of learning, creativity, time, and patience of Mab
MacMoragh. It is an interactive and collaborative space that incorporates dark mysteries and fun
elements. It is the combination of many carefully conceived and placed components that make
up this "soup" of art. The artist is a gentle and quiet soul that emulates a combination
compassion, sorrow, and warmth. Her life is dedicated to her work. Her art is an expression of her
view of life; beautiful yet complicated, and sometimes scary .